| Index: cc/geometry_binding.h
|
| diff --git a/cc/geometry_binding.h b/cc/geometry_binding.h
|
| index 638cbb270ce9b24689d5095baf174ade4f4d1a13..f0b6e72a6ef56164e79a0e4b2aa0051172842ece 100644
|
| --- a/cc/geometry_binding.h
|
| +++ b/cc/geometry_binding.h
|
| @@ -1,3 +1,48 @@
|
| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| +// Copyright 2011 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
| +
|
| +#ifndef GeometryBinding_h
|
| +#define GeometryBinding_h
|
| +
|
| +#include "FloatRect.h"
|
| +
|
| +#if USE(ACCELERATED_COMPOSITING)
|
| +
|
| +namespace WebKit {
|
| +class WebGraphicsContext3D;
|
| +}
|
| +
|
| +namespace cc {
|
| +
|
| +class GeometryBinding {
|
| +public:
|
| + GeometryBinding(WebKit::WebGraphicsContext3D*, const FloatRect& quadVertexRect);
|
| + ~GeometryBinding();
|
| +
|
| + bool initialized() const { return m_initialized; }
|
| +
|
| + WebKit::WebGraphicsContext3D* context() const { return m_context; }
|
| + unsigned quadVerticesVbo() const { return m_quadVerticesVbo; }
|
| + unsigned quadElementsVbo() const { return m_quadElementsVbo; }
|
| +
|
| + void prepareForDraw();
|
| +
|
| + // All layer shaders share the same attribute locations for the vertex
|
| + // positions and texture coordinates. This allows switching shaders without
|
| + // rebinding attribute arrays.
|
| + static int positionAttribLocation() { return 0; }
|
| + static int texCoordAttribLocation() { return 1; }
|
| +
|
| +private:
|
| + WebKit::WebGraphicsContext3D* m_context;
|
| + unsigned m_quadVerticesVbo;
|
| + unsigned m_quadElementsVbo;
|
| + bool m_initialized;
|
| +};
|
| +
|
| +} // namespace cc
|
| +
|
| +#endif // USE(ACCELERATED_COMPOSITING)
|
| +
|
| +#endif
|
|
|