Index: third_party/pexpect/FSM.py
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diff --git a/third_party/pexpect/FSM.py b/third_party/pexpect/FSM.py
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+++ b/third_party/pexpect/FSM.py
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@@ -0,0 +1,331 @@
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+#!/usr/bin/env python
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+
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+"""This module implements a Finite State Machine (FSM). In addition to state
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+this FSM also maintains a user defined "memory". So this FSM can be used as a
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+Push-down Automata (PDA) since a PDA is a FSM + memory.
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+
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+The following describes how the FSM works, but you will probably also need to
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+see the example function to understand how the FSM is used in practice.
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+
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+You define an FSM by building tables of transitions. For a given input symbol
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+the process() method uses these tables to decide what action to call and what
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+the next state will be. The FSM has a table of transitions that associate:
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+
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+ (input_symbol, current_state) --> (action, next_state)
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+
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+Where "action" is a function you define. The symbols and states can be any
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+objects. You use the add_transition() and add_transition_list() methods to add
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+to the transition table. The FSM also has a table of transitions that
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+associate:
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+
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+ (current_state) --> (action, next_state)
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+
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+You use the add_transition_any() method to add to this transition table. The
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+FSM also has one default transition that is not associated with any specific
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+input_symbol or state. You use the set_default_transition() method to set the
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+default transition.
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+
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+When an action function is called it is passed a reference to the FSM. The
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+action function may then access attributes of the FSM such as input_symbol,
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+current_state, or "memory". The "memory" attribute can be any object that you
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+want to pass along to the action functions. It is not used by the FSM itself.
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+For parsing you would typically pass a list to be used as a stack.
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+
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+The processing sequence is as follows. The process() method is given an
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+input_symbol to process. The FSM will search the table of transitions that
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+associate:
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+
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+ (input_symbol, current_state) --> (action, next_state)
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+
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+If the pair (input_symbol, current_state) is found then process() will call the
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+associated action function and then set the current state to the next_state.
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+
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+If the FSM cannot find a match for (input_symbol, current_state) it will then
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+search the table of transitions that associate:
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+
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+ (current_state) --> (action, next_state)
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+
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+If the current_state is found then the process() method will call the
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+associated action function and then set the current state to the next_state.
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+Notice that this table lacks an input_symbol. It lets you define transitions
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+for a current_state and ANY input_symbol. Hence, it is called the "any" table.
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+Remember, it is always checked after first searching the table for a specific
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+(input_symbol, current_state).
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+
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+For the case where the FSM did not match either of the previous two cases the
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+FSM will try to use the default transition. If the default transition is
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+defined then the process() method will call the associated action function and
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+then set the current state to the next_state. This lets you define a default
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+transition as a catch-all case. You can think of it as an exception handler.
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+There can be only one default transition.
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+
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+Finally, if none of the previous cases are defined for an input_symbol and
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+current_state then the FSM will raise an exception. This may be desirable, but
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+you can always prevent this just by defining a default transition.
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+
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+Noah Spurrier 20020822
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+"""
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+
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+class ExceptionFSM(Exception):
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+
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+ """This is the FSM Exception class."""
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+
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+ def __init__(self, value):
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+ self.value = value
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+
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+ def __str__(self):
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+ return `self.value`
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+
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+class FSM:
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+
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+ """This is a Finite State Machine (FSM).
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+ """
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+
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+ def __init__(self, initial_state, memory=None):
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+
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+ """This creates the FSM. You set the initial state here. The "memory"
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+ attribute is any object that you want to pass along to the action
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+ functions. It is not used by the FSM. For parsing you would typically
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+ pass a list to be used as a stack. """
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+
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+ # Map (input_symbol, current_state) --> (action, next_state).
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+ self.state_transitions = {}
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+ # Map (current_state) --> (action, next_state).
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+ self.state_transitions_any = {}
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+ self.default_transition = None
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+
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+ self.input_symbol = None
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+ self.initial_state = initial_state
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+ self.current_state = self.initial_state
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+ self.next_state = None
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+ self.action = None
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+ self.memory = memory
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+
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+ def reset (self):
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+
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+ """This sets the current_state to the initial_state and sets
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+ input_symbol to None. The initial state was set by the constructor
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+ __init__(). """
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+
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+ self.current_state = self.initial_state
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+ self.input_symbol = None
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+
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+ def add_transition (self, input_symbol, state, action=None, next_state=None):
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+
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+ """This adds a transition that associates:
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+
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+ (input_symbol, current_state) --> (action, next_state)
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+
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+ The action may be set to None in which case the process() method will
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+ ignore the action and only set the next_state. The next_state may be
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+ set to None in which case the current state will be unchanged.
