Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(341)

Unified Diff: Source/core/animation/AnimationTest.cpp

Issue 1113173003: Web Animations: Update naming to reflect spec changes (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Use new API in layout tests Created 5 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: Source/core/animation/AnimationTest.cpp
diff --git a/Source/core/animation/AnimationTest.cpp b/Source/core/animation/AnimationTest.cpp
index d271e83b23bfc35c5f338f913aa73050d3d7fcd7..0bd9ab7b43c38050b7db873c3270ccb7451801db 100644
--- a/Source/core/animation/AnimationTest.cpp
+++ b/Source/core/animation/AnimationTest.cpp
@@ -1,464 +1,882 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
+/*
+ * Copyright (c) 2013, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#include "config.h"
#include "core/animation/Animation.h"
-#include "bindings/core/v8/Dictionary.h"
-#include "bindings/core/v8/UnionTypesCore.h"
-#include "bindings/core/v8/V8AnimationTimingProperties.h"
-#include "bindings/core/v8/V8BindingForTesting.h"
#include "core/animation/AnimationClock.h"
-#include "core/animation/AnimationNodeTiming.h"
-#include "core/animation/AnimationTestHelper.h"
#include "core/animation/AnimationTimeline.h"
-#include "core/animation/KeyframeEffectModel.h"
-#include "core/animation/Timing.h"
+#include "core/animation/ElementAnimations.h"
+#include "core/animation/KeyframeEffect.h"
#include "core/dom/Document.h"
#include "core/dom/ExceptionCode.h"
-#include "core/testing/DummyPageHolder.h"
+#include "core/dom/QualifiedName.h"
+#include "platform/weborigin/KURL.h"
#include <gtest/gtest.h>
-#include <v8.h>
-namespace blink {
+using namespace blink;
+
+namespace {
class AnimationAnimationTest : public ::testing::Test {
protected:
- AnimationAnimationTest()
- : pageHolder(DummyPageHolder::create())
- , document(pageHolder->document())
- , element(document.createElement("foo", ASSERT_NO_EXCEPTION))
+ virtual void SetUp()
{
- document.animationClock().resetTimeForTesting(document.timeline().zeroTime());
- EXPECT_EQ(0, document.timeline().currentTime());
+ setUpWithoutStartingTimeline();
+ startTimeline();
}
- OwnPtr<DummyPageHolder> pageHolder;
- Document& document;
- RefPtrWillBePersistent<Element> element;
- TrackExceptionState exceptionState;
-};
-
-class AnimationAnimationV8Test : public AnimationAnimationTest {
-protected:
- AnimationAnimationV8Test()
- : m_isolate(v8::Isolate::GetCurrent())
- , m_scope(m_isolate)
+ void setUpWithoutStartingTimeline()
{
+ document = Document::create();
+ document->animationClock().resetTimeForTesting();
+ timeline = AnimationTimeline::create(document.get());
+ player = timeline->play(0);
+ player->setStartTime(0);
+ player->setSource(makeAnimation().get());
}
- template<typename T>
- static PassRefPtrWillBeRawPtr<Animation> createAnimation(Element* element, Vector<Dictionary> keyframeDictionaryVector, T timingInput, ExceptionState& exceptionState)
+ void startTimeline()
{
- return Animation::create(element, keyframeDictionaryVector, timingInput, exceptionState);
+ simulateFrame(0);
}
- static PassRefPtrWillBeRawPtr<Animation> createAnimation(Element* element, Vector<Dictionary> keyframeDictionaryVector, ExceptionState& exceptionState)
+
+ PassRefPtrWillBeRawPtr<KeyframeEffect> makeAnimation(double duration = 30, double playbackRate = 1)
{
- return Animation::create(element, keyframeDictionaryVector, exceptionState);
+ Timing timing;
+ timing.iterationDuration = duration;
+ timing.playbackRate = playbackRate;
+ return KeyframeEffect::create(0, nullptr, timing);
}
- v8::Isolate* m_isolate;
+ bool simulateFrame(double time)
+ {
+ document->animationClock().updateTime(time);
+ document->compositorPendingAnimations().update(false);
+ // The timeline does not know about our player, so we have to explicitly call update().
+ return player->update(TimingUpdateForAnimationFrame);
+ }
-private:
- V8TestingScope m_scope;
+ RefPtrWillBePersistent<Document> document;
+ RefPtrWillBePersistent<AnimationTimeline> timeline;
+ RefPtrWillBePersistent<Animation> player;
alancutter (OOO until 2018) 2015/05/05 01:04:51 s/player/animation/
dstockwell 2015/05/05 03:33:25 Done!
+ TrackExceptionState exceptionState;
};
-TEST_F(AnimationAnimationV8Test, CanCreateAnAnimation)
+TEST_F(AnimationAnimationTest, InitialState)
{
- Vector<Dictionary> jsKeyframes;
- v8::Local<v8::Object> keyframe1 = v8::Object::New(m_isolate);
- v8::Local<v8::Object> keyframe2 = v8::Object::New(m_isolate);
-
- setV8ObjectPropertyAsString(keyframe1, "width", "100px");
- setV8ObjectPropertyAsString(keyframe1, "offset", "0");
- setV8ObjectPropertyAsString(keyframe1, "easing", "ease-in-out");
- setV8ObjectPropertyAsString(keyframe2, "width", "0px");
- setV8ObjectPropertyAsString(keyframe2, "offset", "1");
- setV8ObjectPropertyAsString(keyframe2, "easing", "cubic-bezier(1, 1, 0.3, 0.3)");
-
- jsKeyframes.append(Dictionary(keyframe1, m_isolate, exceptionState));
- jsKeyframes.append(Dictionary(keyframe2, m_isolate, exceptionState));
+ setUpWithoutStartingTimeline();
+ player = timeline->play(0);
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ EXPECT_EQ(0, player->currentTimeInternal());
+ EXPECT_FALSE(player->paused());
+ EXPECT_EQ(1, player->playbackRate());
+ EXPECT_FALSE(player->hasStartTime());
+ EXPECT_TRUE(isNull(player->startTimeInternal()));
+
+ startTimeline();
+ EXPECT_EQ(Animation::Finished, player->playStateInternal());
+ EXPECT_EQ(0, timeline->currentTimeInternal());
+ EXPECT_EQ(0, player->currentTimeInternal());
+ EXPECT_FALSE(player->paused());
+ EXPECT_EQ(1, player->playbackRate());
+ EXPECT_EQ(0, player->startTimeInternal());
+ EXPECT_TRUE(player->hasStartTime());
+}
- String value1;
- ASSERT_TRUE(DictionaryHelper::get(jsKeyframes[0], "width", value1));
- ASSERT_EQ("100px", value1);
- String value2;
- ASSERT_TRUE(DictionaryHelper::get(jsKeyframes[1], "width", value2));
- ASSERT_EQ("0px", value2);
+TEST_F(AnimationAnimationTest, CurrentTimeDoesNotSetOutdated)
+{
+ EXPECT_FALSE(player->outdated());
+ EXPECT_EQ(0, player->currentTimeInternal());
+ EXPECT_FALSE(player->outdated());
+ // FIXME: We should split simulateFrame into a version that doesn't update
+ // the player and one that does, as most of the tests don't require update()
+ // to be called.
