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Side by Side Diff: Source/core/animation/AnimationEffect.cpp

Issue 1113173003: Web Animations: Update naming to reflect spec changes (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: No, really. Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 11 matching lines...) Expand all
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "core/animation/AnimationNode.h" 32 #include "core/animation/AnimationEffect.h"
33 33
34 #include "core/animation/AnimationNodeTiming.h" 34 #include "core/animation/Animation.h"
35 #include "core/animation/AnimationPlayer.h" 35 #include "core/animation/AnimationEffectTiming.h"
36 #include "core/animation/ComputedTimingProperties.h" 36 #include "core/animation/ComputedTimingProperties.h"
37 #include "core/animation/TimingCalculations.h" 37 #include "core/animation/TimingCalculations.h"
38 38
39 namespace blink { 39 namespace blink {
40 40
41 namespace { 41 namespace {
42 42
43 Timing::FillMode resolvedFillMode(Timing::FillMode fillMode, bool isAnimation) 43 Timing::FillMode resolvedFillMode(Timing::FillMode fillMode, bool isAnimation)
44 { 44 {
45 if (fillMode != Timing::FillModeAuto) 45 if (fillMode != Timing::FillModeAuto)
46 return fillMode; 46 return fillMode;
47 if (isAnimation) 47 if (isAnimation)
48 return Timing::FillModeNone; 48 return Timing::FillModeNone;
49 return Timing::FillModeBoth; 49 return Timing::FillModeBoth;
50 } 50 }
51 51
52 } // namespace 52 } // namespace
53 53
54 AnimationNode::AnimationNode(const Timing& timing, PassOwnPtrWillBeRawPtr<EventD elegate> eventDelegate) 54 AnimationEffect::AnimationEffect(const Timing& timing, PassOwnPtrWillBeRawPtr<Ev entDelegate> eventDelegate)
55 : m_parent(nullptr) 55 : m_parent(nullptr)
56 , m_startTime(0) 56 , m_startTime(0)
57 , m_player(nullptr) 57 , m_animation(nullptr)
58 , m_timing(timing) 58 , m_timing(timing)
59 , m_eventDelegate(eventDelegate) 59 , m_eventDelegate(eventDelegate)
60 , m_calculated() 60 , m_calculated()
61 , m_needsUpdate(true) 61 , m_needsUpdate(true)
62 , m_lastUpdateTime(nullValue()) 62 , m_lastUpdateTime(nullValue())
63 { 63 {
64 m_timing.assertValid(); 64 m_timing.assertValid();
65 } 65 }
66 66
67 double AnimationNode::iterationDuration() const 67 double AnimationEffect::iterationDuration() const
68 { 68 {
69 double result = std::isnan(m_timing.iterationDuration) ? intrinsicIterationD uration() : m_timing.iterationDuration; 69 double result = std::isnan(m_timing.iterationDuration) ? intrinsicIterationD uration() : m_timing.iterationDuration;
70 ASSERT(result >= 0); 70 ASSERT(result >= 0);
71 return result; 71 return result;
72 } 72 }
73 73
74 double AnimationNode::repeatedDuration() const 74 double AnimationEffect::repeatedDuration() const
75 { 75 {
76 const double result = multiplyZeroAlwaysGivesZero(iterationDuration(), m_tim ing.iterationCount); 76 const double result = multiplyZeroAlwaysGivesZero(iterationDuration(), m_tim ing.iterationCount);
77 ASSERT(result >= 0); 77 ASSERT(result >= 0);
78 return result; 78 return result;
79 } 79 }
80 80
81 double AnimationNode::activeDurationInternal() const 81 double AnimationEffect::activeDurationInternal() const
82 { 82 {
83 const double result = m_timing.playbackRate 83 const double result = m_timing.playbackRate
84 ? repeatedDuration() / std::abs(m_timing.playbackRate) 84 ? repeatedDuration() / std::abs(m_timing.playbackRate)
85 : std::numeric_limits<double>::infinity(); 85 : std::numeric_limits<double>::infinity();
86 ASSERT(result >= 0); 86 ASSERT(result >= 0);
87 return result; 87 return result;
88 } 88 }
89 89
90 void AnimationNode::updateSpecifiedTiming(const Timing& timing) 90 void AnimationEffect::updateSpecifiedTiming(const Timing& timing)
91 { 91 {
92 // FIXME: Test whether the timing is actually different? 92 // FIXME: Test whether the timing is actually different?
