| Index: cc/CCRenderer.h
|
| diff --git a/cc/CCRenderer.h b/cc/CCRenderer.h
|
| index 740ba0b293e7588b133829a21fd2f7feef445a2f..3e37b7f8ac36b73b7c9e4fbb6524aaf452a67cc9 100644
|
| --- a/cc/CCRenderer.h
|
| +++ b/cc/CCRenderer.h
|
| @@ -2,83 +2,5 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef CCRenderer_h
|
| -#define CCRenderer_h
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "CCLayerTreeHost.h"
|
| -#include "CCRenderPass.h"
|
| -#include "FloatQuad.h"
|
| -#include "IntRect.h"
|
| -#include <wtf/PassRefPtr.h>
|
| -
|
| -namespace cc {
|
| -
|
| -class CCScopedTexture;
|
| -
|
| -class CCRendererClient {
|
| -public:
|
| - virtual const IntSize& deviceViewportSize() const = 0;
|
| - virtual const CCLayerTreeSettings& settings() const = 0;
|
| - virtual void didLoseContext() = 0;
|
| - virtual void onSwapBuffersComplete() = 0;
|
| - virtual void releaseContentsTextures() = 0;
|
| - virtual void setFullRootLayerDamage() = 0;
|
| - virtual void setMemoryAllocationLimitBytes(size_t) = 0;
|
| -protected:
|
| - virtual ~CCRendererClient() { }
|
| -};
|
| -
|
| -class CCRenderer {
|
| -public:
|
| - // This enum defines the various resource pools for the CCResourceProvider
|
| - // where textures get allocated.
|
| - enum ResourcePool {
|
| - ImplPool = 1, // This pool is for textures that get allocated on the impl thread (e.g. RenderSurfaces).
|
| - ContentPool // This pool is for textures that get allocated on the main thread (e.g. tiles).
|
| - };
|
| -
|
| - virtual ~CCRenderer() { }
|
| -
|
| - virtual const RendererCapabilities& capabilities() const = 0;
|
| -
|
| - const CCLayerTreeSettings& settings() const { return m_client->settings(); }
|
| -
|
| - const IntSize& viewportSize() { return m_client->deviceViewportSize(); }
|
| - int viewportWidth() { return viewportSize().width(); }
|
| - int viewportHeight() { return viewportSize().height(); }
|
| -
|
| - virtual void viewportChanged() { }
|
| -
|
| - virtual void decideRenderPassAllocationsForFrame(const CCRenderPassList&) { }
|
| - virtual bool haveCachedResourcesForRenderPassId(CCRenderPass::Id) const;
|
| -
|
| - virtual void drawFrame(const CCRenderPassList&, const CCRenderPassIdHashMap&) = 0;
|
| -
|
| - // waits for rendering to finish
|
| - virtual void finish() = 0;
|
| -
|
| - virtual void doNoOp() { }
|
| - // puts backbuffer onscreen
|
| - virtual bool swapBuffers() = 0;
|
| -
|
| - virtual void getFramebufferPixels(void *pixels, const IntRect&) = 0;
|
| -
|
| - virtual bool isContextLost();
|
| -
|
| - virtual void setVisible(bool) = 0;
|
| -
|
| -protected:
|
| - explicit CCRenderer(CCRendererClient* client)
|
| - : m_client(client)
|
| - {
|
| - }
|
| -
|
| - CCRendererClient* m_client;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(CCRenderer);
|
| -};
|
| -
|
| -}
|
| -
|
| -#endif // CCRenderer_h
|
| +// Temporary forwarding header
|
| +#include "cc/renderer.h"
|
|
|