+ document->animationClock().updateTime(10);
+ EXPECT_EQ(10, player->currentTimeInternal());
+ EXPECT_FALSE(player->outdated());
+}
- RefPtrWillBeRawPtr<Animation> animation = createAnimation(element.get(), jsKeyframes, 0, exceptionState);
+TEST_F(AnimationAnimationTest, SetCurrentTime)
+{
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ player->setCurrentTimeInternal(10);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ EXPECT_EQ(10, player->currentTimeInternal());
+ simulateFrame(10);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ EXPECT_EQ(20, player->currentTimeInternal());
+}
- Element* target = animation->target();
- EXPECT_EQ(*element.get(), *target);
+TEST_F(AnimationAnimationTest, SetCurrentTimeNegative)
+{
+ player->setCurrentTimeInternal(-10);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ EXPECT_EQ(-10, player->currentTimeInternal());
+ simulateFrame(20);
+ EXPECT_EQ(10, player->currentTimeInternal());
+
+ player->setPlaybackRate(-2);
+ player->setCurrentTimeInternal(-10);
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ EXPECT_EQ(-10, player->currentTimeInternal());
+ simulateFrame(40);
+ EXPECT_EQ(Animation::Finished, player->playStateInternal());
+ EXPECT_EQ(-10, player->currentTimeInternal());
+}
- const KeyframeVector keyframes = toKeyframeEffectModelBase(animation->effect())->getFrames();
+TEST_F(AnimationAnimationTest, SetCurrentTimeNegativeWithoutSimultaneousPlaybackRateChange)
+{
+ simulateFrame(20);
+ EXPECT_EQ(20, player->currentTimeInternal());
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ player->setPlaybackRate(-1);
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ simulateFrame(30);
+ EXPECT_EQ(20, player->currentTimeInternal());
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ player->setCurrentTime(-10 * 1000);
+ EXPECT_EQ(Animation::Finished, player->playStateInternal());
+}
- EXPECT_EQ(0, keyframes[0]->offset());
- EXPECT_EQ(1, keyframes[1]->offset());
+TEST_F(AnimationAnimationTest, SetCurrentTimePastContentEnd)
+{
+ player->setCurrentTime(50 * 1000);
+ EXPECT_EQ(Animation::Finished, player->playStateInternal());
+ EXPECT_EQ(50, player->currentTimeInternal());
+ simulateFrame(20);
+ EXPECT_EQ(Animation::Finished, player->playStateInternal());
+ EXPECT_EQ(50, player->currentTimeInternal());
+
+ player->setPlaybackRate(-2);
+ player->setCurrentTime(50 * 1000);
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ EXPECT_EQ(50, player->currentTimeInternal());
+ simulateFrame(20);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ simulateFrame(40);
+ EXPECT_EQ(10, player->currentTimeInternal());
+}
- const CSSValue* keyframe1Width = toStringKeyframe(keyframes[0].get())->cssPropertyValue(CSSPropertyWidth);
- const CSSValue* keyframe2Width = toStringKeyframe(keyframes[1].get())->cssPropertyValue(CSSPropertyWidth);
- ASSERT(keyframe1Width);
- ASSERT(keyframe2Width);
+TEST_F(AnimationAnimationTest, SetCurrentTimeBeforeTimelineStarted)
+{
+ setUpWithoutStartingTimeline();
+ player->setCurrentTimeInternal(5);
+ EXPECT_EQ(5, player->currentTimeInternal());
+ startTimeline();
+ simulateFrame(10);
+ EXPECT_EQ(15, player->currentTimeInternal());
+}
- EXPECT_EQ("100px", keyframe1Width->cssText());
- EXPECT_EQ("0px", keyframe2Width->cssText());
+TEST_F(AnimationAnimationTest, SetCurrentTimePastContentEndBeforeTimelineStarted)
+{
+ setUpWithoutStartingTimeline();
+ player->setCurrentTime(250 * 1000);
+ EXPECT_EQ(250, player->currentTimeInternal());
+ startTimeline();
+ simulateFrame(10);
+ EXPECT_EQ(250, player->currentTimeInternal());
+}
- EXPECT_EQ(*(CubicBezierTimingFunction::preset(CubicBezierTimingFunction::EaseInOut)), keyframes[0]->easing());
- EXPECT_EQ(*(CubicBezierTimingFunction::create(1, 1, 0.3, 0.3).get()), keyframes[1]->easing());
+TEST_F(AnimationAnimationTest, SetCurrentTimeMax)
+{
+ player->setCurrentTimeInternal(std::numeric_limits<double>::max());
+ EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTimeInternal());
+ simulateFrame(100);
+ EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTimeInternal());
}
-TEST_F(AnimationAnimationV8Test, CanSetDuration)
+TEST_F(AnimationAnimationTest, SetCurrentTimeSetsStartTime)
{
- Vector<Dictionary, 0> jsKeyframes;
- double duration = 2000;
+ EXPECT_EQ(0, player->startTime());
+ player->setCurrentTime(1000);
+ EXPECT_EQ(-1000, player->startTime());
+ simulateFrame(1);
+ EXPECT_EQ(-1000, player->startTime());
+ EXPECT_EQ(2000, player->currentTime());
+}
- RefPtrWillBeRawPtr<Animation> animation = createAnimation(element.get(), jsKeyframes, duration, exceptionState);
+TEST_F(AnimationAnimationTest, SetStartTime)
+{
+ simulateFrame(20);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ EXPECT_EQ(0, player->startTimeInternal());
+ EXPECT_EQ(20 * 1000, player->currentTime());
+ player->setStartTime(10 * 1000);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ EXPECT_EQ(10, player->startTimeInternal());
+ EXPECT_EQ(10 * 1000, player->currentTime());
+ simulateFrame(30);
+ EXPECT_EQ(10, player->startTimeInternal());
+ EXPECT_EQ(20 * 1000, player->currentTime());
+ player->setStartTime(-20 * 1000);
+ EXPECT_EQ(Animation::Finished, player->playStateInternal());
+}
- EXPECT_EQ(duration / 1000, animation->specifiedTiming().iterationDuration);
+TEST_F(AnimationAnimationTest, SetStartTimeLimitsAnimation)
+{
+ player->setStartTime(-50 * 1000);
+ EXPECT_EQ(Animation::Finished, player->playStateInternal());
+ EXPECT_EQ(30, player->currentTimeInternal());
+ player->setPlaybackRate(-1);
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ player->setStartTime(-100 * 1000);
