| Index: cc/TextureCopier.cpp
|
| diff --git a/cc/TextureCopier.cpp b/cc/TextureCopier.cpp
|
| deleted file mode 100644
|
| index b0db144ad0686f1a0d12e37d8a41837346fad0ce..0000000000000000000000000000000000000000
|
| --- a/cc/TextureCopier.cpp
|
| +++ /dev/null
|
| @@ -1,101 +0,0 @@
|
| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "config.h"
|
| -
|
| -#include "TextureCopier.h"
|
| -
|
| -#include "CCRendererGL.h" // For the GLC() macro.
|
| -#include "GraphicsContext3D.h"
|
| -#include "TraceEvent.h"
|
| -#include <public/WebGraphicsContext3D.h>
|
| -
|
| -namespace cc {
|
| -
|
| -#if USE(ACCELERATED_COMPOSITING)
|
| -AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D* context, bool usingBindUniforms)
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| - : m_context(context)
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| - , m_usingBindUniforms(usingBindUniforms)
|
| -{
|
| - ASSERT(m_context);
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| - GLC(m_context, m_fbo = m_context->createFramebuffer());
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| - GLC(m_context, m_positionBuffer = m_context->createBuffer());
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| -
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| - static const float kPositions[4][4] = {
|
| - {-1, -1, 0, 1},
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| - { 1, -1, 0, 1},
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| - { 1, 1, 0, 1},
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| - {-1, 1, 0, 1}
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| - };
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| -
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| - GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_positionBuffer));
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| - GLC(m_context, m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, sizeof(kPositions), kPositions, GraphicsContext3D::STATIC_DRAW));
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| - GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0));
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| -
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| - m_blitProgram = adoptPtr(new BlitProgram(m_context));
|
| -}
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| -
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| -AcceleratedTextureCopier::~AcceleratedTextureCopier()
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| -{
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| - if (m_blitProgram)
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| - m_blitProgram->cleanup(m_context);
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| - if (m_positionBuffer)
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| - GLC(m_context, m_context->deleteBuffer(m_positionBuffer));
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| - if (m_fbo)
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| - GLC(m_context, m_context->deleteFramebuffer(m_fbo));
|
| -}
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| -
|
| -void AcceleratedTextureCopier::copyTexture(Parameters parameters)
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| -{
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| - TRACE_EVENT0("cc", "TextureCopier::copyTexture");
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| -
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| - // Note: this code does not restore the viewport, bound program, 2D texture, framebuffer, buffer or blend enable.
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| - GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo));
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| - GLC(m_context, m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, parameters.destTexture, 0));
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| -
|
| -#if OS(ANDROID)
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| - // Clear destination to improve performance on tiling GPUs.
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| - // TODO: Use EXT_discard_framebuffer or skip clearing if it isn't available.
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| - GLC(m_context, m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT));
|
| -#endif
|
| -
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| - GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, parameters.sourceTexture));
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| - GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST));
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| - GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::NEAREST));
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| -
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| - if (!m_blitProgram->initialized())
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| - m_blitProgram->initialize(m_context, m_usingBindUniforms);
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| -
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| - // TODO: Use EXT_framebuffer_blit if available.
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| - GLC(m_context, m_context->useProgram(m_blitProgram->program()));
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| -
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| - const int kPositionAttribute = 0;
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| - GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_positionBuffer));
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| - GLC(m_context, m_context->vertexAttribPointer(kPositionAttribute, 4, GraphicsContext3D::FLOAT, false, 0, 0));
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| - GLC(m_context, m_context->enableVertexAttribArray(kPositionAttribute));
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| - GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0));
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| -
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| - GLC(m_context, m_context->viewport(0, 0, parameters.size.width(), parameters.size.height()));
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| - GLC(m_context, m_context->disable(GraphicsContext3D::BLEND));
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| - GLC(m_context, m_context->drawArrays(GraphicsContext3D::TRIANGLE_FAN, 0, 4));
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| -
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| - GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
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| - GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
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| - GLC(m_context, m_context->disableVertexAttribArray(kPositionAttribute));
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| -
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| - GLC(m_context, m_context->useProgram(0));
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| -
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| - GLC(m_context, m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, 0, 0));
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| - GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0));
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| - GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0));
|
| -}
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| -
|
| -void AcceleratedTextureCopier::flush()
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| -{
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| - GLC(m_context, m_context->flush());
|
| -}
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| -
|
| -}
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| -
|
| -#endif // USE(ACCELERATED_COMPOSITING)
|
|
|