| Index: Source/core/animation/AnimationPlayer.h
|
| diff --git a/Source/core/animation/AnimationPlayer.h b/Source/core/animation/AnimationPlayer.h
|
| deleted file mode 100644
|
| index 784e87fc8bbe34d3b59c7968360d198df568bc08..0000000000000000000000000000000000000000
|
| --- a/Source/core/animation/AnimationPlayer.h
|
| +++ /dev/null
|
| @@ -1,288 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2013 Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions are
|
| - * met:
|
| - *
|
| - * * Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * * Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following disclaimer
|
| - * in the documentation and/or other materials provided with the
|
| - * distribution.
|
| - * * Neither the name of Google Inc. nor the names of its
|
| - * contributors may be used to endorse or promote products derived from
|
| - * this software without specific prior written permission.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#ifndef AnimationPlayer_h
|
| -#define AnimationPlayer_h
|
| -
|
| -#include "bindings/core/v8/ScriptPromise.h"
|
| -#include "bindings/core/v8/ScriptPromiseProperty.h"
|
| -#include "core/CSSPropertyNames.h"
|
| -#include "core/CoreExport.h"
|
| -#include "core/animation/AnimationNode.h"
|
| -#include "core/dom/ActiveDOMObject.h"
|
| -#include "core/dom/DOMException.h"
|
| -#include "core/events/EventTarget.h"
|
| -#include "platform/heap/Handle.h"
|
| -#include "public/platform/WebCompositorAnimationDelegate.h"
|
| -#include "public/platform/WebCompositorAnimationPlayerClient.h"
|
| -#include "wtf/RefPtr.h"
|
| -
|
| -namespace blink {
|
| -
|
| -class AnimationTimeline;
|
| -class Element;
|
| -class ExceptionState;
|
| -class WebCompositorAnimationPlayer;
|
| -
|
| -class CORE_EXPORT AnimationPlayer final
|
| - : public EventTargetWithInlineData
|
| - , public RefCountedWillBeNoBase<AnimationPlayer>
|
| - , public ActiveDOMObject
|
| - , public WebCompositorAnimationDelegate
|
| - , public WebCompositorAnimationPlayerClient {
|
| - DEFINE_WRAPPERTYPEINFO();
|
| - REFCOUNTED_EVENT_TARGET(AnimationPlayer);
|
| - WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AnimationPlayer);
|
| -public:
|
| - enum AnimationPlayState {
|
| - Idle,
|
| - Pending,
|
| - Running,
|
| - Paused,
|
| - Finished
|
| - };
|
| -
|
| - ~AnimationPlayer();
|
| - static PassRefPtrWillBeRawPtr<AnimationPlayer> create(AnimationNode*, AnimationTimeline*);
|
| -
|
| - // Returns whether the player is finished.
|
| - bool update(TimingUpdateReason);
|
| -
|
| - // timeToEffectChange returns:
|
| - // infinity - if this player is no longer in effect
|
| - // 0 - if this player requires an update on the next frame
|
| - // n - if this player requires an update after 'n' units of time
|
| - double timeToEffectChange();
|
| -
|
| - void cancel();
|
| -
|
| - double currentTime(bool& isNull);
|
| - double currentTime();
|
| - void setCurrentTime(double newCurrentTime);
|
| -
|
| - double currentTimeInternal() const;
|
| - double unlimitedCurrentTimeInternal() const;
|
| -
|
| - void setCurrentTimeInternal(double newCurrentTime, TimingUpdateReason = TimingUpdateOnDemand);
|
| - bool paused() const { return m_paused && !m_isPausedForTesting; }
|
| - static const char* playStateString(AnimationPlayState);
|
| - String playState() const { return playStateString(playStateInternal()); }
|
| - AnimationPlayState playStateInternal() const;
|
| -
|
| - void pause();
|
| - void play();
|
| - void reverse();
|
| - void finish(ExceptionState&);
|
| -
|
| - ScriptPromise finished(ScriptState*);
|
| - ScriptPromise ready(ScriptState*);
|
| -
|
| - bool playing() const { return !(playStateInternal() == Idle || limited() || m_paused || m_isPausedForTesting); }