+ EXPECT_EQ(Animation::Finished, player->playStateInternal());
+ EXPECT_EQ(0, player->currentTimeInternal());
+ EXPECT_TRUE(player->limited());
}
-TEST_F(AnimationAnimationV8Test, CanOmitSpecifiedDuration)
+TEST_F(AnimationAnimationTest, SetStartTimeOnLimitedAnimation)
{
- Vector<Dictionary, 0> jsKeyframes;
- RefPtrWillBeRawPtr<Animation> animation = createAnimation(element.get(), jsKeyframes, exceptionState);
- EXPECT_TRUE(std::isnan(animation->specifiedTiming().iterationDuration));
+ simulateFrame(30);
+ player->setStartTime(-10 * 1000);
+ EXPECT_EQ(Animation::Finished, player->playStateInternal());
+ EXPECT_EQ(30, player->currentTimeInternal());
+ player->setCurrentTimeInternal(50);
+ player->setStartTime(-40 * 1000);
+ EXPECT_EQ(30, player->currentTimeInternal());
+ EXPECT_EQ(Animation::Finished, player->playStateInternal());
+ EXPECT_TRUE(player->limited());
}
-TEST_F(AnimationAnimationV8Test, NegativeDurationIsAuto)
+TEST_F(AnimationAnimationTest, StartTimePauseFinish)
{
- Vector<Dictionary, 0> jsKeyframes;
- RefPtrWillBeRawPtr<Animation> animation = createAnimation(element.get(), jsKeyframes, -2, exceptionState);
- EXPECT_TRUE(std::isnan(animation->specifiedTiming().iterationDuration));
+ player->pause();
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ player->finish(exceptionState);
+ EXPECT_EQ(Animation::Paused, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->startTime()));
}
-TEST_F(AnimationAnimationV8Test, MismatchedKeyframePropertyRaisesException)
+TEST_F(AnimationAnimationTest, PauseBeatsFinish)
{
- Vector<Dictionary> jsKeyframes;
- v8::Local<v8::Object> keyframe1 = v8::Object::New(m_isolate);
- v8::Local<v8::Object> keyframe2 = v8::Object::New(m_isolate);
+ player->pause();
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ simulateFrame(10);
+ EXPECT_EQ(Animation::Paused, player->playStateInternal());
+ player->finish(exceptionState);
+ EXPECT_EQ(Animation::Paused, player->playStateInternal());
+}
- setV8ObjectPropertyAsString(keyframe1, "width", "100px");
- setV8ObjectPropertyAsString(keyframe1, "offset", "0");
+TEST_F(AnimationAnimationTest, StartTimeFinishPause)
+{
+ player->finish(exceptionState);
+ EXPECT_EQ(-30 * 1000, player->startTime());
+ player->pause();
+ EXPECT_TRUE(std::isnan(player->startTime()));
+}
- // Height property appears only in keyframe2
- setV8ObjectPropertyAsString(keyframe2, "height", "100px");
- setV8ObjectPropertyAsString(keyframe2, "width", "0px");
- setV8ObjectPropertyAsString(keyframe2, "offset", "1");
+TEST_F(AnimationAnimationTest, StartTimeWithZeroPlaybackRate)
+{
+ player->setPlaybackRate(0);
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ simulateFrame(10);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+}
- jsKeyframes.append(Dictionary(keyframe1, m_isolate, exceptionState));
- jsKeyframes.append(Dictionary(keyframe2, m_isolate, exceptionState));
+TEST_F(AnimationAnimationTest, PausePlay)
+{
+ simulateFrame(10);
+ player->pause();
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ EXPECT_TRUE(player->paused());
+ EXPECT_EQ(10, player->currentTimeInternal());
+ simulateFrame(20);
+ EXPECT_EQ(Animation::Paused, player->playStateInternal());
+ player->play();
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ simulateFrame(20);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ EXPECT_FALSE(player->paused());
+ EXPECT_EQ(10, player->currentTimeInternal());
+ simulateFrame(30);
+ EXPECT_EQ(20, player->currentTimeInternal());
+}
- createAnimation(element.get(), jsKeyframes, 0, exceptionState);
+TEST_F(AnimationAnimationTest, PauseBeforeTimelineStarted)
+{
+ setUpWithoutStartingTimeline();
+ player->pause();
+ EXPECT_TRUE(player->paused());
+ player->play();
+ EXPECT_FALSE(player->paused());
+
+ player->pause();
+ startTimeline();
+ simulateFrame(100);
+ EXPECT_TRUE(player->paused());
+ EXPECT_EQ(0, player->currentTimeInternal());
+}
- EXPECT_TRUE(exceptionState.hadException());
- EXPECT_EQ(NotSupportedError, exceptionState.code());
+TEST_F(AnimationAnimationTest, PlayRewindsToStart)
+{
+ player->setCurrentTimeInternal(30);
+ player->play();
+ EXPECT_EQ(0, player->currentTimeInternal());
+
+ player->setCurrentTimeInternal(40);
+ player->play();
+ EXPECT_EQ(0, player->currentTimeInternal());
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ simulateFrame(10);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+
+ player->setCurrentTimeInternal(-10);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ player->play();
+ EXPECT_EQ(0, player->currentTimeInternal());
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ simulateFrame(10);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
}
-TEST_F(AnimationAnimationV8Test, MissingOffsetZeroRaisesException)
+TEST_F(AnimationAnimationTest, PlayRewindsToEnd)
{
- Vector<Dictionary> jsKeyframes;
- v8::Local<v8::Object> keyframe1 = v8::Object::New(m_isolate);
- v8::Local<v8::Object> keyframe2 = v8::Object::New(m_isolate);
+ player->setPlaybackRate(-1);
+ player->play();
+ EXPECT_EQ(30, player->currentTimeInternal());
+
+ player->setCurrentTimeInternal(40);
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ player->play();
+ EXPECT_EQ(30, player->currentTimeInternal());
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ simulateFrame(10);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+
+ player->setCurrentTimeInternal(-10);
+ player->play();
+ EXPECT_EQ(30, player->currentTimeInternal());
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ simulateFrame(20);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+}
