Index: cc/damage_tracker.h |
diff --git a/cc/damage_tracker.h b/cc/damage_tracker.h |
index 638cbb270ce9b24689d5095baf174ade4f4d1a13..c7550a26ba32b2b944cd674cf69aec06c92901bd 100644 |
--- a/cc/damage_tracker.h |
+++ b/cc/damage_tracker.h |
@@ -1,3 +1,63 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Copyright 2011 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
+ |
+#ifndef CCDamageTracker_h |
+#define CCDamageTracker_h |
+ |
+#include "base/memory/scoped_ptr.h" |
+#include "FloatRect.h" |
+#include <vector> |
+#include <wtf/HashMap.h> |
+#include <wtf/Vector.h> |
+ |
+namespace WebKit { |
+class WebFilterOperations; |
+} |
+ |
+namespace cc { |
+ |
+class CCLayerImpl; |
+class CCRenderSurface; |
+ |
+// Computes the region where pixels have actually changed on a RenderSurface. This region is used |
+// to scissor what is actually drawn to the screen to save GPU computation and bandwidth. |
+class CCDamageTracker { |
+public: |
+ static scoped_ptr<CCDamageTracker> create(); |
+ ~CCDamageTracker(); |
+ |
+ void didDrawDamagedArea() { m_currentDamageRect = FloatRect(); } |
+ void forceFullDamageNextUpdate() { m_forceFullDamageNextUpdate = true; } |
+ void updateDamageTrackingState(const std::vector<CCLayerImpl*>& layerList, int targetSurfaceLayerID, bool targetSurfacePropertyChangedOnlyFromDescendant, const IntRect& targetSurfaceContentRect, CCLayerImpl* targetSurfaceMaskLayer, const WebKit::WebFilterOperations&); |
+ |
+ const FloatRect& currentDamageRect() { return m_currentDamageRect; } |
+ |
+private: |
+ CCDamageTracker(); |
+ |
+ FloatRect trackDamageFromActiveLayers(const std::vector<CCLayerImpl*>& layerList, int targetSurfaceLayerID); |
+ FloatRect trackDamageFromSurfaceMask(CCLayerImpl* targetSurfaceMaskLayer); |
+ FloatRect trackDamageFromLeftoverRects(); |
+ |
+ FloatRect removeRectFromCurrentFrame(int layerID, bool& layerIsNew); |
+ void saveRectForNextFrame(int layerID, const FloatRect& targetSpaceRect); |
+ |
+ // These helper functions are used only in trackDamageFromActiveLayers(). |
+ void extendDamageForLayer(CCLayerImpl*, FloatRect& targetDamageRect); |
+ void extendDamageForRenderSurface(CCLayerImpl*, FloatRect& targetDamageRect); |
+ |
+ // To correctly track exposed regions, two hashtables of rects are maintained. |
+ // The "current" map is used to compute exposed regions of the current frame, while |
+ // the "next" map is used to collect layer rects that are used in the next frame. |
+ typedef HashMap<int, FloatRect> RectMap; |
+ scoped_ptr<RectMap> m_currentRectHistory; |
+ scoped_ptr<RectMap> m_nextRectHistory; |
+ |
+ FloatRect m_currentDamageRect; |
+ bool m_forceFullDamageNextUpdate; |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // CCDamageTracker_h |