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Unified Diff: cc/geometry_binding.h

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/geometry_binding.h
diff --git a/cc/geometry_binding.h b/cc/geometry_binding.h
index 638cbb270ce9b24689d5095baf174ade4f4d1a13..f0b6e72a6ef56164e79a0e4b2aa0051172842ece 100644
--- a/cc/geometry_binding.h
+++ b/cc/geometry_binding.h
@@ -1,3 +1,48 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
+// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+
+#ifndef GeometryBinding_h
+#define GeometryBinding_h
+
+#include "FloatRect.h"
+
+#if USE(ACCELERATED_COMPOSITING)
+
+namespace WebKit {
+class WebGraphicsContext3D;
+}
+
+namespace cc {
+
+class GeometryBinding {
+public:
+ GeometryBinding(WebKit::WebGraphicsContext3D*, const FloatRect& quadVertexRect);
+ ~GeometryBinding();
+
+ bool initialized() const { return m_initialized; }
+
+ WebKit::WebGraphicsContext3D* context() const { return m_context; }
+ unsigned quadVerticesVbo() const { return m_quadVerticesVbo; }
+ unsigned quadElementsVbo() const { return m_quadElementsVbo; }
+
+ void prepareForDraw();
+
+ // All layer shaders share the same attribute locations for the vertex
+ // positions and texture coordinates. This allows switching shaders without
+ // rebinding attribute arrays.
+ static int positionAttribLocation() { return 0; }
+ static int texCoordAttribLocation() { return 1; }
+
+private:
+ WebKit::WebGraphicsContext3D* m_context;
+ unsigned m_quadVerticesVbo;
+ unsigned m_quadElementsVbo;
+ bool m_initialized;
+};
+
+} // namespace cc
+
+#endif // USE(ACCELERATED_COMPOSITING)
+
+#endif
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