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+
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+ You can also set transitions for a list of symbols by using
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+ add_transition_list(). """
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+
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+ if next_state is None:
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+ next_state = state
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+ self.state_transitions[(input_symbol, state)] = (action, next_state)
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+
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+ def add_transition_list (self, list_input_symbols, state, action=None, next_state=None):
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+
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+ """This adds the same transition for a list of input symbols.
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+ You can pass a list or a string. Note that it is handy to use
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+ string.digits, string.whitespace, string.letters, etc. to add
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+ transitions that match character classes.
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+
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+ The action may be set to None in which case the process() method will
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+ ignore the action and only set the next_state. The next_state may be
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+ set to None in which case the current state will be unchanged. """
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+
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+ if next_state is None:
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+ next_state = state
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+ for input_symbol in list_input_symbols:
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+ self.add_transition (input_symbol, state, action, next_state)
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+
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+ def add_transition_any (self, state, action=None, next_state=None):
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+
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+ """This adds a transition that associates:
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+
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+ (current_state) --> (action, next_state)
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+
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+ That is, any input symbol will match the current state.
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+ The process() method checks the "any" state associations after it first
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+ checks for an exact match of (input_symbol, current_state).
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+
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+ The action may be set to None in which case the process() method will
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+ ignore the action and only set the next_state. The next_state may be
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+ set to None in which case the current state will be unchanged. """
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+
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+ if next_state is None:
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+ next_state = state
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+ self.state_transitions_any [state] = (action, next_state)
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+
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+ def set_default_transition (self, action, next_state):
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+
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+ """This sets the default transition. This defines an action and
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+ next_state if the FSM cannot find the input symbol and the current
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+ state in the transition list and if the FSM cannot find the
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+ current_state in the transition_any list. This is useful as a final
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+ fall-through state for catching errors and undefined states.
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+
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+ The default transition can be removed by setting the attribute
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+ default_transition to None. """
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+
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+ self.default_transition = (action, next_state)
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+
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+ def get_transition (self, input_symbol, state):
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+
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+ """This returns (action, next state) given an input_symbol and state.
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+ This does not modify the FSM state, so calling this method has no side
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+ effects. Normally you do not call this method directly. It is called by
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+ process().
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+
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+ The sequence of steps to check for a defined transition goes from the
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+ most specific to the least specific.
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+
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+ 1. Check state_transitions[] that match exactly the tuple,
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+ (input_symbol, state)
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+
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+ 2. Check state_transitions_any[] that match (state)
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+ In other words, match a specific state and ANY input_symbol.
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+
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+ 3. Check if the default_transition is defined.
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+ This catches any input_symbol and any state.
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+ This is a handler for errors, undefined states, or defaults.
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+
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+ 4. No transition was defined. If we get here then raise an exception.
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+ """
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+
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+ if self.state_transitions.has_key((input_symbol, state)):
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+ return self.state_transitions[(input_symbol, state)]
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+ elif self.state_transitions_any.has_key (state):
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+ return self.state_transitions_any[state]
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+ elif self.default_transition is not None:
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+ return self.default_transition
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+ else:
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+ raise ExceptionFSM ('Transition is undefined: (%s, %s).' %
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+ (str(input_symbol), str(state)) )
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+
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+ def process (self, input_symbol):
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+
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+ """This is the main method that you call to process input. This may
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+ cause the FSM to change state and call an action. This method calls
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+ get_transition() to find the action and next_state associated with the
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+ input_symbol and current_state. If the action is None then the action
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+ is not called and only the current state is changed. This method
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+ processes one complete input symbol. You can process a list of symbols
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+ (or a string) by calling process_list(). """
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+
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+ self.input_symbol = input_symbol
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+ (self.action, self.next_state) = self.get_transition (self.input_symbol, self.current_state)
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+ if self.action is not None:
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+ self.action (self)
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+ self.current_state = self.next_state
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+ self.next_state = None
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+
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+ def process_list (self, input_symbols):
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+
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+ """This takes a list and sends each element to process(). The list may
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+ be a string or any iterable object. """
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+
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+ for s in input_symbols:
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+ self.process (s)
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+
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+##############################################################################
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+# The following is an example that demonstrates the use of the FSM class to
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+# process an RPN expression. Run this module from the command line. You will
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+# get a prompt > for input. Enter an RPN Expression. Numbers may be integers.
