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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef AnimationStack_h | 31 #ifndef AnimationStack_h |
| 32 #define AnimationStack_h | 32 #define AnimationStack_h |
| 33 | 33 |
| 34 #include "core/CoreExport.h" | 34 #include "core/CoreExport.h" |
| 35 #include "core/animation/Animation.h" | 35 #include "core/animation/Animation.h" |
| 36 #include "core/animation/AnimationEffect.h" | 36 #include "core/animation/EffectModel.h" |
| 37 #include "core/animation/AnimationPlayer.h" | 37 #include "core/animation/KeyframeEffect.h" |
| 38 #include "core/animation/PropertyHandle.h" |
| 38 #include "core/animation/SampledEffect.h" | 39 #include "core/animation/SampledEffect.h" |
| 39 #include "platform/geometry/FloatBox.h" | 40 #include "platform/geometry/FloatBox.h" |
| 40 #include "wtf/HashSet.h" | 41 #include "wtf/HashSet.h" |
| 41 #include "wtf/Vector.h" | 42 #include "wtf/Vector.h" |
| 42 | 43 |
| 43 namespace blink { | 44 namespace blink { |
| 44 | 45 |
| 45 using ActiveInterpolationMap = WillBeHeapHashMap<PropertyHandle, RefPtrWillBeMem
ber<Interpolation>>; | 46 using ActiveInterpolationMap = WillBeHeapHashMap<PropertyHandle, RefPtrWillBeMem
ber<Interpolation>>; |
| 46 | 47 |
| 47 class InertAnimation; | 48 class InertAnimation; |
| 48 | 49 |
| 49 class CORE_EXPORT AnimationStack { | 50 class CORE_EXPORT AnimationStack { |
| 50 DISALLOW_ALLOCATION(); | 51 DISALLOW_ALLOCATION(); |
| 51 WTF_MAKE_NONCOPYABLE(AnimationStack); | 52 WTF_MAKE_NONCOPYABLE(AnimationStack); |
| 52 public: | 53 public: |
| 53 AnimationStack(); | 54 AnimationStack(); |
| 54 | 55 |
| 55 void add(PassOwnPtrWillBeRawPtr<SampledEffect> effect) { m_effects.append(ef
fect); } | 56 void add(PassOwnPtrWillBeRawPtr<SampledEffect> effect) { m_effects.append(ef
fect); } |
| 56 bool isEmpty() const { return m_effects.isEmpty(); } | 57 bool isEmpty() const { return m_effects.isEmpty(); } |
| 57 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; | 58 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; |
| 58 static ActiveInterpolationMap activeInterpolations(AnimationStack*, const Wi
llBeHeapVector<RawPtrWillBeMember<InertAnimation>>* newAnimations, const WillBeH
eapHashSet<RawPtrWillBeMember<const AnimationPlayer>>* suppressedAnimationPlayer
s, Animation::Priority, double timelineCurrentTime); | 59 static ActiveInterpolationMap activeInterpolations(AnimationStack*, const Wi
llBeHeapVector<RawPtrWillBeMember<InertAnimation>>* newAnimations, const WillBeH
eapHashSet<RawPtrWillBeMember<const Animation>>* suppressedAnimations, KeyframeE
ffect::Priority, double timelineCurrentTime); |
| 59 | 60 |
| 60 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; | 61 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; |
| 61 DECLARE_TRACE(); | 62 DECLARE_TRACE(); |
| 62 | 63 |
| 63 private: | 64 private: |
| 64 void removeClearedEffects(); | 65 void removeClearedEffects(); |
| 65 | 66 |
| 66 // Effects sorted by priority. Lower priority at the start of the list. | 67 // Effects sorted by priority. Lower priority at the start of the list. |
| 67 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect>> m_effects; | 68 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect>> m_effects; |
| 68 | 69 |
| 69 friend class AnimationAnimationStackTest; | 70 friend class AnimationAnimationStackTest; |
| 70 }; | 71 }; |
| 71 | 72 |
| 72 } // namespace blink | 73 } // namespace blink |
| 73 | 74 |
| 74 #endif // AnimationStack_h | 75 #endif // AnimationStack_h |
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