| Index: Source/core/animation/Animation.h
|
| diff --git a/Source/core/animation/Animation.h b/Source/core/animation/Animation.h
|
| index 3f8937196673096f8227cd98ddb856eafc8197c5..9433247fc0d0123e040addddd974c88df979471b 100644
|
| --- a/Source/core/animation/Animation.h
|
| +++ b/Source/core/animation/Animation.h
|
| @@ -31,92 +31,257 @@
|
| #ifndef Animation_h
|
| #define Animation_h
|
|
|
| +#include "bindings/core/v8/ScriptPromise.h"
|
| +#include "bindings/core/v8/ScriptPromiseProperty.h"
|
| +#include "core/CSSPropertyNames.h"
|
| #include "core/CoreExport.h"
|
| #include "core/animation/AnimationEffect.h"
|
| -#include "core/animation/AnimationNode.h"
|
| -#include "core/animation/EffectInput.h"
|
| -#include "core/animation/TimingInput.h"
|
| +#include "core/dom/ActiveDOMObject.h"
|
| +#include "core/dom/DOMException.h"
|
| +#include "core/events/EventTarget.h"
|
| #include "platform/heap/Handle.h"
|
| +#include "public/platform/WebCompositorAnimationDelegate.h"
|
| +#include "public/platform/WebCompositorAnimationPlayerClient.h"
|
| #include "wtf/RefPtr.h"
|
|
|
| namespace blink {
|
|
|
| -class AnimationTimingProperties;
|
| -class Dictionary;
|
| +class AnimationTimeline;
|
| class Element;
|
| class ExceptionState;
|
| -class PropertyHandle;
|
| -class SampledEffect;
|
| +class WebCompositorAnimationPlayer;
|
|
|
| -class CORE_EXPORT Animation final : public AnimationNode {
|
| +class CORE_EXPORT Animation final
|
| + : public EventTargetWithInlineData
|
| + , public RefCountedWillBeNoBase<Animation>
|
| + , public ActiveDOMObject
|
| + , public WebCompositorAnimationDelegate
|
| + , public WebCompositorAnimationPlayerClient {
|
| DEFINE_WRAPPERTYPEINFO();
|
| + REFCOUNTED_EVENT_TARGET(Animation);
|
| + WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(Animation);
|
| public:
|
| - enum Priority { DefaultPriority, TransitionPriority };
|
| + enum AnimationPlayState {
|
| + Idle,
|
| + Pending,
|
| + Running,
|
| + Paused,
|
| + Finished
|
| + };
|
|
|
| - static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, const Timing&, Priority = DefaultPriority, PassOwnPtrWillBeRawPtr<EventDelegate> = nullptr);
|
| - // Web Animations API Bindings constructors.
|
| - static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState&);
|
| - static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, const AnimationTimingProperties& timingInput, ExceptionState&);
|
| - static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState&);
|
| + ~Animation();
|
| + static PassRefPtrWillBeRawPtr<Animation> create(AnimationEffect*, AnimationTimeline*);
|
|
|
| - virtual ~Animation();
|
| + // Returns whether the animation is finished.
|
| + bool update(TimingUpdateReason);
|
|
|
| - virtual bool isAnimation() const override { return true; }
|
| + // timeToEffectChange returns:
|
| + // infinity - if this animation is no longer in effect
|
| + // 0 - if this animation requires an update on the next frame
|
| + // n - if this animation requires an update after 'n' units of time
|
| + double timeToEffectChange();
|
|
|
| - bool affects(PropertyHandle) const;
|
| - const AnimationEffect* effect() const { return m_effect.get(); }
|
| - AnimationEffect* effect() { return m_effect.get(); }
|
| - void setEffect(PassRefPtrWillBeRawPtr<AnimationEffect> effect) { m_effect = effect; }
|
| - Priority priority() const { return m_priority; }
|
| - Element* target() const { return m_target; }
|
| + void cancel();
|
| +
|
| + double currentTime(bool& isNull);
|
| + double currentTime();
|
| + void setCurrentTime(double newCurrentTime);
|
| +
|
| + double currentTimeInternal() const;
|
| + double unlimitedCurrentTimeInternal() const;
|
| +
|
| + void setCurrentTimeInternal(double newCurrentTime, TimingUpdateReason = TimingUpdateOnDemand);
|
| + bool paused() const { return m_paused && !m_isPausedForTesting; }
|
| + static const char* playStateString(AnimationPlayState);
|
| + String playState() const { return playStateString(playStateInternal()); }
|
| + AnimationPlayState playStateInternal() const;
|
| +
|
| + void pause();
|
| + void play();
|
| + void reverse();
|
| + void finish(ExceptionState&);
|
| +
|
| + ScriptPromise finished(ScriptState*);
|
| + ScriptPromise ready(ScriptState*);
|
| +
|
| + bool playing() const { return !(playStateInternal() == Idle || limited() || m_paused || m_isPausedForTesting); }
|
| + bool limited() const { return limited(currentTimeInternal()); }
|
| + bool finishedInternal() const { return m_finished; }
|
| +
|
| + DEFINE_ATTRIBUTE_EVENT_LISTENER(finish);
|
| +
|
| + virtual const AtomicString& interfaceName() const override;
|
| + virtual ExecutionContext* executionContext() const override;
|
| + virtual bool hasPendingActivity() const override;
|
| + virtual void stop() override;
|
| + virtual bool dispatchEvent(PassRefPtrWillBeRawPtr<Event>) override;
|
| +
|
| + double playbackRate() const;
|
| + void setPlaybackRate(double);
|
| + const AnimationTimeline* timeline() const { return m_timeline; }
|
| + AnimationTimeline* timeline() { return m_timeline; }
|
|
|
| #if !ENABLE(OILPAN)
|
| - void notifyElementDestroyed();
|
| + void detachFromTimeline();
|
| #endif
|
|
|
| - bool isCandidateForAnimationOnCompositor(double playerPlaybackRate) const;
|
| - // Must only be called once.
