Index: cc/CCLayerTreeHostCommon.cpp |
diff --git a/cc/CCLayerTreeHostCommon.cpp b/cc/CCLayerTreeHostCommon.cpp |
deleted file mode 100644 |
index 24274a6f6f59f4213fdfc1fe73a6070a74b84329..0000000000000000000000000000000000000000 |
--- a/cc/CCLayerTreeHostCommon.cpp |
+++ /dev/null |
@@ -1,865 +0,0 @@ |
-// Copyright 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
- |
-#include "config.h" |
- |
-#include "CCLayerTreeHostCommon.h" |
- |
-#include "CCLayerImpl.h" |
-#include "CCLayerIterator.h" |
-#include "CCLayerSorter.h" |
-#include "CCMathUtil.h" |
-#include "CCRenderSurface.h" |
-#include "FloatQuad.h" |
-#include "IntRect.h" |
-#include "LayerChromium.h" |
-#include "RenderSurfaceChromium.h" |
-#include <public/WebTransformationMatrix.h> |
- |
-using WebKit::WebTransformationMatrix; |
- |
-namespace cc { |
- |
-CCScrollAndScaleSet::CCScrollAndScaleSet() |
-{ |
-} |
- |
-CCScrollAndScaleSet::~CCScrollAndScaleSet() |
-{ |
-} |
- |
-IntRect CCLayerTreeHostCommon::calculateVisibleRect(const IntRect& targetSurfaceRect, const IntRect& layerBoundRect, const WebTransformationMatrix& transform) |
-{ |
- // Is this layer fully contained within the target surface? |
- IntRect layerInSurfaceSpace = CCMathUtil::mapClippedRect(transform, layerBoundRect); |
- if (targetSurfaceRect.contains(layerInSurfaceSpace)) |
- return layerBoundRect; |
- |
- // If the layer doesn't fill up the entire surface, then find the part of |
- // the surface rect where the layer could be visible. This avoids trying to |
- // project surface rect points that are behind the projection point. |
- IntRect minimalSurfaceRect = targetSurfaceRect; |
- minimalSurfaceRect.intersect(layerInSurfaceSpace); |
- |
- // Project the corners of the target surface rect into the layer space. |
- // This bounding rectangle may be larger than it needs to be (being |
- // axis-aligned), but is a reasonable filter on the space to consider. |
- // Non-invertible transforms will create an empty rect here. |
- const WebTransformationMatrix surfaceToLayer = transform.inverse(); |
- IntRect layerRect = enclosingIntRect(CCMathUtil::projectClippedRect(surfaceToLayer, FloatRect(minimalSurfaceRect))); |
- layerRect.intersect(layerBoundRect); |
- return layerRect; |
-} |
- |
-template<typename LayerType> |
-static inline bool layerIsInExisting3DRenderingContext(LayerType* layer) |
-{ |
- // According to current W3C spec on CSS transforms, a layer is part of an established |
- // 3d rendering context if its parent has transform-style of preserves-3d. |
- return layer->parent() && layer->parent()->preserves3D(); |
-} |
- |
-template<typename LayerType> |
-static bool layerIsRootOfNewRenderingContext(LayerType* layer) |
-{ |
- // According to current W3C spec on CSS transforms (Section 6.1), a layer is the |
- // beginning of 3d rendering context if its parent does not have transform-style: |
- // preserve-3d, but this layer itself does. |
- if (layer->parent()) |
- return !layer->parent()->preserves3D() && layer->preserves3D(); |
- |
- return layer->preserves3D(); |
-} |
- |
-template<typename LayerType> |
-static bool isLayerBackFaceVisible(LayerType* layer) |
-{ |
- // The current W3C spec on CSS transforms says that backface visibility should be |
- // determined differently depending on whether the layer is in a "3d rendering |
- // context" or not. For Chromium code, we can determine whether we are in a 3d |
- // rendering context by checking if the parent preserves 3d. |
- |
- if (layerIsInExisting3DRenderingContext(layer)) |
- return layer->drawTransform().isBackFaceVisible(); |
- |
- // In this case, either the layer establishes a new 3d rendering context, or is not in |
- // a 3d rendering context at all. |
- return layer->transform().isBackFaceVisible(); |
-} |
- |
-template<typename LayerType> |
-static bool isSurfaceBackFaceVisible(LayerType* layer, const WebTransformationMatrix& drawTransform) |
-{ |
- if (layerIsInExisting3DRenderingContext(layer)) |
- return drawTransform.isBackFaceVisible(); |
- |
- if (layerIsRootOfNewRenderingContext(layer)) |
- return layer->transform().isBackFaceVisible(); |
- |
- // If the renderSurface is not part of a new or existing rendering context, then the |
- // layers that contribute to this surface will decide back-face visibility for themselves. |
- return false; |
-} |
- |
-template<typename LayerType> |
-static inline bool layerClipsSubtree(LayerType* layer) |
-{ |
- return layer->masksToBounds() || layer->maskLayer(); |
-} |
- |
-template<typename LayerType> |
-static IntRect calculateVisibleContentRect(LayerType* layer) |
