| Index: cc/gl_renderer.h
|
| diff --git a/cc/gl_renderer.h b/cc/gl_renderer.h
|
| index 638cbb270ce9b24689d5095baf174ade4f4d1a13..a5f2c4f056da0f5ff085457d4a0eadf8e4731e3d 100644
|
| --- a/cc/gl_renderer.h
|
| +++ b/cc/gl_renderer.h
|
| @@ -1,3 +1,240 @@
|
| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| +// Copyright 2010 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
| +
|
| +
|
| +#ifndef CCRendererGL_h
|
| +#define CCRendererGL_h
|
| +
|
| +#if USE(ACCELERATED_COMPOSITING)
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "CCCheckerboardDrawQuad.h"
|
| +#include "CCDebugBorderDrawQuad.h"
|
| +#include "CCDirectRenderer.h"
|
| +#include "CCIOSurfaceDrawQuad.h"
|
| +#include "CCRenderPassDrawQuad.h"
|
| +#include "CCRenderer.h"
|
| +#include "CCSolidColorDrawQuad.h"
|
| +#include "CCStreamVideoDrawQuad.h"
|
| +#include "CCTextureDrawQuad.h"
|
| +#include "CCTileDrawQuad.h"
|
| +#include "CCYUVVideoDrawQuad.h"
|
| +#include "Extensions3DChromium.h"
|
| +#include <wtf/PassOwnPtr.h>
|
| +
|
| +namespace WebKit {
|
| +class WebGraphicsContext3D;
|
| +}
|
| +
|
| +namespace cc {
|
| +
|
| +class CCScopedTexture;
|
| +class GeometryBinding;
|
| +class ScopedEnsureFramebufferAllocation;
|
| +
|
| +// Class that handles drawing of composited render layers using GL.
|
| +class CCRendererGL : public CCDirectRenderer,
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| + public WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM,
|
| + public WebKit::WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM ,
|
| + public WebKit::WebGraphicsContext3D::WebGraphicsContextLostCallback {
|
| +public:
|
| + static PassOwnPtr<CCRendererGL> create(CCRendererClient*, CCResourceProvider*);
|
| +
|
| + virtual ~CCRendererGL();
|
| +
|
| + virtual const RendererCapabilities& capabilities() const OVERRIDE;
|
| +
|
| + WebKit::WebGraphicsContext3D* context();
|
| +
|
| + virtual void viewportChanged() OVERRIDE;
|
| +
|
| + const FloatQuad& sharedGeometryQuad() const { return m_sharedGeometryQuad; }
|
| +
|
| + // waits for rendering to finish
|
| + virtual void finish() OVERRIDE;
|
| +
|
| + virtual void doNoOp() OVERRIDE;
|
| + // puts backbuffer onscreen
|
| + virtual bool swapBuffers() OVERRIDE;
|
| +
|
| + static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command, const char* file, int line);
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| +
|
| + const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get(); }
|
| +
|
| + virtual void getFramebufferPixels(void *pixels, const IntRect&) OVERRIDE;
|
| + bool getFramebufferTexture(CCScopedTexture*, const IntRect& deviceRect);
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| +
|
| + virtual bool isContextLost() OVERRIDE;
|
| +
|
| + virtual void setVisible(bool) OVERRIDE;
|
| +
|
| +protected:
|
| + CCRendererGL(CCRendererClient*, CCResourceProvider*);
|
| +
|
| + bool isFramebufferDiscarded() const { return m_isFramebufferDiscarded; }
|
| + bool initialize();
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| +
|
| + void releaseRenderPassTextures();
|
| +
|
| + virtual void bindFramebufferToOutputSurface(DrawingFrame&) OVERRIDE;
|
| + virtual bool bindFramebufferToTexture(DrawingFrame&, const CCScopedTexture*, const IntRect& framebufferRect) OVERRIDE;
|
| + virtual void setDrawViewportSize(const IntSize&) OVERRIDE;
|
| + virtual void enableScissorTestRect(const IntRect& scissorRect) OVERRIDE;
|
| + virtual void disableScissorTest() OVERRIDE;
|
| + virtual void clearFramebuffer(DrawingFrame&) OVERRIDE;
|
| + virtual void drawQuad(DrawingFrame&, const CCDrawQuad*) OVERRIDE;
|
| + virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE;
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| + virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE;
|
| + virtual bool flippedFramebuffer() const OVERRIDE;
|
| +
|
| +private:
|
| + static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&);
|
| +
|
