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Unified Diff: cc/TiledLayerChromium.cpp

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/TiledLayerChromium.cpp
diff --git a/cc/TiledLayerChromium.cpp b/cc/TiledLayerChromium.cpp
deleted file mode 100644
index f2219e624fe7189ded6505c913ae683e0efbe19f..0000000000000000000000000000000000000000
--- a/cc/TiledLayerChromium.cpp
+++ /dev/null
@@ -1,820 +0,0 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "config.h"
-
-#if USE(ACCELERATED_COMPOSITING)
-
-#include "base/basictypes.h"
-#include "TiledLayerChromium.h"
-
-#include "CCLayerImpl.h"
-#include "CCLayerTreeHost.h"
-#include "CCOverdrawMetrics.h"
-#include "CCTextureUpdateQueue.h"
-#include "CCTiledLayerImpl.h"
-#include "GraphicsContext3D.h"
-#include "Region.h"
-#include <wtf/CurrentTime.h>
-#include <wtf/MathExtras.h>
-
-using namespace std;
-using WebKit::WebTransformationMatrix;
-
-namespace cc {
-
-class UpdatableTile : public CCLayerTilingData::Tile {
-public:
- static PassOwnPtr<UpdatableTile> create(PassOwnPtr<LayerTextureUpdater::Texture> texture)
- {
- return adoptPtr(new UpdatableTile(texture));
- }
-
- LayerTextureUpdater::Texture* texture() { return m_texture.get(); }
- CCPrioritizedTexture* managedTexture() { return m_texture->texture(); }
-
- bool isDirty() const { return !dirtyRect.isEmpty(); }
-
- // Reset update state for the current frame. This should occur before painting
- // for all layers. Since painting one layer can invalidate another layer
- // after it has already painted, mark all non-dirty tiles as valid before painting
- // such that invalidations during painting won't prevent them from being pushed.
- void resetUpdateState()
- {
- updateRect = IntRect();
- occluded = false;
- partialUpdate = false;
- validForFrame = !isDirty();
- }
-
- // This promises to update the tile and therefore also guarantees the tile
- // will be valid for this frame. dirtyRect is copied into updateRect so
- // we can continue to track re-entrant invalidations that occur during painting.
- void markForUpdate()
- {
- validForFrame = true;
- updateRect = dirtyRect;
- dirtyRect = IntRect();
- }
-
- IntRect dirtyRect;
- IntRect updateRect;
- bool partialUpdate;
- bool validForFrame;
- bool occluded;
- bool isInUseOnImpl;
-private:
- explicit UpdatableTile(PassOwnPtr<LayerTextureUpdater::Texture> texture)
- : partialUpdate(false)
- , validForFrame(false)
- , occluded(false)
- , isInUseOnImpl(false)
- , m_texture(texture)
- {
- }
-
- OwnPtr<LayerTextureUpdater::Texture> m_texture;
-
- DISALLOW_COPY_AND_ASSIGN(UpdatableTile);
-};
-
-TiledLayerChromium::TiledLayerChromium()
- : LayerChromium()
- , m_textureFormat(GraphicsContext3D::INVALID_ENUM)
- , m_skipsDraw(false)
- , m_failedUpdate(false)
- , m_sampledTexelFormat(LayerTextureUpdater::SampledTexelFormatInvalid)
- , m_tilingOption(AutoTile)
-{
- m_tiler = CCLayerTilingData::create(IntSize(), CCLayerTilingData::HasBorderTexels);
-}
-
-TiledLayerChromium::~TiledLayerChromium()
-{
-}
-
-scoped_ptr<CCLayerImpl> TiledLayerChromium::createCCLayerImpl()
-{
- return CCTiledLayerImpl::create(id()).PassAs<CCLayerImpl>();
-}
-
-void TiledLayerChromium::updateTileSizeAndTilingOption()
-{
- ASSERT(layerTreeHost());
-
- const IntSize& defaultTileSize = layerTreeHost()->settings().defaultTileSize;
- const IntSize& maxUntiledLayerSize = layerTreeHost()->settings().maxUntiledLayerSize;
- int layerWidth = contentBounds().width();
- int layerHeight = contentBounds().height();
-
- const IntSize tileSize(min(defaultTileSize.width(), layerWidth), min(defaultTileSize.height(), layerHeight));
-
- // Tile if both dimensions large, or any one dimension large and the other
- // extends into a second tile but the total layer area isn't larger than that
- // of the largest possible untiled layer. This heuristic allows for long skinny layers
- // (e.g. scrollbars) that are Nx1 tiles to minimize wasted texture space but still avoids
- // creating very large tiles.