-{ |
- ASSERT(layer->renderTarget()); |
- |
- // Nothing is visible if the layer bounds are empty. |
- if (!layer->drawsContent() || layer->contentBounds().isEmpty() || layer->drawableContentRect().isEmpty()) |
- return IntRect(); |
- |
- IntRect targetSurfaceClipRect; |
- |
- // First, compute visible bounds in target surface space. |
- if (layer->renderTarget()->renderSurface()->clipRect().isEmpty()) |
- targetSurfaceClipRect = layer->drawableContentRect(); |
- else { |
- // In this case the target surface does clip layers that contribute to it. So, we |
- // have convert the current surface's clipRect from its ancestor surface space to |
- // the current surface space. |
- targetSurfaceClipRect = enclosingIntRect(CCMathUtil::projectClippedRect(layer->renderTarget()->renderSurface()->drawTransform().inverse(), layer->renderTarget()->renderSurface()->clipRect())); |
- targetSurfaceClipRect.intersect(layer->drawableContentRect()); |
- } |
- |
- if (targetSurfaceClipRect.isEmpty()) |
- return IntRect(); |
- |
- return CCLayerTreeHostCommon::calculateVisibleRect(targetSurfaceClipRect, IntRect(IntPoint(), layer->contentBounds()), layer->drawTransform()); |
-} |
- |
-static bool isScaleOrTranslation(const WebTransformationMatrix& m) |
-{ |
- return !m.m12() && !m.m13() && !m.m14() |
- && !m.m21() && !m.m23() && !m.m24() |
- && !m.m31() && !m.m32() && !m.m43() |
- && m.m44(); |
-} |
- |
-static inline bool transformToParentIsKnown(CCLayerImpl*) |
-{ |
- return true; |
-} |
- |
-static inline bool transformToParentIsKnown(LayerChromium* layer) |
-{ |
- return !layer->transformIsAnimating(); |
-} |
- |
-static inline bool transformToScreenIsKnown(CCLayerImpl*) |
-{ |
- return true; |
-} |
- |
-static inline bool transformToScreenIsKnown(LayerChromium* layer) |
-{ |
- return !layer->screenSpaceTransformIsAnimating(); |
-} |
- |
-template<typename LayerType> |
-static bool layerShouldBeSkipped(LayerType* layer) |
-{ |
- // Layers can be skipped if any of these conditions are met. |
- // - does not draw content. |
- // - is transparent |
- // - has empty bounds |
- // - the layer is not double-sided, but its back face is visible. |
- // |
- // Some additional conditions need to be computed at a later point after the recursion is finished. |
- // - the intersection of render surface content and layer clipRect is empty |
- // - the visibleContentRect is empty |
- // |
- // Note, if the layer should not have been drawn due to being fully transparent, |
- // we would have skipped the entire subtree and never made it into this function, |
- // so it is safe to omit this check here. |
- |
- if (!layer->drawsContent() || layer->bounds().isEmpty()) |
- return true; |
- |
- LayerType* backfaceTestLayer = layer; |
- if (layer->useParentBackfaceVisibility()) { |
- ASSERT(layer->parent()); |
- ASSERT(!layer->parent()->useParentBackfaceVisibility()); |
- backfaceTestLayer = layer->parent(); |
- } |
- |
- // The layer should not be drawn if (1) it is not double-sided and (2) the back of the layer is known to be facing the screen. |
- if (!backfaceTestLayer->doubleSided() && transformToScreenIsKnown(backfaceTestLayer) && isLayerBackFaceVisible(backfaceTestLayer)) |
- return true; |
- |
- return false; |
-} |
- |
-static inline bool subtreeShouldBeSkipped(CCLayerImpl* layer) |
-{ |
- // The opacity of a layer always applies to its children (either implicitly |
- // via a render surface or explicitly if the parent preserves 3D), so the |
- // entire subtree can be skipped if this layer is fully transparent. |
- return !layer->opacity(); |
-} |
- |
-static inline bool subtreeShouldBeSkipped(LayerChromium* layer) |
-{ |
- // If the opacity is being animated then the opacity on the main thread is unreliable |
- // (since the impl thread may be using a different opacity), so it should not be trusted. |
- // In particular, it should not cause the subtree to be skipped. |
- return !layer->opacity() && !layer->opacityIsAnimating(); |
-} |
- |
-template<typename LayerType> |
-static bool subtreeShouldRenderToSeparateSurface(LayerType* layer, bool axisAlignedWithRespectToParent) |
-{ |
- // The root layer has a special render surface that is set up externally, so |
- // it shouldn't be treated as a surface in this code. |
- if (!layer->parent()) |
- return false; |
- |
- // Cache this value, because otherwise it walks the entire subtree several times. |
- bool descendantDrawsContent = layer->descendantDrawsContent(); |
- |
- // |
- // A layer and its descendants should render onto a new RenderSurface if any of these rules hold: |
- // |
- |