| + void drawCheckerboardQuad(const DrawingFrame&, const CCCheckerboardDrawQuad*);
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| + void drawDebugBorderQuad(const DrawingFrame&, const CCDebugBorderDrawQuad*);
|
| + PassOwnPtr<CCScopedTexture> drawBackgroundFilters(DrawingFrame&, const CCRenderPassDrawQuad*, const WebKit::WebFilterOperations&, const WebKit::WebTransformationMatrix& deviceTransform);
|
| + void drawRenderPassQuad(DrawingFrame&, const CCRenderPassDrawQuad*);
|
| + void drawSolidColorQuad(const DrawingFrame&, const CCSolidColorDrawQuad*);
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| + void drawStreamVideoQuad(const DrawingFrame&, const CCStreamVideoDrawQuad*);
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| + void drawTextureQuad(const DrawingFrame&, const CCTextureDrawQuad*);
|
| + void drawIOSurfaceQuad(const DrawingFrame&, const CCIOSurfaceDrawQuad*);
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| + void drawTileQuad(const DrawingFrame&, const CCTileDrawQuad*);
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| + void drawYUVVideoQuad(const DrawingFrame&, const CCYUVVideoDrawQuad*);
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| +
|
| + void setShaderOpacity(float opacity, int alphaLocation);
|
| + void setShaderFloatQuad(const FloatQuad&, int quadLocation);
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| + void drawQuadGeometry(const DrawingFrame&, const WebKit::WebTransformationMatrix& drawTransform, const FloatRect& quadRect, int matrixLocation);
|
| +
|
| + void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const IntRect&, const WebKit::WebTransformationMatrix& drawMatrix);
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| +
|
| + bool useScopedTexture(DrawingFrame&, const CCScopedTexture*, const IntRect& viewportRect);
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| +
|
| + bool makeContextCurrent();
|
| +
|
| + bool initializeSharedObjects();
|
| + void cleanupSharedObjects();
|
| +
|
| + // WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM implementation.
|
| + virtual void onSwapBuffersComplete() OVERRIDE;
|
| +
|
| + // WebKit::WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM implementation.
|
| + virtual void onMemoryAllocationChanged(WebKit::WebGraphicsMemoryAllocation) OVERRIDE;
|
| + void onMemoryAllocationChangedOnImplThread(WebKit::WebGraphicsMemoryAllocation);
|
| + void discardFramebuffer();
|
| + void ensureFramebuffer();
|
| +
|
| + // WebGraphicsContext3D::WebGraphicsContextLostCallback implementation.
|
| + virtual void onContextLost() OVERRIDE;
|
| +
|
| + RendererCapabilities m_capabilities;
|
| +
|
| + unsigned m_offscreenFramebufferId;
|
| +
|
| + OwnPtr<GeometryBinding> m_sharedGeometry;
|
| + FloatQuad m_sharedGeometryQuad;
|
| +
|
| + // This block of bindings defines all of the programs used by the compositor itself.
|
| +
|
| + // Tiled layer shaders.
|
| + typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexAlpha> TileProgram;
|
| + typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampAlphaAA> TileProgramAA;
|
| + typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampSwizzleAlphaAA> TileProgramSwizzleAA;
|
| + typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque> TileProgramOpaque;
|
| + typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> TileProgramSwizzle;
|
| + typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> TileProgramSwizzleOpaque;
|
| + typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> TileCheckerboardProgram;
|
| +
|
| + // Render surface shaders.
|
| + typedef ProgramBinding<VertexShaderPosTex, FragmentShaderRGBATexAlpha> RenderPassProgram;
|
| + typedef ProgramBinding<VertexShaderPosTex, FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram;
|
| + typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaAA> RenderPassProgramAA;
|
| + typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaMaskAA> RenderPassMaskProgramAA;
|
| +
|
| + // Texture shaders.
