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Unified Diff: cc/gl_renderer.h

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/gl_renderer.h
diff --git a/cc/gl_renderer.h b/cc/gl_renderer.h
index 638cbb270ce9b24689d5095baf174ade4f4d1a13..a5f2c4f056da0f5ff085457d4a0eadf8e4731e3d 100644
--- a/cc/gl_renderer.h
+++ b/cc/gl_renderer.h
@@ -1,3 +1,240 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
+// Copyright 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+
+
+#ifndef CCRendererGL_h
+#define CCRendererGL_h
+
+#if USE(ACCELERATED_COMPOSITING)
+
+#include "base/basictypes.h"
+#include "CCCheckerboardDrawQuad.h"
+#include "CCDebugBorderDrawQuad.h"
+#include "CCDirectRenderer.h"
+#include "CCIOSurfaceDrawQuad.h"
+#include "CCRenderPassDrawQuad.h"
+#include "CCRenderer.h"
+#include "CCSolidColorDrawQuad.h"
+#include "CCStreamVideoDrawQuad.h"
+#include "CCTextureDrawQuad.h"
+#include "CCTileDrawQuad.h"
+#include "CCYUVVideoDrawQuad.h"
+#include "Extensions3DChromium.h"
+#include <wtf/PassOwnPtr.h>
+
+namespace WebKit {
+class WebGraphicsContext3D;
+}
+
+namespace cc {
+
+class CCScopedTexture;
+class GeometryBinding;
+class ScopedEnsureFramebufferAllocation;
+
+// Class that handles drawing of composited render layers using GL.
+class CCRendererGL : public CCDirectRenderer,
+ public WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM,
+ public WebKit::WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM ,
+ public WebKit::WebGraphicsContext3D::WebGraphicsContextLostCallback {
+public:
+ static PassOwnPtr<CCRendererGL> create(CCRendererClient*, CCResourceProvider*);
+
+ virtual ~CCRendererGL();
+
+ virtual const RendererCapabilities& capabilities() const OVERRIDE;
+
+ WebKit::WebGraphicsContext3D* context();
+
+ virtual void viewportChanged() OVERRIDE;
+
+ const FloatQuad& sharedGeometryQuad() const { return m_sharedGeometryQuad; }
+
+ // waits for rendering to finish
+ virtual void finish() OVERRIDE;
+
+ virtual void doNoOp() OVERRIDE;
+ // puts backbuffer onscreen
+ virtual bool swapBuffers() OVERRIDE;
+
+ static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command, const char* file, int line);
+
+ const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get(); }
+
+ virtual void getFramebufferPixels(void *pixels, const IntRect&) OVERRIDE;
+ bool getFramebufferTexture(CCScopedTexture*, const IntRect& deviceRect);
+
+ virtual bool isContextLost() OVERRIDE;
+
+ virtual void setVisible(bool) OVERRIDE;
+
+protected:
+ CCRendererGL(CCRendererClient*, CCResourceProvider*);
+
+ bool isFramebufferDiscarded() const { return m_isFramebufferDiscarded; }
+ bool initialize();
+
+ void releaseRenderPassTextures();
+
+ virtual void bindFramebufferToOutputSurface(DrawingFrame&) OVERRIDE;
+ virtual bool bindFramebufferToTexture(DrawingFrame&, const CCScopedTexture*, const IntRect& framebufferRect) OVERRIDE;
+ virtual void setDrawViewportSize(const IntSize&) OVERRIDE;
+ virtual void enableScissorTestRect(const IntRect& scissorRect) OVERRIDE;
+ virtual void disableScissorTest() OVERRIDE;
+ virtual void clearFramebuffer(DrawingFrame&) OVERRIDE;
+ virtual void drawQuad(DrawingFrame&, const CCDrawQuad*) OVERRIDE;
+ virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE;
+ virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE;
+ virtual bool flippedFramebuffer() const OVERRIDE;
+
+private:
+ static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&);
+
+ void drawCheckerboardQuad(const DrawingFrame&, const CCCheckerboardDrawQuad*);
+ void drawDebugBorderQuad(const DrawingFrame&, const CCDebugBorderDrawQuad*);
+ PassOwnPtr<CCScopedTexture> drawBackgroundFilters(DrawingFrame&, const CCRenderPassDrawQuad*, const WebKit::WebFilterOperations&, const WebKit::WebTransformationMatrix& deviceTransform);
+ void drawRenderPassQuad(DrawingFrame&, const CCRenderPassDrawQuad*);
+ void drawSolidColorQuad(const DrawingFrame&, const CCSolidColorDrawQuad*);
+ void drawStreamVideoQuad(const DrawingFrame&, const CCStreamVideoDrawQuad*);
+ void drawTextureQuad(const DrawingFrame&, const CCTextureDrawQuad*);
+ void drawIOSurfaceQuad(const DrawingFrame&, const CCIOSurfaceDrawQuad*);
+ void drawTileQuad(const DrawingFrame&, const CCTileDrawQuad*);
+ void drawYUVVideoQuad(const DrawingFrame&, const CCYUVVideoDrawQuad*);
+
+ void setShaderOpacity(float opacity, int alphaLocation);
+ void setShaderFloatQuad(const FloatQuad&, int quadLocation);
+ void drawQuadGeometry(const DrawingFrame&, const WebKit::WebTransformationMatrix& drawTransform, const FloatRect& quadRect, int matrixLocation);
+
+ void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const IntRect&, const WebKit::WebTransformationMatrix& drawMatrix);
+
+ bool useScopedTexture(DrawingFrame&, const CCScopedTexture*, const IntRect& viewportRect);
+
+ bool makeContextCurrent();
+
+ bool initializeSharedObjects();
+ void cleanupSharedObjects();
+
+ // WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM implementation.