- // If we force it. |
- if (layer->forceRenderSurface()) |
- return true; |
- |
- // If the layer uses a mask. |
- if (layer->maskLayer()) |
- return true; |
- |
- // If the layer has a reflection. |
- if (layer->replicaLayer()) |
- return true; |
- |
- // If the layer uses a CSS filter. |
- if (!layer->filters().isEmpty() || !layer->backgroundFilters().isEmpty()) |
- return true; |
- |
- // If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), but it is |
- // treated as a 3D object by its parent (i.e. parent does preserve-3d). |
- if (layerIsInExisting3DRenderingContext(layer) && !layer->preserves3D() && descendantDrawsContent) |
- return true; |
- |
- // If the layer clips its descendants but it is not axis-aligned with respect to its parent. |
- if (layerClipsSubtree(layer) && !axisAlignedWithRespectToParent && descendantDrawsContent) |
- return true; |
- |
- // If the layer has opacity != 1 and does not have a preserves-3d transform style. |
- if (layer->opacity() != 1 && !layer->preserves3D() && descendantDrawsContent) |
- return true; |
- |
- return false; |
-} |
- |
-WebTransformationMatrix computeScrollCompensationForThisLayer(CCLayerImpl* scrollingLayer, const WebTransformationMatrix& parentMatrix) |
-{ |
- // For every layer that has non-zero scrollDelta, we have to compute a transform that can undo the |
- // scrollDelta translation. In particular, we want this matrix to premultiply a fixed-position layer's |
- // parentMatrix, so we design this transform in three steps as follows. The steps described here apply |
- // from right-to-left, so Step 1 would be the right-most matrix: |
- // |
- // Step 1. transform from target surface space to the exact space where scrollDelta is actually applied. |
- // -- this is inverse of the matrix in step 3 |
- // Step 2. undo the scrollDelta |
- // -- this is just a translation by scrollDelta. |
- // Step 3. transform back to target surface space. |
- // -- this transform is the "partialLayerOriginTransform" = (parentMatrix * scale(layer->pageScaleDelta())); |
- // |
- // These steps create a matrix that both start and end in targetSurfaceSpace. So this matrix can |
- // pre-multiply any fixed-position layer's drawTransform to undo the scrollDeltas -- as long as |
- // that fixed position layer is fixed onto the same renderTarget as this scrollingLayer. |
- // |
- |
- WebTransformationMatrix partialLayerOriginTransform = parentMatrix; |
- partialLayerOriginTransform.multiply(scrollingLayer->implTransform()); |
- |
- WebTransformationMatrix scrollCompensationForThisLayer = partialLayerOriginTransform; // Step 3 |
- scrollCompensationForThisLayer.translate(scrollingLayer->scrollDelta().width(), scrollingLayer->scrollDelta().height()); // Step 2 |
- scrollCompensationForThisLayer.multiply(partialLayerOriginTransform.inverse()); // Step 1 |
- return scrollCompensationForThisLayer; |
-} |
- |
-WebTransformationMatrix computeScrollCompensationMatrixForChildren(LayerChromium* currentLayer, const WebTransformationMatrix& currentParentMatrix, const WebTransformationMatrix& currentScrollCompensation) |
-{ |
- // The main thread (i.e. LayerChromium) does not need to worry about scroll compensation. |
- // So we can just return an identity matrix here. |
- return WebTransformationMatrix(); |
-} |
- |
-WebTransformationMatrix computeScrollCompensationMatrixForChildren(CCLayerImpl* layer, const WebTransformationMatrix& parentMatrix, const WebTransformationMatrix& currentScrollCompensationMatrix) |
-{ |
- // "Total scroll compensation" is the transform needed to cancel out all scrollDelta translations that |
- // occurred since the nearest container layer, even if there are renderSurfaces in-between. |
- // |
- // There are some edge cases to be aware of, that are not explicit in the code: |
- // - A layer that is both a fixed-position and container should not be its own container, instead, that means |
- // it is fixed to an ancestor, and is a container for any fixed-position descendants. |
- // - A layer that is a fixed-position container and has a renderSurface should behave the same as a container |
- // without a renderSurface, the renderSurface is irrelevant in that case. |
- // - A layer that does not have an explicit container is simply fixed to the viewport |
- // (i.e. the root renderSurface, and it would still compensate for root layer's scrollDelta). |
- // - If the fixed-position layer has its own renderSurface, then the renderSurface is |
- // the one who gets fixed. |
- // |
- // This function needs to be called AFTER layers create their own renderSurfaces. |