93 m_timing = timing; 93 m_timing = timing;
94 invalidate(); 94 invalidate();
95 if (m_player) 95 if (m_animation)
96 m_player->setOutdated(); 96 m_animation->setOutdated();
97 specifiedTimingChanged(); 97 specifiedTimingChanged();
98 } 98 }
99 99
100 void AnimationNode::computedTiming(ComputedTimingProperties& computedTiming) 100 void AnimationEffect::computedTiming(ComputedTimingProperties& computedTiming)
101 { 101 {
102 // ComputedTimingProperties members. 102 // ComputedTimingProperties members.
103 computedTiming.setStartTime(startTimeInternal() * 1000); 103 computedTiming.setStartTime(startTimeInternal() * 1000);
104 computedTiming.setEndTime(endTimeInternal() * 1000); 104 computedTiming.setEndTime(endTimeInternal() * 1000);
105 computedTiming.setActiveDuration(activeDurationInternal() * 1000); 105 computedTiming.setActiveDuration(activeDurationInternal() * 1000);
106 106
107 // FIXME: These should be null if not in effect, but current dictionary API 107 // FIXME: These should be null if not in effect, but current dictionary API
108 // will treat these as undefined. 108 // will treat these as undefined.
109 if (ensureCalculated().isInEffect) { 109 if (ensureCalculated().isInEffect) {
110 computedTiming.setLocalTime(ensureCalculated().localTime * 1000); 110 computedTiming.setLocalTime(ensureCalculated().localTime * 1000);
111 computedTiming.setTimeFraction(ensureCalculated().timeFraction); 111 computedTiming.setTimeFraction(ensureCalculated().timeFraction);
112 computedTiming.setCurrentIteration(ensureCalculated().currentIteration); 112 computedTiming.setCurrentIteration(ensureCalculated().currentIteration);
113 } 113 }
114 114
115 // AnimationTimingProperties members. 115 // KeyframeEffectOptions members.
116 computedTiming.setDelay(specifiedTiming().startDelay * 1000); 116 computedTiming.setDelay(specifiedTiming().startDelay * 1000);
117 computedTiming.setEndDelay(specifiedTiming().endDelay * 1000); 117 computedTiming.setEndDelay(specifiedTiming().endDelay * 1000);
118 computedTiming.setFill(Timing::fillModeString(resolvedFillMode(specifiedTimi ng().fillMode, isAnimation()))); 118 computedTiming.setFill(Timing::fillModeString(resolvedFillMode(specifiedTimi ng().fillMode, isAnimation())));
119 computedTiming.setIterationStart(specifiedTiming().iterationStart); 119 computedTiming.setIterationStart(specifiedTiming().iterationStart);
120 computedTiming.setIterations(specifiedTiming().iterationCount); 120 computedTiming.setIterations(specifiedTiming().iterationCount);
121 121
122 UnrestrictedDoubleOrString duration; 122 UnrestrictedDoubleOrString duration;
123 duration.setUnrestrictedDouble(iterationDuration() * 1000); 123 duration.setUnrestrictedDouble(iterationDuration() * 1000);
124 computedTiming.setDuration(duration); 124 computedTiming.setDuration(duration);
125 125
126 computedTiming.setPlaybackRate(specifiedTiming().playbackRate); 126 computedTiming.setPlaybackRate(specifiedTiming().playbackRate);
127 computedTiming.setDirection(Timing::playbackDirectionString(specifiedTiming( ).direction)); 127 computedTiming.setDirection(Timing::playbackDirectionString(specifiedTiming( ).direction));
128 computedTiming.setEasing(specifiedTiming().timingFunction->toString()); 128 computedTiming.setEasing(specifiedTiming().timingFunction->toString());
129 } 129 }
130 130
131 ComputedTimingProperties AnimationNode::computedTiming() 131 ComputedTimingProperties AnimationEffect::computedTiming()
132 { 132 {
133 ComputedTimingProperties result; 133 ComputedTimingProperties result;
134 computedTiming(result); 134 computedTiming(result);
135 return result; 135 return result;
136 } 136 }
137 137
138 138
139 void AnimationNode::updateInheritedTime(double inheritedTime, TimingUpdateReason reason) const 139 void AnimationEffect::updateInheritedTime(double inheritedTime, TimingUpdateReas on reason) const