|
| - bool limited() const { return limited(currentTimeInternal()); }
|
| - bool finishedInternal() const { return m_finished; }
|
| -
|
| - DEFINE_ATTRIBUTE_EVENT_LISTENER(finish);
|
| -
|
| - virtual const AtomicString& interfaceName() const override;
|
| - virtual ExecutionContext* executionContext() const override;
|
| - virtual bool hasPendingActivity() const override;
|
| - virtual void stop() override;
|
| - virtual bool dispatchEvent(PassRefPtrWillBeRawPtr<Event>) override;
|
| -
|
| - double playbackRate() const;
|
| - void setPlaybackRate(double);
|
| - const AnimationTimeline* timeline() const { return m_timeline; }
|
| - AnimationTimeline* timeline() { return m_timeline; }
|
| -
|
| -#if !ENABLE(OILPAN)
|
| - void detachFromTimeline();
|
| -#endif
|
| -
|
| - double calculateStartTime(double currentTime) const;
|
| - bool hasStartTime() const { return !isNull(m_startTime); }
|
| - double startTime(bool& isNull) const;
|
| - double startTime() const;
|
| - double startTimeInternal() const { return m_startTime; }
|
| - void setStartTime(double);
|
| - void setStartTimeInternal(double);
|
| -
|
| - const AnimationNode* source() const { return m_content.get(); }
|
| - AnimationNode* source() { return m_content.get(); }
|
| - void setSource(AnimationNode*);
|
| -
|
| - // Pausing via this method is not reflected in the value returned by
|
| - // paused() and must never overlap with pausing via pause().
|
| - void pauseForTesting(double pauseTime);
|
| - // This should only be used for CSS
|
| - void unpause();
|
| -
|
| - void setOutdated();
|
| - bool outdated() { return m_outdated; }
|
| -
|
| - bool canStartAnimationOnCompositor() const;
|
| - bool isCandidateForAnimationOnCompositor() const;
|
| - bool maybeStartAnimationOnCompositor();
|
| - void cancelAnimationOnCompositor();
|
| - void restartAnimationOnCompositor();
|
| - void cancelIncompatibleAnimationsOnCompositor();
|
| - bool hasActiveAnimationsOnCompositor();
|
| - void setCompositorPending(bool sourceChanged = false);
|
| - void notifyCompositorStartTime(double timelineTime);
|
| - void notifyStartTime(double timelineTime);
|
| - // WebCompositorAnimationPlayerClient implementation.
|
| - WebCompositorAnimationPlayer* compositorPlayer() const override { return m_compositorPlayer.get(); }
|
| -
|
| - bool affects(const Element&, CSSPropertyID) const;
|
| -
|
| - void preCommit(int compositorGroup, bool startOnCompositor);
|
| - void postCommit(double timelineTime);
|
| -
|
| - unsigned sequenceNumber() const { return m_sequenceNumber; }
|
| - int compositorGroup() const { return m_compositorGroup; }
|
| -
|
| - static bool hasLowerPriority(const AnimationPlayer* player1, const AnimationPlayer* player2)
|
| - {
|
| - return player1->sequenceNumber() < player2->sequenceNumber();
|
| - }
|
| -
|
| - virtual bool addEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture = false) override;
|
| -
|
| - DECLARE_VIRTUAL_TRACE();
|
| -
|
| -private:
|
| - AnimationPlayer(ExecutionContext*, AnimationTimeline&, AnimationNode*);
|
| -
|
| - double sourceEnd() const;
|
| - bool limited(double currentTime) const;
|
| -
|
| - AnimationPlayState calculatePlayState();
|
| - double calculateCurrentTime() const;
|
| -
|
| - void unpauseInternal();
|
| - void setPlaybackRateInternal(double);
|
| - void updateCurrentTimingState(TimingUpdateReason);
|
| -
|
| - void beginUpdatingState();
|
| - void endUpdatingState();
|
| -
|
| - void createCompositorPlayer();
|
| - void destroyCompositorPlayer();
|
| - void attachCompositorTimeline();
|
| - void detachCompositorTimeline();
|
| - void attachCompositedLayers();
|
| - void detachCompositedLayers();
|
| - // WebCompositorAnimationDelegate implementation.