- // |
- |
- // Avoid the overheads (including stack allocation and matrix initialization/copy) if we know that the scroll compensation doesn't need to be reset or adjusted. |
- if (!layer->isContainerForFixedPositionLayers() && layer->scrollDelta().isZero() && !layer->renderSurface()) |
- return currentScrollCompensationMatrix; |
- |
- // Start as identity matrix. |
- WebTransformationMatrix nextScrollCompensationMatrix; |
- |
- // If this layer is not a container, then it inherits the existing scroll compensations. |
- if (!layer->isContainerForFixedPositionLayers()) |
- nextScrollCompensationMatrix = currentScrollCompensationMatrix; |
- |
- // If the current layer has a non-zero scrollDelta, then we should compute its local scrollCompensation |
- // and accumulate it to the nextScrollCompensationMatrix. |
- if (!layer->scrollDelta().isZero()) { |
- WebTransformationMatrix scrollCompensationForThisLayer = computeScrollCompensationForThisLayer(layer, parentMatrix); |
- nextScrollCompensationMatrix.multiply(scrollCompensationForThisLayer); |
- } |
- |
- // If the layer created its own renderSurface, we have to adjust nextScrollCompensationMatrix. |
- // The adjustment allows us to continue using the scrollCompensation on the next surface. |
- // Step 1 (right-most in the math): transform from the new surface to the original ancestor surface |
- // Step 2: apply the scroll compensation |
- // Step 3: transform back to the new surface. |
- if (layer->renderSurface() && !nextScrollCompensationMatrix.isIdentity()) |
- nextScrollCompensationMatrix = layer->renderSurface()->drawTransform().inverse() * nextScrollCompensationMatrix * layer->renderSurface()->drawTransform(); |
- |
- return nextScrollCompensationMatrix; |
-} |
- |
-// Should be called just before the recursive calculateDrawTransformsInternal(). |
-template<typename LayerType, typename LayerList> |
-void setupRootLayerAndSurfaceForRecursion(LayerType* rootLayer, LayerList& renderSurfaceLayerList, const IntSize& deviceViewportSize) |
-{ |
- if (!rootLayer->renderSurface()) |
- rootLayer->createRenderSurface(); |
- |
- rootLayer->renderSurface()->setContentRect(IntRect(IntPoint::zero(), deviceViewportSize)); |
- rootLayer->renderSurface()->clearLayerLists(); |
- |
- ASSERT(renderSurfaceLayerList.empty()); |
- renderSurfaceLayerList.push_back(rootLayer); |
-} |
- |
-// Recursively walks the layer tree starting at the given node and computes all the |
-// necessary transformations, clipRects, render surfaces, etc. |
-template<typename LayerType, typename LayerList, typename RenderSurfaceType, typename LayerSorter> |
-static void calculateDrawTransformsInternal(LayerType* layer, LayerType* rootLayer, const WebTransformationMatrix& parentMatrix, |
- const WebTransformationMatrix& fullHierarchyMatrix, const WebTransformationMatrix& currentScrollCompensationMatrix, |
- const IntRect& clipRectFromAncestor, bool ancestorClipsSubtree, |
- RenderSurfaceType* nearestAncestorThatMovesPixels, LayerList& renderSurfaceLayerList, LayerList& layerList, |
- LayerSorter* layerSorter, int maxTextureSize, float deviceScaleFactor, IntRect& drawableContentRectOfSubtree) |
-{ |
- // This function computes the new matrix transformations recursively for this |
- // layer and all its descendants. It also computes the appropriate render surfaces. |
- // Some important points to remember: |
- // |
- // 0. Here, transforms are notated in Matrix x Vector order, and in words we describe what |
- // the transform does from left to right. |
- // |
- // 1. In our terminology, the "layer origin" refers to the top-left corner of a layer, and the |
- // positive Y-axis points downwards. This interpretation is valid because the orthographic |
- // projection applied at draw time flips the Y axis appropriately. |
- // |
- // 2. The anchor point, when given as a FloatPoint object, is specified in "unit layer space", |
- // where the bounds of the layer map to [0, 1]. However, as a WebTransformationMatrix object, |
- // the transform to the anchor point is specified in "layer space", where the bounds |
- // of the layer map to [bounds.width(), bounds.height()]. |
- // |
- // 3. Definition of various transforms used: |
- // M[parent] is the parent matrix, with respect to the nearest render surface, passed down recursively. |
- // M[root] is the full hierarchy, with respect to the root, passed down recursively. |
- // Tr[origin] is the translation matrix from the parent's origin to this layer's origin. |
- // Tr[origin2anchor] is the translation from the layer's origin to its anchor point |