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+# Operators are * / + - Use the = sign to evaluate and print the expression.
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+# For example:
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+#
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+# 167 3 2 2 * * * 1 - =
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+#
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+# will print:
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+#
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+# 2003
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+##############################################################################
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+
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+import sys, os, traceback, optparse, time, string
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+
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+#
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+# These define the actions.
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+# Note that "memory" is a list being used as a stack.
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+#
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+
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+def BeginBuildNumber (fsm):
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+ fsm.memory.append (fsm.input_symbol)
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+
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+def BuildNumber (fsm):
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+ s = fsm.memory.pop ()
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+ s = s + fsm.input_symbol
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+ fsm.memory.append (s)
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+
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+def EndBuildNumber (fsm):
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+ s = fsm.memory.pop ()
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+ fsm.memory.append (int(s))
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+
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+def DoOperator (fsm):
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+ ar = fsm.memory.pop()
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+ al = fsm.memory.pop()
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+ if fsm.input_symbol == '+':
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+ fsm.memory.append (al + ar)
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+ elif fsm.input_symbol == '-':
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+ fsm.memory.append (al - ar)
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+ elif fsm.input_symbol == '*':
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+ fsm.memory.append (al * ar)
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+ elif fsm.input_symbol == '/':
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+ fsm.memory.append (al / ar)
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+
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+def DoEqual (fsm):
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+ print str(fsm.memory.pop())
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+
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+def Error (fsm):
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+ print 'That does not compute.'
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+ print str(fsm.input_symbol)
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+
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+def main():
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+
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+ """This is where the example starts and the FSM state transitions are
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+ defined. Note that states are strings (such as 'INIT'). This is not
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+ necessary, but it makes the example easier to read. """
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+
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+ f = FSM ('INIT', []) # "memory" will be used as a stack.
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+ f.set_default_transition (Error, 'INIT')
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+ f.add_transition_any ('INIT', None, 'INIT')
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+ f.add_transition ('=', 'INIT', DoEqual, 'INIT')
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+ f.add_transition_list (string.digits, 'INIT', BeginBuildNumber, 'BUILDING_NUMBER')
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+ f.add_transition_list (string.digits, 'BUILDING_NUMBER', BuildNumber, 'BUILDING_NUMBER')
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+ f.add_transition_list (string.whitespace, 'BUILDING_NUMBER', EndBuildNumber, 'INIT')
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+ f.add_transition_list ('+-*/', 'INIT', DoOperator, 'INIT')
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+
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+ print
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+ print 'Enter an RPN Expression.'
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+ print 'Numbers may be integers. Operators are * / + -'
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+ print 'Use the = sign to evaluate and print the expression.'
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+ print 'For example: '
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+ print ' 167 3 2 2 * * * 1 - ='
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+ inputstr = raw_input ('> ')
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+ f.process_list(inputstr)
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+
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+if __name__ == '__main__':
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+ try:
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+ start_time = time.time()
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+ parser = optparse.OptionParser(formatter=optparse.TitledHelpFormatter(), usage=globals()['__doc__'], version='$Id: FSM.py 490 2007-12-07 15:46:24Z noah $')
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+ parser.add_option ('-v', '--verbose', action='store_true', default=False, help='verbose output')
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+ (options, args) = parser.parse_args()
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+ if options.verbose: print time.asctime()
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+ main()
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+ if options.verbose: print time.asctime()
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+ if options.verbose: print 'TOTAL TIME IN MINUTES:',
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+ if options.verbose: print (time.time() - start_time) / 60.0
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+ sys.exit(0)
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+ except KeyboardInterrupt, e: # Ctrl-C
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+ raise e
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+ except SystemExit, e: # sys.exit()
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+ raise e
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+ except Exception, e:
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+ print 'ERROR, UNEXPECTED EXCEPTION'
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+ print str(e)
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+ traceback.print_exc()
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+ os._exit(1)
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