- setV8ObjectPropertyAsString(keyframe1, "width", "100px");
- setV8ObjectPropertyAsString(keyframe1, "offset", "0.1");
- setV8ObjectPropertyAsString(keyframe2, "width", "0px");
- setV8ObjectPropertyAsString(keyframe2, "offset", "1");
+TEST_F(AnimationAnimationTest, PlayWithPlaybackRateZeroDoesNotSeek)
+{
+ player->setPlaybackRate(0);
+ player->play();
+ EXPECT_EQ(0, player->currentTimeInternal());
- jsKeyframes.append(Dictionary(keyframe1, m_isolate, exceptionState));
- jsKeyframes.append(Dictionary(keyframe2, m_isolate, exceptionState));
+ player->setCurrentTimeInternal(40);
+ player->play();
+ EXPECT_EQ(40, player->currentTimeInternal());
- createAnimation(element.get(), jsKeyframes, 0, exceptionState);
+ player->setCurrentTimeInternal(-10);
+ player->play();
+ EXPECT_EQ(-10, player->currentTimeInternal());
+}
- EXPECT_TRUE(exceptionState.hadException());
- EXPECT_EQ(NotSupportedError, exceptionState.code());
+TEST_F(AnimationAnimationTest, PlayAfterPauseWithPlaybackRateZeroUpdatesPlayState)
+{
+ player->pause();
+ player->setPlaybackRate(0);
+ simulateFrame(1);
+ EXPECT_EQ(Animation::Paused, player->playStateInternal());
+ player->play();
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
}
-TEST_F(AnimationAnimationV8Test, MissingOffsetOneRaisesException)
+TEST_F(AnimationAnimationTest, Reverse)
{
- Vector<Dictionary> jsKeyframes;
- v8::Local<v8::Object> keyframe1 = v8::Object::New(m_isolate);
- v8::Local<v8::Object> keyframe2 = v8::Object::New(m_isolate);
+ player->setCurrentTimeInternal(10);
+ player->pause();
+ player->reverse();
+ EXPECT_FALSE(player->paused());
+ EXPECT_EQ(-1, player->playbackRate());
+ EXPECT_EQ(10, player->currentTimeInternal());
+}
- setV8ObjectPropertyAsString(keyframe1, "width", "100px");
- setV8ObjectPropertyAsString(keyframe1, "offset", "0");
- setV8ObjectPropertyAsString(keyframe2, "width", "0px");
- setV8ObjectPropertyAsString(keyframe2, "offset", "0.1");
+TEST_F(AnimationAnimationTest, ReverseDoesNothingWithPlaybackRateZero)
+{
+ player->setCurrentTimeInternal(10);
+ player->setPlaybackRate(0);
+ player->pause();
+ player->reverse();
+ EXPECT_TRUE(player->paused());
+ EXPECT_EQ(0, player->playbackRate());
+ EXPECT_EQ(10, player->currentTimeInternal());
+}
- jsKeyframes.append(Dictionary(keyframe1, m_isolate, exceptionState));
- jsKeyframes.append(Dictionary(keyframe2, m_isolate, exceptionState));
+TEST_F(AnimationAnimationTest, ReverseDoesNotSeekWithNoSource)
+{
+ player->setSource(0);
+ player->setCurrentTimeInternal(10);
+ player->reverse();
+ EXPECT_EQ(10, player->currentTimeInternal());
+}
- createAnimation(element.get(), jsKeyframes, 0, exceptionState);
+TEST_F(AnimationAnimationTest, ReverseSeeksToStart)
+{
+ player->setCurrentTimeInternal(-10);
+ player->setPlaybackRate(-1);
+ player->reverse();
+ EXPECT_EQ(0, player->currentTimeInternal());
+}
- EXPECT_TRUE(exceptionState.hadException());
- EXPECT_EQ(NotSupportedError, exceptionState.code());
+TEST_F(AnimationAnimationTest, ReverseSeeksToEnd)
+{
+ player->setCurrentTime(40 * 1000);
+ player->reverse();
+ EXPECT_EQ(30, player->currentTimeInternal());
}
-TEST_F(AnimationAnimationV8Test, MissingOffsetZeroAndOneRaisesException)
+TEST_F(AnimationAnimationTest, ReverseBeyondLimit)
{
- Vector<Dictionary> jsKeyframes;
- v8::Local<v8::Object> keyframe1 = v8::Object::New(m_isolate);
- v8::Local<v8::Object> keyframe2 = v8::Object::New(m_isolate);
+ player->setCurrentTimeInternal(40);
+ player->setPlaybackRate(-1);
+ player->reverse();
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ EXPECT_EQ(0, player->currentTimeInternal());
+
+ player->setCurrentTimeInternal(-10);
+ player->reverse();
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ EXPECT_EQ(30, player->currentTimeInternal());
+}
- setV8ObjectPropertyAsString(keyframe1, "width", "100px");
- setV8ObjectPropertyAsString(keyframe1, "offset", "0.1");
- setV8ObjectPropertyAsString(keyframe2, "width", "0px");
- setV8ObjectPropertyAsString(keyframe2, "offset", "0.2");
- jsKeyframes.append(Dictionary(keyframe1, m_isolate, exceptionState));
- jsKeyframes.append(Dictionary(keyframe2, m_isolate, exceptionState));
+TEST_F(AnimationAnimationTest, Finish)
+{
+ player->finish(exceptionState);
+ EXPECT_EQ(30, player->currentTimeInternal());
+ EXPECT_EQ(Animation::Finished, player->playStateInternal());
- createAnimation(element.get(), jsKeyframes, 0, exceptionState);
+ player->setPlaybackRate(-1);
+ player->finish(exceptionState);
+ EXPECT_EQ(0, player->currentTimeInternal());
+ EXPECT_EQ(Animation::Finished, player->playStateInternal());
- EXPECT_TRUE(exceptionState.hadException());
- EXPECT_EQ(NotSupportedError, exceptionState.code());
+ EXPECT_FALSE(exceptionState.hadException());
}
-TEST_F(AnimationAnimationV8Test, SpecifiedGetters)
+TEST_F(AnimationAnimationTest, FinishAfterSourceEnd)
{
- Vector<Dictionary, 0> jsKeyframes;
-
- v8::Local<v8::Object> timingInput = v8::Object::New(m_isolate);
- setV8ObjectPropertyAsNumber(timingInput, "delay", 2);
- setV8ObjectPropertyAsNumber(timingInput, "endDelay", 0.5);
- setV8ObjectPropertyAsString(timingInput, "fill", "backwards");
- setV8ObjectPropertyAsNumber(timingInput, "iterationStart", 2);
- setV8ObjectPropertyAsNumber(timingInput, "iterations", 10);
- setV8ObjectPropertyAsNumber(timingInput, "playbackRate", 2);
- setV8ObjectPropertyAsString(timingInput, "direction", "reverse");
- setV8ObjectPropertyAsString(timingInput, "easing", "step-start");
- AnimationTimingProperties timingInputDictionary;
