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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "core/animation/AnimationNode.h" | 32 #include "core/animation/AnimationEffect.h" |
| 33 | 33 |
| 34 #include "core/animation/AnimationNodeTiming.h" | 34 #include "core/animation/Animation.h" |
| 35 #include "core/animation/AnimationPlayer.h" | 35 #include "core/animation/AnimationEffectTiming.h" |
| 36 #include "core/animation/ComputedTimingProperties.h" | 36 #include "core/animation/ComputedTimingProperties.h" |
| 37 #include "core/animation/TimingCalculations.h" | 37 #include "core/animation/TimingCalculations.h" |
| 38 | 38 |
| 39 namespace blink { | 39 namespace blink { |
| 40 | 40 |
| 41 namespace { | 41 namespace { |
| 42 | 42 |
| 43 Timing::FillMode resolvedFillMode(Timing::FillMode fillMode, bool isAnimation) | 43 Timing::FillMode resolvedFillMode(Timing::FillMode fillMode, bool isAnimation) |
| 44 { | 44 { |
| 45 if (fillMode != Timing::FillModeAuto) | 45 if (fillMode != Timing::FillModeAuto) |
| 46 return fillMode; | 46 return fillMode; |
| 47 if (isAnimation) | 47 if (isAnimation) |
| 48 return Timing::FillModeNone; | 48 return Timing::FillModeNone; |
| 49 return Timing::FillModeBoth; | 49 return Timing::FillModeBoth; |
| 50 } | 50 } |
| 51 | 51 |
| 52 } // namespace | 52 } // namespace |
| 53 | 53 |
| 54 AnimationNode::AnimationNode(const Timing& timing, PassOwnPtrWillBeRawPtr<EventD
elegate> eventDelegate) | 54 AnimationEffect::AnimationEffect(const Timing& timing, PassOwnPtrWillBeRawPtr<Ev
entDelegate> eventDelegate) |
| 55 : m_parent(nullptr) | 55 : m_parent(nullptr) |
| 56 , m_startTime(0) | 56 , m_startTime(0) |
| 57 , m_player(nullptr) | 57 , m_animation(nullptr) |
| 58 , m_timing(timing) | 58 , m_timing(timing) |
| 59 , m_eventDelegate(eventDelegate) | 59 , m_eventDelegate(eventDelegate) |
| 60 , m_calculated() | 60 , m_calculated() |
| 61 , m_needsUpdate(true) | 61 , m_needsUpdate(true) |
| 62 , m_lastUpdateTime(nullValue()) | 62 , m_lastUpdateTime(nullValue()) |
| 63 { | 63 { |
| 64 m_timing.assertValid(); | 64 m_timing.assertValid(); |
| 65 } | 65 } |
| 66 | 66 |
| 67 double AnimationNode::iterationDuration() const | 67 double AnimationEffect::iterationDuration() const |
| 68 { | 68 { |
| 69 double result = std::isnan(m_timing.iterationDuration) ? intrinsicIterationD
uration() : m_timing.iterationDuration; | 69 double result = std::isnan(m_timing.iterationDuration) ? intrinsicIterationD
uration() : m_timing.iterationDuration; |
| 70 ASSERT(result >= 0); | 70 ASSERT(result >= 0); |
| 71 return result; | 71 return result; |
| 72 } | 72 } |
| 73 | 73 |
| 74 double AnimationNode::repeatedDuration() const | 74 double AnimationEffect::repeatedDuration() const |
| 75 { | 75 { |
| 76 const double result = multiplyZeroAlwaysGivesZero(iterationDuration(), m_tim
ing.iterationCount); | 76 const double result = multiplyZeroAlwaysGivesZero(iterationDuration(), m_tim
ing.iterationCount); |
| 77 ASSERT(result >= 0); | 77 ASSERT(result >= 0); |
| 78 return result; | 78 return result; |
| 79 } | 79 } |
| 80 | 80 |
| 81 double AnimationNode::activeDurationInternal() const | 81 double AnimationEffect::activeDurationInternal() const |
| 82 { | 82 { |
| 83 const double result = m_timing.playbackRate | 83 const double result = m_timing.playbackRate |
| 84 ? repeatedDuration() / std::abs(m_timing.playbackRate) | 84 ? repeatedDuration() / std::abs(m_timing.playbackRate) |
| 85 : std::numeric_limits<double>::infinity(); | 85 : std::numeric_limits<double>::infinity(); |
| 86 ASSERT(result >= 0); | 86 ASSERT(result >= 0); |
| 87 return result; | 87 return result; |
| 88 } | 88 } |
| 89 | 89 |
| 90 void AnimationNode::updateSpecifiedTiming(const Timing& timing) | 90 void AnimationEffect::updateSpecifiedTiming(const Timing& timing) |
