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Unified Diff: cc/input_handler.h

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/input_handler.h
diff --git a/cc/input_handler.h b/cc/input_handler.h
index 638cbb270ce9b24689d5095baf174ade4f4d1a13..7188cabafae213fc8102083cd65f73e41e70d58c 100644
--- a/cc/input_handler.h
+++ b/cc/input_handler.h
@@ -1,3 +1,83 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
+// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+
+#ifndef CCInputHandler_h
+#define CCInputHandler_h
+
+#include "base/basictypes.h"
+#include <wtf/PassOwnPtr.h>
+
+namespace cc {
+
+class IntPoint;
+class IntSize;
+
+// The CCInputHandler is a way for the embedders to interact with
+// the impl thread side of the compositor implementation.
+//
+// There is one CCInputHandler for every CCLayerTreeHost. It is
+// created on the main thread and used only on the impl thread.
+//
+// The CCInputHandler is constructed with a CCInputHandlerClient, which is the
+// interface by which the handler can manipulate the LayerTree.
+class CCInputHandlerClient {
+public:
+ enum ScrollStatus { ScrollOnMainThread, ScrollStarted, ScrollIgnored };
+ enum ScrollInputType { Gesture, Wheel };
+
+ // Selects a layer to be scrolled at a given point in window coordinates.
+ // Returns ScrollStarted if the layer at the coordinates can be scrolled,
+ // ScrollOnMainThread if the scroll event should instead be delegated to the
+ // main thread, or ScrollIgnored if there is nothing to be scrolled at the
+ // given coordinates.
+ virtual ScrollStatus scrollBegin(const IntPoint&, ScrollInputType) = 0;
+
+ // Scroll the selected layer starting at the given window coordinate. If
+ // there is no room to move the layer in the requested direction, its first
+ // ancestor layer that can be scrolled will be moved instead. Should only be
+ // called if scrollBegin() returned ScrollStarted.
+ virtual void scrollBy(const IntPoint&, const IntSize&) = 0;
+
+ // Stop scrolling the selected layer. Should only be called if scrollBegin()
+ // returned ScrollStarted.
+ virtual void scrollEnd() = 0;
+
+ virtual void pinchGestureBegin() = 0;
+ virtual void pinchGestureUpdate(float magnifyDelta, const IntPoint& anchor) = 0;
+ virtual void pinchGestureEnd() = 0;
+
+ virtual void startPageScaleAnimation(const IntSize& targetPosition,
+ bool anchorPoint,
+ float pageScale,
+ double startTime,
+ double duration) = 0;
+
+ // Request another callback to CCInputHandler::animate().
+ virtual void scheduleAnimation() = 0;
+
+protected:
+ CCInputHandlerClient() { }
+ virtual ~CCInputHandlerClient() { }
+
+private:
+ DISALLOW_COPY_AND_ASSIGN(CCInputHandlerClient);
+};
+
+class CCInputHandler {
+public:
+ virtual ~CCInputHandler() { }
+
+ virtual void bindToClient(CCInputHandlerClient*) = 0;
+ virtual void animate(double monotonicTime) = 0;
+
+protected:
+ CCInputHandler() { }
+
+private:
+ DISALLOW_COPY_AND_ASSIGN(CCInputHandler);
+};
+
+}
+
+#endif
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