- V8AnimationTimingProperties::toImpl(m_isolate, timingInput, timingInputDictionary, exceptionState);
+ player->setCurrentTime(40 * 1000);
+ player->finish(exceptionState);
+ EXPECT_EQ(30, player->currentTimeInternal());
+}
- RefPtrWillBeRawPtr<Animation> animation = createAnimation(element.get(), jsKeyframes, timingInputDictionary, exceptionState);
+TEST_F(AnimationAnimationTest, FinishBeforeStart)
+{
+ player->setCurrentTimeInternal(-10);
+ player->setPlaybackRate(-1);
+ player->finish(exceptionState);
+ EXPECT_EQ(0, player->currentTimeInternal());
+}
- RefPtrWillBeRawPtr<AnimationNodeTiming> specified = animation->timing();
- EXPECT_EQ(2, specified->delay());
- EXPECT_EQ(0.5, specified->endDelay());
- EXPECT_EQ("backwards", specified->fill());
- EXPECT_EQ(2, specified->iterationStart());
- EXPECT_EQ(10, specified->iterations());
- EXPECT_EQ(2, specified->playbackRate());
- EXPECT_EQ("reverse", specified->direction());
- EXPECT_EQ("step-start", specified->easing());
+TEST_F(AnimationAnimationTest, FinishDoesNothingWithPlaybackRateZero)
+{
+ player->setCurrentTimeInternal(10);
+ player->setPlaybackRate(0);
+ player->finish(exceptionState);
+ EXPECT_EQ(10, player->currentTimeInternal());
}
-TEST_F(AnimationAnimationV8Test, SpecifiedDurationGetter)
+TEST_F(AnimationAnimationTest, FinishRaisesException)
{
- Vector<Dictionary, 0> jsKeyframes;
+ Timing timing;
+ timing.iterationDuration = 1;
+ timing.iterationCount = std::numeric_limits<double>::infinity();
+ player->setSource(KeyframeEffect::create(0, nullptr, timing).get());
+ player->setCurrentTimeInternal(10);
- v8::Local<v8::Object> timingInputWithDuration = v8::Object::New(m_isolate);
- setV8ObjectPropertyAsNumber(timingInputWithDuration, "duration", 2.5);
- AnimationTimingProperties timingInputDictionaryWithDuration;
- V8AnimationTimingProperties::toImpl(m_isolate, timingInputWithDuration, timingInputDictionaryWithDuration, exceptionState);
+ player->finish(exceptionState);
+ EXPECT_EQ(10, player->currentTimeInternal());
+ EXPECT_TRUE(exceptionState.hadException());
+ EXPECT_EQ(InvalidStateError, exceptionState.code());
+}
- RefPtrWillBeRawPtr<Animation> animationWithDuration = createAnimation(element.get(), jsKeyframes, timingInputDictionaryWithDuration, exceptionState);
- RefPtrWillBeRawPtr<AnimationNodeTiming> specifiedWithDuration = animationWithDuration->timing();
- UnrestrictedDoubleOrString duration;
- specifiedWithDuration->duration(duration);
- EXPECT_TRUE(duration.isUnrestrictedDouble());
- EXPECT_EQ(2.5, duration.getAsUnrestrictedDouble());
- EXPECT_FALSE(duration.isString());
+TEST_F(AnimationAnimationTest, LimitingAtSourceEnd)
+{
+ simulateFrame(30);
+ EXPECT_EQ(30, player->currentTimeInternal());
+ EXPECT_TRUE(player->limited());
+ simulateFrame(40);
+ EXPECT_EQ(30, player->currentTimeInternal());
+ EXPECT_FALSE(player->paused());
+}
+TEST_F(AnimationAnimationTest, LimitingAtStart)
+{
+ simulateFrame(30);
+ player->setPlaybackRate(-2);
+ simulateFrame(30);
+ simulateFrame(45);
+ EXPECT_EQ(0, player->currentTimeInternal());
+ EXPECT_TRUE(player->limited());
+ simulateFrame(60);
+ EXPECT_EQ(0, player->currentTimeInternal());
+ EXPECT_FALSE(player->paused());
+}
- v8::Local<v8::Object> timingInputNoDuration = v8::Object::New(m_isolate);
- AnimationTimingProperties timingInputDictionaryNoDuration;
- V8AnimationTimingProperties::toImpl(m_isolate, timingInputNoDuration, timingInputDictionaryNoDuration, exceptionState);
+TEST_F(AnimationAnimationTest, LimitingWithNoSource)
+{
+ player->setSource(0);
+ EXPECT_TRUE(player->limited());
+ simulateFrame(30);
+ EXPECT_EQ(0, player->currentTimeInternal());
+}
- RefPtrWillBeRawPtr<Animation> animationNoDuration = createAnimation(element.get(), jsKeyframes, timingInputDictionaryNoDuration, exceptionState);
- RefPtrWillBeRawPtr<AnimationNodeTiming> specifiedNoDuration = animationNoDuration->timing();
- UnrestrictedDoubleOrString duration2;
- specifiedNoDuration->duration(duration2);
- EXPECT_FALSE(duration2.isUnrestrictedDouble());
- EXPECT_TRUE(duration2.isString());
- EXPECT_EQ("auto", duration2.getAsString());
+TEST_F(AnimationAnimationTest, SetPlaybackRate)
+{
+ player->setPlaybackRate(2);
+ simulateFrame(0);
+ EXPECT_EQ(2, player->playbackRate());
+ EXPECT_EQ(0, player->currentTimeInternal());
+ simulateFrame(10);
+ EXPECT_EQ(20, player->currentTimeInternal());
}
-TEST_F(AnimationAnimationV8Test, SpecifiedSetters)
+TEST_F(AnimationAnimationTest, SetPlaybackRateBeforeTimelineStarted)
{
- Vector<Dictionary, 0> jsKeyframes;
- v8::Local<v8::Object> timingInput = v8::Object::New(m_isolate);
- AnimationTimingProperties timingInputDictionary;
- V8AnimationTimingProperties::toImpl(m_isolate, timingInput, timingInputDictionary, exceptionState);
- RefPtrWillBeRawPtr<Animation> animation = createAnimation(element.get(), jsKeyframes, timingInputDictionary, exceptionState);
-
- RefPtrWillBeRawPtr<AnimationNodeTiming> specified = animation->timing();
-
- EXPECT_EQ(0, specified->delay());
- specified->setDelay(2);
- EXPECT_EQ(2, specified->delay());
+ setUpWithoutStartingTimeline();
+ player->setPlaybackRate(2);
+ EXPECT_EQ(2, player->playbackRate());
+ EXPECT_EQ(0, player->currentTimeInternal());
+ startTimeline();
+ simulateFrame(10);
+ EXPECT_EQ(20, player->currentTimeInternal());
+}
- EXPECT_EQ(0, specified->endDelay());
- specified->setEndDelay(0.5);
- EXPECT_EQ(0.5, specified->endDelay());
+TEST_F(AnimationAnimationTest, SetPlaybackRateWhilePaused)
+{
+ simulateFrame(10);
+ player->pause();
+ player->setPlaybackRate(2);
+ simulateFrame(20);
+ player->play();
