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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef AnimationStack_h | 31 #ifndef AnimationStack_h |
32 #define AnimationStack_h | 32 #define AnimationStack_h |
33 | 33 |
34 #include "core/CoreExport.h" | 34 #include "core/CoreExport.h" |
35 #include "core/animation/Animation.h" | 35 #include "core/animation/Animation.h" |
36 #include "core/animation/AnimationEffect.h" | 36 #include "core/animation/EffectModel.h" |
37 #include "core/animation/AnimationPlayer.h" | 37 #include "core/animation/KeyframeEffect.h" |
| 38 #include "core/animation/PropertyHandle.h" |
38 #include "core/animation/SampledEffect.h" | 39 #include "core/animation/SampledEffect.h" |
39 #include "platform/geometry/FloatBox.h" | 40 #include "platform/geometry/FloatBox.h" |
40 #include "wtf/HashSet.h" | 41 #include "wtf/HashSet.h" |
41 #include "wtf/Vector.h" | 42 #include "wtf/Vector.h" |
42 | 43 |
43 namespace blink { | 44 namespace blink { |
44 | 45 |
45 using ActiveInterpolationMap = WillBeHeapHashMap<PropertyHandle, RefPtrWillBeMem
ber<Interpolation>>; | 46 using ActiveInterpolationMap = WillBeHeapHashMap<PropertyHandle, RefPtrWillBeMem
ber<Interpolation>>; |
46 | 47 |
47 class InertAnimation; | 48 class InertAnimation; |
48 | 49 |
49 class CORE_EXPORT AnimationStack { | 50 class CORE_EXPORT AnimationStack { |
50 DISALLOW_ALLOCATION(); | 51 DISALLOW_ALLOCATION(); |
51 WTF_MAKE_NONCOPYABLE(AnimationStack); | 52 WTF_MAKE_NONCOPYABLE(AnimationStack); |
52 public: | 53 public: |
53 AnimationStack(); | 54 AnimationStack(); |
54 | 55 |
55 void add(PassOwnPtrWillBeRawPtr<SampledEffect> effect) { m_effects.append(ef
fect); } | 56 void add(PassOwnPtrWillBeRawPtr<SampledEffect> effect) { m_effects.append(ef
fect); } |
56 bool isEmpty() const { return m_effects.isEmpty(); } | 57 bool isEmpty() const { return m_effects.isEmpty(); } |
57 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; | 58 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; |
58 static ActiveInterpolationMap activeInterpolations(AnimationStack*, const Wi
llBeHeapVector<RawPtrWillBeMember<InertAnimation>>* newAnimations, const WillBeH
eapHashSet<RawPtrWillBeMember<const AnimationPlayer>>* suppressedAnimationPlayer
s, Animation::Priority, double timelineCurrentTime); | 59 static ActiveInterpolationMap activeInterpolations(AnimationStack*, const Wi
llBeHeapVector<RawPtrWillBeMember<InertAnimation>>* newAnimations, const WillBeH
eapHashSet<RawPtrWillBeMember<const Animation>>* suppressedAnimations, KeyframeE
ffect::Priority, double timelineCurrentTime); |
59 | 60 |
60 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; | 61 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; |
61 DECLARE_TRACE(); | 62 DECLARE_TRACE(); |
62 | 63 |
63 private: | 64 private: |
64 // Effects sorted by priority. Lower priority at the start of the list. | 65 // Effects sorted by priority. Lower priority at the start of the list. |
65 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect>> m_effects; | 66 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect>> m_effects; |
66 | 67 |
67 friend class AnimationAnimationStackTest; | 68 friend class AnimationAnimationStackTest; |
68 }; | 69 }; |
69 | 70 |
70 } // namespace blink | 71 } // namespace blink |
71 | 72 |
72 #endif // AnimationStack_h | 73 #endif // AnimationStack_h |
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