| Index: cc/shader.h
|
| diff --git a/cc/shader.h b/cc/shader.h
|
| index 638cbb270ce9b24689d5095baf174ade4f4d1a13..2518382e318f06b51a602ed3fa5dd9cefa56855c 100644
|
| --- a/cc/shader.h
|
| +++ b/cc/shader.h
|
| @@ -1,3 +1,353 @@
|
| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| +// Copyright 2011 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
| +
|
| +#ifndef ShaderChromium_h
|
| +#define ShaderChromium_h
|
| +
|
| +#if USE(ACCELERATED_COMPOSITING)
|
| +
|
| +#include "SkColorPriv.h"
|
| +#include <string>
|
| +
|
| +namespace WebKit {
|
| +class WebGraphicsContext3D;
|
| +}
|
| +
|
| +namespace cc {
|
| +
|
| +class VertexShaderPosTex {
|
| +public:
|
| + VertexShaderPosTex();
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + std::string getShaderString() const;
|
| +
|
| + int matrixLocation() const { return m_matrixLocation; }
|
| +
|
| +private:
|
| + int m_matrixLocation;
|
| +};
|
| +
|
| +class VertexShaderPosTexYUVStretch {
|
| +public:
|
| + VertexShaderPosTexYUVStretch();
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + std::string getShaderString() const;
|
| +
|
| + int matrixLocation() const { return m_matrixLocation; }
|
| + int yWidthScaleFactorLocation() const { return m_yWidthScaleFactorLocation; }
|
| + int uvWidthScaleFactorLocation() const { return m_uvWidthScaleFactorLocation; }
|
| +
|
| +private:
|
| + int m_matrixLocation;
|
| + int m_yWidthScaleFactorLocation;
|
| + int m_uvWidthScaleFactorLocation;
|
| +};
|
| +
|
| +class VertexShaderPos {
|
| +public:
|
| + VertexShaderPos();
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + std::string getShaderString() const;
|
| +
|
| + int matrixLocation() const { return m_matrixLocation; }
|
| +
|
| +private:
|
| + int m_matrixLocation;
|
| +};
|
| +
|
| +class VertexShaderPosTexIdentity {
|
| +public:
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex) { }
|
| + std::string getShaderString() const;
|
| +};
|
| +
|
| +class VertexShaderPosTexTransform {
|
| +public:
|
| + VertexShaderPosTexTransform();
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + std::string getShaderString() const;
|
| +
|
| + int matrixLocation() const { return m_matrixLocation; }
|
| + int texTransformLocation() const { return m_texTransformLocation; }
|
| +
|
| +private:
|
| + int m_matrixLocation;
|
| + int m_texTransformLocation;
|
| +};
|
| +
|
| +class VertexShaderQuad {
|
| +public:
|
| + VertexShaderQuad();
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + std::string getShaderString() const;
|
| +
|
| + int matrixLocation() const { return m_matrixLocation; }
|
| + int pointLocation() const { return m_pointLocation; }
|
| +
|
| +private:
|
| + int m_matrixLocation;
|
| + int m_pointLocation;
|
| +};
|
| +
|
| +class VertexShaderTile {
|
| +public:
|
| + VertexShaderTile();
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + std::string getShaderString() const;
|
| +
|
| + int matrixLocation() const { return m_matrixLocation; }
|
| + int pointLocation() const { return m_pointLocation; }
|
| + int vertexTexTransformLocation() const { return m_vertexTexTransformLocation; }
|
| +
|
| +private:
|
| + int m_matrixLocation;
|
| + int m_pointLocation;
|
| + int m_vertexTexTransformLocation;
|
| +};
|
| +
|
| +class VertexShaderVideoTransform {
|
| +public:
|
| + VertexShaderVideoTransform();
|
| +
|
| + bool init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + std::string getShaderString() const;
|
| +
|
| + int matrixLocation() const { return m_matrixLocation; }
|
| + int texMatrixLocation() const { return m_texMatrixLocation; }
|
| +
|
| +private:
|
| + int m_matrixLocation;
|
| + int m_texMatrixLocation;
|
| +};
|
| +
|
| +class FragmentTexAlphaBinding {
|
