Index: cc/ShaderChromium.h |
diff --git a/cc/ShaderChromium.h b/cc/ShaderChromium.h |
index 2518382e318f06b51a602ed3fa5dd9cefa56855c..5170597c9983cbb263608947eb47d5666db7d3ae 100644 |
--- a/cc/ShaderChromium.h |
+++ b/cc/ShaderChromium.h |
@@ -1,353 +1,6 @@ |
-// Copyright 2011 The Chromium Authors. All rights reserved. |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef ShaderChromium_h |
-#define ShaderChromium_h |
- |
-#if USE(ACCELERATED_COMPOSITING) |
- |
-#include "SkColorPriv.h" |
-#include <string> |
- |
-namespace WebKit { |
-class WebGraphicsContext3D; |
-} |
- |
-namespace cc { |
- |
-class VertexShaderPosTex { |
-public: |
- VertexShaderPosTex(); |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- std::string getShaderString() const; |
- |
- int matrixLocation() const { return m_matrixLocation; } |
- |
-private: |
- int m_matrixLocation; |
-}; |
- |
-class VertexShaderPosTexYUVStretch { |
-public: |
- VertexShaderPosTexYUVStretch(); |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- std::string getShaderString() const; |
- |
- int matrixLocation() const { return m_matrixLocation; } |
- int yWidthScaleFactorLocation() const { return m_yWidthScaleFactorLocation; } |
- int uvWidthScaleFactorLocation() const { return m_uvWidthScaleFactorLocation; } |
- |
-private: |
- int m_matrixLocation; |
- int m_yWidthScaleFactorLocation; |
- int m_uvWidthScaleFactorLocation; |
-}; |
- |
-class VertexShaderPos { |
-public: |
- VertexShaderPos(); |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- std::string getShaderString() const; |
- |
- int matrixLocation() const { return m_matrixLocation; } |
- |
-private: |
- int m_matrixLocation; |
-}; |
- |
-class VertexShaderPosTexIdentity { |
-public: |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex) { } |
- std::string getShaderString() const; |
-}; |
- |
-class VertexShaderPosTexTransform { |
-public: |
- VertexShaderPosTexTransform(); |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- std::string getShaderString() const; |
- |
- int matrixLocation() const { return m_matrixLocation; } |
- int texTransformLocation() const { return m_texTransformLocation; } |
- |
-private: |
- int m_matrixLocation; |
- int m_texTransformLocation; |
-}; |
- |
-class VertexShaderQuad { |
-public: |
- VertexShaderQuad(); |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- std::string getShaderString() const; |
- |
- int matrixLocation() const { return m_matrixLocation; } |
- int pointLocation() const { return m_pointLocation; } |
- |
-private: |
- int m_matrixLocation; |
- int m_pointLocation; |
-}; |
- |
-class VertexShaderTile { |
-public: |
- VertexShaderTile(); |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- std::string getShaderString() const; |
- |
- int matrixLocation() const { return m_matrixLocation; } |
- int pointLocation() const { return m_pointLocation; } |
- int vertexTexTransformLocation() const { return m_vertexTexTransformLocation; } |
- |
-private: |
- int m_matrixLocation; |
- int m_pointLocation; |
- int m_vertexTexTransformLocation; |
-}; |
- |
-class VertexShaderVideoTransform { |
-public: |
- VertexShaderVideoTransform(); |
- |
- bool init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- std::string getShaderString() const; |
- |
- int matrixLocation() const { return m_matrixLocation; } |
- int texMatrixLocation() const { return m_texMatrixLocation; } |
- |
-private: |
- int m_matrixLocation; |
- int m_texMatrixLocation; |
-}; |
- |
-class FragmentTexAlphaBinding { |
-public: |
- FragmentTexAlphaBinding(); |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- int alphaLocation() const { return m_alphaLocation; } |
- int edgeLocation() const { return -1; } |
- int fragmentTexTransformLocation() const { return -1; } |
- int samplerLocation() const { return m_samplerLocation; } |
- |
-private: |
- int m_samplerLocation; |
- int m_alphaLocation; |
-}; |
- |
-class FragmentTexOpaqueBinding { |
-public: |
- FragmentTexOpaqueBinding(); |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- int alphaLocation() const { return -1; } |
- int edgeLocation() const { return -1; } |
- int fragmentTexTransformLocation() const { return -1; } |
- int samplerLocation() const { return m_samplerLocation; } |
- |
-private: |
- int m_samplerLocation; |
-}; |
- |
-class FragmentShaderRGBATexFlipAlpha : public FragmentTexAlphaBinding { |
-public: |
- std::string getShaderString() const; |
-}; |
- |
-class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { |
-public: |
- std::string getShaderString() const; |
-}; |
- |
-class FragmentShaderRGBATexRectFlipAlpha : public FragmentTexAlphaBinding { |
-public: |
- std::string getShaderString() const; |
-}; |
- |
-class FragmentShaderRGBATexRectAlpha : public FragmentTexAlphaBinding { |
-public: |
- std::string getShaderString() const; |
-}; |
- |
-class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { |
-public: |
- std::string getShaderString() const; |
-}; |
- |
-class FragmentShaderRGBATex : public FragmentTexOpaqueBinding { |
-public: |
- std::string getShaderString() const; |
-}; |
- |
-// Swizzles the red and blue component of sampled texel with alpha. |
-class FragmentShaderRGBATexSwizzleAlpha : public FragmentTexAlphaBinding { |
