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Unified Diff: cc/CCLayerIterator.h

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/CCLayerIterator.h
diff --git a/cc/CCLayerIterator.h b/cc/CCLayerIterator.h
index 4d36080d3060a33ea85842cd649fab37ce72827d..1b0f9d4d5b1bbbcac0f500d0a95723b4eb4d6fdb 100644
--- a/cc/CCLayerIterator.h
+++ b/cc/CCLayerIterator.h
@@ -2,207 +2,5 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#ifndef CCLayerIterator_h
-#define CCLayerIterator_h
-
-#include "CCLayerTreeHostCommon.h"
-
-#include "base/memory/ref_counted.h"
-
-namespace cc {
-
-// These classes provide means to iterate over the RenderSurface-Layer tree.
-
-// Example code follows, for a tree of LayerChromium/RenderSurfaceChromium objects. See below for details.
-//
-// void doStuffOnLayers(const std::vector<scoped_refptr<LayerChromium> >& renderSurfaceLayerList)
-// {
-// typedef CCLayerIterator<LayerChromium, RenderSurfaceChromium, CCLayerIteratorActions::FrontToBack> CCLayerIteratorType;
-//
-// CCLayerIteratorType end = CCLayerIteratorType::end(&renderSurfaceLayerList);
-// for (CCLayerIteratorType it = CCLayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) {
-// // Only one of these will be true
-// if (it.representsTargetRenderSurface())
-// foo(*it); // *it is a layer representing a target RenderSurface
-// if (it.representsContributingRenderSurface())
-// bar(*it); // *it is a layer representing a RenderSurface that contributes to the layer's target RenderSurface
-// if (it.representsItself())
-// baz(*it); // *it is a layer representing itself, as it contributes to its own target RenderSurface
-// }
-// }
-
-// A RenderSurface R may be referred to in one of two different contexts. One RenderSurface is "current" at any time, for
-// whatever operation is being performed. This current surface is referred to as a target surface. For example, when R is
-// being painted it would be the target surface. Once R has been painted, its contents may be included into another
-// surface S. While S is considered the target surface when it is being painted, R is called a contributing surface
-// in this context as it contributes to the content of the target surface S.
-//
-// The iterator's current position in the tree always points to some layer. The state of the iterator indicates the role of the
-// layer, and will be one of the following three states. A single layer L will appear in the iteration process in at least one,
-// and possibly all, of these states.
-// 1. Representing the target surface: The iterator in this state, pointing at layer L, indicates that the target RenderSurface
-// is now the surface owned by L. This will occur exactly once for each RenderSurface in the tree.
-// 2. Representing a contributing surface: The iterator in this state, pointing at layer L, refers to the RenderSurface owned
-// by L as a contributing surface, without changing the current target RenderSurface.
-// 3. Representing itself: The iterator in this state, pointing at layer L, refers to the layer itself, as a child of the
-// current target RenderSurface.
-//
-// The BackToFront iterator will return a layer representing the target surface before returning layers representing themselves
-// as children of the current target surface. Whereas the FrontToBack ordering will iterate over children layers of a surface
-// before the layer representing the surface as a target surface.
-//
-// To use the iterators:
-//
-// Create a stepping iterator and end iterator by calling CCLayerIterator::begin() and CCLayerIterator::end() and passing in the
-// list of layers owning target RenderSurfaces. Step through the tree by incrementing the stepping iterator while it is != to
-// the end iterator. At each step the iterator knows what the layer is representing, and you can query the iterator to decide
-// what actions to perform with the layer given what it represents.
-
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-// Non-templated constants
-struct CCLayerIteratorValue {
- static const int InvalidTargetRenderSurfaceLayerIndex = -1;
- // This must be -1 since the iterator action code assumes that this value can be
- // reached by subtracting one from the position of the first layer in the current
- // target surface's child layer list, which is 0.
- static const int LayerIndexRepresentingTargetRenderSurface = -1;
-};
-
-// The position of a layer iterator that is independent of its many template types.
-template <typename LayerType>
-struct CCLayerIteratorPosition {
- bool representsTargetRenderSurface;
- bool representsContributingRenderSurface;
- bool representsItself;
- LayerType* targetRenderSurfaceLayer;
- LayerType* currentLayer;
-};
-
-// An iterator class for walking over layers in the RenderSurface-Layer tree.