+ EXPECT_EQ(10, player->currentTimeInternal());
+ simulateFrame(20);
+ simulateFrame(25);
+ EXPECT_EQ(20, player->currentTimeInternal());
+}
- EXPECT_EQ("auto", specified->fill());
- specified->setFill("backwards");
- EXPECT_EQ("backwards", specified->fill());
+TEST_F(AnimationAnimationTest, SetPlaybackRateWhileLimited)
+{
+ simulateFrame(40);
+ EXPECT_EQ(30, player->currentTimeInternal());
+ player->setPlaybackRate(2);
+ simulateFrame(50);
+ EXPECT_EQ(30, player->currentTimeInternal());
+ player->setPlaybackRate(-2);
+ simulateFrame(50);
+ simulateFrame(60);
+ EXPECT_FALSE(player->limited());
+ EXPECT_EQ(10, player->currentTimeInternal());
+}
- EXPECT_EQ(0, specified->iterationStart());
- specified->setIterationStart(2);
- EXPECT_EQ(2, specified->iterationStart());
+TEST_F(AnimationAnimationTest, SetPlaybackRateZero)
+{
+ simulateFrame(0);
+ simulateFrame(10);
+ player->setPlaybackRate(0);
+ simulateFrame(10);
+ EXPECT_EQ(10, player->currentTimeInternal());
+ simulateFrame(20);
+ EXPECT_EQ(10, player->currentTimeInternal());
+ player->setCurrentTimeInternal(20);
+ EXPECT_EQ(20, player->currentTimeInternal());
+}
- EXPECT_EQ(1, specified->iterations());
- specified->setIterations(10);
- EXPECT_EQ(10, specified->iterations());
+TEST_F(AnimationAnimationTest, SetPlaybackRateMax)
+{
+ player->setPlaybackRate(std::numeric_limits<double>::max());
+ simulateFrame(0);
+ EXPECT_EQ(std::numeric_limits<double>::max(), player->playbackRate());
+ EXPECT_EQ(0, player->currentTimeInternal());
+ simulateFrame(1);
+ EXPECT_EQ(30, player->currentTimeInternal());
+}
- EXPECT_EQ(1, specified->playbackRate());
- specified->setPlaybackRate(2);
- EXPECT_EQ(2, specified->playbackRate());
- EXPECT_EQ("normal", specified->direction());
- specified->setDirection("reverse");
- EXPECT_EQ("reverse", specified->direction());
+TEST_F(AnimationAnimationTest, SetSource)
+{
+ player = timeline->play(0);
+ player->setStartTime(0);
+ RefPtrWillBeRawPtr<AnimationEffect> source1 = makeAnimation();
+ RefPtrWillBeRawPtr<AnimationEffect> source2 = makeAnimation();
+ player->setSource(source1.get());
+ EXPECT_EQ(source1, player->source());
+ EXPECT_EQ(0, player->currentTimeInternal());
+ player->setCurrentTimeInternal(15);
+ player->setSource(source2.get());
+ EXPECT_EQ(15, player->currentTimeInternal());
+ EXPECT_EQ(0, source1->animation());
+ EXPECT_EQ(player.get(), source2->animation());
+ EXPECT_EQ(source2, player->source());
+}
- EXPECT_EQ("linear", specified->easing());
- specified->setEasing("step-start");
- EXPECT_EQ("step-start", specified->easing());
+TEST_F(AnimationAnimationTest, SetSourceLimitsAnimation)
+{
+ player->setCurrentTimeInternal(20);
+ player->setSource(makeAnimation(10).get());
+ EXPECT_EQ(20, player->currentTimeInternal());
+ EXPECT_TRUE(player->limited());
+ simulateFrame(10);
+ EXPECT_EQ(20, player->currentTimeInternal());
}
-TEST_F(AnimationAnimationV8Test, SetSpecifiedDuration)
+TEST_F(AnimationAnimationTest, SetSourceUnlimitsAnimation)
{
- Vector<Dictionary, 0> jsKeyframes;
- v8::Local<v8::Object> timingInput = v8::Object::New(m_isolate);
- AnimationTimingProperties timingInputDictionary;
- V8AnimationTimingProperties::toImpl(m_isolate, timingInput, timingInputDictionary, exceptionState);
- RefPtrWillBeRawPtr<Animation> animation = createAnimation(element.get(), jsKeyframes, timingInputDictionary, exceptionState);
+ player->setCurrentTimeInternal(40);
+ player->setSource(makeAnimation(60).get());
+ EXPECT_FALSE(player->limited());
+ EXPECT_EQ(40, player->currentTimeInternal());
+ simulateFrame(10);
+ EXPECT_EQ(50, player->currentTimeInternal());
+}
- RefPtrWillBeRawPtr<AnimationNodeTiming> specified = animation->timing();
- UnrestrictedDoubleOrString duration;
- specified->duration(duration);
- EXPECT_FALSE(duration.isUnrestrictedDouble());
- EXPECT_TRUE(duration.isString());
- EXPECT_EQ("auto", duration.getAsString());
+TEST_F(AnimationAnimationTest, EmptyAnimationsDontUpdateEffects)
+{
+ player = timeline->play(0);
+ player->update(TimingUpdateOnDemand);
+ EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
- UnrestrictedDoubleOrString inDuration;
- inDuration.setUnrestrictedDouble(2.5);
- specified->setDuration(inDuration);
- UnrestrictedDoubleOrString duration2;
- specified->duration(duration2);
- EXPECT_TRUE(duration2.isUnrestrictedDouble());
- EXPECT_EQ(2.5, duration2.getAsUnrestrictedDouble());
- EXPECT_FALSE(duration2.isString());
+ simulateFrame(1234);
+ EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
+}
+
+TEST_F(AnimationAnimationTest, AnimationsDisassociateFromSource)
+{
+ AnimationEffect* animationNode = player->source();
+ Animation* player2 = timeline->play(animationNode);
+ EXPECT_EQ(0, player->source());
+ player->setSource(animationNode);
+ EXPECT_EQ(0, player2->source());
}
-TEST_F(AnimationAnimationTest, TimeToEffectChange)
+TEST_F(AnimationAnimationTest, AnimationsReturnTimeToNextEffect)
{
Timing timing;
- timing.iterationDuration = 100;
- timing.startDelay = 100;
- timing.endDelay = 100;
- timing.fillMode = Timing::FillModeNone;
- RefPtrWillBeRawPtr<Animation> animation = Animation::create(0, nullptr, timing);
- RefPtrWillBeRawPtr<AnimationPlayer> player = document.timeline().play(animation.get());
- double inf = std::numeric_limits<double>::infinity();
+ timing.startDelay = 1;
+ timing.iterationDuration = 1;
+ timing.endDelay = 1;
+ RefPtrWillBeRawPtr<KeyframeEffect> animation = KeyframeEffect::create(0, nullptr, timing);
alancutter (OOO until 2018) 2015/05/05 01:04:51 s/animation/keyframeEffect/g
dstockwell 2015/05/05 03:33:25 Done!!!