140 { 140 {
141 bool needsUpdate = m_needsUpdate || (m_lastUpdateTime != inheritedTime && !( isNull(m_lastUpdateTime) && isNull(inheritedTime))); 141 bool needsUpdate = m_needsUpdate || (m_lastUpdateTime != inheritedTime && !( isNull(m_lastUpdateTime) && isNull(inheritedTime)));
142 m_needsUpdate = false; 142 m_needsUpdate = false;
143 m_lastUpdateTime = inheritedTime; 143 m_lastUpdateTime = inheritedTime;
144 144
145 const double localTime = inheritedTime - m_startTime; 145 const double localTime = inheritedTime - m_startTime;
146 double timeToNextIteration = std::numeric_limits<double>::infinity(); 146 double timeToNextIteration = std::numeric_limits<double>::infinity();
147 if (needsUpdate) { 147 if (needsUpdate) {
148 const double activeDuration = this->activeDurationInternal(); 148 const double activeDuration = this->activeDurationInternal();
149 149
150 const Phase currentPhase = calculatePhase(activeDuration, localTime, m_t iming); 150 const Phase currentPhase = calculatePhase(activeDuration, localTime, m_t iming);
151 // FIXME: parentPhase depends on groups being implemented. 151 // FIXME: parentPhase depends on groups being implemented.
152 const AnimationNode::Phase parentPhase = AnimationNode::PhaseActive; 152 const AnimationEffect::Phase parentPhase = AnimationEffect::PhaseActive;
153 const double activeTime = calculateActiveTime(activeDuration, resolvedFi llMode(m_timing.fillMode, isAnimation()), localTime, parentPhase, currentPhase, m_timing); 153 const double activeTime = calculateActiveTime(activeDuration, resolvedFi llMode(m_timing.fillMode, isAnimation()), localTime, parentPhase, currentPhase, m_timing);
154 154
155 double currentIteration; 155 double currentIteration;
156 double timeFraction; 156 double timeFraction;
157 if (const double iterationDuration = this->iterationDuration()) { 157 if (const double iterationDuration = this->iterationDuration()) {
158 const double startOffset = multiplyZeroAlwaysGivesZero(m_timing.iter ationStart, iterationDuration); 158 const double startOffset = multiplyZeroAlwaysGivesZero(m_timing.iter ationStart, iterationDuration);
159 ASSERT(startOffset >= 0); 159 ASSERT(startOffset >= 0);
160 const double scaledActiveTime = calculateScaledActiveTime(activeDura tion, activeTime, startOffset, m_timing); 160 const double scaledActiveTime = calculateScaledActiveTime(activeDura tion, activeTime, startOffset, m_timing);
161 const double iterationTime = calculateIterationTime(iterationDuratio n, repeatedDuration(), scaledActiveTime, startOffset, m_timing); 161 const double iterationTime = calculateIterationTime(iterationDuratio n, repeatedDuration(), scaledActiveTime, startOffset, m_timing);
162 162
163 currentIteration = calculateCurrentIteration(iterationDuration, iter ationTime, scaledActiveTime, m_timing); 163 currentIteration = calculateCurrentIteration(iterationDuration, iter ationTime, scaledActiveTime, m_timing);
164 timeFraction = calculateTransformedTime(currentIteration, iterationD uration, iterationTime, m_timing) / iterationDuration; 164 timeFraction = calculateTransformedTime(currentIteration, iterationD uration, iterationTime, m_timing) / iterationDuration;
165 165
166 if (!isNull(iterationTime)) { 166 if (!isNull(iterationTime)) {
167 timeToNextIteration = (iterationDuration - iterationTime) / std: :abs(m_timing.playbackRate); 167 timeToNextIteration = (iterationDuration - iterationTime) / std: :abs(m_timing.playbackRate);
168 if (activeDuration - activeTime < timeToNextIteration) 168 if (activeDuration - activeTime < timeToNextIteration)
169 timeToNextIteration = std::numeric_limits<double>::infinity( ); 169 timeToNextIteration = std::numeric_limits<double>::infinity( );
170 } 170 }
171 } else { 171 } else {
172 const double localIterationDuration = 1; 172 const double localIterationDuration = 1;