-public: |
- std::string getShaderString() const; |
-}; |
- |
-// Swizzles the red and blue component of sampled texel without alpha. |
-class FragmentShaderRGBATexSwizzleOpaque : public FragmentTexOpaqueBinding { |
-public: |
- std::string getShaderString() const; |
-}; |
- |
-// Fragment shader for external textures. |
-class FragmentShaderOESImageExternal : public FragmentTexAlphaBinding { |
-public: |
- std::string getShaderString() const; |
- bool init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
-private: |
- int m_samplerLocation; |
-}; |
- |
-class FragmentShaderRGBATexAlphaAA { |
-public: |
- FragmentShaderRGBATexAlphaAA(); |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- std::string getShaderString() const; |
- |
- int alphaLocation() const { return m_alphaLocation; } |
- int samplerLocation() const { return m_samplerLocation; } |
- int edgeLocation() const { return m_edgeLocation; } |
- |
-private: |
- int m_samplerLocation; |
- int m_alphaLocation; |
- int m_edgeLocation; |
-}; |
- |
-class FragmentTexClampAlphaAABinding { |
-public: |
- FragmentTexClampAlphaAABinding(); |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- int alphaLocation() const { return m_alphaLocation; } |
- int samplerLocation() const { return m_samplerLocation; } |
- int fragmentTexTransformLocation() const { return m_fragmentTexTransformLocation; } |
- int edgeLocation() const { return m_edgeLocation; } |
- |
-private: |
- int m_samplerLocation; |
- int m_alphaLocation; |
- int m_fragmentTexTransformLocation; |
- int m_edgeLocation; |
-}; |
- |
-class FragmentShaderRGBATexClampAlphaAA : public FragmentTexClampAlphaAABinding { |
-public: |
- std::string getShaderString() const; |
-}; |
- |
-// Swizzles the red and blue component of sampled texel. |
-class FragmentShaderRGBATexClampSwizzleAlphaAA : public FragmentTexClampAlphaAABinding { |
-public: |
- std::string getShaderString() const; |
-}; |
- |
-class FragmentShaderRGBATexAlphaMask { |
-public: |
- FragmentShaderRGBATexAlphaMask(); |
- std::string getShaderString() const; |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- int alphaLocation() const { return m_alphaLocation; } |
- int samplerLocation() const { return m_samplerLocation; } |
- int maskSamplerLocation() const { return m_maskSamplerLocation; } |
- int maskTexCoordScaleLocation() const { return m_maskTexCoordScaleLocation; } |
- int maskTexCoordOffsetLocation() const { return m_maskTexCoordOffsetLocation; } |
- |
-private: |
- int m_samplerLocation; |
- int m_maskSamplerLocation; |
- int m_alphaLocation; |
- int m_maskTexCoordScaleLocation; |
- int m_maskTexCoordOffsetLocation; |
-}; |
- |
-class FragmentShaderRGBATexAlphaMaskAA { |
-public: |
- FragmentShaderRGBATexAlphaMaskAA(); |
- std::string getShaderString() const; |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- int alphaLocation() const { return m_alphaLocation; } |
- int samplerLocation() const { return m_samplerLocation; } |
- int maskSamplerLocation() const { return m_maskSamplerLocation; } |
- int edgeLocation() const { return m_edgeLocation; } |
- int maskTexCoordScaleLocation() const { return m_maskTexCoordScaleLocation; } |
- int maskTexCoordOffsetLocation() const { return m_maskTexCoordOffsetLocation; } |
- |
-private: |
- int m_samplerLocation; |
- int m_maskSamplerLocation; |
- int m_alphaLocation; |
- int m_edgeLocation; |
- int m_maskTexCoordScaleLocation; |
- int m_maskTexCoordOffsetLocation; |
-}; |
- |
-class FragmentShaderYUVVideo { |
-public: |
- FragmentShaderYUVVideo(); |
- std::string getShaderString() const; |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- |
- int yTextureLocation() const { return m_yTextureLocation; } |
- int uTextureLocation() const { return m_uTextureLocation; } |
- int vTextureLocation() const { return m_vTextureLocation; } |
- int alphaLocation() const { return m_alphaLocation; } |
- int ccMatrixLocation() const { return m_ccMatrixLocation; } |
- int yuvAdjLocation() const { return m_yuvAdjLocation; } |
- |
-private: |
- int m_yTextureLocation; |
- int m_uTextureLocation; |
- int m_vTextureLocation; |
- int m_alphaLocation; |
- int m_ccMatrixLocation; |
- int m_yuvAdjLocation; |
-}; |
- |
-class FragmentShaderColor { |
-public: |
- FragmentShaderColor(); |
- std::string getShaderString() const; |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- int colorLocation() const { return m_colorLocation; } |
- |
-private: |
- int m_colorLocation; |
-}; |
- |
-class FragmentShaderCheckerboard { |
-public: |
- FragmentShaderCheckerboard(); |
- std::string getShaderString() const; |
- |
- void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex); |
- int alphaLocation() const { return m_alphaLocation; } |
- int texTransformLocation() const { return m_texTransformLocation; } |
- int frequencyLocation() const { return m_frequencyLocation; } |
- int colorLocation() const { return m_colorLocation; } |
-private: |
- int m_alphaLocation; |
- int m_texTransformLocation; |
- int m_frequencyLocation; |
- int m_colorLocation; |
-}; |
- |
-} // namespace cc |
- |
-#endif // USE(ACCELERATED_COMPOSITING) |
- |
-#endif |
+// Temporary forwarding header |
+#include "cc/shader.h" |