Index: cc/debug_rect_history.h |
diff --git a/cc/debug_rect_history.h b/cc/debug_rect_history.h |
index 638cbb270ce9b24689d5095baf174ade4f4d1a13..1b03f34aa7963473f02c51fa2db932e1c848e666 100644 |
--- a/cc/debug_rect_history.h |
+++ b/cc/debug_rect_history.h |
@@ -1,3 +1,87 @@ |
// Copyright 2012 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
+ |
+#ifndef CCDebugRectHistory_h |
+#define CCDebugRectHistory_h |
+ |
+#if USE(ACCELERATED_COMPOSITING) |
+ |
+#include "base/basictypes.h" |
+#include "FloatRect.h" |
+#include "IntRect.h" |
+#include <wtf/PassOwnPtr.h> |
+#include <wtf/Vector.h> |
+#include <vector> |
+ |
+namespace cc { |
+ |
+class CCLayerImpl; |
+struct CCLayerTreeSettings; |
+ |
+// There are currently six types of debug rects: |
+// |
+// - Paint rects (update rects): regions of a layer that needed to be re-uploaded to the |
+// texture resource; in most cases implying that they had to be repainted, too. |
+// |
+// - Property-changed rects: enclosing bounds of layers that cause changes to the screen |
+// even if the layer did not change internally. (For example, if the layer's opacity or |
+// position changes.) |
+// |
+// - Surface damage rects: the aggregate damage on a target surface that is caused by all |
+// layers and surfaces that contribute to it. This includes (1) paint rects, (2) property- |
+// changed rects, and (3) newly exposed areas. |
+// |
+// - Screen space rects: this is the region the contents occupy in screen space. |
+// |
+// - Replica screen space rects: this is the region the replica's contents occupy in screen space. |
+// |
+// - Occluding rects: these are the regions that contribute to the occluded region. |
+// |
+enum DebugRectType { PaintRectType, PropertyChangedRectType, SurfaceDamageRectType, ScreenSpaceRectType, ReplicaScreenSpaceRectType, OccludingRectType }; |
+ |
+struct CCDebugRect { |
+ CCDebugRect(DebugRectType newType, FloatRect newRect) |
+ : type(newType) |
+ , rect(newRect) { } |
+ |
+ DebugRectType type; |
+ FloatRect rect; |
+}; |
+ |
+// This class maintains a history of rects of various types that can be used |
+// for debugging purposes. The overhead of collecting rects is performed only if |
+// the appropriate CCLayerTreeSettings are enabled. |
+class CCDebugRectHistory { |
+public: |
+ static PassOwnPtr<CCDebugRectHistory> create() |
+ { |
+ return adoptPtr(new CCDebugRectHistory()); |
+ } |
+ |
+ ~CCDebugRectHistory(); |
+ |
+ // Note: Saving debug rects must happen before layers' change tracking is reset. |
+ void saveDebugRectsForCurrentFrame(CCLayerImpl* rootLayer, const std::vector<CCLayerImpl*>& renderSurfaceLayerList, const Vector<IntRect>& occludingScreenSpaceRects, const CCLayerTreeSettings&); |
+ |
+ const Vector<CCDebugRect>& debugRects() { return m_debugRects; } |
+ |
+private: |
+ CCDebugRectHistory(); |
+ |
+ void savePaintRects(CCLayerImpl*); |
+ void savePropertyChangedRects(const std::vector<CCLayerImpl*>& renderSurfaceLayerList); |
+ void saveSurfaceDamageRects(const std::vector<CCLayerImpl* >& renderSurfaceLayerList); |
+ void saveScreenSpaceRects(const std::vector<CCLayerImpl* >& renderSurfaceLayerList); |
+ void saveOccludingRects(const Vector<IntRect>& occludingScreenSpaceRects); |
+ |
+ Vector<CCDebugRect> m_debugRects; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(CCDebugRectHistory); |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // USE(ACCELERATED_COMPOSITING) |
+ |
+#endif |