173 const double localRepeatedDuration = localIterationDuration * m_timi ng.iterationCount; 173 const double localRepeatedDuration = localIterationDuration * m_timi ng.iterationCount;
174 ASSERT(localRepeatedDuration >= 0); 174 ASSERT(localRepeatedDuration >= 0);
175 const double localActiveDuration = m_timing.playbackRate ? localRepe atedDuration / std::abs(m_timing.playbackRate) : std::numeric_limits<double>::in finity(); 175 const double localActiveDuration = m_timing.playbackRate ? localRepe atedDuration / std::abs(m_timing.playbackRate) : std::numeric_limits<double>::in finity();
176 ASSERT(localActiveDuration >= 0); 176 ASSERT(localActiveDuration >= 0);
177 const double localLocalTime = localTime < m_timing.startDelay ? loca lTime : localActiveDuration + m_timing.startDelay; 177 const double localLocalTime = localTime < m_timing.startDelay ? loca lTime : localActiveDuration + m_timing.startDelay;
178 const AnimationNode::Phase localCurrentPhase = calculatePhase(localA ctiveDuration, localLocalTime, m_timing); 178 const AnimationEffect::Phase localCurrentPhase = calculatePhase(loca lActiveDuration, localLocalTime, m_timing);
179 const double localActiveTime = calculateActiveTime(localActiveDurati on, resolvedFillMode(m_timing.fillMode, isAnimation()), localLocalTime, parentPh ase, localCurrentPhase, m_timing); 179 const double localActiveTime = calculateActiveTime(localActiveDurati on, resolvedFillMode(m_timing.fillMode, isAnimation()), localLocalTime, parentPh ase, localCurrentPhase, m_timing);
180 const double startOffset = m_timing.iterationStart * localIterationD uration; 180 const double startOffset = m_timing.iterationStart * localIterationD uration;
181 ASSERT(startOffset >= 0); 181 ASSERT(startOffset >= 0);
182 const double scaledActiveTime = calculateScaledActiveTime(localActiv eDuration, localActiveTime, startOffset, m_timing); 182 const double scaledActiveTime = calculateScaledActiveTime(localActiv eDuration, localActiveTime, startOffset, m_timing);
183 const double iterationTime = calculateIterationTime(localIterationDu ration, localRepeatedDuration, scaledActiveTime, startOffset, m_timing); 183 const double iterationTime = calculateIterationTime(localIterationDu ration, localRepeatedDuration, scaledActiveTime, startOffset, m_timing);
184 184
185 currentIteration = calculateCurrentIteration(localIterationDuration, iterationTime, scaledActiveTime, m_timing); 185 currentIteration = calculateCurrentIteration(localIterationDuration, iterationTime, scaledActiveTime, m_timing);
186 timeFraction = calculateTransformedTime(currentIteration, localItera tionDuration, iterationTime, m_timing); 186 timeFraction = calculateTransformedTime(currentIteration, localItera tionDuration, iterationTime, m_timing);
187 } 187 }
188 188
189 m_calculated.currentIteration = currentIteration; 189 m_calculated.currentIteration = currentIteration;
190 m_calculated.timeFraction = timeFraction; 190 m_calculated.timeFraction = timeFraction;
191 191
192 m_calculated.phase = currentPhase; 192 m_calculated.phase = currentPhase;
193 m_calculated.isInEffect = !isNull(activeTime); 193 m_calculated.isInEffect = !isNull(activeTime);
194 m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent ->isInPlay()); 194 m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent ->isInPlay());
195 m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_pare nt && m_parent->isCurrent()); 195 m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_pare nt && m_parent->isCurrent());
196 m_calculated.localTime = m_lastUpdateTime - m_startTime; 196 m_calculated.localTime = m_lastUpdateTime - m_startTime;
197 } 197 }
198 198
199 // Test for events even if timing didn't need an update as the player may ha ve gained a start time. 199 // Test for events even if timing didn't need an update as the animation may have gained a start time.