- const bool anyDimensionLarge = layerWidth > maxUntiledLayerSize.width() || layerHeight > maxUntiledLayerSize.height();
- const bool anyDimensionOneTile = (layerWidth <= defaultTileSize.width() || layerHeight <= defaultTileSize.height())
- && (layerWidth * layerHeight) <= (maxUntiledLayerSize.width() * maxUntiledLayerSize.height());
- const bool autoTiled = anyDimensionLarge && !anyDimensionOneTile;
-
- bool isTiled;
- if (m_tilingOption == AlwaysTile)
- isTiled = true;
- else if (m_tilingOption == NeverTile)
- isTiled = false;
- else
- isTiled = autoTiled;
-
- IntSize requestedSize = isTiled ? tileSize : contentBounds();
- const int maxSize = layerTreeHost()->rendererCapabilities().maxTextureSize;
- IntSize clampedSize = requestedSize.shrunkTo(IntSize(maxSize, maxSize));
- setTileSize(clampedSize);
-}
-
-void TiledLayerChromium::updateBounds()
-{
- IntSize oldBounds = m_tiler->bounds();
- IntSize newBounds = contentBounds();
- if (oldBounds == newBounds)
- return;
- m_tiler->setBounds(newBounds);
-
- // Invalidate any areas that the new bounds exposes.
- Region oldRegion(IntRect(IntPoint(), oldBounds));
- Region newRegion(IntRect(IntPoint(), newBounds));
- newRegion.subtract(oldRegion);
- Vector<WebCore::IntRect> rects = newRegion.rects();
- for (size_t i = 0; i < rects.size(); ++i)
- invalidateContentRect(rects[i]);
-}
-
-void TiledLayerChromium::setTileSize(const IntSize& size)
-{
- m_tiler->setTileSize(size);
-}
-
-void TiledLayerChromium::setBorderTexelOption(CCLayerTilingData::BorderTexelOption borderTexelOption)
-{
- m_tiler->setBorderTexelOption(borderTexelOption);
-}
-
-bool TiledLayerChromium::drawsContent() const
-{
- if (!LayerChromium::drawsContent())
- return false;
-
- bool hasMoreThanOneTile = m_tiler->numTilesX() > 1 || m_tiler->numTilesY() > 1;
- if (m_tilingOption == NeverTile && hasMoreThanOneTile)
- return false;
-
- return true;
-}
-
-bool TiledLayerChromium::needsContentsScale() const
-{
- return true;
-}
-
-IntSize TiledLayerChromium::contentBounds() const
-{
- return IntSize(lroundf(bounds().width() * contentsScale()), lroundf(bounds().height() * contentsScale()));
-}
-
-void TiledLayerChromium::setTilingOption(TilingOption tilingOption)
-{
- m_tilingOption = tilingOption;
-}
-
-void TiledLayerChromium::setIsMask(bool isMask)
-{
- setTilingOption(isMask ? NeverTile : AutoTile);
-}
-
-void TiledLayerChromium::pushPropertiesTo(CCLayerImpl* layer)
-{
- LayerChromium::pushPropertiesTo(layer);
-
- CCTiledLayerImpl* tiledLayer = static_cast<CCTiledLayerImpl*>(layer);
-
- tiledLayer->setSkipsDraw(m_skipsDraw);
- tiledLayer->setContentsSwizzled(m_sampledTexelFormat != LayerTextureUpdater::SampledTexelFormatRGBA);
- tiledLayer->setTilingData(*m_tiler);
- Vector<UpdatableTile*> invalidTiles;
-
- for (CCLayerTilingData::TileMap::const_iterator iter = m_tiler->tiles().begin(); iter != m_tiler->tiles().end(); ++iter) {
-#if WTF_NEW_HASHMAP_ITERATORS_INTERFACE
- int i = iter->key.first;
- int j = iter->key.second;
- UpdatableTile* tile = static_cast<UpdatableTile*>(iter->value.get());
-#else
- int i = iter->first.first;
- int j = iter->first.second;
- UpdatableTile* tile = static_cast<UpdatableTile*>(iter->second.get());
-#endif
- // FIXME: This should not ever be null.
