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Unified Diff: cc/layer_impl.h

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/layer_impl.h
diff --git a/cc/layer_impl.h b/cc/layer_impl.h
index 638cbb270ce9b24689d5095baf174ade4f4d1a13..e34ccc86a03735ced93f7b813cb97882335725d9 100644
--- a/cc/layer_impl.h
+++ b/cc/layer_impl.h
@@ -1,3 +1,399 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
+// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+
+#ifndef CCLayerImpl_h
+#define CCLayerImpl_h
+
+#include "base/memory/scoped_ptr.h"
+#include "cc/scoped_ptr_vector.h"
+#include "CCInputHandler.h"
+#include "CCLayerAnimationController.h"
+#include "CCRenderPass.h"
+#include "CCRenderSurface.h"
+#include "CCResourceProvider.h"
+#include "CCSharedQuadState.h"
+#include "FloatRect.h"
+#include "IntRect.h"
+#include "Region.h"
+#include "SkColor.h"
+#include <public/WebFilterOperations.h>
+#include <public/WebTransformationMatrix.h>
+#include <string>
+#include <wtf/OwnPtr.h>
+
+namespace cc {
+
+class CCLayerSorter;
+class CCLayerTreeHostImpl;
+class CCQuadSink;
+class CCRenderer;
+class CCScrollbarAnimationController;
+class CCScrollbarLayerImpl;
+class LayerChromium;
+
+struct CCAppendQuadsData;
+
+class CCLayerImpl : public CCLayerAnimationControllerClient {
+public:
+ static scoped_ptr<CCLayerImpl> create(int id)
+ {
+ return make_scoped_ptr(new CCLayerImpl(id));
+ }
+
+ virtual ~CCLayerImpl();
+
+ // CCLayerAnimationControllerClient implementation.
+ virtual int id() const OVERRIDE;
+ virtual void setOpacityFromAnimation(float) OVERRIDE;
+ virtual float opacity() const OVERRIDE;
+ virtual void setTransformFromAnimation(const WebKit::WebTransformationMatrix&) OVERRIDE;
+ virtual const WebKit::WebTransformationMatrix& transform() const OVERRIDE;
+
+ // Tree structure.
+ CCLayerImpl* parent() const { return m_parent; }
+ const ScopedPtrVector<CCLayerImpl>& children() const { return m_children; }
+ void addChild(scoped_ptr<CCLayerImpl>);
+ void removeFromParent();
+ void removeAllChildren();
+
+ void setMaskLayer(scoped_ptr<CCLayerImpl>);
+ CCLayerImpl* maskLayer() const { return m_maskLayer.get(); }
+
+ void setReplicaLayer(scoped_ptr<CCLayerImpl>);
+ CCLayerImpl* replicaLayer() const { return m_replicaLayer.get(); }
+
+ bool hasMask() const { return m_maskLayer; }
+ bool hasReplica() const { return m_replicaLayer; }
+ bool replicaHasMask() const { return m_replicaLayer && (m_maskLayer || m_replicaLayer->m_maskLayer); }
+
+ CCLayerTreeHostImpl* layerTreeHostImpl() const { return m_layerTreeHostImpl; }
+ void setLayerTreeHostImpl(CCLayerTreeHostImpl* hostImpl) { m_layerTreeHostImpl = hostImpl; }
+
+ scoped_ptr<CCSharedQuadState> createSharedQuadState() const;
+ // willDraw must be called before appendQuads. If willDraw is called,
+ // didDraw is guaranteed to be called before another willDraw or before
+ // the layer is destroyed. To enforce this, any class that overrides
+ // willDraw/didDraw must call the base class version.
+ virtual void willDraw(CCResourceProvider*);
+ virtual void appendQuads(CCQuadSink&, CCAppendQuadsData&) { }
+ virtual void didDraw(CCResourceProvider*);
+
+ virtual CCResourceProvider::ResourceId contentsResourceId() const;
+
+ virtual bool hasContributingDelegatedRenderPasses() const;
+ virtual CCRenderPass::Id firstContributingRenderPassId() const;
+ virtual CCRenderPass::Id nextContributingRenderPassId(CCRenderPass::Id) const;
+
+ // Returns true if this layer has content to draw.
+ void setDrawsContent(bool);
+ bool drawsContent() const { return m_drawsContent; }
+
+ bool forceRenderSurface() const { return m_forceRenderSurface; }
+ void setForceRenderSurface(bool force) { m_forceRenderSurface = force; }
+
+ // Returns true if any of the layer's descendants has content to draw.
