| Index: cc/texture_copier.h
|
| diff --git a/cc/texture_copier.h b/cc/texture_copier.h
|
| index 638cbb270ce9b24689d5095baf174ade4f4d1a13..ba8d7bf5e6af9bcad72edbe36f0941ba08131252 100644
|
| --- a/cc/texture_copier.h
|
| +++ b/cc/texture_copier.h
|
| @@ -1,3 +1,70 @@
|
| // Copyright 2012 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
| +
|
| +#ifndef TextureCopier_h
|
| +#define TextureCopier_h
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "GraphicsContext3D.h"
|
| +#include "ProgramBinding.h"
|
| +#include "ShaderChromium.h"
|
| +#include <wtf/OwnPtr.h>
|
| +#include <wtf/PassOwnPtr.h>
|
| +
|
| +namespace WebKit {
|
| +class WebGraphicsContext3D;
|
| +}
|
| +
|
| +namespace cc {
|
| +class IntSize;
|
| +
|
| +class TextureCopier {
|
| +public:
|
| + struct Parameters {
|
| + unsigned sourceTexture;
|
| + unsigned destTexture;
|
| + IntSize size;
|
| + };
|
| + // Copy the base level contents of |sourceTexture| to |destTexture|. Both texture objects
|
| + // must be complete and have a base level of |size| dimensions. The color formats do not need
|
| + // to match, but |destTexture| must have a renderable format.
|
| + virtual void copyTexture(Parameters) = 0;
|
| + virtual void flush() = 0;
|
| +
|
| + virtual ~TextureCopier() { }
|
| +};
|
| +
|
| +#if USE(ACCELERATED_COMPOSITING)
|
| +
|
| +class AcceleratedTextureCopier : public TextureCopier {
|
| +public:
|
| + static PassOwnPtr<AcceleratedTextureCopier> create(WebKit::WebGraphicsContext3D* context, bool usingBindUniforms)
|
| + {
|
| + return adoptPtr(new AcceleratedTextureCopier(context, usingBindUniforms));
|
| + }
|
| + virtual ~AcceleratedTextureCopier();
|
| +
|
| + virtual void copyTexture(Parameters) OVERRIDE;
|
| + virtual void flush() OVERRIDE;
|
| +
|
| +protected:
|
| + AcceleratedTextureCopier(WebKit::WebGraphicsContext3D*, bool usingBindUniforms);
|
| +
|
| +private:
|
| + typedef ProgramBinding<VertexShaderPosTexIdentity, FragmentShaderRGBATex> BlitProgram;
|
| +
|
| + WebKit::WebGraphicsContext3D* m_context;
|
| + Platform3DObject m_fbo;
|
| + Platform3DObject m_positionBuffer;
|
| + OwnPtr<BlitProgram> m_blitProgram;
|
| + bool m_usingBindUniforms;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(AcceleratedTextureCopier);
|
| +};
|
| +
|
| +#endif // USE(ACCELERATED_COMPOSITING)
|
| +
|
| +}
|
| +
|
| +#endif
|
|
|