- if (!tile)
- continue;
-
- tile->isInUseOnImpl = false;
-
- if (!tile->managedTexture()->haveBackingTexture()) {
- // Evicted tiles get deleted from both layers
- invalidTiles.append(tile);
- continue;
- }
-
- if (!tile->validForFrame) {
- // Invalidated tiles are set so they can get different debug colors.
- tiledLayer->pushInvalidTile(i, j);
- continue;
- }
-
- tiledLayer->pushTileProperties(i, j, tile->managedTexture()->resourceId(), tile->opaqueRect());
- tile->isInUseOnImpl = true;
- }
- for (Vector<UpdatableTile*>::const_iterator iter = invalidTiles.begin(); iter != invalidTiles.end(); ++iter)
- m_tiler->takeTile((*iter)->i(), (*iter)->j());
-}
-
-CCPrioritizedTextureManager* TiledLayerChromium::textureManager() const
-{
- if (!layerTreeHost())
- return 0;
- return layerTreeHost()->contentsTextureManager();
-}
-
-void TiledLayerChromium::setLayerTreeHost(CCLayerTreeHost* host)
-{
- if (host && host != layerTreeHost()) {
- for (CCLayerTilingData::TileMap::const_iterator iter = m_tiler->tiles().begin(); iter != m_tiler->tiles().end(); ++iter) {
-#if WTF_NEW_HASHMAP_ITERATORS_INTERFACE
- UpdatableTile* tile = static_cast<UpdatableTile*>(iter->value.get());
-#else
- UpdatableTile* tile = static_cast<UpdatableTile*>(iter->second.get());
-#endif
- // FIXME: This should not ever be null.
- if (!tile)
- continue;
- tile->managedTexture()->setTextureManager(host->contentsTextureManager());
- }
- }
- LayerChromium::setLayerTreeHost(host);
-}
-
-UpdatableTile* TiledLayerChromium::tileAt(int i, int j) const
-{
- return static_cast<UpdatableTile*>(m_tiler->tileAt(i, j));
-}
-
-UpdatableTile* TiledLayerChromium::createTile(int i, int j)
-{
- createTextureUpdaterIfNeeded();
-
- OwnPtr<UpdatableTile> tile(UpdatableTile::create(textureUpdater()->createTexture(textureManager())));
- tile->managedTexture()->setDimensions(m_tiler->tileSize(), m_textureFormat);
-
- UpdatableTile* addedTile = tile.get();
- m_tiler->addTile(tile.release(), i, j);
-
- addedTile->dirtyRect = m_tiler->tileRect(addedTile);
-
- // Temporary diagnostic crash.
- if (!addedTile)
- CRASH();
- if (!tileAt(i, j))
- CRASH();
-
- return addedTile;
-}
-
-void TiledLayerChromium::setNeedsDisplayRect(const FloatRect& dirtyRect)
-{
- float contentsWidthScale = static_cast<float>(contentBounds().width()) / bounds().width();
- float contentsHeightScale = static_cast<float>(contentBounds().height()) / bounds().height();
- FloatRect scaledDirtyRect(dirtyRect);
- scaledDirtyRect.scale(contentsWidthScale, contentsHeightScale);
- IntRect dirty = enclosingIntRect(scaledDirtyRect);
- invalidateContentRect(dirty);
- LayerChromium::setNeedsDisplayRect(dirtyRect);
-}
-
-void TiledLayerChromium::setUseLCDText(bool useLCDText)
-{
- LayerChromium::setUseLCDText(useLCDText);
-
- CCLayerTilingData::BorderTexelOption borderTexelOption;
-#if OS(ANDROID)
- // Always want border texels and GL_LINEAR due to pinch zoom.
