Index: cc/layer_quad.h |
diff --git a/cc/layer_quad.h b/cc/layer_quad.h |
index 638cbb270ce9b24689d5095baf174ade4f4d1a13..8be296fbf3c5a9d6798521c8be1ab9065bc95f6f 100644 |
--- a/cc/layer_quad.h |
+++ b/cc/layer_quad.h |
@@ -1,3 +1,106 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Copyright 2011 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
+ |
+ |
+#ifndef CCLayerQuad_h |
+#define CCLayerQuad_h |
+ |
+#if USE(ACCELERATED_COMPOSITING) |
+ |
+#include "FloatPoint3D.h" |
+#include "FloatQuad.h" |
+ |
+static const float kAntiAliasingInflateDistance = 0.5f; |
+ |
+namespace cc { |
+ |
+class CCLayerQuad { |
+public: |
+ class Edge { |
+ public: |
+ Edge() |
+ : m_x(0) |
+ , m_y(0) |
+ , m_z(0) |
+ { |
+ } |
+ Edge(const FloatPoint&, const FloatPoint&); |
+ |
+ float x() const { return m_x; } |
+ float y() const { return m_y; } |
+ float z() const { return m_z; } |
+ |
+ void setX(float x) { m_x = x; } |
+ void setY(float y) { m_y = y; } |
+ void setZ(float z) { m_z = z; } |
+ void set(float x, float y, float z) |
+ { |
+ m_x = x; |
+ m_y = y; |
+ m_z = z; |
+ } |
+ |
+ void moveX(float dx) { m_x += dx; } |
+ void moveY(float dy) { m_y += dy; } |
+ void moveZ(float dz) { m_z += dz; } |
+ void move(float dx, float dy, float dz) |
+ { |
+ m_x += dx; |
+ m_y += dy; |
+ m_z += dz; |
+ } |
+ |
+ void scaleX(float sx) { m_x *= sx; } |
+ void scaleY(float sy) { m_y *= sy; } |
+ void scaleZ(float sz) { m_z *= sz; } |
+ void scale(float sx, float sy, float sz) |
+ { |
+ m_x *= sx; |
+ m_y *= sy; |
+ m_z *= sz; |
+ } |
+ void scale(float s) { scale(s, s, s); } |
+ |
+ FloatPoint intersect(const Edge& e) const |
+ { |
+ return FloatPoint( |
+ (y() * e.z() - e.y() * z()) / (x() * e.y() - e.x() * y()), |
+ (x() * e.z() - e.x() * z()) / (e.x() * y() - x() * e.y())); |
+ } |
+ |
+ private: |
+ float m_x; |
+ float m_y; |
+ float m_z; |
+ }; |
+ |
+ CCLayerQuad(const Edge& left, const Edge& top, const Edge& right, const Edge& bottom); |
+ CCLayerQuad(const FloatQuad&); |
+ |
+ Edge left() const { return m_left; } |
+ Edge top() const { return m_top; } |
+ Edge right() const { return m_right; } |
+ Edge bottom() const { return m_bottom; } |
+ |
+ void inflateX(float dx) { m_left.moveZ(dx); m_right.moveZ(dx); } |
+ void inflateY(float dy) { m_top.moveZ(dy); m_bottom.moveZ(dy); } |
+ void inflate(float d) { inflateX(d); inflateY(d); } |
+ void inflateAntiAliasingDistance() { inflate(kAntiAliasingInflateDistance); } |
+ |
+ FloatQuad floatQuad() const; |
+ |
+ void toFloatArray(float[12]) const; |
+ |
+private: |
+ Edge m_left; |
+ Edge m_top; |
+ Edge m_right; |
+ Edge m_bottom; |
+}; |
+ |
+} |
+ |
+#endif // USE(ACCELERATED_COMPOSITING) |
+ |
+#endif |