+ virtual bool descendantDrawsContent();
+
+ void setAnchorPoint(const FloatPoint&);
+ const FloatPoint& anchorPoint() const { return m_anchorPoint; }
+
+ void setAnchorPointZ(float);
+ float anchorPointZ() const { return m_anchorPointZ; }
+
+ void setBackgroundColor(SkColor);
+ SkColor backgroundColor() const { return m_backgroundColor; }
+
+ void setFilters(const WebKit::WebFilterOperations&);
+ const WebKit::WebFilterOperations& filters() const { return m_filters; }
+
+ void setBackgroundFilters(const WebKit::WebFilterOperations&);
+ const WebKit::WebFilterOperations& backgroundFilters() const { return m_backgroundFilters; }
+
+ void setMasksToBounds(bool);
+ bool masksToBounds() const { return m_masksToBounds; }
+
+ void setContentsOpaque(bool);
+ bool contentsOpaque() const { return m_contentsOpaque; }
+
+ void setOpacity(float);
+ bool opacityIsAnimating() const;
+
+ void setPosition(const FloatPoint&);
+ const FloatPoint& position() const { return m_position; }
+
+ void setIsContainerForFixedPositionLayers(bool isContainerForFixedPositionLayers) { m_isContainerForFixedPositionLayers = isContainerForFixedPositionLayers; }
+ bool isContainerForFixedPositionLayers() const { return m_isContainerForFixedPositionLayers; }
+
+ void setFixedToContainerLayer(bool fixedToContainerLayer = true) { m_fixedToContainerLayer = fixedToContainerLayer;}
+ bool fixedToContainerLayer() const { return m_fixedToContainerLayer; }
+
+ void setPreserves3D(bool);
+ bool preserves3D() const { return m_preserves3D; }
+
+ void setUseParentBackfaceVisibility(bool useParentBackfaceVisibility) { m_useParentBackfaceVisibility = useParentBackfaceVisibility; }
+ bool useParentBackfaceVisibility() const { return m_useParentBackfaceVisibility; }
+
+ void setUseLCDText(bool useLCDText) { m_useLCDText = useLCDText; }
+ bool useLCDText() const { return m_useLCDText; }
+
+ void setSublayerTransform(const WebKit::WebTransformationMatrix&);
+ const WebKit::WebTransformationMatrix& sublayerTransform() const { return m_sublayerTransform; }
+
+ // Debug layer border - visual effect only, do not change geometry/clipping/etc.
+ void setDebugBorderColor(SkColor);
+ SkColor debugBorderColor() const { return m_debugBorderColor; }
+ void setDebugBorderWidth(float);
+ float debugBorderWidth() const { return m_debugBorderWidth; }
+ bool hasDebugBorders() const;
+
+ // Debug layer name.
+ void setDebugName(const std::string& debugName) { m_debugName = debugName; }
+ std::string debugName() const { return m_debugName; }
+
+ CCRenderSurface* renderSurface() const { return m_renderSurface.get(); }
+ void createRenderSurface();
+ void clearRenderSurface() { m_renderSurface.clear(); }
+
+ float drawOpacity() const { return m_drawOpacity; }
+ void setDrawOpacity(float opacity) { m_drawOpacity = opacity; }
+
+ bool drawOpacityIsAnimating() const { return m_drawOpacityIsAnimating; }
+ void setDrawOpacityIsAnimating(bool drawOpacityIsAnimating) { m_drawOpacityIsAnimating = drawOpacityIsAnimating; }
+
+ CCLayerImpl* renderTarget() const { ASSERT(!m_renderTarget || m_renderTarget->renderSurface()); return m_renderTarget; }
+ void setRenderTarget(CCLayerImpl* target) { m_renderTarget = target; }
+
+ void setBounds(const IntSize&);
+ const IntSize& bounds() const { return m_bounds; }
+
+ const IntSize& contentBounds() const { return m_contentBounds; }
+ void setContentBounds(const IntSize&);
+
+ const IntPoint& scrollPosition() const { return m_scrollPosition; }
+ void setScrollPosition(const IntPoint&);
+
+ const IntSize& maxScrollPosition() const {return m_maxScrollPosition; }
+ void setMaxScrollPosition(const IntSize&);
+
+ const FloatSize& scrollDelta() const { return m_scrollDelta; }
+ void setScrollDelta(const FloatSize&);
+
+ const WebKit::WebTransformationMatrix& implTransform() const { return m_implTransform; }
+ void setImplTransform(const WebKit::WebTransformationMatrix& transform);
+
+ const IntSize& sentScrollDelta() const { return m_sentScrollDelta; }
+ void setSentScrollDelta(const IntSize& sentScrollDelta) { m_sentScrollDelta = sentScrollDelta; }
+
+ // Returns the delta of the scroll that was outside of the bounds of the initial scroll
+ FloatSize scrollBy(const FloatSize& scroll);