+ player = timeline->play(animation.get());
+ player->setStartTime(0);
- EXPECT_EQ(100, animation->timeToForwardsEffectChange());
- EXPECT_EQ(inf, animation->timeToReverseEffectChange());
+ simulateFrame(0);
+ EXPECT_EQ(1, player->timeToEffectChange());
- player->setCurrentTimeInternal(100);
- EXPECT_EQ(100, animation->timeToForwardsEffectChange());
- EXPECT_EQ(0, animation->timeToReverseEffectChange());
+ simulateFrame(0.5);
+ EXPECT_EQ(0.5, player->timeToEffectChange());
- player->setCurrentTimeInternal(199);
- EXPECT_EQ(1, animation->timeToForwardsEffectChange());
- EXPECT_EQ(0, animation->timeToReverseEffectChange());
+ simulateFrame(1);
+ EXPECT_EQ(0, player->timeToEffectChange());
- player->setCurrentTimeInternal(200);
- // End-exclusive.
- EXPECT_EQ(inf, animation->timeToForwardsEffectChange());
- EXPECT_EQ(0, animation->timeToReverseEffectChange());
+ simulateFrame(1.5);
+ EXPECT_EQ(0, player->timeToEffectChange());
- player->setCurrentTimeInternal(300);
- EXPECT_EQ(inf, animation->timeToForwardsEffectChange());
- EXPECT_EQ(100, animation->timeToReverseEffectChange());
-}
+ simulateFrame(2);
+ EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
-TEST_F(AnimationAnimationTest, TimeToEffectChangeWithPlaybackRate)
-{
- Timing timing;
- timing.iterationDuration = 100;
- timing.startDelay = 100;
- timing.endDelay = 100;
- timing.playbackRate = 2;
- timing.fillMode = Timing::FillModeNone;
- RefPtrWillBeRawPtr<Animation> animation = Animation::create(0, nullptr, timing);
- RefPtrWillBeRawPtr<AnimationPlayer> player = document.timeline().play(animation.get());
- double inf = std::numeric_limits<double>::infinity();
+ simulateFrame(3);
+ EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
+
+ player->setCurrentTimeInternal(0);
+ simulateFrame(3);
+ EXPECT_EQ(1, player->timeToEffectChange());
- EXPECT_EQ(100, animation->timeToForwardsEffectChange());
- EXPECT_EQ(inf, animation->timeToReverseEffectChange());
+ player->setPlaybackRate(2);
+ simulateFrame(3);
+ EXPECT_EQ(0.5, player->timeToEffectChange());
- player->setCurrentTimeInternal(100);
- EXPECT_EQ(50, animation->timeToForwardsEffectChange());
- EXPECT_EQ(0, animation->timeToReverseEffectChange());
+ player->setPlaybackRate(0);
+ player->update(TimingUpdateOnDemand);
+ EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
- player->setCurrentTimeInternal(149);
- EXPECT_EQ(1, animation->timeToForwardsEffectChange());
- EXPECT_EQ(0, animation->timeToReverseEffectChange());
+ player->setCurrentTimeInternal(3);
+ player->setPlaybackRate(-1);
+ player->update(TimingUpdateOnDemand);
+ simulateFrame(3);
+ EXPECT_EQ(1, player->timeToEffectChange());
- player->setCurrentTimeInternal(150);
- // End-exclusive.
- EXPECT_EQ(inf, animation->timeToForwardsEffectChange());
- EXPECT_EQ(0, animation->timeToReverseEffectChange());
+ player->setPlaybackRate(-2);
+ player->update(TimingUpdateOnDemand);
+ simulateFrame(3);
+ EXPECT_EQ(0.5, player->timeToEffectChange());
+}
+
+TEST_F(AnimationAnimationTest, TimeToNextEffectWhenPaused)
+{
+ EXPECT_EQ(0, player->timeToEffectChange());
+ player->pause();
+ player->update(TimingUpdateOnDemand);
+ EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
+}
- player->setCurrentTimeInternal(200);
- EXPECT_EQ(inf, animation->timeToForwardsEffectChange());
- EXPECT_EQ(50, animation->timeToReverseEffectChange());
+TEST_F(AnimationAnimationTest, TimeToNextEffectWhenCancelledBeforeStart)
+{
+ EXPECT_EQ(0, player->timeToEffectChange());
+ player->setCurrentTimeInternal(-8);
+ player->setPlaybackRate(2);
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ player->cancel();
+ EXPECT_EQ(Animation::Idle, player->playStateInternal());
+ player->update(TimingUpdateOnDemand);
+ // This frame will fire the finish event event though no start time has been
+ // received from the compositor yet, as cancel() nukes start times.