- // Tr[origin2center] is the translation from the layer's origin to its center |
- // M[layer] is the layer's matrix (applied at the anchor point) |
- // M[sublayer] is the layer's sublayer transform (applied at the layer's center) |
- // S[layer2content] is the ratio of a layer's contentBounds() to its bounds(). |
- // |
- // Some composite transforms can help in understanding the sequence of transforms: |
- // compositeLayerTransform = Tr[origin2anchor] * M[layer] * Tr[origin2anchor].inverse() |
- // compositeSublayerTransform = Tr[origin2center] * M[sublayer] * Tr[origin2center].inverse() |
- // |
- // In words, the layer transform is applied about the anchor point, and the sublayer transform is |
- // applied about the center of the layer. |
- // |
- // 4. When a layer (or render surface) is drawn, it is drawn into a "target render surface". Therefore the draw |
- // transform does not necessarily transform from screen space to local layer space. Instead, the draw transform |
- // is the transform between the "target render surface space" and local layer space. Note that render surfaces, |
- // except for the root, also draw themselves into a different target render surface, and so their draw |
- // transform and origin transforms are also described with respect to the target. |
- // |
- // Using these definitions, then: |
- // |
- // The draw transform for the layer is: |
- // M[draw] = M[parent] * Tr[origin] * compositeLayerTransform * S[layer2content] |
- // = M[parent] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content] |
- // |
- // Interpreting the math left-to-right, this transforms from the layer's render surface to the origin of the layer in content space. |
- // |
- // The screen space transform is: |
- // M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform * S[layer2content] |
- // = M[root] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content] |
- // |
- // Interpreting the math left-to-right, this transforms from the root render surface's content space to the local layer's origin in layer space. |
- // |
- // The transform hierarchy that is passed on to children (i.e. the child's parentMatrix) is: |
- // M[parent]_for_child = M[parent] * Tr[origin] * compositeLayerTransform * compositeSublayerTransform |
- // = M[parent] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * compositeSublayerTransform |
- // |
- // and a similar matrix for the full hierarchy with respect to the root. |
- // |
- // Finally, note that the final matrix used by the shader for the layer is P * M[draw] * S . This final product |
- // is computed in drawTexturedQuad(), where: |
- // P is the projection matrix |
- // S is the scale adjustment (to scale up a canonical quad to the layer's size) |
- // |
- // When a render surface has a replica layer, that layer's transform is used to draw a second copy of the surface. |
- // Transforms named here are relative to the surface, unless they specify they are relative to the replica layer. |
- // |
- // We will denote a scale by device scale S[deviceScale] |
- // |
- // The render surface draw transform to its target surface origin is: |
- // M[surfaceDraw] = M[owningLayer->Draw] |
- // |
- // The render surface origin transform to its the root (screen space) origin is: |
- // M[surface2root] = M[owningLayer->screenspace] * S[deviceScale].inverse() |
- // |
- // The replica draw transform to its target surface origin is: |
- // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * Tr[replica->position() + replica->anchor()] * Tr[replica] * Tr[origin2anchor].inverse() * S[contentsScale].inverse() |
- // |
- // The replica draw transform to the root (screen space) origin is: |
- // M[replica2root] = M[surface2root] * Tr[replica->position()] * Tr[replica] * Tr[origin2anchor].inverse() |
- // |
- |
- // If we early-exit anywhere in this function, the drawableContentRect of this subtree should be considered empty. |
- drawableContentRectOfSubtree = IntRect(); |
- |
- if (subtreeShouldBeSkipped(layer)) |
- return; |
- |
- IntRect clipRectForSubtree; |
- bool subtreeShouldBeClipped = false; |
- |
- float drawOpacity = layer->opacity(); |
- bool drawOpacityIsAnimating = layer->opacityIsAnimating(); |
- if (layer->parent() && layer->parent()->preserves3D()) { |
- drawOpacity *= layer->parent()->drawOpacity(); |
- drawOpacityIsAnimating |= layer->parent()->drawOpacityIsAnimating(); |
- } |
- |
- IntSize bounds = layer->bounds(); |
- FloatPoint anchorPoint = layer->anchorPoint(); |
- FloatPoint position = layer->position() - layer->scrollDelta(); |
- |