- borderTexelOption = CCLayerTilingData::HasBorderTexels;
-#else
- borderTexelOption = useLCDText ? CCLayerTilingData::NoBorderTexels : CCLayerTilingData::HasBorderTexels;
-#endif
- setBorderTexelOption(borderTexelOption);
-}
-
-void TiledLayerChromium::invalidateContentRect(const IntRect& contentRect)
-{
- updateBounds();
- if (m_tiler->isEmpty() || contentRect.isEmpty() || m_skipsDraw)
- return;
-
- for (CCLayerTilingData::TileMap::const_iterator iter = m_tiler->tiles().begin(); iter != m_tiler->tiles().end(); ++iter) {
-#if WTF_NEW_HASHMAP_ITERATORS_INTERFACE
- UpdatableTile* tile = static_cast<UpdatableTile*>(iter->value.get());
-#else
- UpdatableTile* tile = static_cast<UpdatableTile*>(iter->second.get());
-#endif
- ASSERT(tile);
- // FIXME: This should not ever be null.
- if (!tile)
- continue;
- IntRect bound = m_tiler->tileRect(tile);
- bound.intersect(contentRect);
- tile->dirtyRect.unite(bound);
- }
-}
-
-// Returns true if tile is dirty and only part of it needs to be updated.
-bool TiledLayerChromium::tileOnlyNeedsPartialUpdate(UpdatableTile* tile)
-{
- return !tile->dirtyRect.contains(m_tiler->tileRect(tile));
-}
-
-// Dirty tiles with valid textures needs buffered update to guarantee that
-// we don't modify textures currently used for drawing by the impl thread.
-bool TiledLayerChromium::tileNeedsBufferedUpdate(UpdatableTile* tile)
-{
- if (!tile->managedTexture()->haveBackingTexture())
- return false;
-
- if (!tile->isDirty())
- return false;
-
- if (!tile->isInUseOnImpl)
- return false;
-
- return true;
-}
-
-
-bool TiledLayerChromium::updateTiles(int left, int top, int right, int bottom, CCTextureUpdateQueue& queue, const CCOcclusionTracker* occlusion, CCRenderingStats& stats, bool& didPaint)
-{
- didPaint = false;
- createTextureUpdaterIfNeeded();
-
- bool ignoreOcclusions = !occlusion;
- if (!haveTexturesForTiles(left, top, right, bottom, ignoreOcclusions)) {
- m_failedUpdate = true;
- return false;
- }
-
- IntRect paintRect = markTilesForUpdate(left, top, right, bottom, ignoreOcclusions);
-
- if (occlusion)
- occlusion->overdrawMetrics().didPaint(paintRect);
-
- if (paintRect.isEmpty())
- return true;
-
- didPaint = true;
- updateTileTextures(paintRect, left, top, right, bottom, queue, occlusion, stats);
- return true;
-}
-
-void TiledLayerChromium::markOcclusionsAndRequestTextures(int left, int top, int right, int bottom, const CCOcclusionTracker* occlusion)
-{
- // There is some difficult dependancies between occlusions, recording occlusion metrics
- // and requesting memory so those are encapsulated in this function:
- // - We only want to call requestLate on unoccluded textures (to preserve
- // memory for other layers when near OOM).
- // - We only want to record occlusion metrics if all memory requests succeed.
-
- int occludedTileCount = 0;
- bool succeeded = true;
- for (int j = top; j <= bottom; ++j) {
- for (int i = left; i <= right; ++i) {
- UpdatableTile* tile = tileAt(i, j);
- ASSERT(tile); // Did setTexturePriorities get skipped?
- // FIXME: This should not ever be null.
- if (!tile)
- continue;
- ASSERT(!tile->occluded); // Did resetUpdateState get skipped? Are we doing more than one occlusion pass?
- IntRect visibleTileRect = intersection(m_tiler->tileBounds(i, j), visibleContentRect());
- if (occlusion && occlusion->occluded(this, visibleTileRect)) {
- tile->occluded = true;
- occludedTileCount++;
- } else {
- succeeded &= tile->managedTexture()->requestLate();
- }
- }
- }
-
- if (!succeeded)
- return;
-
- // FIXME: Remove the loop and just pass the count!
- for (int i = 0; i < occludedTileCount; i++)
- occlusion->overdrawMetrics().didCullTileForUpload();
-}
-
-bool TiledLayerChromium::haveTexturesForTiles(int left, int top, int right, int bottom, bool ignoreOcclusions)
-{
- for (int j = top; j <= bottom; ++j) {
- for (int i = left; i <= right; ++i) {
- UpdatableTile* tile = tileAt(i, j);
- ASSERT(tile); // Did setTexturePriorites get skipped?
- // FIXME: This should not ever be null.
- if (!tile)
- continue;
-
- // Ensure the entire tile is dirty if we don't have the texture.