| 91 { | 91 { |
| 92 // FIXME: Test whether the timing is actually different? | 92 // FIXME: Test whether the timing is actually different? |
| 93 m_timing = timing; | 93 m_timing = timing; |
| 94 invalidate(); | 94 invalidate(); |
| 95 if (m_player) | 95 if (m_animation) |
| 96 m_player->setOutdated(); | 96 m_animation->setOutdated(); |
| 97 specifiedTimingChanged(); | 97 specifiedTimingChanged(); |
| 98 } | 98 } |
| 99 | 99 |
| 100 void AnimationNode::computedTiming(ComputedTimingProperties& computedTiming) | 100 void AnimationEffect::computedTiming(ComputedTimingProperties& computedTiming) |
| 101 { | 101 { |
| 102 // ComputedTimingProperties members. | 102 // ComputedTimingProperties members. |
| 103 computedTiming.setStartTime(startTimeInternal() * 1000); | 103 computedTiming.setStartTime(startTimeInternal() * 1000); |
| 104 computedTiming.setEndTime(endTimeInternal() * 1000); | 104 computedTiming.setEndTime(endTimeInternal() * 1000); |
| 105 computedTiming.setActiveDuration(activeDurationInternal() * 1000); | 105 computedTiming.setActiveDuration(activeDurationInternal() * 1000); |
| 106 | 106 |
| 107 // FIXME: These should be null if not in effect, but current dictionary API | 107 // FIXME: These should be null if not in effect, but current dictionary API |
| 108 // will treat these as undefined. | 108 // will treat these as undefined. |
| 109 if (ensureCalculated().isInEffect) { | 109 if (ensureCalculated().isInEffect) { |
| 110 computedTiming.setLocalTime(ensureCalculated().localTime * 1000); | 110 computedTiming.setLocalTime(ensureCalculated().localTime * 1000); |
| 111 computedTiming.setTimeFraction(ensureCalculated().timeFraction); | 111 computedTiming.setTimeFraction(ensureCalculated().timeFraction); |
| 112 computedTiming.setCurrentIteration(ensureCalculated().currentIteration); | 112 computedTiming.setCurrentIteration(ensureCalculated().currentIteration); |
| 113 } | 113 } |
| 114 | 114 |
| 115 // AnimationTimingProperties members. | 115 // KeyframeEffectOptions members. |
| 116 computedTiming.setDelay(specifiedTiming().startDelay * 1000); | 116 computedTiming.setDelay(specifiedTiming().startDelay * 1000); |
| 117 computedTiming.setEndDelay(specifiedTiming().endDelay * 1000); | 117 computedTiming.setEndDelay(specifiedTiming().endDelay * 1000); |
| 118 computedTiming.setFill(Timing::fillModeString(resolvedFillMode(specifiedTimi
ng().fillMode, isAnimation()))); | 118 computedTiming.setFill(Timing::fillModeString(resolvedFillMode(specifiedTimi
ng().fillMode, isAnimation()))); |
| 119 computedTiming.setIterationStart(specifiedTiming().iterationStart); | 119 computedTiming.setIterationStart(specifiedTiming().iterationStart); |
| 120 computedTiming.setIterations(specifiedTiming().iterationCount); | 120 computedTiming.setIterations(specifiedTiming().iterationCount); |
| 121 | 121 |
| 122 UnrestrictedDoubleOrString duration; | 122 UnrestrictedDoubleOrString duration; |
| 123 duration.setUnrestrictedDouble(iterationDuration() * 1000); | 123 duration.setUnrestrictedDouble(iterationDuration() * 1000); |
| 124 computedTiming.setDuration(duration); | 124 computedTiming.setDuration(duration); |
| 125 | 125 |
| 126 computedTiming.setPlaybackRate(specifiedTiming().playbackRate); | 126 computedTiming.setPlaybackRate(specifiedTiming().playbackRate); |
| 127 computedTiming.setDirection(Timing::playbackDirectionString(specifiedTiming(
).direction)); | 127 computedTiming.setDirection(Timing::playbackDirectionString(specifiedTiming(
).direction)); |
| 128 computedTiming.setEasing(specifiedTiming().timingFunction->toString()); | 128 computedTiming.setEasing(specifiedTiming().timingFunction->toString()); |
| 129 } | 129 } |
| 130 | 130 |
| 131 ComputedTimingProperties AnimationNode::computedTiming() | 131 ComputedTimingProperties AnimationEffect::computedTiming() |