|
| - bool maybeStartAnimationOnCompositor(int group, double startTime, double timeOffset, double playerPlaybackRate);
|
| - bool hasActiveAnimationsOnCompositor() const;
|
| - bool hasActiveAnimationsOnCompositor(CSSPropertyID) const;
|
| - bool cancelAnimationOnCompositor();
|
| + double calculateStartTime(double currentTime) const;
|
| + bool hasStartTime() const { return !isNull(m_startTime); }
|
| + double startTime(bool& isNull) const;
|
| + double startTime() const;
|
| + double startTimeInternal() const { return m_startTime; }
|
| + void setStartTime(double);
|
| + void setStartTimeInternal(double);
|
| +
|
| + const AnimationEffect* source() const { return m_content.get(); }
|
| + AnimationEffect* source() { return m_content.get(); }
|
| + void setSource(AnimationEffect*);
|
| +
|
| + // Pausing via this method is not reflected in the value returned by
|
| + // paused() and must never overlap with pausing via pause().
|
| + void pauseForTesting(double pauseTime);
|
| + // This should only be used for CSS
|
| + void unpause();
|
| +
|
| + void setOutdated();
|
| + bool outdated() { return m_outdated; }
|
| +
|
| + bool canStartAnimationOnCompositor() const;
|
| + bool isCandidateForAnimationOnCompositor() const;
|
| + bool maybeStartAnimationOnCompositor();
|
| + void cancelAnimationOnCompositor();
|
| void restartAnimationOnCompositor();
|
| void cancelIncompatibleAnimationsOnCompositor();
|
| - void pauseAnimationForTestingOnCompositor(double pauseTime);
|
| + bool hasActiveAnimationsOnCompositor();
|
| + void setCompositorPending(bool sourceChanged = false);
|
| + void notifyCompositorStartTime(double timelineTime);
|
| + void notifyStartTime(double timelineTime);
|
| + // WebCompositorAnimationPlayerClient implementation.
|
| + WebCompositorAnimationPlayer* compositorPlayer() const override { return m_compositorPlayer.get(); }
|
|
|
| - bool canAttachCompositedLayers() const;
|
| - void attachCompositedLayers();
|
| + bool affects(const Element&, CSSPropertyID) const;
|
|
|
| - void setCompositorAnimationIdsForTesting(const Vector<int>& compositorAnimationIds) { m_compositorAnimationIds = compositorAnimationIds; }
|
| + void preCommit(int compositorGroup, bool startOnCompositor);
|
| + void postCommit(double timelineTime);
|
|
|
| - DECLARE_VIRTUAL_TRACE();
|
| + unsigned sequenceNumber() const { return m_sequenceNumber; }
|
| + int compositorGroup() const { return m_compositorGroup; }
|
|
|
| - void downgradeToNormalAnimation() { m_priority = DefaultPriority; }
|
| + static bool hasLowerPriority(const Animation* animation1, const Animation* animation2)
|
| + {
|
| + return animation1->sequenceNumber() < animation2->sequenceNumber();
|
| + }
|
|
|
| -protected:
|
| - void applyEffects();
|
| - void clearEffects();
|
| - virtual void updateChildrenAndEffects() const override;
|
| - virtual void attach(AnimationPlayer*) override;
|
| - virtual void detach() override;
|
| - virtual void specifiedTimingChanged() override;
|
| - virtual double calculateTimeToEffectChange(bool forwards, double inheritedTime, double timeToNextIteration) const override;
|
| + virtual bool addEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture = false) override;
|
| +
|
| + DECLARE_VIRTUAL_TRACE();
|
|
|
| private:
|
| - Animation(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, const Timing&, Priority, PassOwnPtrWillBeRawPtr<EventDelegate>);
|
| + Animation(ExecutionContext*, AnimationTimeline&, AnimationEffect*);
|
|
|
| - RawPtrWillBeMember<Element> m_target;
|
| - RefPtrWillBeMember<AnimationEffect> m_effect;
|
| - RawPtrWillBeMember<SampledEffect> m_sampledEffect;
|
| + double sourceEnd() const;
|
| + bool limited(double currentTime) const;
|
|
|
| - Priority m_priority;
|
| + AnimationPlayState calculatePlayState();
|
| + double calculateCurrentTime() const;
|
|
|
| - Vector<int> m_compositorAnimationIds;
|
| + void unpauseInternal();
|
| + void setPlaybackRateInternal(double);
|
| + void updateCurrentTimingState(TimingUpdateReason);
|
|
|
| - friend class AnimationAnimationV8Test;
|
| -};
|
| + void beginUpdatingState();
|
| + void endUpdatingState();
|
| +
|
| + void createCompositorPlayer();
|
| + void destroyCompositorPlayer();
|
| + void attachCompositorTimeline();
|
| + void detachCompositorTimeline();
|
| + void attachCompositedLayers();
|
| + void detachCompositedLayers();
|
| + // WebCompositorAnimationDelegate implementation.