|
| + typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlpha> TextureProgram;
|
| + typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFlipAlpha> TextureProgramFlip;
|
| + typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRectAlpha> TextureIOSurfaceProgram;
|
| +
|
| + // Video shaders.
|
| + typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExternal> VideoStreamTextureProgram;
|
| + typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo> VideoYUVProgram;
|
| +
|
| + // Special purpose / effects shaders.
|
| + typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> SolidColorProgram;
|
| +
|
| + const TileProgram* tileProgram();
|
| + const TileProgramOpaque* tileProgramOpaque();
|
| + const TileProgramAA* tileProgramAA();
|
| + const TileProgramSwizzle* tileProgramSwizzle();
|
| + const TileProgramSwizzleOpaque* tileProgramSwizzleOpaque();
|
| + const TileProgramSwizzleAA* tileProgramSwizzleAA();
|
| + const TileCheckerboardProgram* tileCheckerboardProgram();
|
| +
|
| + const RenderPassProgram* renderPassProgram();
|
| + const RenderPassProgramAA* renderPassProgramAA();
|
| + const RenderPassMaskProgram* renderPassMaskProgram();
|
| + const RenderPassMaskProgramAA* renderPassMaskProgramAA();
|
| +
|
| + const TextureProgram* textureProgram();
|
| + const TextureProgramFlip* textureProgramFlip();
|
| + const TextureIOSurfaceProgram* textureIOSurfaceProgram();
|
| +
|
| + const VideoYUVProgram* videoYUVProgram();
|
| + const VideoStreamTextureProgram* videoStreamTextureProgram();
|
| +
|
| + const SolidColorProgram* solidColorProgram();
|
| +
|
| + OwnPtr<TileProgram> m_tileProgram;
|
| + OwnPtr<TileProgramOpaque> m_tileProgramOpaque;
|
| + OwnPtr<TileProgramAA> m_tileProgramAA;
|
| + OwnPtr<TileProgramSwizzle> m_tileProgramSwizzle;
|
| + OwnPtr<TileProgramSwizzleOpaque> m_tileProgramSwizzleOpaque;
|
| + OwnPtr<TileProgramSwizzleAA> m_tileProgramSwizzleAA;
|
| + OwnPtr<TileCheckerboardProgram> m_tileCheckerboardProgram;
|
| +
|
| + OwnPtr<RenderPassProgram> m_renderPassProgram;
|
| + OwnPtr<RenderPassProgramAA> m_renderPassProgramAA;
|
| + OwnPtr<RenderPassMaskProgram> m_renderPassMaskProgram;
|
| + OwnPtr<RenderPassMaskProgramAA> m_renderPassMaskProgramAA;
|
| +
|
| + OwnPtr<TextureProgram> m_textureProgram;
|
| + OwnPtr<TextureProgramFlip> m_textureProgramFlip;
|
| + OwnPtr<TextureIOSurfaceProgram> m_textureIOSurfaceProgram;
|
| +
|
| + OwnPtr<VideoYUVProgram> m_videoYUVProgram;
|
| + OwnPtr<VideoStreamTextureProgram> m_videoStreamTextureProgram;
|
| +
|
| + OwnPtr<SolidColorProgram> m_solidColorProgram;
|
| +
|
| + WebKit::WebGraphicsContext3D* m_context;
|
| +
|
| + IntRect m_swapBufferRect;
|
| + bool m_isViewportChanged;
|
| + bool m_isFramebufferDiscarded;
|
| + bool m_isUsingBindUniform;
|
| + bool m_visible;
|
| +
|
| + OwnPtr<CCResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(CCRendererGL);
|
| +};
|
| +
|
| +
|
| +// Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
|
| +// call made by the compositor. Useful for debugging rendering issues but
|
| +// will significantly degrade performance.
|
| +#define DEBUG_GL_CALLS 0
|
| +
|
| +#if DEBUG_GL_CALLS && !defined ( NDEBUG )
|
| +#define GLC(context, x) (x, CCRendererGL::debugGLCall(&*context, #x, __FILE__, __LINE__))
|
| +#else
|
| +#define GLC(context, x) (x)
|
| +#endif
|
| +
|
| +
|
| +}
|
| +
|
| +#endif // USE(ACCELERATED_COMPOSITING)
|
| +
|
| +#endif
|
|
|