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Side by Side Diff: Source/core/animation/ElementAnimation.h

Issue 1113173003: Web Animations: Update naming to reflect spec changes (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: No, really. Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 14 matching lines...) Expand all
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef ElementAnimation_h 31 #ifndef ElementAnimation_h
32 #define ElementAnimation_h 32 #define ElementAnimation_h
33 33
34 #include "bindings/core/v8/UnionTypesCore.h" 34 #include "bindings/core/v8/UnionTypesCore.h"
35 #include "core/animation/Animation.h"
36 #include "core/animation/AnimationTimeline.h" 35 #include "core/animation/AnimationTimeline.h"
37 #include "core/animation/EffectInput.h" 36 #include "core/animation/EffectInput.h"
38 #include "core/animation/ElementAnimations.h" 37 #include "core/animation/ElementAnimations.h"
38 #include "core/animation/KeyframeEffect.h"
39 #include "core/animation/TimingInput.h" 39 #include "core/animation/TimingInput.h"
40 #include "core/dom/Document.h" 40 #include "core/dom/Document.h"
41 #include "core/dom/Element.h" 41 #include "core/dom/Element.h"
42 #include "platform/RuntimeEnabledFeatures.h" 42 #include "platform/RuntimeEnabledFeatures.h"
43 43
44 44
45 namespace blink { 45 namespace blink {
46 46
47 class Dictionary; 47 class Dictionary;
48 48
49 class ElementAnimation { 49 class ElementAnimation {
50 public: 50 public:
51 static AnimationPlayer* animate(Element& element, const AnimationEffectOrDic tionarySequence& effectInput, double duration, ExceptionState& exceptionState) 51 static Animation* animate(Element& element, const EffectModelOrDictionarySeq uence& effectInput, double duration, ExceptionState& exceptionState)
52 { 52 {
53 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&eleme nt, effectInput, exceptionState); 53 RefPtrWillBeRawPtr<EffectModel> effect = EffectInput::convert(&element, effectInput, exceptionState);
54 if (exceptionState.hadException()) 54 if (exceptionState.hadException())
55 return 0; 55 return 0;
56 return animateInternal(element, effect, TimingInput::convert(duration)); 56 return animateInternal(element, effect, TimingInput::convert(duration));
57 } 57 }
58 58
59 static AnimationPlayer* animate(Element& element, const AnimationEffectOrDic tionarySequence& effectInput, const AnimationTimingProperties& timingInput, Exce ptionState& exceptionState) 59 static Animation* animate(Element& element, const EffectModelOrDictionarySeq uence& effectInput, const KeyframeEffectOptions& timingInput, ExceptionState& ex ceptionState)
60 { 60 {
61 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&eleme nt, effectInput, exceptionState); 61 RefPtrWillBeRawPtr<EffectModel> effect = EffectInput::convert(&element, effectInput, exceptionState);
62 if (exceptionState.hadException()) 62 if (exceptionState.hadException())
63 return 0; 63 return 0;
64 return animateInternal(element, effect, TimingInput::convert(timingInput )); 64 return animateInternal(element, effect, TimingInput::convert(timingInput ));
65 } 65 }
66 66
67 static AnimationPlayer* animate(Element& element, const AnimationEffectOrDic tionarySequence& effectInput, ExceptionState& exceptionState) 67 static Animation* animate(Element& element, const EffectModelOrDictionarySeq uence& effectInput, ExceptionState& exceptionState)
68 { 68 {
69 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&eleme nt, effectInput, exceptionState); 69 RefPtrWillBeRawPtr<EffectModel> effect = EffectInput::convert(&element, effectInput, exceptionState);
70 if (exceptionState.hadException()) 70 if (exceptionState.hadException())
71 return 0; 71 return 0;
72 return animateInternal(element, effect, Timing()); 72 return animateInternal(element, effect, Timing());
73 } 73 }
74 74
75 static WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> getAnimationPla yers(Element& element) 75 static WillBeHeapVector<RefPtrWillBeMember<Animation>> getAnimations(Element & element)
76 { 76 {
77 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> animationPlayers; 77 WillBeHeapVector<RefPtrWillBeMember<Animation>> animationss;
78 78
79 if (!element.hasAnimations()) 79 if (!element.hasAnimations())
80 return animationPlayers; 80 return animationss;
81 81
82 for (const auto& player : element.document().timeline().getAnimationPlay ers()) { 82 for (const auto& animation : element.document().timeline().getAnimations ()) {
83 ASSERT(player->source()); 83 ASSERT(animation->source());
84 if (toAnimation(player->source())->target() == element && (player->s ource()->isCurrent() || player->source()->isInEffect())) 84 if (toKeyframeEffect(animation->source())->target() == element && (a nimation->source()->isCurrent() || animation->source()->isInEffect()))
85 animationPlayers.append(player); 85 animationss.append(animation);
86 } 86 }
87 return animationPlayers; 87 return animationss;
88 } 88 }
89 89
90 private: 90 private:
91 static AnimationPlayer* animateInternal(Element& element, PassRefPtrWillBeRa wPtr<AnimationEffect> effect, const Timing& timing) 91 static Animation* animateInternal(Element& element, PassRefPtrWillBeRawPtr<E ffectModel> effect, const Timing& timing)
92 { 92 {
93 RefPtrWillBeRawPtr<Animation> animation = Animation::create(&element, ef fect, timing); 93 RefPtrWillBeRawPtr<KeyframeEffect> keyframeEffect = KeyframeEffect::crea te(&element, effect, timing);
94 return element.document().timeline().play(animation.get()); 94 return element.document().timeline().play(keyframeEffect.get());
95 } 95 }
96 }; 96 };
97 97
98 } // namespace blink 98 } // namespace blink
99 99
100 #endif // ElementAnimation_h 100 #endif // ElementAnimation_h
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