|
| + void notifyAnimationStarted(double monotonicTime, int group) override;
|
| + void notifyAnimationFinished(double monotonicTime, int group) override { }
|
| +
|
| + AnimationPlayState m_playState;
|
| + double m_playbackRate;
|
| + double m_startTime;
|
| + double m_holdTime;
|
| +
|
| + unsigned m_sequenceNumber;
|
| +
|
| + typedef ScriptPromiseProperty<RawPtrWillBeMember<Animation>, RawPtrWillBeMember<Animation>, Member<DOMException>> AnimationPromise;
|
| + PersistentWillBeMember<AnimationPromise> m_finishedPromise;
|
| + PersistentWillBeMember<AnimationPromise> m_readyPromise;
|
| +
|
| + RefPtrWillBeMember<AnimationEffect> m_content;
|
| + RawPtrWillBeMember<AnimationTimeline> m_timeline;
|
| + // Reflects all pausing, including via pauseForTesting().
|
| + bool m_paused;
|
| + bool m_held;
|
| + bool m_isPausedForTesting;
|
| +
|
| + // This indicates timing information relevant to the animation's effect
|
| + // has changed by means other than the ordinary progression of time
|
| + bool m_outdated;
|
|
|
| -DEFINE_TYPE_CASTS(Animation, AnimationNode, animationNode, animationNode->isAnimation(), animationNode.isAnimation());
|
| + bool m_finished;
|
| + // Holds a 'finished' event queued for asynchronous dispatch via the
|
| + // ScriptedAnimationController. This object remains active until the
|
| + // event is actually dispatched.
|
| + RefPtrWillBeMember<Event> m_pendingFinishedEvent;
|
| +
|
| + enum CompositorAction {
|
| + None,
|
| + Pause,
|
| + Start,
|
| + PauseThenStart
|
| + };
|
| +
|
| + class CompositorState {
|
| + public:
|
| + CompositorState(Animation& animation)
|
| + : startTime(animation.m_startTime)
|
| + , holdTime(animation.m_holdTime)
|
| + , playbackRate(animation.m_playbackRate)
|
| + , sourceChanged(false)
|
| + , pendingAction(Start)
|
| + { }
|
| + double startTime;
|
| + double holdTime;
|
| + double playbackRate;
|
| + bool sourceChanged;
|
| + CompositorAction pendingAction;
|
| + };
|
| +
|
| + enum CompositorPendingChange {
|
| + SetCompositorPending,
|
| + SetCompositorPendingWithSourceChanged,
|
| + DoNotSetCompositorPending,
|
| + };
|
| +
|
| + class PlayStateUpdateScope {
|
| + STACK_ALLOCATED();
|
| + public:
|
| + PlayStateUpdateScope(Animation&, TimingUpdateReason, CompositorPendingChange = SetCompositorPending);
|
| + ~PlayStateUpdateScope();
|
| + private:
|
| + RawPtrWillBeMember<Animation> m_animation;
|
| + AnimationPlayState m_initialPlayState;
|
| + CompositorPendingChange m_compositorPendingChange;
|
| + };
|
| +
|
| + // This mirrors the known compositor state. It is created when a compositor
|
| + // animation is started. Updated once the start time is known and each time
|
| + // modifications are pushed to the compositor.
|
| + OwnPtr<CompositorState> m_compositorState;
|
| + bool m_compositorPending;
|
| + int m_compositorGroup;
|
| +
|
| + OwnPtr<WebCompositorAnimationPlayer> m_compositorPlayer;
|
| +
|
| + bool m_currentTimePending;
|
| + bool m_stateIsBeingUpdated;
|
| +};
|
|
|
| } // namespace blink
|
|
|
|
|