| 132 { | 132 { |
| 133 ComputedTimingProperties result; | 133 ComputedTimingProperties result; |
| 134 computedTiming(result); | 134 computedTiming(result); |
| 135 return result; | 135 return result; |
| 136 } | 136 } |
| 137 | 137 |
| 138 | 138 |
| 139 void AnimationNode::updateInheritedTime(double inheritedTime, TimingUpdateReason
reason) const | 139 void AnimationEffect::updateInheritedTime(double inheritedTime, TimingUpdateReas
on reason) const |
| 140 { | 140 { |
| 141 bool needsUpdate = m_needsUpdate || (m_lastUpdateTime != inheritedTime && !(
isNull(m_lastUpdateTime) && isNull(inheritedTime))); | 141 bool needsUpdate = m_needsUpdate || (m_lastUpdateTime != inheritedTime && !(
isNull(m_lastUpdateTime) && isNull(inheritedTime))); |
| 142 m_needsUpdate = false; | 142 m_needsUpdate = false; |
| 143 m_lastUpdateTime = inheritedTime; | 143 m_lastUpdateTime = inheritedTime; |
| 144 | 144 |
| 145 const double localTime = inheritedTime - m_startTime; | 145 const double localTime = inheritedTime - m_startTime; |
| 146 double timeToNextIteration = std::numeric_limits<double>::infinity(); | 146 double timeToNextIteration = std::numeric_limits<double>::infinity(); |
| 147 if (needsUpdate) { | 147 if (needsUpdate) { |
| 148 const double activeDuration = this->activeDurationInternal(); | 148 const double activeDuration = this->activeDurationInternal(); |
| 149 | 149 |
| 150 const Phase currentPhase = calculatePhase(activeDuration, localTime, m_t
iming); | 150 const Phase currentPhase = calculatePhase(activeDuration, localTime, m_t
iming); |
| 151 // FIXME: parentPhase depends on groups being implemented. | 151 // FIXME: parentPhase depends on groups being implemented. |
| 152 const AnimationNode::Phase parentPhase = AnimationNode::PhaseActive; | 152 const AnimationEffect::Phase parentPhase = AnimationEffect::PhaseActive; |
| 153 const double activeTime = calculateActiveTime(activeDuration, resolvedFi
llMode(m_timing.fillMode, isAnimation()), localTime, parentPhase, currentPhase,
m_timing); | 153 const double activeTime = calculateActiveTime(activeDuration, resolvedFi
llMode(m_timing.fillMode, isAnimation()), localTime, parentPhase, currentPhase,
m_timing); |
| 154 | 154 |
| 155 double currentIteration; | 155 double currentIteration; |
| 156 double timeFraction; | 156 double timeFraction; |
| 157 if (const double iterationDuration = this->iterationDuration()) { | 157 if (const double iterationDuration = this->iterationDuration()) { |
| 158 const double startOffset = multiplyZeroAlwaysGivesZero(m_timing.iter
ationStart, iterationDuration); | 158 const double startOffset = multiplyZeroAlwaysGivesZero(m_timing.iter
ationStart, iterationDuration); |
| 159 ASSERT(startOffset >= 0); | 159 ASSERT(startOffset >= 0); |
| 160 const double scaledActiveTime = calculateScaledActiveTime(activeDura
tion, activeTime, startOffset, m_timing); | 160 const double scaledActiveTime = calculateScaledActiveTime(activeDura
tion, activeTime, startOffset, m_timing); |
| 161 const double iterationTime = calculateIterationTime(iterationDuratio
n, repeatedDuration(), scaledActiveTime, startOffset, m_timing); | 161 const double iterationTime = calculateIterationTime(iterationDuratio
n, repeatedDuration(), scaledActiveTime, startOffset, m_timing); |
| 162 | 162 |
| 163 currentIteration = calculateCurrentIteration(iterationDuration, iter
ationTime, scaledActiveTime, m_timing); | 163 currentIteration = calculateCurrentIteration(iterationDuration, iter
ationTime, scaledActiveTime, m_timing); |
| 164 timeFraction = calculateTransformedTime(currentIteration, iterationD
uration, iterationTime, m_timing) / iterationDuration; | 164 timeFraction = calculateTransformedTime(currentIteration, iterationD