|
| - void notifyAnimationStarted(double monotonicTime, int group) override;
|
| - void notifyAnimationFinished(double monotonicTime, int group) override { }
|
| -
|
| - AnimationPlayState m_playState;
|
| - double m_playbackRate;
|
| - double m_startTime;
|
| - double m_holdTime;
|
| -
|
| - unsigned m_sequenceNumber;
|
| -
|
| - typedef ScriptPromiseProperty<RawPtrWillBeMember<AnimationPlayer>, RawPtrWillBeMember<AnimationPlayer>, Member<DOMException>> AnimationPlayerPromise;
|
| - PersistentWillBeMember<AnimationPlayerPromise> m_finishedPromise;
|
| - PersistentWillBeMember<AnimationPlayerPromise> m_readyPromise;
|
| -
|
| - RefPtrWillBeMember<AnimationNode> m_content;
|
| - RawPtrWillBeMember<AnimationTimeline> m_timeline;
|
| - // Reflects all pausing, including via pauseForTesting().
|
| - bool m_paused;
|
| - bool m_held;
|
| - bool m_isPausedForTesting;
|
| -
|
| - // This indicates timing information relevant to the player's effect
|
| - // has changed by means other than the ordinary progression of time
|
| - bool m_outdated;
|
| -
|
| - bool m_finished;
|
| - // Holds a 'finished' event queued for asynchronous dispatch via the
|
| - // ScriptedAnimationController. This object remains active until the
|
| - // event is actually dispatched.
|
| - RefPtrWillBeMember<Event> m_pendingFinishedEvent;
|
| -
|
| - enum CompositorAction {
|
| - None,
|
| - Pause,
|
| - Start,
|
| - PauseThenStart
|
| - };
|
| -
|
| - class CompositorState {
|
| - public:
|
| - CompositorState(AnimationPlayer& player)
|
| - : startTime(player.m_startTime)
|
| - , holdTime(player.m_holdTime)
|
| - , playbackRate(player.m_playbackRate)
|
| - , sourceChanged(false)
|
| - , pendingAction(Start)
|
| - { }
|
| - double startTime;
|
| - double holdTime;
|
| - double playbackRate;
|
| - bool sourceChanged;
|
| - CompositorAction pendingAction;
|
| - };
|
| -
|
| - enum CompositorPendingChange {
|
| - SetCompositorPending,
|
| - SetCompositorPendingWithSourceChanged,
|
| - DoNotSetCompositorPending,
|
| - };
|
| -
|
| - class PlayStateUpdateScope {
|
| - STACK_ALLOCATED();
|
| - public:
|
| - PlayStateUpdateScope(AnimationPlayer&, TimingUpdateReason, CompositorPendingChange = SetCompositorPending);
|
| - ~PlayStateUpdateScope();
|
| - private:
|
| - RawPtrWillBeMember<AnimationPlayer> m_player;
|
| - AnimationPlayState m_initialPlayState;
|
| - CompositorPendingChange m_compositorPendingChange;
|
| - };
|
| -
|
| - // This mirrors the known compositor state. It is created when a compositor
|
| - // animation is started. Updated once the start time is known and each time
|
| - // modifications are pushed to the compositor.
|
| - OwnPtr<CompositorState> m_compositorState;
|
| - bool m_compositorPending;
|
| - int m_compositorGroup;
|
| -
|
| - OwnPtr<WebCompositorAnimationPlayer> m_compositorPlayer;
|
| -
|
| - bool m_currentTimePending;
|
| - bool m_stateIsBeingUpdated;
|
| -};
|
| -
|
| -} // namespace blink
|
| -
|
| -#endif // AnimationPlayer_h
|
|
|