+
+ bool scrollable() const { return m_scrollable; }
+ void setScrollable(bool scrollable) { m_scrollable = scrollable; }
+
+ bool shouldScrollOnMainThread() const { return m_shouldScrollOnMainThread; }
+ void setShouldScrollOnMainThread(bool shouldScrollOnMainThread) { m_shouldScrollOnMainThread = shouldScrollOnMainThread; }
+
+ bool haveWheelEventHandlers() const { return m_haveWheelEventHandlers; }
+ void setHaveWheelEventHandlers(bool haveWheelEventHandlers) { m_haveWheelEventHandlers = haveWheelEventHandlers; }
+
+ const Region& nonFastScrollableRegion() const { return m_nonFastScrollableRegion; }
+ void setNonFastScrollableRegion(const Region& region) { m_nonFastScrollableRegion = region; }
+
+ void setDrawCheckerboardForMissingTiles(bool checkerboard) { m_drawCheckerboardForMissingTiles = checkerboard; }
+ bool drawCheckerboardForMissingTiles() const;
+
+ CCInputHandlerClient::ScrollStatus tryScroll(const IntPoint& viewportPoint, CCInputHandlerClient::ScrollInputType) const;
+
+ const IntRect& visibleContentRect() const { return m_visibleContentRect; }
+ void setVisibleContentRect(const IntRect& visibleContentRect) { m_visibleContentRect = visibleContentRect; }
+
+ bool doubleSided() const { return m_doubleSided; }
+ void setDoubleSided(bool);
+
+ void setTransform(const WebKit::WebTransformationMatrix&);
+ bool transformIsAnimating() const;
+
+ const WebKit::WebTransformationMatrix& drawTransform() const { return m_drawTransform; }
+ void setDrawTransform(const WebKit::WebTransformationMatrix& matrix) { m_drawTransform = matrix; }
+ const WebKit::WebTransformationMatrix& screenSpaceTransform() const { return m_screenSpaceTransform; }
+ void setScreenSpaceTransform(const WebKit::WebTransformationMatrix& matrix) { m_screenSpaceTransform = matrix; }
+
+ bool drawTransformIsAnimating() const { return m_drawTransformIsAnimating; }
+ void setDrawTransformIsAnimating(bool animating) { m_drawTransformIsAnimating = animating; }
+ bool screenSpaceTransformIsAnimating() const { return m_screenSpaceTransformIsAnimating; }
+ void setScreenSpaceTransformIsAnimating(bool animating) { m_screenSpaceTransformIsAnimating = animating; }
+
+ const IntRect& drawableContentRect() const { return m_drawableContentRect; }
+ void setDrawableContentRect(const IntRect& rect) { m_drawableContentRect = rect; }
+ const FloatRect& updateRect() const { return m_updateRect; }
+ void setUpdateRect(const FloatRect& updateRect) { m_updateRect = updateRect; }
+
+ std::string layerTreeAsText() const;
+
+ void setStackingOrderChanged(bool);
+
+ bool layerPropertyChanged() const { return m_layerPropertyChanged || layerIsAlwaysDamaged(); }
+ bool layerSurfacePropertyChanged() const;
+
+ void resetAllChangeTrackingForSubtree();
+
+ virtual bool layerIsAlwaysDamaged() const;
+
+ CCLayerAnimationController* layerAnimationController() { return m_layerAnimationController.get(); }
+
+ virtual Region visibleContentOpaqueRegion() const;
+
+ // Indicates that the context previously used to render this layer
+ // was lost and that a new one has been created. Won't be called
+ // until the new context has been created successfully.
+ virtual void didLoseContext();
+
+ CCScrollbarAnimationController* scrollbarAnimationController() const { return m_scrollbarAnimationController.get(); }
+
+ CCScrollbarLayerImpl* horizontalScrollbarLayer() const;
+ void setHorizontalScrollbarLayer(CCScrollbarLayerImpl*);
+
+ CCScrollbarLayerImpl* verticalScrollbarLayer() const;
+ void setVerticalScrollbarLayer(CCScrollbarLayerImpl*);
+
+protected:
+ explicit CCLayerImpl(int);
+
+ void appendDebugBorderQuad(CCQuadSink&, const CCSharedQuadState*, CCAppendQuadsData&) const;
+
+ IntRect layerRectToContentRect(const WebKit::WebRect& layerRect);
+
+ virtual void dumpLayerProperties(std::string*, int indent) const;
+ static std::string indentString(int indent);
+
+private:
+ void setParent(CCLayerImpl* parent) { m_parent = parent; }
+ friend class TreeSynchronizer;
+ void clearChildList(); // Warning: This does not preserve tree structure invariants and so is only exposed to the tree synchronizer.
+
+ void noteLayerPropertyChangedForSubtree();
+
+ // Note carefully this does not affect the current layer.
