| Index: content/shell/renderer/test_runner/gamepad_controller.cc
|
| diff --git a/content/shell/renderer/test_runner/gamepad_controller.cc b/content/shell/renderer/test_runner/gamepad_controller.cc
|
| index 3293726441ce486027ac7352e2acf64d62834927..1c5174b6fdcaebc48e4360eb7e5be4ffc7f5bbce 100644
|
| --- a/content/shell/renderer/test_runner/gamepad_controller.cc
|
| +++ b/content/shell/renderer/test_runner/gamepad_controller.cc
|
| @@ -60,7 +60,7 @@ void GamepadControllerBindings::Install(
|
| WebFrame* frame) {
|
| v8::Isolate* isolate = blink::mainThreadIsolate();
|
| v8::HandleScope handle_scope(isolate);
|
| - v8::Handle<v8::Context> context = frame->mainWorldScriptContext();
|
| + v8::Local<v8::Context> context = frame->mainWorldScriptContext();
|
| if (context.IsEmpty())
|
| return;
|
|
|
| @@ -70,7 +70,7 @@ void GamepadControllerBindings::Install(
|
| gin::CreateHandle(isolate, new GamepadControllerBindings(controller));
|
| if (bindings.IsEmpty())
|
| return;
|
| - v8::Handle<v8::Object> global = context->Global();
|
| + v8::Local<v8::Object> global = context->Global();
|
| global->Set(gin::StringToV8(isolate, "gamepadController"), bindings.ToV8());
|
| }
|
|
|
|
|