- if (!tile->managedTexture()->haveBackingTexture())
- tile->dirtyRect = m_tiler->tileRect(tile);
-
- // If using occlusion and the visible region of the tile is occluded,
- // don't reserve a texture or update the tile.
- if (tile->occluded && !ignoreOcclusions)
- continue;
-
- if (!tile->managedTexture()->canAcquireBackingTexture())
- return false;
- }
- }
- return true;
-}
-
-IntRect TiledLayerChromium::markTilesForUpdate(int left, int top, int right, int bottom, bool ignoreOcclusions)
-{
- IntRect paintRect;
- for (int j = top; j <= bottom; ++j) {
- for (int i = left; i <= right; ++i) {
- UpdatableTile* tile = tileAt(i, j);
- ASSERT(tile); // Did setTexturePriorites get skipped?
- // FIXME: This should not ever be null.
- if (!tile)
- continue;
- if (tile->occluded && !ignoreOcclusions)
- continue;
- paintRect.unite(tile->dirtyRect);
- tile->markForUpdate();
- }
- }
- return paintRect;
-}
-
-void TiledLayerChromium::updateTileTextures(const IntRect& paintRect, int left, int top, int right, int bottom, CCTextureUpdateQueue& queue, const CCOcclusionTracker* occlusion, CCRenderingStats& stats)
-{
- // The updateRect should be in layer space. So we have to convert the paintRect from content space to layer space.
- m_updateRect = FloatRect(paintRect);
- float widthScale = bounds().width() / static_cast<float>(contentBounds().width());
- float heightScale = bounds().height() / static_cast<float>(contentBounds().height());
- m_updateRect.scale(widthScale, heightScale);
-
- // Calling prepareToUpdate() calls into WebKit to paint, which may have the side
- // effect of disabling compositing, which causes our reference to the texture updater to be deleted.
- // However, we can't free the memory backing the SkCanvas until the paint finishes,
- // so we grab a local reference here to hold the updater alive until the paint completes.
- RefPtr<LayerTextureUpdater> protector(textureUpdater());
- IntRect paintedOpaqueRect;
- textureUpdater()->prepareToUpdate(paintRect, m_tiler->tileSize(), 1 / widthScale, 1 / heightScale, paintedOpaqueRect, stats);
-
- for (int j = top; j <= bottom; ++j) {
- for (int i = left; i <= right; ++i) {
- UpdatableTile* tile = tileAt(i, j);
- ASSERT(tile); // Did setTexturePriorites get skipped?
- // FIXME: This should not ever be null.
- if (!tile)
- continue;
-
- IntRect tileRect = m_tiler->tileBounds(i, j);
-
- // Use updateRect as the above loop copied the dirty rect for this frame to updateRect.
- const IntRect& dirtyRect = tile->updateRect;
- if (dirtyRect.isEmpty())
- continue;
-
- // Save what was painted opaque in the tile. Keep the old area if the paint didn't touch it, and didn't paint some
- // other part of the tile opaque.
- IntRect tilePaintedRect = intersection(tileRect, paintRect);
- IntRect tilePaintedOpaqueRect = intersection(tileRect, paintedOpaqueRect);
- if (!tilePaintedRect.isEmpty()) {
- IntRect paintInsideTileOpaqueRect = intersection(tile->opaqueRect(), tilePaintedRect);
- bool paintInsideTileOpaqueRectIsNonOpaque = !tilePaintedOpaqueRect.contains(paintInsideTileOpaqueRect);
- bool opaquePaintNotInsideTileOpaqueRect = !tilePaintedOpaqueRect.isEmpty() && !tile->opaqueRect().contains(tilePaintedOpaqueRect);
-
- if (paintInsideTileOpaqueRectIsNonOpaque || opaquePaintNotInsideTileOpaqueRect)
- tile->setOpaqueRect(tilePaintedOpaqueRect);
- }
-
- // sourceRect starts as a full-sized tile with border texels included.
- IntRect sourceRect = m_tiler->tileRect(tile);
- sourceRect.intersect(dirtyRect);
- // Paint rect not guaranteed to line up on tile boundaries, so
- // make sure that sourceRect doesn't extend outside of it.