uration, iterationTime, m_timing) / iterationDuration; |
| 165 | 165 |
| 166 if (!isNull(iterationTime)) { | 166 if (!isNull(iterationTime)) { |
| 167 timeToNextIteration = (iterationDuration - iterationTime) / std:
:abs(m_timing.playbackRate); | 167 timeToNextIteration = (iterationDuration - iterationTime) / std:
:abs(m_timing.playbackRate); |
| 168 if (activeDuration - activeTime < timeToNextIteration) | 168 if (activeDuration - activeTime < timeToNextIteration) |
| 169 timeToNextIteration = std::numeric_limits<double>::infinity(
); | 169 timeToNextIteration = std::numeric_limits<double>::infinity(
); |
| 170 } | 170 } |
| 171 } else { | 171 } else { |
| 172 const double localIterationDuration = 1; | 172 const double localIterationDuration = 1; |
| 173 const double localRepeatedDuration = localIterationDuration * m_timi
ng.iterationCount; | 173 const double localRepeatedDuration = localIterationDuration * m_timi
ng.iterationCount; |
| 174 ASSERT(localRepeatedDuration >= 0); | 174 ASSERT(localRepeatedDuration >= 0); |
| 175 const double localActiveDuration = m_timing.playbackRate ? localRepe
atedDuration / std::abs(m_timing.playbackRate) : std::numeric_limits<double>::in
finity(); | 175 const double localActiveDuration = m_timing.playbackRate ? localRepe
atedDuration / std::abs(m_timing.playbackRate) : std::numeric_limits<double>::in
finity(); |
| 176 ASSERT(localActiveDuration >= 0); | 176 ASSERT(localActiveDuration >= 0); |
| 177 const double localLocalTime = localTime < m_timing.startDelay ? loca
lTime : localActiveDuration + m_timing.startDelay; | 177 const double localLocalTime = localTime < m_timing.startDelay ? loca
lTime : localActiveDuration + m_timing.startDelay; |
| 178 const AnimationNode::Phase localCurrentPhase = calculatePhase(localA
ctiveDuration, localLocalTime, m_timing); | 178 const AnimationEffect::Phase localCurrentPhase = calculatePhase(loca
lActiveDuration, localLocalTime, m_timing); |
| 179 const double localActiveTime = calculateActiveTime(localActiveDurati
on, resolvedFillMode(m_timing.fillMode, isAnimation()), localLocalTime, parentPh
ase, localCurrentPhase, m_timing); | 179 const double localActiveTime = calculateActiveTime(localActiveDurati
on, resolvedFillMode(m_timing.fillMode, isAnimation()), localLocalTime, parentPh
ase, localCurrentPhase, m_timing); |
| 180 const double startOffset = m_timing.iterationStart * localIterationD
uration; | 180 const double startOffset = m_timing.iterationStart * localIterationD
uration; |
| 181 ASSERT(startOffset >= 0); | 181 ASSERT(startOffset >= 0); |
| 182 const double scaledActiveTime = calculateScaledActiveTime(localActiv
eDuration, localActiveTime, startOffset, m_timing); | 182 const double scaledActiveTime = calculateScaledActiveTime(localActiv
eDuration, localActiveTime, startOffset, m_timing); |
| 183 const double iterationTime = calculateIterationTime(localIterationDu
ration, localRepeatedDuration, scaledActiveTime, startOffset, m_timing); | 183 const double iterationTime = calculateIterationTime(localIterationDu
ration, localRepeatedDuration, scaledActiveTime, startOffset, m_timing); |
| 184 | 184 |
| 185 currentIteration = calculateCurrentIteration(localIterationDuration,
iterationTime, scaledActiveTime, m_timing); | 185 currentIteration = calculateCurrentIteration(localIterationDuration,
iterationTime, scaledActiveTime, m_timing); |
| 186 timeFraction = calculateTransformedTime(currentIteration, localItera
tionDuration, iterationTime, m_timing); | 186 timeFraction = calculateTransformedTime(currentIteration, localItera
tionDuration, iterationTime, m_timing); |
| 187 } | 187 } |
| 188 | 188 |
| 189 m_calculated.currentIteration = currentIteration; | 189 m_calculated.currentIteration = currentIteration; |
| 190 m_calculated.timeFraction = timeFraction; | 190 m_calculated.timeFraction = timeFraction; |
