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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef CompositorPendingAnimations_h | 31 #ifndef CompositorPendingAnimations_h |
32 #define CompositorPendingAnimations_h | 32 #define CompositorPendingAnimations_h |
33 | 33 |
34 #include "core/CoreExport.h" | 34 #include "core/CoreExport.h" |
35 #include "core/animation/AnimationPlayer.h" | 35 #include "core/animation/Animation.h" |
36 #include "platform/Timer.h" | 36 #include "platform/Timer.h" |
37 #include "platform/heap/Handle.h" | 37 #include "platform/heap/Handle.h" |
38 #include "wtf/Vector.h" | 38 #include "wtf/Vector.h" |
39 | 39 |
40 namespace blink { | 40 namespace blink { |
41 | 41 |
42 // Manages the starting of pending animations on the compositor following a | 42 // Manages the starting of pending animations on the compositor following a |
43 // compositing update. | 43 // compositing update. |
44 // For CSS Animations, used to synchronize the start of main-thread animations | 44 // For CSS Animations, used to synchronize the start of main-thread animations |
45 // with compositor animations when both classes of CSS Animations are triggered | 45 // with compositor animations when both classes of CSS Animations are triggered |
46 // by the same recalc | 46 // by the same recalc |
47 class CORE_EXPORT CompositorPendingAnimations final { | 47 class CORE_EXPORT CompositorPendingAnimations final { |
48 DISALLOW_ALLOCATION(); | 48 DISALLOW_ALLOCATION(); |
49 public: | 49 public: |
50 | 50 |
51 CompositorPendingAnimations() | 51 CompositorPendingAnimations() |
52 : m_timer(this, &CompositorPendingAnimations::timerFired) | 52 : m_timer(this, &CompositorPendingAnimations::timerFired) |
53 , m_compositorGroup(1) | 53 , m_compositorGroup(1) |
54 { } | 54 { } |
55 | 55 |
56 void add(AnimationPlayer*); | 56 void add(Animation*); |
57 // Returns whether we are waiting for an animation to start and should | 57 // Returns whether we are waiting for an animation to start and should |
58 // service again on the next frame. | 58 // service again on the next frame. |
59 bool update(bool startOnCompositor = true); | 59 bool update(bool startOnCompositor = true); |
60 void notifyCompositorAnimationStarted(double monotonicAnimationStartTime, in
t compositorGroup = 0); | 60 void notifyCompositorAnimationStarted(double monotonicAnimationStartTime, in
t compositorGroup = 0); |
61 | 61 |
62 DECLARE_TRACE(); | 62 DECLARE_TRACE(); |
63 | 63 |
64 private: | 64 private: |
65 void timerFired(Timer<CompositorPendingAnimations>*) { update(false); } | 65 void timerFired(Timer<CompositorPendingAnimations>*) { update(false); } |
66 | 66 |
67 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> m_pending; | 67 WillBeHeapVector<RefPtrWillBeMember<Animation>> m_pending; |
68 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> m_waitingForCompositor
AnimationStart; | 68 WillBeHeapVector<RefPtrWillBeMember<Animation>> m_waitingForCompositorAnimat
ionStart; |
69 Timer<CompositorPendingAnimations> m_timer; | 69 Timer<CompositorPendingAnimations> m_timer; |
70 int m_compositorGroup; | 70 int m_compositorGroup; |
71 }; | 71 }; |
72 | 72 |
73 } // namespace blink | 73 } // namespace blink |
74 | 74 |
75 #endif | 75 #endif |
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