- sourceRect.intersect(paintRect);
-
- tile->updateRect = sourceRect;
-
- if (sourceRect.isEmpty())
- continue;
-
- tile->texture()->prepareRect(sourceRect, stats);
- if (occlusion)
- occlusion->overdrawMetrics().didUpload(WebTransformationMatrix(), sourceRect, tile->opaqueRect());
-
- const IntPoint anchor = m_tiler->tileRect(tile).location();
-
- // Calculate tile-space rectangle to upload into.
- IntSize destOffset(sourceRect.x() - anchor.x(), sourceRect.y() - anchor.y());
- if (destOffset.width() < 0)
- CRASH();
- if (destOffset.height() < 0)
- CRASH();
-
- // Offset from paint rectangle to this tile's dirty rectangle.
- IntPoint paintOffset(sourceRect.x() - paintRect.x(), sourceRect.y() - paintRect.y());
- if (paintOffset.x() < 0)
- CRASH();
- if (paintOffset.y() < 0)
- CRASH();
- if (paintOffset.x() + sourceRect.width() > paintRect.width())
- CRASH();
- if (paintOffset.y() + sourceRect.height() > paintRect.height())
- CRASH();
-
- TextureUploader::Parameters upload = { tile->texture(), sourceRect, destOffset };
- if (tile->partialUpdate)
- queue.appendPartialUpload(upload);
- else
- queue.appendFullUpload(upload);
- }
- }
-}
-
-namespace {
-// This picks a small animated layer to be anything less than one viewport. This
-// is specifically for page transitions which are viewport-sized layers. The extra
-// 64 pixels is due to these layers being slightly larger than the viewport in some cases.
-bool isSmallAnimatedLayer(TiledLayerChromium* layer)
-{
- if (!layer->drawTransformIsAnimating() && !layer->screenSpaceTransformIsAnimating())
- return false;
- IntSize viewportSize = layer->layerTreeHost() ? layer->layerTreeHost()->deviceViewportSize() : IntSize();
- IntRect contentRect(IntPoint::zero(), layer->contentBounds());
- return contentRect.width() <= viewportSize.width() + 64
- && contentRect.height() <= viewportSize.height() + 64;
-}
-
-// FIXME: Remove this and make this based on distance once distance can be calculated
-// for offscreen layers. For now, prioritize all small animated layers after 512
-// pixels of pre-painting.
-void setPriorityForTexture(const IntRect& visibleRect,
- const IntRect& tileRect,
- bool drawsToRoot,
- bool isSmallAnimatedLayer,
- CCPrioritizedTexture* texture)
-{
- int priority = CCPriorityCalculator::lowestPriority();
- if (!visibleRect.isEmpty())
- priority = CCPriorityCalculator::priorityFromDistance(visibleRect, tileRect, drawsToRoot);
- if (isSmallAnimatedLayer)
- priority = CCPriorityCalculator::maxPriority(priority, CCPriorityCalculator::smallAnimatedLayerMinPriority());
- if (priority != CCPriorityCalculator::lowestPriority())
- texture->setRequestPriority(priority);
-}
-}
-
-void TiledLayerChromium::setTexturePriorities(const CCPriorityCalculator& priorityCalc)
-{
- updateBounds();
- resetUpdateState();
-
- if (m_tiler->hasEmptyBounds())
- return;
-
- bool drawsToRoot = !renderTarget()->parent();
- bool smallAnimatedLayer = isSmallAnimatedLayer(this);
-
- // Minimally create the tiles in the desired pre-paint rect.
- IntRect createTilesRect = idlePaintRect();
- if (!createTilesRect.isEmpty()) {
- int left, top, right, bottom;
- m_tiler->contentRectToTileIndices(createTilesRect, left, top, right, bottom);
- for (int j = top; j <= bottom; ++j) {
- for (int i = left; i <= right; ++i) {
- if (!tileAt(i, j))
- createTile(i, j);
- }
- }
- }
-
- // Also, minimally create all tiles for small animated layers and also
- // double-buffer them since we have limited their size to be reasonable.
- IntRect doubleBufferedRect = visibleContentRect();
- if (smallAnimatedLayer)
- doubleBufferedRect = IntRect(IntPoint::zero(), contentBounds());
-
- // Create additional textures for double-buffered updates when needed.
- // These textures must stay alive while the updated textures are incrementally
- // uploaded, swapped atomically via pushProperties, and finally deleted
- // after the commit is complete, after which they can be recycled.
