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Side by Side Diff: content/shell/renderer/test_runner/text_input_controller.cc

Issue 1113783002: Use Local instead of Handle in src/content/* (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/shell/renderer/test_runner/text_input_controller.h" 5 #include "content/shell/renderer/test_runner/text_input_controller.h"
6 6
7 #include "gin/arguments.h" 7 #include "gin/arguments.h"
8 #include "gin/handle.h" 8 #include "gin/handle.h"
9 #include "gin/object_template_builder.h" 9 #include "gin/object_template_builder.h"
10 #include "gin/wrappable.h" 10 #include "gin/wrappable.h"
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53 53
54 gin::WrapperInfo TextInputControllerBindings::kWrapperInfo = { 54 gin::WrapperInfo TextInputControllerBindings::kWrapperInfo = {
55 gin::kEmbedderNativeGin}; 55 gin::kEmbedderNativeGin};
56 56
57 // static 57 // static
58 void TextInputControllerBindings::Install( 58 void TextInputControllerBindings::Install(
59 base::WeakPtr<TextInputController> controller, 59 base::WeakPtr<TextInputController> controller,
60 blink::WebFrame* frame) { 60 blink::WebFrame* frame) {
61 v8::Isolate* isolate = blink::mainThreadIsolate(); 61 v8::Isolate* isolate = blink::mainThreadIsolate();
62 v8::HandleScope handle_scope(isolate); 62 v8::HandleScope handle_scope(isolate);
63 v8::Handle<v8::Context> context = frame->mainWorldScriptContext(); 63 v8::Local<v8::Context> context = frame->mainWorldScriptContext();
64 if (context.IsEmpty()) 64 if (context.IsEmpty())
65 return; 65 return;
66 66
67 v8::Context::Scope context_scope(context); 67 v8::Context::Scope context_scope(context);
68 68
69 gin::Handle<TextInputControllerBindings> bindings = 69 gin::Handle<TextInputControllerBindings> bindings =
70 gin::CreateHandle(isolate, new TextInputControllerBindings(controller)); 70 gin::CreateHandle(isolate, new TextInputControllerBindings(controller));
71 if (bindings.IsEmpty()) 71 if (bindings.IsEmpty())
72 return; 72 return;
73 v8::Handle<v8::Object> global = context->Global(); 73 v8::Local<v8::Object> global = context->Global();
74 global->Set(gin::StringToV8(isolate, "textInputController"), bindings.ToV8()); 74 global->Set(gin::StringToV8(isolate, "textInputController"), bindings.ToV8());
75 } 75 }
76 76
77 TextInputControllerBindings::TextInputControllerBindings( 77 TextInputControllerBindings::TextInputControllerBindings(
78 base::WeakPtr<TextInputController> controller) 78 base::WeakPtr<TextInputController> controller)
79 : controller_(controller) {} 79 : controller_(controller) {}
80 80
81 TextInputControllerBindings::~TextInputControllerBindings() {} 81 TextInputControllerBindings::~TextInputControllerBindings() {}
82 82
83 gin::ObjectTemplateBuilder 83 gin::ObjectTemplateBuilder
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255 key_down.windowsKeyCode = 0xE5; // VKEY_PROCESSKEY 255 key_down.windowsKeyCode = 0xE5; // VKEY_PROCESSKEY
256 key_down.setKeyIdentifierFromWindowsKeyCode(); 256 key_down.setKeyIdentifierFromWindowsKeyCode();
257 view_->handleInputEvent(key_down); 257 view_->handleInputEvent(key_down);
258 258
259 blink::WebVector<blink::WebCompositionUnderline> underlines; 259 blink::WebVector<blink::WebCompositionUnderline> underlines;
260 blink::WebString web_text(blink::WebString::fromUTF8(text)); 260 blink::WebString web_text(blink::WebString::fromUTF8(text));
261 view_->setComposition(web_text, underlines, 0, web_text.length()); 261 view_->setComposition(web_text, underlines, 0, web_text.length());
262 } 262 }
263 263
264 } // namespace content 264 } // namespace content
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