+ virtual void onSwapBuffersComplete() OVERRIDE;
+
+ // WebKit::WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackCHROMIUM implementation.
+ virtual void onMemoryAllocationChanged(WebKit::WebGraphicsMemoryAllocation) OVERRIDE;
+ void onMemoryAllocationChangedOnImplThread(WebKit::WebGraphicsMemoryAllocation);
+ void discardFramebuffer();
+ void ensureFramebuffer();
+
+ // WebGraphicsContext3D::WebGraphicsContextLostCallback implementation.
+ virtual void onContextLost() OVERRIDE;
+
+ RendererCapabilities m_capabilities;
+
+ unsigned m_offscreenFramebufferId;
+
+ OwnPtr<GeometryBinding> m_sharedGeometry;
+ FloatQuad m_sharedGeometryQuad;
+
+ // This block of bindings defines all of the programs used by the compositor itself.
+
+ // Tiled layer shaders.
+ typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexAlpha> TileProgram;
+ typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampAlphaAA> TileProgramAA;
+ typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexClampSwizzleAlphaAA> TileProgramSwizzleAA;
+ typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque> TileProgramOpaque;
+ typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> TileProgramSwizzle;
+ typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> TileProgramSwizzleOpaque;
+ typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> TileCheckerboardProgram;
+
+ // Render surface shaders.
+ typedef ProgramBinding<VertexShaderPosTex, FragmentShaderRGBATexAlpha> RenderPassProgram;
+ typedef ProgramBinding<VertexShaderPosTex, FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram;
+ typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaAA> RenderPassProgramAA;
+ typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlphaMaskAA> RenderPassMaskProgramAA;
+
+ // Texture shaders.
+ typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlpha> TextureProgram;
+ typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexFlipAlpha> TextureProgramFlip;
+ typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexRectAlpha> TextureIOSurfaceProgram;
+
+ // Video shaders.
+ typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderOESImageExternal> VideoStreamTextureProgram;
+ typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo> VideoYUVProgram;
+
+ // Special purpose / effects shaders.
+ typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> SolidColorProgram;
+
+ const TileProgram* tileProgram();
+ const TileProgramOpaque* tileProgramOpaque();
+ const TileProgramAA* tileProgramAA();
+ const TileProgramSwizzle* tileProgramSwizzle();
+ const TileProgramSwizzleOpaque* tileProgramSwizzleOpaque();
+ const TileProgramSwizzleAA* tileProgramSwizzleAA();
+ const TileCheckerboardProgram* tileCheckerboardProgram();
+
+ const RenderPassProgram* renderPassProgram();
+ const RenderPassProgramAA* renderPassProgramAA();
+ const RenderPassMaskProgram* renderPassMaskProgram();
+ const RenderPassMaskProgramAA* renderPassMaskProgramAA();
+
+ const TextureProgram* textureProgram();
+ const TextureProgramFlip* textureProgramFlip();
+ const TextureIOSurfaceProgram* textureIOSurfaceProgram();
+
+ const VideoYUVProgram* videoYUVProgram();
+ const VideoStreamTextureProgram* videoStreamTextureProgram();
+
+ const SolidColorProgram* solidColorProgram();
+
+ OwnPtr<TileProgram> m_tileProgram;
+ OwnPtr<TileProgramOpaque> m_tileProgramOpaque;
+ OwnPtr<TileProgramAA> m_tileProgramAA;
+ OwnPtr<TileProgramSwizzle> m_tileProgramSwizzle;
+ OwnPtr<TileProgramSwizzleOpaque> m_tileProgramSwizzleOpaque;
+ OwnPtr<TileProgramSwizzleAA> m_tileProgramSwizzleAA;
+ OwnPtr<TileCheckerboardProgram> m_tileCheckerboardProgram;
+
+ OwnPtr<RenderPassProgram> m_renderPassProgram;
+ OwnPtr<RenderPassProgramAA> m_renderPassProgramAA;
+ OwnPtr<RenderPassMaskProgram> m_renderPassMaskProgram;
+ OwnPtr<RenderPassMaskProgramAA> m_renderPassMaskProgramAA;
+
+ OwnPtr<TextureProgram> m_textureProgram;
+ OwnPtr<TextureProgramFlip> m_textureProgramFlip;
+ OwnPtr<TextureIOSurfaceProgram> m_textureIOSurfaceProgram;
+
+ OwnPtr<VideoYUVProgram> m_videoYUVProgram;
+ OwnPtr<VideoStreamTextureProgram> m_videoStreamTextureProgram;
+
+ OwnPtr<SolidColorProgram> m_solidColorProgram;
+
+ WebKit::WebGraphicsContext3D* m_context;
+
+ IntRect m_swapBufferRect;
+ bool m_isViewportChanged;
+ bool m_isFramebufferDiscarded;
+ bool m_isUsingBindUniform;
+ bool m_visible;
+
+ OwnPtr<CCResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock;
+
+ DISALLOW_COPY_AND_ASSIGN(CCRendererGL);
+};
+
+
+// Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
+// call made by the compositor. Useful for debugging rendering issues but
+// will significantly degrade performance.
+#define DEBUG_GL_CALLS 0
+
+#if DEBUG_GL_CALLS && !defined ( NDEBUG )
+#define GLC(context, x) (x, CCRendererGL::debugGLCall(&*context, #x, __FILE__, __LINE__))
+#else
+#define GLC(context, x) (x)
+#endif
+
+
+}
+
+#endif // USE(ACCELERATED_COMPOSITING)
+
+#endif
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