- WebTransformationMatrix layerLocalTransform; |
- // LT = M[impl transformation] |
- layerLocalTransform.multiply(layer->implTransform()); |
- // LT = M[impl transformation] * Tr[origin] * Tr[origin2anchor] |
- layerLocalTransform.translate3d(position.x() + anchorPoint.x() * bounds.width(), position.y() + anchorPoint.y() * bounds.height(), layer->anchorPointZ()); |
- // LT = M[impl transformation] * Tr[origin] * Tr[origin2anchor] * M[layer] |
- layerLocalTransform.multiply(layer->transform()); |
- // LT = S[impl transformation] * Tr[origin] * Tr[origin2anchor] * M[layer] * Tr[anchor2origin] |
- layerLocalTransform.translate3d(-anchorPoint.x() * bounds.width(), -anchorPoint.y() * bounds.height(), -layer->anchorPointZ()); |
- |
- WebTransformationMatrix combinedTransform = parentMatrix; |
- combinedTransform.multiply(layerLocalTransform); |
- |
- if (layer->fixedToContainerLayer()) { |
- // Special case: this layer is a composited fixed-position layer; we need to |
- // explicitly compensate for all ancestors' nonzero scrollDeltas to keep this layer |
- // fixed correctly. |
- combinedTransform = currentScrollCompensationMatrix * combinedTransform; |
- } |
- |
- // The drawTransform that gets computed below is effectively the layer's drawTransform, unless |
- // the layer itself creates a renderSurface. In that case, the renderSurface re-parents the transforms. |
- WebTransformationMatrix drawTransform = combinedTransform; |
- if (!layer->contentBounds().isEmpty() && !layer->bounds().isEmpty()) { |
- // M[draw] = M[parent] * LT * S[layer2content] |
- drawTransform.scaleNonUniform(layer->bounds().width() / static_cast<double>(layer->contentBounds().width()), |
- layer->bounds().height() / static_cast<double>(layer->contentBounds().height())); |
- } |
- |
- // layerScreenSpaceTransform represents the transform between root layer's "screen space" and local content space. |
- WebTransformationMatrix layerScreenSpaceTransform = fullHierarchyMatrix; |
- if (!layer->preserves3D()) |
- CCMathUtil::flattenTransformTo2d(layerScreenSpaceTransform); |
- layerScreenSpaceTransform.multiply(drawTransform); |
- layer->setScreenSpaceTransform(layerScreenSpaceTransform); |
- |
- bool animatingTransformToTarget = layer->transformIsAnimating(); |
- bool animatingTransformToScreen = animatingTransformToTarget; |
- if (layer->parent()) { |
- animatingTransformToTarget |= layer->parent()->drawTransformIsAnimating(); |
- animatingTransformToScreen |= layer->parent()->screenSpaceTransformIsAnimating(); |
- } |
- |
- FloatRect contentRect(FloatPoint(), layer->contentBounds()); |
- |
- // fullHierarchyMatrix is the matrix that transforms objects between screen space (except projection matrix) and the most recent RenderSurface's space. |
- // nextHierarchyMatrix will only change if this layer uses a new RenderSurface, otherwise remains the same. |
- WebTransformationMatrix nextHierarchyMatrix = fullHierarchyMatrix; |
- WebTransformationMatrix sublayerMatrix; |
- |
- if (subtreeShouldRenderToSeparateSurface(layer, isScaleOrTranslation(combinedTransform))) { |
- // Check back-face visibility before continuing with this surface and its subtree |
- if (!layer->doubleSided() && transformToParentIsKnown(layer) && isSurfaceBackFaceVisible(layer, combinedTransform)) |
- return; |
- |
- if (!layer->renderSurface()) |
- layer->createRenderSurface(); |
- |
- RenderSurfaceType* renderSurface = layer->renderSurface(); |
- renderSurface->clearLayerLists(); |
- |
- // The origin of the new surface is the upper left corner of the layer. |
- renderSurface->setDrawTransform(drawTransform); |
- WebTransformationMatrix layerDrawTransform; |
- layerDrawTransform.scale(deviceScaleFactor); |
- if (!layer->contentBounds().isEmpty() && !layer->bounds().isEmpty()) { |
- layerDrawTransform.scaleNonUniform(layer->bounds().width() / static_cast<double>(layer->contentBounds().width()), |
- layer->bounds().height() / static_cast<double>(layer->contentBounds().height())); |
- } |
- layer->setDrawTransform(layerDrawTransform); |
- |
- // The sublayer matrix transforms centered layer rects into target |
- // surface content space. |
- sublayerMatrix.makeIdentity(); |
- sublayerMatrix.scale(deviceScaleFactor); |
- |
- // The opacity value is moved from the layer to its surface, so that the entire subtree properly inherits opacity. |
- renderSurface->setDrawOpacity(drawOpacity); |
- renderSurface->setDrawOpacityIsAnimating(drawOpacityIsAnimating); |
- layer->setDrawOpacity(1); |
- layer->setDrawOpacityIsAnimating(false); |
- |
- renderSurface->setTargetSurfaceTransformsAreAnimating(animatingTransformToTarget); |