200 // FIXME: Refactor so that we can ASSERT(m_player) here, this is currently r equired to be nullable for testing. 200 // FIXME: Refactor so that we can ASSERT(m_animation) here, this is currentl y required to be nullable for testing.
201 if (reason == TimingUpdateForAnimationFrame && (!m_player || m_player->hasSt artTime() || m_player->paused())) { 201 if (reason == TimingUpdateForAnimationFrame && (!m_animation || m_animation- >hasStartTime() || m_animation->paused())) {
202 if (m_eventDelegate) 202 if (m_eventDelegate)
203 m_eventDelegate->onEventCondition(*this); 203 m_eventDelegate->onEventCondition(*this);
204 } 204 }
205 205
206 if (needsUpdate) { 206 if (needsUpdate) {
207 // FIXME: This probably shouldn't be recursive. 207 // FIXME: This probably shouldn't be recursive.
208 updateChildrenAndEffects(); 208 updateChildrenAndEffects();
209 m_calculated.timeToForwardsEffectChange = calculateTimeToEffectChange(tr ue, localTime, timeToNextIteration); 209 m_calculated.timeToForwardsEffectChange = calculateTimeToEffectChange(tr ue, localTime, timeToNextIteration);
210 m_calculated.timeToReverseEffectChange = calculateTimeToEffectChange(fal se, localTime, timeToNextIteration); 210 m_calculated.timeToReverseEffectChange = calculateTimeToEffectChange(fal se, localTime, timeToNextIteration);
211 } 211 }
212 } 212 }
213 213
214 const AnimationNode::CalculatedTiming& AnimationNode::ensureCalculated() const 214 const AnimationEffect::CalculatedTiming& AnimationEffect::ensureCalculated() con st
215 { 215 {
216 if (!m_player) 216 if (!m_animation)
217 return m_calculated; 217 return m_calculated;
218 if (m_player->outdated()) 218 if (m_animation->outdated())
219 m_player->update(TimingUpdateOnDemand); 219 m_animation->update(TimingUpdateOnDemand);
220 ASSERT(!m_player->outdated()); 220 ASSERT(!m_animation->outdated());
221 return m_calculated; 221 return m_calculated;
222 } 222 }
223 223
224 PassRefPtrWillBeRawPtr<AnimationNodeTiming> AnimationNode::timing() 224 PassRefPtrWillBeRawPtr<AnimationEffectTiming> AnimationEffect::timing()
225 { 225 {
226 return AnimationNodeTiming::create(this); 226 return AnimationEffectTiming::create(this);
227 } 227 }
228 228
229 DEFINE_TRACE(AnimationNode) 229 DEFINE_TRACE(AnimationEffect)
230 { 230 {
231 visitor->trace(m_parent); 231 visitor->trace(m_parent);
232 visitor->trace(m_player); 232 visitor->trace(m_animation);
233 visitor->trace(m_eventDelegate); 233 visitor->trace(m_eventDelegate);
234 } 234 }
235 235
236 } // namespace blink 236 } // namespace blink
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