- if (!doubleBufferedRect.isEmpty()) {
- int left, top, right, bottom;
- m_tiler->contentRectToTileIndices(doubleBufferedRect, left, top, right, bottom);
- for (int j = top; j <= bottom; ++j) {
- for (int i = left; i <= right; ++i) {
- UpdatableTile* tile = tileAt(i, j);
- if (!tile)
- tile = createTile(i, j);
- // We need an additional texture if the tile needs a buffered-update and it's not a partial update.
- // FIXME: Decide if partial update should be allowed based on cost
- // of update. https://bugs.webkit.org/show_bug.cgi?id=77376
- if (!layerTreeHost() || !layerTreeHost()->bufferedUpdates() || !tileNeedsBufferedUpdate(tile))
- continue;
- if (tileOnlyNeedsPartialUpdate(tile) && layerTreeHost()->requestPartialTextureUpdate()) {
- tile->partialUpdate = true;
- continue;
- }
-
- IntRect tileRect = m_tiler->tileRect(tile);
- tile->dirtyRect = tileRect;
- LayerTextureUpdater::Texture* backBuffer = tile->texture();
- setPriorityForTexture(visibleContentRect(), tile->dirtyRect, drawsToRoot, smallAnimatedLayer, backBuffer->texture());
- scoped_ptr<CCPrioritizedTexture> frontBuffer = CCPrioritizedTexture::create(backBuffer->texture()->textureManager(),
- backBuffer->texture()->size(),
- backBuffer->texture()->format());
- // Swap backBuffer into frontBuffer and add it to delete after commit queue.
- backBuffer->swapTextureWith(frontBuffer);
- layerTreeHost()->deleteTextureAfterCommit(frontBuffer.Pass());
- }
- }
- }
-
- // Now update priorities on all tiles we have in the layer, no matter where they are.
- for (CCLayerTilingData::TileMap::const_iterator iter = m_tiler->tiles().begin(); iter != m_tiler->tiles().end(); ++iter) {
-#if WTF_NEW_HASHMAP_ITERATORS_INTERFACE
- UpdatableTile* tile = static_cast<UpdatableTile*>(iter->value.get());
-#else
- UpdatableTile* tile = static_cast<UpdatableTile*>(iter->second.get());
-#endif
- // FIXME: This should not ever be null.
- if (!tile)
- continue;
- IntRect tileRect = m_tiler->tileRect(tile);
- setPriorityForTexture(visibleContentRect(), tileRect, drawsToRoot, smallAnimatedLayer, tile->managedTexture());
- }
-}
-
-Region TiledLayerChromium::visibleContentOpaqueRegion() const
-{
- if (m_skipsDraw)
- return Region();
- if (contentsOpaque())
- return visibleContentRect();
- return m_tiler->opaqueRegionInContentRect(visibleContentRect());
-}
-
-void TiledLayerChromium::resetUpdateState()
-{
- m_skipsDraw = false;
- m_failedUpdate = false;
-
- CCLayerTilingData::TileMap::const_iterator end = m_tiler->tiles().end();
- for (CCLayerTilingData::TileMap::const_iterator iter = m_tiler->tiles().begin(); iter != end; ++iter) {
-#if WTF_NEW_HASHMAP_ITERATORS_INTERFACE
- UpdatableTile* tile = static_cast<UpdatableTile*>(iter->value.get());
-#else
- UpdatableTile* tile = static_cast<UpdatableTile*>(iter->second.get());
-#endif
- // FIXME: This should not ever be null.
- if (!tile)
- continue;
- tile->resetUpdateState();
- }
-}
-
-void TiledLayerChromium::update(CCTextureUpdateQueue& queue, const CCOcclusionTracker* occlusion, CCRenderingStats& stats)
-{
- ASSERT(!m_skipsDraw && !m_failedUpdate); // Did resetUpdateState get skipped?
- updateBounds();
- if (m_tiler->hasEmptyBounds() || !drawsContent())
- return;
-
- bool didPaint = false;
-
- // Animation pre-paint. If the layer is small, try to paint it all
- // immediately whether or not it is occluded, to avoid paint/upload
- // hiccups while it is animating.
