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Unified Diff: cc/layer_quad.h

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/layer_quad.h
diff --git a/cc/layer_quad.h b/cc/layer_quad.h
index 638cbb270ce9b24689d5095baf174ade4f4d1a13..8be296fbf3c5a9d6798521c8be1ab9065bc95f6f 100644
--- a/cc/layer_quad.h
+++ b/cc/layer_quad.h
@@ -1,3 +1,106 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
+// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+
+
+#ifndef CCLayerQuad_h
+#define CCLayerQuad_h
+
+#if USE(ACCELERATED_COMPOSITING)
+
+#include "FloatPoint3D.h"
+#include "FloatQuad.h"
+
+static const float kAntiAliasingInflateDistance = 0.5f;
+
+namespace cc {
+
+class CCLayerQuad {
+public:
+ class Edge {
+ public:
+ Edge()
+ : m_x(0)
+ , m_y(0)
+ , m_z(0)
+ {
+ }
+ Edge(const FloatPoint&, const FloatPoint&);
+
+ float x() const { return m_x; }
+ float y() const { return m_y; }
+ float z() const { return m_z; }
+
+ void setX(float x) { m_x = x; }
+ void setY(float y) { m_y = y; }
+ void setZ(float z) { m_z = z; }
+ void set(float x, float y, float z)
+ {
+ m_x = x;
+ m_y = y;
+ m_z = z;
+ }
+
+ void moveX(float dx) { m_x += dx; }
+ void moveY(float dy) { m_y += dy; }
+ void moveZ(float dz) { m_z += dz; }
+ void move(float dx, float dy, float dz)
+ {
+ m_x += dx;
+ m_y += dy;
+ m_z += dz;
+ }
+
+ void scaleX(float sx) { m_x *= sx; }
+ void scaleY(float sy) { m_y *= sy; }
+ void scaleZ(float sz) { m_z *= sz; }
+ void scale(float sx, float sy, float sz)
+ {
+ m_x *= sx;
+ m_y *= sy;
+ m_z *= sz;
+ }
+ void scale(float s) { scale(s, s, s); }
+
+ FloatPoint intersect(const Edge& e) const
+ {
+ return FloatPoint(
+ (y() * e.z() - e.y() * z()) / (x() * e.y() - e.x() * y()),
+ (x() * e.z() - e.x() * z()) / (e.x() * y() - x() * e.y()));
+ }
+
+ private:
+ float m_x;
+ float m_y;
+ float m_z;
+ };
+
+ CCLayerQuad(const Edge& left, const Edge& top, const Edge& right, const Edge& bottom);
+ CCLayerQuad(const FloatQuad&);
+
+ Edge left() const { return m_left; }
+ Edge top() const { return m_top; }
+ Edge right() const { return m_right; }
+ Edge bottom() const { return m_bottom; }
+
+ void inflateX(float dx) { m_left.moveZ(dx); m_right.moveZ(dx); }
+ void inflateY(float dy) { m_top.moveZ(dy); m_bottom.moveZ(dy); }
+ void inflate(float d) { inflateX(d); inflateY(d); }
+ void inflateAntiAliasingDistance() { inflate(kAntiAliasingInflateDistance); }
+
+ FloatQuad floatQuad() const;
+
+ void toFloatArray(float[12]) const;
+
+private:
+ Edge m_left;
+ Edge m_top;
+ Edge m_right;
+ Edge m_bottom;
+};
+
+}
+
+#endif // USE(ACCELERATED_COMPOSITING)
+
+#endif
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