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename IteratorActionType>
-class CCLayerIterator {
- typedef CCLayerIterator<LayerType, LayerList, RenderSurfaceType, IteratorActionType> CCLayerIteratorType;
-
-public:
- CCLayerIterator() : m_renderSurfaceLayerList(0) { }
-
- static CCLayerIteratorType begin(const LayerList* renderSurfaceLayerList) { return CCLayerIteratorType(renderSurfaceLayerList, true); }
- static CCLayerIteratorType end(const LayerList* renderSurfaceLayerList) { return CCLayerIteratorType(renderSurfaceLayerList, false); }
-
- CCLayerIteratorType& operator++() { m_actions.next(*this); return *this; }
- bool operator==(const CCLayerIterator& other) const
- {
- return m_targetRenderSurfaceLayerIndex == other.m_targetRenderSurfaceLayerIndex
- && m_currentLayerIndex == other.m_currentLayerIndex;
- }
- bool operator!=(const CCLayerIteratorType& other) const { return !(*this == other); }
-
- LayerType* operator->() const { return currentLayer(); }
- LayerType* operator*() const { return currentLayer(); }
-
- bool representsTargetRenderSurface() const { return currentLayerRepresentsTargetRenderSurface(); }
- bool representsContributingRenderSurface() const { return !representsTargetRenderSurface() && currentLayerRepresentsContributingRenderSurface(); }
- bool representsItself() const { return !representsTargetRenderSurface() && !representsContributingRenderSurface(); }
-
- LayerType* targetRenderSurfaceLayer() const { return getRawPtr((*m_renderSurfaceLayerList)[m_targetRenderSurfaceLayerIndex]); }
-
- operator const CCLayerIteratorPosition<LayerType>() const
- {
- CCLayerIteratorPosition<LayerType> position;
- position.representsTargetRenderSurface = representsTargetRenderSurface();
- position.representsContributingRenderSurface = representsContributingRenderSurface();
- position.representsItself = representsItself();
- position.targetRenderSurfaceLayer = targetRenderSurfaceLayer();
- position.currentLayer = currentLayer();
- return position;
- }
-
-private:
- CCLayerIterator(const LayerList* renderSurfaceLayerList, bool start)
- : m_renderSurfaceLayerList(renderSurfaceLayerList)
- , m_targetRenderSurfaceLayerIndex(0)
- {
- for (size_t i = 0; i < renderSurfaceLayerList->size(); ++i) {
- if (!(*renderSurfaceLayerList)[i]->renderSurface()) {
- ASSERT_NOT_REACHED();
- m_actions.end(*this);
- return;
- }
- }
-
- if (start && !renderSurfaceLayerList->empty())
- m_actions.begin(*this);
- else
- m_actions.end(*this);
- }
-
- inline static LayerChromium* getRawPtr(const scoped_refptr<LayerChromium>& ptr) { return ptr.get(); }
- inline static CCLayerImpl* getRawPtr(CCLayerImpl* ptr) { return ptr; }
-
- inline LayerType* currentLayer() const { return currentLayerRepresentsTargetRenderSurface() ? targetRenderSurfaceLayer() : getRawPtr(targetRenderSurfaceChildren()[m_currentLayerIndex]); }
-
- inline bool currentLayerRepresentsContributingRenderSurface() const { return CCLayerTreeHostCommon::renderSurfaceContributesToTarget<LayerType>(currentLayer(), targetRenderSurfaceLayer()->id()); }
- inline bool currentLayerRepresentsTargetRenderSurface() const { return m_currentLayerIndex == CCLayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; }
-
- inline RenderSurfaceType* targetRenderSurface() const { return targetRenderSurfaceLayer()->renderSurface(); }
- inline const LayerList& targetRenderSurfaceChildren() const { return targetRenderSurface()->layerList(); }
-
- IteratorActionType m_actions;
- const LayerList* m_renderSurfaceLayerList;
-
- // The iterator's current position.
-
- // A position in the renderSurfaceLayerList. This points to a layer which owns the current target surface.
- // This is a value from 0 to n-1 (n = size of renderSurfaceLayerList = number of surfaces). A value outside of
- // this range (for example, CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex) is used to
- // indicate a position outside the bounds of the tree.
- int m_targetRenderSurfaceLayerIndex;
- // A position in the list of layers that are children of the current target surface. When pointing to one of
- // these layers, this is a value from 0 to n-1 (n = number of children). Since the iterator must also stop at
- // the layers representing the target surface, this is done by setting the currentLayerIndex to a value of
- // CCLayerIteratorValue::LayerRepresentingTargetRenderSurface.
- int m_currentLayerIndex;
-
- friend struct CCLayerIteratorActions;
-};
-
-// Orderings for iterating over the RenderSurface-Layer tree.
-struct CCLayerIteratorActions {
- // Walks layers sorted by z-order from back to front.
- class BackToFront {
- public:
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
- void begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
-
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
- void end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
-
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
- void next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
-
- private:
- int m_highestTargetRenderSurfaceLayer;
- };
-
- // Walks layers sorted by z-order from front to back
- class FrontToBack {
- public:
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
- void begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
-
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
- void end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
-
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
- void next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
-
- private:
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
- void goToHighestInSubtree(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
- };
-};
-
-} // namespace cc
-
-#endif
+// Temporary forwarding header
+#include "cc/layer_iterator.h"
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