| Index: gm/blurroundrect.cpp
|
| diff --git a/gm/blurroundrect.cpp b/gm/blurroundrect.cpp
|
| index dcb0e9765baf1804951457e4a6bd11ac0bb1474e..6b11f841c0fa4e35176060861f7b745a6b0870cb 100644
|
| --- a/gm/blurroundrect.cpp
|
| +++ b/gm/blurroundrect.cpp
|
| @@ -112,10 +112,10 @@ static SkShader* MakeRadial() {
|
| SkScalarAve(pts[0].fY, pts[1].fY));
|
| center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
|
| SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
|
| - return SkGradientShader::CreateTwoPointRadial(center1, (pts[1].fX - pts[0].fX) / 7,
|
| - center0, (pts[1].fX - pts[0].fX) / 2,
|
| - colors, pos, SK_ARRAY_COUNT(colors), tm,
|
| - 0, &scale);
|
| + return SkGradientShader::CreateTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
|
| + center0, (pts[1].fX - pts[0].fX) / 2,
|
| + colors, pos, SK_ARRAY_COUNT(colors), tm,
|
| + 0, &scale);
|
| }
|
|
|
| // Simpler blurred RR test cases where all the radii are the same.
|
|
|