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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_CANVAS_PAINT_WIN_H_ | 5 #ifndef UI_GFX_CANVAS_PAINT_WIN_H_ |
6 #define UI_GFX_CANVAS_PAINT_WIN_H_ | 6 #define UI_GFX_CANVAS_PAINT_WIN_H_ |
7 | 7 |
8 #include "skia/ext/platform_canvas.h" | 8 #include "skia/ext/platform_canvas.h" |
9 #include "ui/gfx/canvas.h" | 9 #include "ui/gfx/canvas.h" |
10 #include "ui/gfx/canvas_paint.h" | 10 #include "ui/gfx/canvas_paint.h" |
| 11 #include "ui/gfx/size.h" |
11 | 12 |
12 namespace gfx { | 13 namespace gfx { |
13 | 14 |
14 // A class designed to help with WM_PAINT operations on Windows. It will | 15 // A class designed to help with WM_PAINT operations on Windows. It will |
15 // do BeginPaint/EndPaint on init/destruction, and will create the bitmap and | 16 // do BeginPaint/EndPaint on init/destruction, and will create the bitmap and |
16 // canvas with the correct size and transform for the dirty rect. The bitmap | 17 // canvas with the correct size and transform for the dirty rect. The bitmap |
17 // will be automatically painted to the screen on destruction. | 18 // will be automatically painted to the screen on destruction. |
18 // | 19 // |
19 // You MUST call isEmpty before painting to determine if anything needs | 20 // You MUST call isEmpty before painting to determine if anything needs |
20 // painting. Sometimes the dirty rect can actually be empty, and this makes | 21 // painting. Sometimes the dirty rect can actually be empty, and this makes |
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95 PAINTSTRUCT ps_; | 96 PAINTSTRUCT ps_; |
96 | 97 |
97 private: | 98 private: |
98 void initPaint(bool opaque) { | 99 void initPaint(bool opaque) { |
99 paint_dc_ = BeginPaint(hwnd_, &ps_); | 100 paint_dc_ = BeginPaint(hwnd_, &ps_); |
100 | 101 |
101 init(opaque); | 102 init(opaque); |
102 } | 103 } |
103 | 104 |
104 void init(bool opaque) { | 105 void init(bool opaque) { |
105 skia::PlatformCanvas* canvas = platform_canvas(); | |
106 // FIXME(brettw) for ClearType, we probably want to expand the bounds of | 106 // FIXME(brettw) for ClearType, we probably want to expand the bounds of |
107 // painting by one pixel so that the boundaries will be correct (ClearType | 107 // painting by one pixel so that the boundaries will be correct (ClearType |
108 // text can depend on the adjacent pixel). Then we would paint just the | 108 // text can depend on the adjacent pixel). Then we would paint just the |
109 // inset pixels to the screen. | 109 // inset pixels to the screen. |
110 const int width = ps_.rcPaint.right - ps_.rcPaint.left; | 110 const int width = ps_.rcPaint.right - ps_.rcPaint.left; |
111 const int height = ps_.rcPaint.bottom - ps_.rcPaint.top; | 111 const int height = ps_.rcPaint.bottom - ps_.rcPaint.top; |
112 if (!canvas->initialize(width, height, opaque, NULL)) { | 112 |
113 // Cause a deliberate crash; | 113 RecreateBackingCanvas(gfx::Size(width, height), ui::SCALE_FACTOR_100P, |
114 __debugbreak(); | 114 opaque); |
115 _exit(1); | 115 skia::PlatformCanvas* canvas = platform_canvas(); |
116 } | 116 |
117 canvas->clear(SkColorSetARGB(0, 0, 0, 0)); | 117 canvas->clear(SkColorSetARGB(0, 0, 0, 0)); |
118 | 118 |
119 // This will bring the canvas into the screen coordinate system for the | 119 // This will bring the canvas into the screen coordinate system for the |
120 // dirty rect | 120 // dirty rect |
121 canvas->translate(SkIntToScalar(-ps_.rcPaint.left), | 121 canvas->translate(SkIntToScalar(-ps_.rcPaint.left), |
122 SkIntToScalar(-ps_.rcPaint.top)); | 122 SkIntToScalar(-ps_.rcPaint.top)); |
123 } | 123 } |
124 | 124 |
125 // If true, this canvas was created for a BeginPaint. | 125 // If true, this canvas was created for a BeginPaint. |
126 const bool for_paint_; | 126 const bool for_paint_; |
127 | 127 |
128 // Disallow copy and assign. | 128 // Disallow copy and assign. |
129 CanvasSkiaPaint(const CanvasSkiaPaint&); | 129 CanvasSkiaPaint(const CanvasSkiaPaint&); |
130 CanvasSkiaPaint& operator=(const CanvasSkiaPaint&); | 130 CanvasSkiaPaint& operator=(const CanvasSkiaPaint&); |
131 }; | 131 }; |
132 | 132 |
133 } // namespace gfx | 133 } // namespace gfx |
134 | 134 |
135 #endif // UI_GFX_CANVAS_PAINT_WIN_H_ | 135 #endif // UI_GFX_CANVAS_PAINT_WIN_H_ |
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