+ void noteLayerPropertyChangedForDescendants();
+
+ virtual const char* layerTypeAsString() const;
+
+ void dumpLayer(std::string*, int indent) const;
+
+ // Properties internal to CCLayerImpl
+ CCLayerImpl* m_parent;
+ ScopedPtrVector<CCLayerImpl> m_children;
+ // m_maskLayer can be temporarily stolen during tree sync, we need this ID to confirm newly assigned layer is still the previous one
+ int m_maskLayerId;
+ scoped_ptr<CCLayerImpl> m_maskLayer;
+ int m_replicaLayerId; // ditto
+ scoped_ptr<CCLayerImpl> m_replicaLayer;
+ int m_layerId;
+ CCLayerTreeHostImpl* m_layerTreeHostImpl;
+
+ // Properties synchronized from the associated LayerChromium.
+ FloatPoint m_anchorPoint;
+ float m_anchorPointZ;
+ IntSize m_bounds;
+ IntSize m_contentBounds;
+ IntPoint m_scrollPosition;
+ bool m_scrollable;
+ bool m_shouldScrollOnMainThread;
+ bool m_haveWheelEventHandlers;
+ Region m_nonFastScrollableRegion;
+ SkColor m_backgroundColor;
+
+ // Whether the "back" of this layer should draw.
+ bool m_doubleSided;
+
+ // Tracks if drawing-related properties have changed since last redraw.
+ bool m_layerPropertyChanged;
+
+ // Indicates that a property has changed on this layer that would not
+ // affect the pixels on its target surface, but would require redrawing
+ // but would require redrawing the targetSurface onto its ancestor targetSurface.
+ // For layers that do not own a surface this flag acts as m_layerPropertyChanged.
+ bool m_layerSurfacePropertyChanged;
+
+ // Uses layer's content space.
+ IntRect m_visibleContentRect;
+ bool m_masksToBounds;
+ bool m_contentsOpaque;
+ float m_opacity;
+ FloatPoint m_position;
+ bool m_preserves3D;
+ bool m_useParentBackfaceVisibility;
+ bool m_drawCheckerboardForMissingTiles;
+ WebKit::WebTransformationMatrix m_sublayerTransform;
+ WebKit::WebTransformationMatrix m_transform;
+ bool m_useLCDText;
+
+ bool m_drawsContent;
+ bool m_forceRenderSurface;
+
+ // Set for the layer that other layers are fixed to.
+ bool m_isContainerForFixedPositionLayers;
+ // This is true if the layer should be fixed to the closest ancestor container.
+ bool m_fixedToContainerLayer;
+
+ FloatSize m_scrollDelta;
+ IntSize m_sentScrollDelta;
+ IntSize m_maxScrollPosition;
+ WebKit::WebTransformationMatrix m_implTransform;
+
+ // The layer whose coordinate space this layer draws into. This can be
+ // either the same layer (m_renderTarget == this) or an ancestor of this
+ // layer.
+ CCLayerImpl* m_renderTarget;
+
+ // The global depth value of the center of the layer. This value is used
+ // to sort layers from back to front.
+ float m_drawDepth;
+ float m_drawOpacity;
+ bool m_drawOpacityIsAnimating;
+
+ // Debug borders.
+ SkColor m_debugBorderColor;
+ float m_debugBorderWidth;
+
+ // Debug layer name.
+ std::string m_debugName;
+
+ WebKit::WebFilterOperations m_filters;
+ WebKit::WebFilterOperations m_backgroundFilters;
+
+ WebKit::WebTransformationMatrix m_drawTransform;
+ WebKit::WebTransformationMatrix m_screenSpaceTransform;
+ bool m_drawTransformIsAnimating;
+ bool m_screenSpaceTransformIsAnimating;
+
+#ifndef NDEBUG
+ bool m_betweenWillDrawAndDidDraw;
+#endif
+
+ // Render surface associated with this layer. The layer and its descendants
+ // will render to this surface.
+ OwnPtr<CCRenderSurface> m_renderSurface;
+
+ // Hierarchical bounding rect containing the layer and its descendants.
+ // Uses target surface's space.
+ IntRect m_drawableContentRect;
+
+ // Rect indicating what was repainted/updated during update.
+ // Note that plugin layers bypass this and leave it empty.
+ // Uses layer's content space.
+ FloatRect m_updateRect;
+
+ // Manages animations for this layer.
+ scoped_ptr<CCLayerAnimationController> m_layerAnimationController;
+
+ // Manages scrollbars for this layer
+ OwnPtr<CCScrollbarAnimationController> m_scrollbarAnimationController;
+};
+
+void sortLayers(std::vector<CCLayerImpl*>::iterator first, std::vector<CCLayerImpl*>::iterator end, CCLayerSorter*);
+
+}
+
+#endif // CCLayerImpl_h
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