- renderSurface->setScreenSpaceTransformsAreAnimating(animatingTransformToScreen); |
- animatingTransformToTarget = false; |
- layer->setDrawTransformIsAnimating(animatingTransformToTarget); |
- layer->setScreenSpaceTransformIsAnimating(animatingTransformToScreen); |
- |
- // Update the aggregate hierarchy matrix to include the transform of the |
- // newly created RenderSurface. |
- nextHierarchyMatrix.multiply(renderSurface->drawTransform()); |
- |
- // The new renderSurface here will correctly clip the entire subtree. So, we do |
- // not need to continue propagating the clipping state further down the tree. This |
- // way, we can avoid transforming clipRects from ancestor target surface space to |
- // current target surface space that could cause more w < 0 headaches. |
- subtreeShouldBeClipped = false; |
- |
- if (layer->maskLayer()) { |
- layer->maskLayer()->setRenderTarget(layer); |
- layer->maskLayer()->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds())); |
- } |
- |
- if (layer->replicaLayer() && layer->replicaLayer()->maskLayer()) { |
- layer->replicaLayer()->maskLayer()->setRenderTarget(layer); |
- layer->replicaLayer()->maskLayer()->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds())); |
- } |
- |
- if (layer->filters().hasFilterThatMovesPixels()) |
- nearestAncestorThatMovesPixels = renderSurface; |
- |
- // The render surface clipRect is expressed in the space where this surface draws, i.e. the same space as clipRectFromAncestor. |
- if (ancestorClipsSubtree) |
- renderSurface->setClipRect(clipRectFromAncestor); |
- else |
- renderSurface->setClipRect(IntRect()); |
- |
- renderSurface->setNearestAncestorThatMovesPixels(nearestAncestorThatMovesPixels); |
- |
- renderSurfaceLayerList.push_back(layer); |
- } else { |
- layer->setDrawTransform(drawTransform); |
- layer->setDrawTransformIsAnimating(animatingTransformToTarget); |
- layer->setScreenSpaceTransformIsAnimating(animatingTransformToScreen); |
- sublayerMatrix = combinedTransform; |
- |
- layer->setDrawOpacity(drawOpacity); |
- layer->setDrawOpacityIsAnimating(drawOpacityIsAnimating); |
- |
- if (layer != rootLayer) { |
- ASSERT(layer->parent()); |
- layer->clearRenderSurface(); |
- |
- // Layers without renderSurfaces directly inherit the ancestor's clip status. |
- subtreeShouldBeClipped = ancestorClipsSubtree; |
- if (ancestorClipsSubtree) |
- clipRectForSubtree = clipRectFromAncestor; |
- |
- // Layers that are not their own renderTarget will render into the target of their nearest ancestor. |
- layer->setRenderTarget(layer->parent()->renderTarget()); |
- } else { |
- // FIXME: This root layer special case code should eventually go away. https://bugs.webkit.org/show_bug.cgi?id=92290 |
- ASSERT(!layer->parent()); |
- ASSERT(layer->renderSurface()); |
- ASSERT(ancestorClipsSubtree); |
- layer->renderSurface()->setClipRect(clipRectFromAncestor); |
- subtreeShouldBeClipped = false; |
- } |
- } |
- |
- IntRect rectInTargetSpace = enclosingIntRect(CCMathUtil::mapClippedRect(layer->drawTransform(), contentRect)); |
- |
- if (layerClipsSubtree(layer)) { |
- subtreeShouldBeClipped = true; |
- if (ancestorClipsSubtree && !layer->renderSurface()) { |
- clipRectForSubtree = clipRectFromAncestor; |
- clipRectForSubtree.intersect(rectInTargetSpace); |
- } else |
- clipRectForSubtree = rectInTargetSpace; |
- } |
- |
- // Flatten to 2D if the layer doesn't preserve 3D. |
- if (!layer->preserves3D()) |
- CCMathUtil::flattenTransformTo2d(sublayerMatrix); |
- |
- // Apply the sublayer transform at the center of the layer. |
- sublayerMatrix.translate(0.5 * bounds.width(), 0.5 * bounds.height()); |
- sublayerMatrix.multiply(layer->sublayerTransform()); |
- sublayerMatrix.translate(-0.5 * bounds.width(), -0.5 * bounds.height()); |
- |
- LayerList& descendants = (layer->renderSurface() ? layer->renderSurface()->layerList() : layerList); |
- |
- // Any layers that are appended after this point are in the layer's subtree and should be included in the sorting process. |
- unsigned sortingStartIndex = descendants.size(); |
- |
- if (!layerShouldBeSkipped(layer)) |
- descendants.push_back(layer); |
- |
- WebTransformationMatrix nextScrollCompensationMatrix = computeScrollCompensationMatrixForChildren(layer, parentMatrix, currentScrollCompensationMatrix);; |
- |
- IntRect accumulatedDrawableContentRectOfChildren; |
- for (size_t i = 0; i < layer->children().size(); ++i) { |
- LayerType* child = CCLayerTreeHostCommon::getChildAsRawPtr(layer->children(), i); |
- IntRect drawableContentRectOfChildSubtree; |
