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Unified Diff: Source/core/animation/AnimationPlayer.h

Issue 1113173003: Web Animations: Update naming to reflect spec changes (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: No, really. Created 5 years, 7 months ago
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Index: Source/core/animation/AnimationPlayer.h
diff --git a/Source/core/animation/AnimationPlayer.h b/Source/core/animation/AnimationPlayer.h
deleted file mode 100644
index 784e87fc8bbe34d3b59c7968360d198df568bc08..0000000000000000000000000000000000000000
--- a/Source/core/animation/AnimationPlayer.h
+++ /dev/null
@@ -1,288 +0,0 @@
-/*
- * Copyright (C) 2013 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef AnimationPlayer_h
-#define AnimationPlayer_h
-
-#include "bindings/core/v8/ScriptPromise.h"
-#include "bindings/core/v8/ScriptPromiseProperty.h"
-#include "core/CSSPropertyNames.h"
-#include "core/CoreExport.h"
-#include "core/animation/AnimationNode.h"
-#include "core/dom/ActiveDOMObject.h"
-#include "core/dom/DOMException.h"
-#include "core/events/EventTarget.h"
-#include "platform/heap/Handle.h"
-#include "public/platform/WebCompositorAnimationDelegate.h"
-#include "public/platform/WebCompositorAnimationPlayerClient.h"
-#include "wtf/RefPtr.h"
-
-namespace blink {
-
-class AnimationTimeline;
-class Element;
-class ExceptionState;
-class WebCompositorAnimationPlayer;
-
-class CORE_EXPORT AnimationPlayer final
- : public EventTargetWithInlineData
- , public RefCountedWillBeNoBase<AnimationPlayer>
- , public ActiveDOMObject
- , public WebCompositorAnimationDelegate
- , public WebCompositorAnimationPlayerClient {
- DEFINE_WRAPPERTYPEINFO();
- REFCOUNTED_EVENT_TARGET(AnimationPlayer);
- WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AnimationPlayer);
-public:
- enum AnimationPlayState {
- Idle,
- Pending,
- Running,
- Paused,
- Finished
- };
-
- ~AnimationPlayer();
- static PassRefPtrWillBeRawPtr<AnimationPlayer> create(AnimationNode*, AnimationTimeline*);
-
- // Returns whether the player is finished.
- bool update(TimingUpdateReason);
-
- // timeToEffectChange returns:
- // infinity - if this player is no longer in effect
- // 0 - if this player requires an update on the next frame
- // n - if this player requires an update after 'n' units of time
- double timeToEffectChange();
-
- void cancel();
-
- double currentTime(bool& isNull);
- double currentTime();
- void setCurrentTime(double newCurrentTime);
-
- double currentTimeInternal() const;
- double unlimitedCurrentTimeInternal() const;
-
- void setCurrentTimeInternal(double newCurrentTime, TimingUpdateReason = TimingUpdateOnDemand);
- bool paused() const { return m_paused && !m_isPausedForTesting; }
- static const char* playStateString(AnimationPlayState);
- String playState() const { return playStateString(playStateInternal()); }
- AnimationPlayState playStateInternal() const;
-
- void pause();
- void play();
- void reverse();
- void finish(ExceptionState&);
-
- ScriptPromise finished(ScriptState*);
- ScriptPromise ready(ScriptState*);
-
- bool playing() const { return !(playStateInternal() == Idle || limited() || m_paused || m_isPausedForTesting); }
- bool limited() const { return limited(currentTimeInternal()); }
- bool finishedInternal() const { return m_finished; }
-
- DEFINE_ATTRIBUTE_EVENT_LISTENER(finish);
-
- virtual const AtomicString& interfaceName() const override;
- virtual ExecutionContext* executionContext() const override;
- virtual bool hasPendingActivity() const override;
- virtual void stop() override;
- virtual bool dispatchEvent(PassRefPtrWillBeRawPtr<Event>) override;
-
- double playbackRate() const;
- void setPlaybackRate(double);
- const AnimationTimeline* timeline() const { return m_timeline; }
- AnimationTimeline* timeline() { return m_timeline; }
-
-#if !ENABLE(OILPAN)
- void detachFromTimeline();
-#endif
-
- double calculateStartTime(double currentTime) const;
- bool hasStartTime() const { return !isNull(m_startTime); }
- double startTime(bool& isNull) const;
- double startTime() const;
- double startTimeInternal() const { return m_startTime; }
- void setStartTime(double);
- void setStartTimeInternal(double);
-
- const AnimationNode* source() const { return m_content.get(); }
- AnimationNode* source() { return m_content.get(); }
- void setSource(AnimationNode*);
-
- // Pausing via this method is not reflected in the value returned by
- // paused() and must never overlap with pausing via pause().