| +public:
|
| + FragmentTexAlphaBinding();
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + int alphaLocation() const { return m_alphaLocation; }
|
| + int edgeLocation() const { return -1; }
|
| + int fragmentTexTransformLocation() const { return -1; }
|
| + int samplerLocation() const { return m_samplerLocation; }
|
| +
|
| +private:
|
| + int m_samplerLocation;
|
| + int m_alphaLocation;
|
| +};
|
| +
|
| +class FragmentTexOpaqueBinding {
|
| +public:
|
| + FragmentTexOpaqueBinding();
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + int alphaLocation() const { return -1; }
|
| + int edgeLocation() const { return -1; }
|
| + int fragmentTexTransformLocation() const { return -1; }
|
| + int samplerLocation() const { return m_samplerLocation; }
|
| +
|
| +private:
|
| + int m_samplerLocation;
|
| +};
|
| +
|
| +class FragmentShaderRGBATexFlipAlpha : public FragmentTexAlphaBinding {
|
| +public:
|
| + std::string getShaderString() const;
|
| +};
|
| +
|
| +class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding {
|
| +public:
|
| + std::string getShaderString() const;
|
| +};
|
| +
|
| +class FragmentShaderRGBATexRectFlipAlpha : public FragmentTexAlphaBinding {
|
| +public:
|
| + std::string getShaderString() const;
|
| +};
|
| +
|
| +class FragmentShaderRGBATexRectAlpha : public FragmentTexAlphaBinding {
|
| +public:
|
| + std::string getShaderString() const;
|
| +};
|
| +
|
| +class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding {
|
| +public:
|
| + std::string getShaderString() const;
|
| +};
|
| +
|
| +class FragmentShaderRGBATex : public FragmentTexOpaqueBinding {
|
| +public:
|
| + std::string getShaderString() const;
|
| +};
|
| +
|
| +// Swizzles the red and blue component of sampled texel with alpha.
|
| +class FragmentShaderRGBATexSwizzleAlpha : public FragmentTexAlphaBinding {
|
| +public:
|
| + std::string getShaderString() const;
|
| +};
|
| +
|
| +// Swizzles the red and blue component of sampled texel without alpha.
|
| +class FragmentShaderRGBATexSwizzleOpaque : public FragmentTexOpaqueBinding {
|
| +public:
|
| + std::string getShaderString() const;
|
| +};
|
| +
|
| +// Fragment shader for external textures.
|
| +class FragmentShaderOESImageExternal : public FragmentTexAlphaBinding {
|
| +public:
|
| + std::string getShaderString() const;
|
| + bool init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| +private:
|
| + int m_samplerLocation;
|
| +};
|
| +
|
| +class FragmentShaderRGBATexAlphaAA {
|
| +public:
|
| + FragmentShaderRGBATexAlphaAA();
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + std::string getShaderString() const;
|
| +
|
| + int alphaLocation() const { return m_alphaLocation; }
|
| + int samplerLocation() const { return m_samplerLocation; }
|
| + int edgeLocation() const { return m_edgeLocation; }
|
| +
|
| +private:
|
| + int m_samplerLocation;
|
| + int m_alphaLocation;
|
| + int m_edgeLocation;
|
| +};
|
| +
|
| +class FragmentTexClampAlphaAABinding {
|
| +public:
|
| + FragmentTexClampAlphaAABinding();
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + int alphaLocation() const { return m_alphaLocation; }
|
| + int samplerLocation() const { return m_samplerLocation; }
|
| + int fragmentTexTransformLocation() const { return m_fragmentTexTransformLocation; }
|
| + int edgeLocation() const { return m_edgeLocation; }
|
| +
|
| +private:
|
| + int m_samplerLocation;
|
| + int m_alphaLocation;
|
| + int m_fragmentTexTransformLocation;
|
| + int m_edgeLocation;
|
| +};
|
| +
|
| +class FragmentShaderRGBATexClampAlphaAA : public FragmentTexClampAlphaAABinding {
|
| +public:
|
| + std::string getShaderString() const;
|
| +};
|
| +
|
| +// Swizzles the red and blue component of sampled texel.
