OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
(...skipping 24 matching lines...) Loading... |
35 #include "core/animation/css/CSSAnimations.h" | 35 #include "core/animation/css/CSSAnimations.h" |
36 #include "wtf/HashCountedSet.h" | 36 #include "wtf/HashCountedSet.h" |
37 #include "wtf/HashMap.h" | 37 #include "wtf/HashMap.h" |
38 #include "wtf/RefPtr.h" | 38 #include "wtf/RefPtr.h" |
39 #include "wtf/Vector.h" | 39 #include "wtf/Vector.h" |
40 | 40 |
41 namespace blink { | 41 namespace blink { |
42 | 42 |
43 class CSSAnimations; | 43 class CSSAnimations; |
44 | 44 |
45 using AnimationPlayerCountedSet = WillBeHeapHashCountedSet<RawPtrWillBeWeakMembe
r<AnimationPlayer>>; | 45 using AnimationCountedSet = WillBeHeapHashCountedSet<RawPtrWillBeWeakMember<Anim
ation>>; |
46 | 46 |
47 class ElementAnimations : public NoBaseWillBeGarbageCollectedFinalized<ElementAn
imations> { | 47 class ElementAnimations : public NoBaseWillBeGarbageCollectedFinalized<ElementAn
imations> { |
48 WTF_MAKE_NONCOPYABLE(ElementAnimations); | 48 WTF_MAKE_NONCOPYABLE(ElementAnimations); |
49 public: | 49 public: |
50 ElementAnimations(); | 50 ElementAnimations(); |
51 ~ElementAnimations(); | 51 ~ElementAnimations(); |
52 | 52 |
53 // Animations that are currently active for this element, their effects will
be applied | 53 // Animations that are currently active for this element, their effects will
be applied |
54 // during a style recalc. CSS Transitions are included in this stack. | 54 // during a style recalc. CSS Transitions are included in this stack. |
55 AnimationStack& defaultStack() { return m_defaultStack; } | 55 AnimationStack& defaultStack() { return m_defaultStack; } |
56 const AnimationStack& defaultStack() const { return m_defaultStack; } | 56 const AnimationStack& defaultStack() const { return m_defaultStack; } |
57 // Tracks the state of active CSS Animations and Transitions. The individual
animations | 57 // Tracks the state of active CSS Animations and Transitions. The individual
animations |
58 // will also be part of the default stack, but the mapping betwen animation
name and | 58 // will also be part of the default stack, but the mapping betwen animation
name and |
59 // player is kept here. | 59 // animation is kept here. |
60 CSSAnimations& cssAnimations() { return m_cssAnimations; } | 60 CSSAnimations& cssAnimations() { return m_cssAnimations; } |
61 const CSSAnimations& cssAnimations() const { return m_cssAnimations; } | 61 const CSSAnimations& cssAnimations() const { return m_cssAnimations; } |
62 | 62 |
63 // AnimationPlayers which have animations targeting this element. | 63 // Animations which have effects targeting this element. |
64 AnimationPlayerCountedSet& players() { return m_players; } | 64 AnimationCountedSet& animations() { return m_animations; } |
65 | 65 |
66 bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.is
Empty() && m_players.isEmpty(); } | 66 bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.is
Empty() && m_animations.isEmpty(); } |
67 | 67 |
68 void restartAnimationOnCompositor(); | 68 void restartAnimationOnCompositor(); |
69 | 69 |
70 void updateAnimationFlags(ComputedStyle&); | 70 void updateAnimationFlags(ComputedStyle&); |
71 void setAnimationStyleChange(bool animationStyleChange) { m_animationStyleCh
ange = animationStyleChange; } | 71 void setAnimationStyleChange(bool animationStyleChange) { m_animationStyleCh
ange = animationStyleChange; } |
72 | 72 |
73 const ComputedStyle* baseComputedStyle() const; | 73 const ComputedStyle* baseComputedStyle() const; |
74 void updateBaseComputedStyle(const ComputedStyle*); | 74 void updateBaseComputedStyle(const ComputedStyle*); |
75 void clearBaseComputedStyle(); | 75 void clearBaseComputedStyle(); |
76 | 76 |
77 #if !ENABLE(OILPAN) | 77 #if !ENABLE(OILPAN) |
78 void addAnimation(Animation* animation) { m_animations.append(animation); } | 78 void addEffect(KeyframeEffect* effect) { m_effects.append(effect); } |
79 void notifyAnimationDestroyed(Animation* animation) { m_animations.remove(m_
animations.find(animation)); } | 79 void notifyEffectDestroyed(KeyframeEffect* effect) { m_effects.remove(m_effe
cts.find(effect)); } |
80 #endif | 80 #endif |
81 | 81 |
82 DECLARE_TRACE(); | 82 DECLARE_TRACE(); |
83 | 83 |
84 private: | 84 private: |
85 bool isAnimationStyleChange() const; | 85 bool isAnimationStyleChange() const; |
86 | 86 |
87 AnimationStack m_defaultStack; | 87 AnimationStack m_defaultStack; |
88 CSSAnimations m_cssAnimations; | 88 CSSAnimations m_cssAnimations; |
89 AnimationPlayerCountedSet m_players; | 89 AnimationCountedSet m_animations; |
90 bool m_animationStyleChange; | 90 bool m_animationStyleChange; |
91 RefPtr<ComputedStyle> m_baseComputedStyle; | 91 RefPtr<ComputedStyle> m_baseComputedStyle; |
92 | 92 |
93 #if !ENABLE(OILPAN) | 93 #if !ENABLE(OILPAN) |
94 // FIXME: Oilpan: This is to avoid a reference cycle that keeps Elements ali
ve | 94 // FIXME: Oilpan: This is to avoid a reference cycle that keeps Elements ali
ve |
95 // and won't be needed once the Node hierarchy becomes traceable. | 95 // and won't be needed once the Node hierarchy becomes traceable. |
96 Vector<Animation*> m_animations; | 96 Vector<KeyframeEffect*> m_effects; |
97 #endif | 97 #endif |
98 | 98 |
99 // CSSAnimations and DeferredLegacyStyleInterpolation checks if a style chan
ge is due to animation. | 99 // CSSAnimations and DeferredLegacyStyleInterpolation checks if a style chan
ge is due to animation. |
100 friend class CSSAnimations; | 100 friend class CSSAnimations; |
101 friend class DeferredLegacyStyleInterpolation; | 101 friend class DeferredLegacyStyleInterpolation; |
102 }; | 102 }; |
103 | 103 |
104 } // namespace blink | 104 } // namespace blink |
105 | 105 |
106 #endif // ElementAnimations_h | 106 #endif // ElementAnimations_h |
OLD | NEW |