+ simulateFrame(0);
+ EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
+}
+
+TEST_F(AnimationAnimationTest, TimeToNextEffectWhenCancelledBeforeStartReverse)
+{
+ EXPECT_EQ(0, player->timeToEffectChange());
+ player->setCurrentTimeInternal(9);
+ player->setPlaybackRate(-3);
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ player->cancel();
+ EXPECT_EQ(Animation::Idle, player->playStateInternal());
+ player->update(TimingUpdateOnDemand);
+ // This frame will fire the finish event event though no start time has been
+ // received from the compositor yet, as cancel() nukes start times.
+ simulateFrame(0);
+ EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
+}
+
+TEST_F(AnimationAnimationTest, TimeToNextEffectSimpleCancelledBeforeStart)
+{
+ EXPECT_EQ(0, player->timeToEffectChange());
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ player->cancel();
+ player->update(TimingUpdateOnDemand);
+ // This frame will fire the finish event event though no start time has been
+ // received from the compositor yet, as cancel() nukes start times.
+ simulateFrame(0);
+ EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
}
-TEST_F(AnimationAnimationTest, TimeToEffectChangeWithNegativePlaybackRate)
+TEST_F(AnimationAnimationTest, AttachedAnimations)
{
+ RefPtrWillBePersistent<Element> element = document->createElement("foo", ASSERT_NO_EXCEPTION);
+
Timing timing;
- timing.iterationDuration = 100;
- timing.startDelay = 100;
- timing.endDelay = 100;
- timing.playbackRate = -2;
- timing.fillMode = Timing::FillModeNone;
- RefPtrWillBeRawPtr<Animation> animation = Animation::create(0, nullptr, timing);
- RefPtrWillBeRawPtr<AnimationPlayer> player = document.timeline().play(animation.get());
- double inf = std::numeric_limits<double>::infinity();
+ RefPtrWillBeRawPtr<KeyframeEffect> animation = KeyframeEffect::create(element.get(), nullptr, timing);
+ RefPtrWillBeRawPtr<Animation> player = timeline->play(animation.get());
+ simulateFrame(0);
+ timeline->serviceAnimations(TimingUpdateForAnimationFrame);
+ EXPECT_EQ(1U, element->elementAnimations()->animations().find(player.get())->value);
+
+ player.release();
+ Heap::collectAllGarbage();
+ EXPECT_TRUE(element->elementAnimations()->animations().isEmpty());
+}
- EXPECT_EQ(100, animation->timeToForwardsEffectChange());
- EXPECT_EQ(inf, animation->timeToReverseEffectChange());
+TEST_F(AnimationAnimationTest, HasLowerPriority)
+{
+ RefPtrWillBeRawPtr<Animation> player1 = timeline->play(0);
+ RefPtrWillBeRawPtr<Animation> player2 = timeline->play(0);
+ EXPECT_TRUE(Animation::hasLowerPriority(player1.get(), player2.get()));
+}
- player->setCurrentTimeInternal(100);
- EXPECT_EQ(50, animation->timeToForwardsEffectChange());
- EXPECT_EQ(0, animation->timeToReverseEffectChange());
+TEST_F(AnimationAnimationTest, PlayAfterCancel)
+{
+ player->cancel();
+ EXPECT_EQ(Animation::Idle, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->currentTime()));
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ player->play();
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ EXPECT_EQ(0, player->currentTime());
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ simulateFrame(10);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(10 * 1000, player->startTime());
+}
- player->setCurrentTimeInternal(149);
- EXPECT_EQ(1, animation->timeToForwardsEffectChange());
- EXPECT_EQ(0, animation->timeToReverseEffectChange());
+TEST_F(AnimationAnimationTest, PlayBackwardsAfterCancel)
+{
+ player->setPlaybackRate(-1);
+ player->setCurrentTime(15 * 1000);
+ simulateFrame(0);
+ player->cancel();
+ EXPECT_EQ(Animation::Idle, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->currentTime()));
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ player->play();
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ EXPECT_EQ(30 * 1000, player->currentTime());
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ simulateFrame(10);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ EXPECT_EQ(30 * 1000, player->currentTime());
+ EXPECT_EQ(40 * 1000, player->startTime());
+}
- player->setCurrentTimeInternal(150);
- EXPECT_EQ(inf, animation->timeToForwardsEffectChange());
- EXPECT_EQ(0, animation->timeToReverseEffectChange());
+TEST_F(AnimationAnimationTest, ReverseAfterCancel)
+{
+ player->cancel();
+ EXPECT_EQ(Animation::Idle, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->currentTime()));
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ player->reverse();
+ EXPECT_EQ(Animation::Pending, player->playStateInternal());
+ EXPECT_EQ(30 * 1000, player->currentTime());
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ simulateFrame(10);
+ EXPECT_EQ(Animation::Running, player->playStateInternal());
+ EXPECT_EQ(30 * 1000, player->currentTime());
+ EXPECT_EQ(40 * 1000, player->startTime());
+}
- player->setCurrentTimeInternal(200);
- EXPECT_EQ(inf, animation->timeToForwardsEffectChange());
- EXPECT_EQ(50, animation->timeToReverseEffectChange());
+TEST_F(AnimationAnimationTest, FinishAfterCancel)
+{
+ player->cancel();
+ EXPECT_EQ(Animation::Idle, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->currentTime()));
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ player->finish(exceptionState);
+ EXPECT_TRUE(std::isnan(player->currentTime()));
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ EXPECT_EQ(Animation::Idle, player->playStateInternal());
}
-TEST_F(AnimationAnimationTest, ElementDestructorClearsAnimationTarget)
+TEST_F(AnimationAnimationTest, PauseAfterCancel)
{
- // This test expects incorrect behaviour should be removed once Element
- // and Animation are moved to Oilpan. See crbug.com/362404 for context.
- Timing timing;
- timing.iterationDuration = 5;
- RefPtrWillBeRawPtr<Animation> animation = Animation::create(element.get(), nullptr, timing);
- EXPECT_EQ(element.get(), animation->target());
- document.timeline().play(animation.get());
- pageHolder.clear();
- element.clear();
-#if !ENABLE(OILPAN)
- EXPECT_EQ(0, animation->target());
-#endif
-}
-
-} // namespace blink
+ player->cancel();
+ EXPECT_EQ(Animation::Idle, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->currentTime()));
+ EXPECT_TRUE(std::isnan(player->startTime()));
+ player->pause();
+ EXPECT_EQ(Animation::Idle, player->playStateInternal());
+ EXPECT_TRUE(std::isnan(player->currentTime()));
+ EXPECT_TRUE(std::isnan(player->startTime()));
+}
+
+}

Powered by Google App Engine
This is Rietveld 408576698