- void pauseForTesting(double pauseTime);
- // This should only be used for CSS
- void unpause();
-
- void setOutdated();
- bool outdated() { return m_outdated; }
-
- bool canStartAnimationOnCompositor() const;
- bool isCandidateForAnimationOnCompositor() const;
- bool maybeStartAnimationOnCompositor();
- void cancelAnimationOnCompositor();
- void restartAnimationOnCompositor();
- void cancelIncompatibleAnimationsOnCompositor();
- bool hasActiveAnimationsOnCompositor();
- void setCompositorPending(bool sourceChanged = false);
- void notifyCompositorStartTime(double timelineTime);
- void notifyStartTime(double timelineTime);
- // WebCompositorAnimationPlayerClient implementation.
- WebCompositorAnimationPlayer* compositorPlayer() const override { return m_compositorPlayer.get(); }
-
- bool affects(const Element&, CSSPropertyID) const;
-
- void preCommit(int compositorGroup, bool startOnCompositor);
- void postCommit(double timelineTime);
-
- unsigned sequenceNumber() const { return m_sequenceNumber; }
- int compositorGroup() const { return m_compositorGroup; }
-
- static bool hasLowerPriority(const AnimationPlayer* player1, const AnimationPlayer* player2)
- {
- return player1->sequenceNumber() < player2->sequenceNumber();
- }
-
- virtual bool addEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture = false) override;
-
- DECLARE_VIRTUAL_TRACE();
-
-private:
- AnimationPlayer(ExecutionContext*, AnimationTimeline&, AnimationNode*);
-
- double sourceEnd() const;
- bool limited(double currentTime) const;
-
- AnimationPlayState calculatePlayState();
- double calculateCurrentTime() const;
-
- void unpauseInternal();
- void setPlaybackRateInternal(double);
- void updateCurrentTimingState(TimingUpdateReason);
-
- void beginUpdatingState();
- void endUpdatingState();
-
- void createCompositorPlayer();
- void destroyCompositorPlayer();
- void attachCompositorTimeline();
- void detachCompositorTimeline();
- void attachCompositedLayers();
- void detachCompositedLayers();
- // WebCompositorAnimationDelegate implementation.
- void notifyAnimationStarted(double monotonicTime, int group) override;
- void notifyAnimationFinished(double monotonicTime, int group) override { }
-
- AnimationPlayState m_playState;
- double m_playbackRate;
- double m_startTime;
- double m_holdTime;
-
- unsigned m_sequenceNumber;
-
- typedef ScriptPromiseProperty<RawPtrWillBeMember<AnimationPlayer>, RawPtrWillBeMember<AnimationPlayer>, Member<DOMException>> AnimationPlayerPromise;
- PersistentWillBeMember<AnimationPlayerPromise> m_finishedPromise;
- PersistentWillBeMember<AnimationPlayerPromise> m_readyPromise;
-
- RefPtrWillBeMember<AnimationNode> m_content;
- RawPtrWillBeMember<AnimationTimeline> m_timeline;
- // Reflects all pausing, including via pauseForTesting().
- bool m_paused;
- bool m_held;
- bool m_isPausedForTesting;
-
- // This indicates timing information relevant to the player's effect
- // has changed by means other than the ordinary progression of time
- bool m_outdated;
-
- bool m_finished;
- // Holds a 'finished' event queued for asynchronous dispatch via the
- // ScriptedAnimationController. This object remains active until the
- // event is actually dispatched.
- RefPtrWillBeMember<Event> m_pendingFinishedEvent;
-
- enum CompositorAction {
- None,
- Pause,
- Start,
- PauseThenStart
- };
-
- class CompositorState {
- public:
- CompositorState(AnimationPlayer& player)
- : startTime(player.m_startTime)
- , holdTime(player.m_holdTime)
- , playbackRate(player.m_playbackRate)
- , sourceChanged(false)
- , pendingAction(Start)
- { }
- double startTime;
- double holdTime;
- double playbackRate;
- bool sourceChanged;
- CompositorAction pendingAction;
- };
-
- enum CompositorPendingChange {
- SetCompositorPending,
- SetCompositorPendingWithSourceChanged,
- DoNotSetCompositorPending,
- };
-
- class PlayStateUpdateScope {
- STACK_ALLOCATED();
- public:
- PlayStateUpdateScope(AnimationPlayer&, TimingUpdateReason, CompositorPendingChange = SetCompositorPending);
- ~PlayStateUpdateScope();
- private:
- RawPtrWillBeMember<AnimationPlayer> m_player;
- AnimationPlayState m_initialPlayState;
- CompositorPendingChange m_compositorPendingChange;
- };
-
- // This mirrors the known compositor state. It is created when a compositor
- // animation is started. Updated once the start time is known and each time
- // modifications are pushed to the compositor.
- OwnPtr<CompositorState> m_compositorState;
- bool m_compositorPending;
- int m_compositorGroup;
-
- OwnPtr<WebCompositorAnimationPlayer> m_compositorPlayer;
-
- bool m_currentTimePending;
- bool m_stateIsBeingUpdated;
-};
-
-} // namespace blink
-
-#endif // AnimationPlayer_h
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