Index: Source/core/animation/AnimationPlayer.h |
diff --git a/Source/core/animation/AnimationPlayer.h b/Source/core/animation/AnimationPlayer.h |
deleted file mode 100644 |
index 784e87fc8bbe34d3b59c7968360d198df568bc08..0000000000000000000000000000000000000000 |
--- a/Source/core/animation/AnimationPlayer.h |
+++ /dev/null |
@@ -1,288 +0,0 @@ |
-/* |
- * Copyright (C) 2013 Google Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions are |
- * met: |
- * |
- * * Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * * Redistributions in binary form must reproduce the above |
- * copyright notice, this list of conditions and the following disclaimer |
- * in the documentation and/or other materials provided with the |
- * distribution. |
- * * Neither the name of Google Inc. nor the names of its |
- * contributors may be used to endorse or promote products derived from |
- * this software without specific prior written permission. |
- * |
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#ifndef AnimationPlayer_h |
-#define AnimationPlayer_h |
- |
-#include "bindings/core/v8/ScriptPromise.h" |
-#include "bindings/core/v8/ScriptPromiseProperty.h" |
-#include "core/CSSPropertyNames.h" |
-#include "core/CoreExport.h" |
-#include "core/animation/AnimationNode.h" |
-#include "core/dom/ActiveDOMObject.h" |
-#include "core/dom/DOMException.h" |
-#include "core/events/EventTarget.h" |
-#include "platform/heap/Handle.h" |
-#include "public/platform/WebCompositorAnimationDelegate.h" |
-#include "public/platform/WebCompositorAnimationPlayerClient.h" |
-#include "wtf/RefPtr.h" |
- |
-namespace blink { |
- |
-class AnimationTimeline; |
-class Element; |
-class ExceptionState; |
-class WebCompositorAnimationPlayer; |
- |
-class CORE_EXPORT AnimationPlayer final |
- : public EventTargetWithInlineData |
- , public RefCountedWillBeNoBase<AnimationPlayer> |
- , public ActiveDOMObject |
- , public WebCompositorAnimationDelegate |
- , public WebCompositorAnimationPlayerClient { |
- DEFINE_WRAPPERTYPEINFO(); |
- REFCOUNTED_EVENT_TARGET(AnimationPlayer); |
- WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AnimationPlayer); |
-public: |
- enum AnimationPlayState { |
- Idle, |
- Pending, |
- Running, |
- Paused, |
- Finished |
- }; |
- |
- ~AnimationPlayer(); |
- static PassRefPtrWillBeRawPtr<AnimationPlayer> create(AnimationNode*, AnimationTimeline*); |
- |
- // Returns whether the player is finished. |
- bool update(TimingUpdateReason); |
- |
- // timeToEffectChange returns: |
- // infinity - if this player is no longer in effect |
- // 0 - if this player requires an update on the next frame |
- // n - if this player requires an update after 'n' units of time |
- double timeToEffectChange(); |
- |
- void cancel(); |
- |
- double currentTime(bool& isNull); |
- double currentTime(); |
- void setCurrentTime(double newCurrentTime); |
- |
- double currentTimeInternal() const; |
- double unlimitedCurrentTimeInternal() const; |
- |
- void setCurrentTimeInternal(double newCurrentTime, TimingUpdateReason = TimingUpdateOnDemand); |
- bool paused() const { return m_paused && !m_isPausedForTesting; } |
- static const char* playStateString(AnimationPlayState); |
- String playState() const { return playStateString(playStateInternal()); } |
- AnimationPlayState playStateInternal() const; |
- |
- void pause(); |
- void play(); |
- void reverse(); |
- void finish(ExceptionState&); |
- |
- ScriptPromise finished(ScriptState*); |
- ScriptPromise ready(ScriptState*); |
- |
- bool playing() const { return !(playStateInternal() == Idle || limited() || m_paused || m_isPausedForTesting); } |
- bool limited() const { return limited(currentTimeInternal()); } |
- bool finishedInternal() const { return m_finished; } |
- |
- DEFINE_ATTRIBUTE_EVENT_LISTENER(finish); |
- |
- virtual const AtomicString& interfaceName() const override; |
- virtual ExecutionContext* executionContext() const override; |
- virtual bool hasPendingActivity() const override; |
- virtual void stop() override; |
- virtual bool dispatchEvent(PassRefPtrWillBeRawPtr<Event>) override; |
- |
- double playbackRate() const; |
- void setPlaybackRate(double); |
- const AnimationTimeline* timeline() const { return m_timeline; } |
- AnimationTimeline* timeline() { return m_timeline; } |
- |
-#if !ENABLE(OILPAN) |
- void detachFromTimeline(); |
-#endif |
- |
- double calculateStartTime(double currentTime) const; |
- bool hasStartTime() const { return !isNull(m_startTime); } |
- double startTime(bool& isNull) const; |
- double startTime() const; |
- double startTimeInternal() const { return m_startTime; } |
- void setStartTime(double); |
- void setStartTimeInternal(double); |
- |
- const AnimationNode* source() const { return m_content.get(); } |
- AnimationNode* source() { return m_content.get(); } |
- void setSource(AnimationNode*); |
- |
- // Pausing via this method is not reflected in the value returned by |
- // paused() and must never overlap with pausing via pause(). |