- if (isSmallAnimatedLayer(this)) {
- int left, top, right, bottom;
- m_tiler->contentRectToTileIndices(IntRect(IntPoint::zero(), contentBounds()), left, top, right, bottom);
- updateTiles(left, top, right, bottom, queue, 0, stats, didPaint);
- if (didPaint)
- return;
- // This was an attempt to paint the entire layer so if we fail it's okay,
- // just fallback on painting visible etc. below.
- m_failedUpdate = false;
- }
-
- if (visibleContentRect().isEmpty())
- return;
-
- // Visible painting. First occlude visible tiles and paint the non-occluded tiles.
- int left, top, right, bottom;
- m_tiler->contentRectToTileIndices(visibleContentRect(), left, top, right, bottom);
- markOcclusionsAndRequestTextures(left, top, right, bottom, occlusion);
- m_skipsDraw = !updateTiles(left, top, right, bottom, queue, occlusion, stats, didPaint);
- if (m_skipsDraw)
- m_tiler->reset();
- if (m_skipsDraw || didPaint)
- return;
-
- // If we have already painting everything visible. Do some pre-painting while idle.
- IntRect idlePaintContentRect = idlePaintRect();
- if (idlePaintContentRect.isEmpty())
- return;
-
- // Prepaint anything that was occluded but inside the layer's visible region.
- if (!updateTiles(left, top, right, bottom, queue, 0, stats, didPaint) || didPaint)
- return;
-
- int prepaintLeft, prepaintTop, prepaintRight, prepaintBottom;
- m_tiler->contentRectToTileIndices(idlePaintContentRect, prepaintLeft, prepaintTop, prepaintRight, prepaintBottom);
-
- // Then expand outwards from the visible area until we find a dirty row or column to update.
- while (left > prepaintLeft || top > prepaintTop || right < prepaintRight || bottom < prepaintBottom) {
- if (bottom < prepaintBottom) {
- ++bottom;
- if (!updateTiles(left, bottom, right, bottom, queue, 0, stats, didPaint) || didPaint)
- return;
- }
- if (top > prepaintTop) {
- --top;
- if (!updateTiles(left, top, right, top, queue, 0, stats, didPaint) || didPaint)
- return;
- }
- if (left > prepaintLeft) {
- --left;
- if (!updateTiles(left, top, left, bottom, queue, 0, stats, didPaint) || didPaint)
- return;
- }
- if (right < prepaintRight) {
- ++right;
- if (!updateTiles(right, top, right, bottom, queue, 0, stats, didPaint) || didPaint)
- return;
- }
- }
-}
-
-bool TiledLayerChromium::needsIdlePaint()
-{
- // Don't trigger more paints if we failed (as we'll just fail again).
- if (m_failedUpdate || visibleContentRect().isEmpty() || m_tiler->hasEmptyBounds() || !drawsContent())
- return false;
-
- IntRect idlePaintContentRect = idlePaintRect();
- if (idlePaintContentRect.isEmpty())
- return false;
-
- int left, top, right, bottom;
- m_tiler->contentRectToTileIndices(idlePaintContentRect, left, top, right, bottom);
-
- for (int j = top; j <= bottom; ++j) {
- for (int i = left; i <= right; ++i) {
- UpdatableTile* tile = tileAt(i, j);
- ASSERT(tile); // Did setTexturePriorities get skipped?
- if (!tile)
- continue;
-
- bool updated = !tile->updateRect.isEmpty();
- bool canAcquire = tile->managedTexture()->canAcquireBackingTexture();
- bool dirty = tile->isDirty() || !tile->managedTexture()->haveBackingTexture();
- if (!updated && canAcquire && dirty)
- return true;
- }
- }
- return false;
-}
-
-IntRect TiledLayerChromium::idlePaintRect()
-{
- // Don't inflate an empty rect.
- if (visibleContentRect().isEmpty())
- return IntRect();
-
- // FIXME: This can be made a lot larger now! We should increase
- // this slowly while insuring it doesn't cause any perf issues.
- IntRect prepaintRect = visibleContentRect();
- prepaintRect.inflateX(m_tiler->tileSize().width());
- prepaintRect.inflateY(m_tiler->tileSize().height() * 2);
- IntRect contentRect(IntPoint::zero(), contentBounds());
- prepaintRect.intersect(contentRect);
-
- return prepaintRect;
-}
-
-}
-#endif // USE(ACCELERATED_COMPOSITING)
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