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Unified Diff: cc/TextureCopier.cpp

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/TextureCopier.cpp
diff --git a/cc/TextureCopier.cpp b/cc/TextureCopier.cpp
deleted file mode 100644
index b0db144ad0686f1a0d12e37d8a41837346fad0ce..0000000000000000000000000000000000000000
--- a/cc/TextureCopier.cpp
+++ /dev/null
@@ -1,101 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "config.h"
-
-#include "TextureCopier.h"
-
-#include "CCRendererGL.h" // For the GLC() macro.
-#include "GraphicsContext3D.h"
-#include "TraceEvent.h"
-#include <public/WebGraphicsContext3D.h>
-
-namespace cc {
-
-#if USE(ACCELERATED_COMPOSITING)
-AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D* context, bool usingBindUniforms)
- : m_context(context)
- , m_usingBindUniforms(usingBindUniforms)
-{
- ASSERT(m_context);
- GLC(m_context, m_fbo = m_context->createFramebuffer());
- GLC(m_context, m_positionBuffer = m_context->createBuffer());
-
- static const float kPositions[4][4] = {
- {-1, -1, 0, 1},
- { 1, -1, 0, 1},
- { 1, 1, 0, 1},
- {-1, 1, 0, 1}
- };
-
- GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_positionBuffer));
- GLC(m_context, m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, sizeof(kPositions), kPositions, GraphicsContext3D::STATIC_DRAW));
- GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0));
-
- m_blitProgram = adoptPtr(new BlitProgram(m_context));
-}
-
-AcceleratedTextureCopier::~AcceleratedTextureCopier()
-{
- if (m_blitProgram)
- m_blitProgram->cleanup(m_context);
- if (m_positionBuffer)
- GLC(m_context, m_context->deleteBuffer(m_positionBuffer));
- if (m_fbo)
- GLC(m_context, m_context->deleteFramebuffer(m_fbo));
-}
-
-void AcceleratedTextureCopier::copyTexture(Parameters parameters)
-{
- TRACE_EVENT0("cc", "TextureCopier::copyTexture");
-
- // Note: this code does not restore the viewport, bound program, 2D texture, framebuffer, buffer or blend enable.
- GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo));
- GLC(m_context, m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, parameters.destTexture, 0));
-
-#if OS(ANDROID)
- // Clear destination to improve performance on tiling GPUs.
- // TODO: Use EXT_discard_framebuffer or skip clearing if it isn't available.
- GLC(m_context, m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT));
-#endif
-
- GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, parameters.sourceTexture));
- GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST));
- GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::NEAREST));
-
- if (!m_blitProgram->initialized())
- m_blitProgram->initialize(m_context, m_usingBindUniforms);
-
- // TODO: Use EXT_framebuffer_blit if available.
- GLC(m_context, m_context->useProgram(m_blitProgram->program()));
-
- const int kPositionAttribute = 0;
- GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_positionBuffer));
- GLC(m_context, m_context->vertexAttribPointer(kPositionAttribute, 4, GraphicsContext3D::FLOAT, false, 0, 0));
- GLC(m_context, m_context->enableVertexAttribArray(kPositionAttribute));
- GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0));
-
- GLC(m_context, m_context->viewport(0, 0, parameters.size.width(), parameters.size.height()));
- GLC(m_context, m_context->disable(GraphicsContext3D::BLEND));
- GLC(m_context, m_context->drawArrays(GraphicsContext3D::TRIANGLE_FAN, 0, 4));
-
- GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
- GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
- GLC(m_context, m_context->disableVertexAttribArray(kPositionAttribute));
-
- GLC(m_context, m_context->useProgram(0));
-
- GLC(m_context, m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, 0, 0));
- GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0));
- GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0));
-}
-
-void AcceleratedTextureCopier::flush()
-{
- GLC(m_context, m_context->flush());
-}
-
-}
-
-#endif // USE(ACCELERATED_COMPOSITING)
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