|
| +class FragmentShaderRGBATexClampSwizzleAlphaAA : public FragmentTexClampAlphaAABinding {
|
| +public:
|
| + std::string getShaderString() const;
|
| +};
|
| +
|
| +class FragmentShaderRGBATexAlphaMask {
|
| +public:
|
| + FragmentShaderRGBATexAlphaMask();
|
| + std::string getShaderString() const;
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + int alphaLocation() const { return m_alphaLocation; }
|
| + int samplerLocation() const { return m_samplerLocation; }
|
| + int maskSamplerLocation() const { return m_maskSamplerLocation; }
|
| + int maskTexCoordScaleLocation() const { return m_maskTexCoordScaleLocation; }
|
| + int maskTexCoordOffsetLocation() const { return m_maskTexCoordOffsetLocation; }
|
| +
|
| +private:
|
| + int m_samplerLocation;
|
| + int m_maskSamplerLocation;
|
| + int m_alphaLocation;
|
| + int m_maskTexCoordScaleLocation;
|
| + int m_maskTexCoordOffsetLocation;
|
| +};
|
| +
|
| +class FragmentShaderRGBATexAlphaMaskAA {
|
| +public:
|
| + FragmentShaderRGBATexAlphaMaskAA();
|
| + std::string getShaderString() const;
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + int alphaLocation() const { return m_alphaLocation; }
|
| + int samplerLocation() const { return m_samplerLocation; }
|
| + int maskSamplerLocation() const { return m_maskSamplerLocation; }
|
| + int edgeLocation() const { return m_edgeLocation; }
|
| + int maskTexCoordScaleLocation() const { return m_maskTexCoordScaleLocation; }
|
| + int maskTexCoordOffsetLocation() const { return m_maskTexCoordOffsetLocation; }
|
| +
|
| +private:
|
| + int m_samplerLocation;
|
| + int m_maskSamplerLocation;
|
| + int m_alphaLocation;
|
| + int m_edgeLocation;
|
| + int m_maskTexCoordScaleLocation;
|
| + int m_maskTexCoordOffsetLocation;
|
| +};
|
| +
|
| +class FragmentShaderYUVVideo {
|
| +public:
|
| + FragmentShaderYUVVideo();
|
| + std::string getShaderString() const;
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| +
|
| + int yTextureLocation() const { return m_yTextureLocation; }
|
| + int uTextureLocation() const { return m_uTextureLocation; }
|
| + int vTextureLocation() const { return m_vTextureLocation; }
|
| + int alphaLocation() const { return m_alphaLocation; }
|
| + int ccMatrixLocation() const { return m_ccMatrixLocation; }
|
| + int yuvAdjLocation() const { return m_yuvAdjLocation; }
|
| +
|
| +private:
|
| + int m_yTextureLocation;
|
| + int m_uTextureLocation;
|
| + int m_vTextureLocation;
|
| + int m_alphaLocation;
|
| + int m_ccMatrixLocation;
|
| + int m_yuvAdjLocation;
|
| +};
|
| +
|
| +class FragmentShaderColor {
|
| +public:
|
| + FragmentShaderColor();
|
| + std::string getShaderString() const;
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + int colorLocation() const { return m_colorLocation; }
|
| +
|
| +private:
|
| + int m_colorLocation;
|
| +};
|
| +
|
| +class FragmentShaderCheckerboard {
|
| +public:
|
| + FragmentShaderCheckerboard();
|
| + std::string getShaderString() const;
|
| +
|
| + void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
|
| + int alphaLocation() const { return m_alphaLocation; }
|
| + int texTransformLocation() const { return m_texTransformLocation; }
|
| + int frequencyLocation() const { return m_frequencyLocation; }
|
| + int colorLocation() const { return m_colorLocation; }
|
| +private:
|
| + int m_alphaLocation;
|
| + int m_texTransformLocation;
|
| + int m_frequencyLocation;
|
| + int m_colorLocation;
|
| +};
|
| +
|
| +} // namespace cc
|
| +
|
| +#endif // USE(ACCELERATED_COMPOSITING)
|
| +
|
| +#endif
|
|
|