- void pauseForTesting(double pauseTime); |
- // This should only be used for CSS |
- void unpause(); |
- |
- void setOutdated(); |
- bool outdated() { return m_outdated; } |
- |
- bool canStartAnimationOnCompositor() const; |
- bool isCandidateForAnimationOnCompositor() const; |
- bool maybeStartAnimationOnCompositor(); |
- void cancelAnimationOnCompositor(); |
- void restartAnimationOnCompositor(); |
- void cancelIncompatibleAnimationsOnCompositor(); |
- bool hasActiveAnimationsOnCompositor(); |
- void setCompositorPending(bool sourceChanged = false); |
- void notifyCompositorStartTime(double timelineTime); |
- void notifyStartTime(double timelineTime); |
- // WebCompositorAnimationPlayerClient implementation. |
- WebCompositorAnimationPlayer* compositorPlayer() const override { return m_compositorPlayer.get(); } |
- |
- bool affects(const Element&, CSSPropertyID) const; |
- |
- void preCommit(int compositorGroup, bool startOnCompositor); |
- void postCommit(double timelineTime); |
- |
- unsigned sequenceNumber() const { return m_sequenceNumber; } |
- int compositorGroup() const { return m_compositorGroup; } |
- |
- static bool hasLowerPriority(const AnimationPlayer* player1, const AnimationPlayer* player2) |
- { |
- return player1->sequenceNumber() < player2->sequenceNumber(); |
- } |
- |
- virtual bool addEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture = false) override; |
- |
- DECLARE_VIRTUAL_TRACE(); |
- |
-private: |
- AnimationPlayer(ExecutionContext*, AnimationTimeline&, AnimationNode*); |
- |
- double sourceEnd() const; |
- bool limited(double currentTime) const; |
- |
- AnimationPlayState calculatePlayState(); |
- double calculateCurrentTime() const; |
- |
- void unpauseInternal(); |
- void setPlaybackRateInternal(double); |
- void updateCurrentTimingState(TimingUpdateReason); |
- |
- void beginUpdatingState(); |
- void endUpdatingState(); |
- |
- void createCompositorPlayer(); |
- void destroyCompositorPlayer(); |
- void attachCompositorTimeline(); |
- void detachCompositorTimeline(); |
- void attachCompositedLayers(); |
- void detachCompositedLayers(); |
- // WebCompositorAnimationDelegate implementation. |
- void notifyAnimationStarted(double monotonicTime, int group) override; |
- void notifyAnimationFinished(double monotonicTime, int group) override { } |
- |
- AnimationPlayState m_playState; |
- double m_playbackRate; |
- double m_startTime; |
- double m_holdTime; |
- |
- unsigned m_sequenceNumber; |
- |
- typedef ScriptPromiseProperty<RawPtrWillBeMember<AnimationPlayer>, RawPtrWillBeMember<AnimationPlayer>, Member<DOMException>> AnimationPlayerPromise; |
- PersistentWillBeMember<AnimationPlayerPromise> m_finishedPromise; |
- PersistentWillBeMember<AnimationPlayerPromise> m_readyPromise; |
- |
- RefPtrWillBeMember<AnimationNode> m_content; |
- RawPtrWillBeMember<AnimationTimeline> m_timeline; |
- // Reflects all pausing, including via pauseForTesting(). |
- bool m_paused; |
- bool m_held; |
- bool m_isPausedForTesting; |
- |
- // This indicates timing information relevant to the player's effect |
- // has changed by means other than the ordinary progression of time |
- bool m_outdated; |
- |
- bool m_finished; |
- // Holds a 'finished' event queued for asynchronous dispatch via the |
- // ScriptedAnimationController. This object remains active until the |
- // event is actually dispatched. |
- RefPtrWillBeMember<Event> m_pendingFinishedEvent; |
- |
- enum CompositorAction { |
- None, |
- Pause, |
- Start, |
- PauseThenStart |
- }; |
- |
- class CompositorState { |
- public: |
- CompositorState(AnimationPlayer& player) |
- : startTime(player.m_startTime) |
- , holdTime(player.m_holdTime) |
- , playbackRate(player.m_playbackRate) |
- , sourceChanged(false) |
- , pendingAction(Start) |
- { } |
- double startTime; |
- double holdTime; |
- double playbackRate; |
- bool sourceChanged; |
- CompositorAction pendingAction; |
- }; |
- |
- enum CompositorPendingChange { |
- SetCompositorPending, |
- SetCompositorPendingWithSourceChanged, |
- DoNotSetCompositorPending, |
- }; |
- |
- class PlayStateUpdateScope { |
- STACK_ALLOCATED(); |
- public: |
- PlayStateUpdateScope(AnimationPlayer&, TimingUpdateReason, CompositorPendingChange = SetCompositorPending); |
- ~PlayStateUpdateScope(); |
- private: |
- RawPtrWillBeMember<AnimationPlayer> m_player; |
- AnimationPlayState m_initialPlayState; |
- CompositorPendingChange m_compositorPendingChange; |
- }; |
- |
- // This mirrors the known compositor state. It is created when a compositor |
- // animation is started. Updated once the start time is known and each time |
- // modifications are pushed to the compositor. |
- OwnPtr<CompositorState> m_compositorState; |
- bool m_compositorPending; |
- int m_compositorGroup; |
- |
- OwnPtr<WebCompositorAnimationPlayer> m_compositorPlayer; |
- |
- bool m_currentTimePending; |
- bool m_stateIsBeingUpdated; |
-}; |
- |
-} // namespace blink |
- |
-#endif // AnimationPlayer_h |