| 191 | 191 |
| 192 m_calculated.phase = currentPhase; | 192 m_calculated.phase = currentPhase; |
| 193 m_calculated.isInEffect = !isNull(activeTime); | 193 m_calculated.isInEffect = !isNull(activeTime); |
| 194 m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent
->isInPlay()); | 194 m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent
->isInPlay()); |
| 195 m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_pare
nt && m_parent->isCurrent()); | 195 m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_pare
nt && m_parent->isCurrent()); |
| 196 m_calculated.localTime = m_lastUpdateTime - m_startTime; | 196 m_calculated.localTime = m_lastUpdateTime - m_startTime; |
| 197 } | 197 } |
| 198 | 198 |
| 199 // Test for events even if timing didn't need an update as the player may ha
ve gained a start time. | 199 // Test for events even if timing didn't need an update as the animation may
have gained a start time. |
| 200 // FIXME: Refactor so that we can ASSERT(m_player) here, this is currently r
equired to be nullable for testing. | 200 // FIXME: Refactor so that we can ASSERT(m_animation) here, this is currentl
y required to be nullable for testing. |
| 201 if (reason == TimingUpdateForAnimationFrame && (!m_player || m_player->hasSt
artTime() || m_player->paused())) { | 201 if (reason == TimingUpdateForAnimationFrame && (!m_animation || m_animation-
>hasStartTime() || m_animation->paused())) { |
| 202 if (m_eventDelegate) | 202 if (m_eventDelegate) |
| 203 m_eventDelegate->onEventCondition(*this); | 203 m_eventDelegate->onEventCondition(*this); |
| 204 } | 204 } |
| 205 | 205 |
| 206 if (needsUpdate) { | 206 if (needsUpdate) { |
| 207 // FIXME: This probably shouldn't be recursive. | 207 // FIXME: This probably shouldn't be recursive. |
| 208 updateChildrenAndEffects(); | 208 updateChildrenAndEffects(); |
| 209 m_calculated.timeToForwardsEffectChange = calculateTimeToEffectChange(tr
ue, localTime, timeToNextIteration); | 209 m_calculated.timeToForwardsEffectChange = calculateTimeToEffectChange(tr
ue, localTime, timeToNextIteration); |
| 210 m_calculated.timeToReverseEffectChange = calculateTimeToEffectChange(fal
se, localTime, timeToNextIteration); | 210 m_calculated.timeToReverseEffectChange = calculateTimeToEffectChange(fal
se, localTime, timeToNextIteration); |
| 211 } | 211 } |
| 212 } | 212 } |
| 213 | 213 |
| 214 const AnimationNode::CalculatedTiming& AnimationNode::ensureCalculated() const | 214 const AnimationEffect::CalculatedTiming& AnimationEffect::ensureCalculated() con
st |
| 215 { | 215 { |
| 216 if (!m_player) | 216 if (!m_animation) |
| 217 return m_calculated; | 217 return m_calculated; |
| 218 if (m_player->outdated()) | 218 if (m_animation->outdated()) |
| 219 m_player->update(TimingUpdateOnDemand); | 219 m_animation->update(TimingUpdateOnDemand); |
| 220 ASSERT(!m_player->outdated()); | 220 ASSERT(!m_animation->outdated()); |
| 221 return m_calculated; | 221 return m_calculated; |
| 222 } | 222 } |
| 223 | 223 |
| 224 PassRefPtrWillBeRawPtr<AnimationNodeTiming> AnimationNode::timing() | 224 PassRefPtrWillBeRawPtr<AnimationEffectTiming> AnimationEffect::timing() |
| 225 { | 225 { |
| 226 return AnimationNodeTiming::create(this); | 226 return AnimationEffectTiming::create(this); |
| 227 } | 227 } |
| 228 | 228 |
| 229 DEFINE_TRACE(AnimationNode) | 229 DEFINE_TRACE(AnimationEffect) |
| 230 { | 230 { |
| 231 visitor->trace(m_parent); | 231 visitor->trace(m_parent); |
| 232 visitor->trace(m_player); | 232 visitor->trace(m_animation); |
| 233 visitor->trace(m_eventDelegate); | 233 visitor->trace(m_eventDelegate); |
| 234 } | 234 } |
| 235 | 235 |
| 236 } // namespace blink | 236 } // namespace blink |
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