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Issue 11142025: cc: Remove wtf hashmap from damage tracker (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #if USE(ACCELERATED_COMPOSITING) 7 #if USE(ACCELERATED_COMPOSITING)
8 8
9 #include "CCDamageTracker.h" 9 #include "CCDamageTracker.h"
10 10
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144 m_currentDamageRect.uniteIfNonZero(damageRectForThisUpdate); 144 m_currentDamageRect.uniteIfNonZero(damageRectForThisUpdate);
145 145
146 // The next history map becomes the current map for the next frame. Note thi s must 146 // The next history map becomes the current map for the next frame. Note thi s must
147 // happen every frame to correctly track changes, even if damage accumulates over 147 // happen every frame to correctly track changes, even if damage accumulates over
148 // multiple frames before actually being drawn. 148 // multiple frames before actually being drawn.
149 swap(m_currentRectHistory, m_nextRectHistory); 149 swap(m_currentRectHistory, m_nextRectHistory);
150 } 150 }
151 151
152 FloatRect CCDamageTracker::removeRectFromCurrentFrame(int layerID, bool& layerIs New) 152 FloatRect CCDamageTracker::removeRectFromCurrentFrame(int layerID, bool& layerIs New)
153 { 153 {
154 layerIsNew = !m_currentRectHistory->contains(layerID); 154 RectMap::iterator iter = m_currentRectHistory->find(layerID);
155 layerIsNew = iter == m_currentRectHistory->end();
156 if (layerIsNew)
157 return FloatRect();
155 158
156 // take() will remove the entry from the map, or if not found, return a defa ult (empty) rect. 159 FloatRect ret = iter->second;
157 return m_currentRectHistory->take(layerID); 160 m_currentRectHistory->erase(iter);
161 return ret;
158 } 162 }
159 163
160 void CCDamageTracker::saveRectForNextFrame(int layerID, const FloatRect& targetS paceRect) 164 void CCDamageTracker::saveRectForNextFrame(int layerID, const FloatRect& targetS paceRect)
161 { 165 {
162 // This layer should not yet exist in next frame's history. 166 // This layer should not yet exist in next frame's history.
163 ASSERT(layerID > 0); 167 ASSERT(layerID > 0);
164 ASSERT(m_nextRectHistory->find(layerID) == m_nextRectHistory->end()); 168 ASSERT(m_nextRectHistory->find(layerID) == m_nextRectHistory->end());
165 m_nextRectHistory->set(layerID, targetSpaceRect); 169 (*m_nextRectHistory)[layerID] = targetSpaceRect;
166 } 170 }
167 171
168 FloatRect CCDamageTracker::trackDamageFromActiveLayers(const std::vector<CCLayer Impl*>& layerList, int targetSurfaceLayerID) 172 FloatRect CCDamageTracker::trackDamageFromActiveLayers(const std::vector<CCLayer Impl*>& layerList, int targetSurfaceLayerID)
169 { 173 {
170 FloatRect damageRect = FloatRect(); 174 FloatRect damageRect = FloatRect();
171 175
172 for (unsigned layerIndex = 0; layerIndex < layerList.size(); ++layerIndex) { 176 for (unsigned layerIndex = 0; layerIndex < layerList.size(); ++layerIndex) {
173 // Visit layers in back-to-front order. 177 // Visit layers in back-to-front order.
174 CCLayerImpl* layer = layerList[layerIndex]; 178 CCLayerImpl* layer = layerList[layerIndex];
175 179
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200 204
201 FloatRect CCDamageTracker::trackDamageFromLeftoverRects() 205 FloatRect CCDamageTracker::trackDamageFromLeftoverRects()
202 { 206 {
203 // After computing damage for all active layers, any leftover items in the c urrent 207 // After computing damage for all active layers, any leftover items in the c urrent
204 // rect history correspond to layers/surfaces that no longer exist. So, thes e regions 208 // rect history correspond to layers/surfaces that no longer exist. So, thes e regions
205 // are now exposed on the target surface. 209 // are now exposed on the target surface.
206 210
207 FloatRect damageRect = FloatRect(); 211 FloatRect damageRect = FloatRect();
208 212
209 for (RectMap::iterator it = m_currentRectHistory->begin(); it != m_currentRe ctHistory->end(); ++it) 213 for (RectMap::iterator it = m_currentRectHistory->begin(); it != m_currentRe ctHistory->end(); ++it)
210 #if WTF_NEW_HASHMAP_ITERATORS_INTERFACE
211 damageRect.unite(it->value);
212 #else
213 damageRect.unite(it->second); 214 damageRect.unite(it->second);
214 #endif
215 215
216 m_currentRectHistory->clear(); 216 m_currentRectHistory->clear();
217 217
218 return damageRect; 218 return damageRect;
219 } 219 }
220 220
221 static bool layerNeedsToRedrawOntoItsTargetSurface(CCLayerImpl* layer) 221 static bool layerNeedsToRedrawOntoItsTargetSurface(CCLayerImpl* layer)
222 { 222 {
223 // If the layer does NOT own a surface but has SurfacePropertyChanged, 223 // If the layer does NOT own a surface but has SurfacePropertyChanged,
224 // this means that its target surface is affected and needs to be redrawn. 224 // this means that its target surface is affected and needs to be redrawn.
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340 // at or below this layer. We expand the damage from this layer too, as we n eed to readback those pixels from the surface with only 340 // at or below this layer. We expand the damage from this layer too, as we n eed to readback those pixels from the surface with only
341 // the contents of layers below this one in them. This means we need to redr aw any pixels in the surface being used for the blur in 341 // the contents of layers below this one in them. This means we need to redr aw any pixels in the surface being used for the blur in
342 // this layer this frame. 342 // this layer this frame.
343 if (layer->backgroundFilters().hasFilterThatMovesPixels()) 343 if (layer->backgroundFilters().hasFilterThatMovesPixels())
344 expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTar getSpace, layer->backgroundFilters()); 344 expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTar getSpace, layer->backgroundFilters());
345 } 345 }
346 346
347 } // namespace cc 347 } // namespace cc
348 348
349 #endif // USE(ACCELERATED_COMPOSITING) 349 #endif // USE(ACCELERATED_COMPOSITING)
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