Index: src/core/SkPictureCommon.h |
diff --git a/src/core/SkPictureCommon.h b/src/core/SkPictureCommon.h |
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+++ b/src/core/SkPictureCommon.h |
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+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+// Some shared code used by both SkBigPicture and SkMiniPicture. |
+// SkTextHunter -- SkRecord visitor that returns true when the op draws text. |
+// SkBitmapHunter -- SkRecord visitor that returns true when the op draws a bitmap. |
+// SkPathCounter -- SkRecord visitor that counts paths that draw slowly on the GPU. |
+ |
+#include "SkPathEffect.h" |
+#include "SkRecords.h" |
+#include "SkTLogic.h" |
+ |
+struct SkTextHunter { |
+ // Most ops never have text. Some always do. Subpictures know themeselves. |
+ template <typename T> bool operator()(const T&) { return false; } |
+ bool operator()(const SkRecords::DrawPosText&) { return true; } |
+ bool operator()(const SkRecords::DrawPosTextH&) { return true; } |
+ bool operator()(const SkRecords::DrawText&) { return true; } |
+ bool operator()(const SkRecords::DrawTextBlob&) { return true; } |
+ bool operator()(const SkRecords::DrawTextOnPath&) { return true; } |
+ bool operator()(const SkRecords::DrawPicture& op) { return op.picture->hasText(); } |
+}; |
+ |
+ |
+struct SkBitmapHunter { |
+ // Helpers. These create HasMember_bitmap and HasMember_paint. |
+ SK_CREATE_MEMBER_DETECTOR(bitmap); |
+ SK_CREATE_MEMBER_DETECTOR(paint); |
+ |
+ // Some ops have a paint, some have an optional paint. Either way, get back a pointer. |
+ static const SkPaint* AsPtr(const SkPaint& p) { return &p; } |
+ static const SkPaint* AsPtr(const SkRecords::Optional<SkPaint>& p) { return p; } |
+ |
+ // Main entry for visitor: |
+ // If the op is a DrawPicture, recurse. |
+ // If the op has a bitmap directly, return true. |
+ // If the op has a paint and the paint has a bitmap, return true. |
+ // Otherwise, return false. |
+ bool operator()(const SkRecords::DrawPicture& op) { return op.picture->willPlayBackBitmaps(); } |
+ |
+ template <typename T> |
+ bool operator()(const T& r) { return CheckBitmap(r); } |
+ |
+ // If the op has a bitmap, of course we're going to play back bitmaps. |
+ template <typename T> |
+ static SK_WHEN(HasMember_bitmap<T>, bool) CheckBitmap(const T&) { return true; } |
+ |
+ // If not, look for one in its paint (if it has a paint). |
+ template <typename T> |
+ static SK_WHEN(!HasMember_bitmap<T>, bool) CheckBitmap(const T& r) { return CheckPaint(r); } |
+ |
+ // If we have a paint, dig down into the effects looking for a bitmap. |
+ template <typename T> |
+ static SK_WHEN(HasMember_paint<T>, bool) CheckPaint(const T& r) { |
+ const SkPaint* paint = AsPtr(r.paint); |
+ if (paint) { |
+ const SkShader* shader = paint->getShader(); |
+ if (shader && |
+ shader->asABitmap(nullptr, nullptr, nullptr) == SkShader::kDefault_BitmapType) { |
+ return true; |
+ } |
+ } |
+ return false; |
+ } |
+ |
+ // If we don't have a paint, that non-paint has no bitmap. |
+ template <typename T> |
+ static SK_WHEN(!HasMember_paint<T>, bool) CheckPaint(const T&) { return false; } |
+}; |
+ |
+// TODO: might be nicer to have operator() return an int (the number of slow paths) ? |
+struct SkPathCounter { |
+ SK_CREATE_MEMBER_DETECTOR(paint); |
+ |
+ // Some ops have a paint, some have an optional paint. Either way, get back a pointer. |
+ static const SkPaint* AsPtr(const SkPaint& p) { return &p; } |
+ static const SkPaint* AsPtr(const SkRecords::Optional<SkPaint>& p) { return p; } |
+ |
+ SkPathCounter() : fNumSlowPathsAndDashEffects(0) {} |
+ |
+ // Recurse into nested pictures. |
+ void operator()(const SkRecords::DrawPicture& op) { |
+ fNumSlowPathsAndDashEffects += op.picture->numSlowPaths(); |
+ } |
+ |
+ void checkPaint(const SkPaint* paint) { |
+ if (paint && paint->getPathEffect()) { |
+ // Initially assume it's slow. |
+ fNumSlowPathsAndDashEffects++; |
+ } |
+ } |
+ |
+ void operator()(const SkRecords::DrawPoints& op) { |
+ this->checkPaint(&op.paint); |
+ const SkPathEffect* effect = op.paint.getPathEffect(); |
+ if (effect) { |
+ SkPathEffect::DashInfo info; |
+ SkPathEffect::DashType dashType = effect->asADash(&info); |
+ if (2 == op.count && SkPaint::kRound_Cap != op.paint.getStrokeCap() && |
+ SkPathEffect::kDash_DashType == dashType && 2 == info.fCount) { |
+ fNumSlowPathsAndDashEffects--; |
+ } |
+ } |
+ } |
+ |
+ void operator()(const SkRecords::DrawPath& op) { |
+ this->checkPaint(&op.paint); |
+ if (op.paint.isAntiAlias() && !op.path.isConvex()) { |
+ SkPaint::Style paintStyle = op.paint.getStyle(); |
+ const SkRect& pathBounds = op.path.getBounds(); |
+ if (SkPaint::kStroke_Style == paintStyle && |
+ 0 == op.paint.getStrokeWidth()) { |
+ // AA hairline concave path is not slow. |
+ } else if (SkPaint::kFill_Style == paintStyle && pathBounds.width() < 64.f && |
+ pathBounds.height() < 64.f && !op.path.isVolatile()) { |
+ // AADF eligible concave path is not slow. |
+ } else { |
+ fNumSlowPathsAndDashEffects++; |
+ } |
+ } |
+ } |
+ |
+ template <typename T> |
+ SK_WHEN(HasMember_paint<T>, void) operator()(const T& op) { |
+ this->checkPaint(AsPtr(op.paint)); |
+ } |
+ |
+ template <typename T> |
+ SK_WHEN(!HasMember_paint<T>, void) operator()(const T& op) { /* do nothing */ } |
+ |
+ int fNumSlowPathsAndDashEffects; |
+}; |