- calculateDrawTransformsInternal<LayerType, LayerList, RenderSurfaceType, LayerSorter>(child, rootLayer, sublayerMatrix, nextHierarchyMatrix, nextScrollCompensationMatrix, |
- clipRectForSubtree, subtreeShouldBeClipped, nearestAncestorThatMovesPixels, |
- renderSurfaceLayerList, descendants, layerSorter, maxTextureSize, deviceScaleFactor, drawableContentRectOfChildSubtree); |
- if (!drawableContentRectOfChildSubtree.isEmpty()) { |
- accumulatedDrawableContentRectOfChildren.unite(drawableContentRectOfChildSubtree); |
- if (child->renderSurface()) |
- descendants.push_back(child); |
- } |
- } |
- |
- // Compute the total drawableContentRect for this subtree (the rect is in targetSurface space) |
- IntRect localDrawableContentRectOfSubtree = accumulatedDrawableContentRectOfChildren; |
- if (layer->drawsContent()) |
- localDrawableContentRectOfSubtree.unite(rectInTargetSpace); |
- if (subtreeShouldBeClipped) |
- localDrawableContentRectOfSubtree.intersect(clipRectForSubtree); |
- |
- // Compute the layer's drawable content rect (the rect is in targetSurface space) |
- IntRect drawableContentRectOfLayer = rectInTargetSpace; |
- if (subtreeShouldBeClipped) |
- drawableContentRectOfLayer.intersect(clipRectForSubtree); |
- layer->setDrawableContentRect(drawableContentRectOfLayer); |
- |
- // Compute the layer's visible content rect (the rect is in content space) |
- IntRect visibleContentRectOfLayer = calculateVisibleContentRect(layer); |
- layer->setVisibleContentRect(visibleContentRectOfLayer); |
- |
- // Compute the remaining properties for the render surface, if the layer has one. |
- if (layer->renderSurface() && layer != rootLayer) { |
- RenderSurfaceType* renderSurface = layer->renderSurface(); |
- IntRect clippedContentRect = localDrawableContentRectOfSubtree; |
- |
- // Don't clip if the layer is reflected as the reflection shouldn't be |
- // clipped. If the layer is animating, then the surface's transform to |
- // its target is not known on the main thread, and we should not use it |
- // to clip. |
- if (!layer->replicaLayer() && transformToParentIsKnown(layer)) { |
- // Note, it is correct to use ancestorClipsSubtree here, because we are looking at this layer's renderSurface, not the layer itself. |
- if (ancestorClipsSubtree && !clippedContentRect.isEmpty()) { |
- IntRect surfaceClipRect = CCLayerTreeHostCommon::calculateVisibleRect(renderSurface->clipRect(), clippedContentRect, renderSurface->drawTransform()); |
- clippedContentRect.intersect(surfaceClipRect); |
- } |
- } |
- |
- // The RenderSurface backing texture cannot exceed the maximum supported |
- // texture size. |
- clippedContentRect.setWidth(std::min(clippedContentRect.width(), maxTextureSize)); |
- clippedContentRect.setHeight(std::min(clippedContentRect.height(), maxTextureSize)); |
- |
- if (clippedContentRect.isEmpty()) |
- renderSurface->clearLayerLists(); |
- |
- renderSurface->setContentRect(clippedContentRect); |
- renderSurface->setScreenSpaceTransform(layer->screenSpaceTransform()); |
- |
- if (layer->replicaLayer()) { |
- WebTransformationMatrix surfaceOriginToReplicaOriginTransform; |
- surfaceOriginToReplicaOriginTransform.scale(deviceScaleFactor); |
- surfaceOriginToReplicaOriginTransform.translate(layer->replicaLayer()->position().x() + layer->replicaLayer()->anchorPoint().x() * bounds.width(), |
- layer->replicaLayer()->position().y() + layer->replicaLayer()->anchorPoint().y() * bounds.height()); |
- surfaceOriginToReplicaOriginTransform.multiply(layer->replicaLayer()->transform()); |
- surfaceOriginToReplicaOriginTransform.translate(-layer->replicaLayer()->anchorPoint().x() * bounds.width(), -layer->replicaLayer()->anchorPoint().y() * bounds.height()); |
- surfaceOriginToReplicaOriginTransform.scale(1 / deviceScaleFactor); |
- |
- // Compute the replica's "originTransform" that maps from the replica's origin space to the target surface origin space. |
- WebTransformationMatrix replicaOriginTransform = layer->renderSurface()->drawTransform() * surfaceOriginToReplicaOriginTransform; |
- renderSurface->setReplicaDrawTransform(replicaOriginTransform); |
- |
- // Compute the replica's "screenSpaceTransform" that maps from the replica's origin space to the screen's origin space. |
- WebTransformationMatrix replicaScreenSpaceTransform = layer->renderSurface()->screenSpaceTransform() * surfaceOriginToReplicaOriginTransform; |
- renderSurface->setReplicaScreenSpaceTransform(replicaScreenSpaceTransform); |
- } |
- |
- // If a render surface has no layer list, then it and none of its children needed to get drawn. |
- if (!layer->renderSurface()->layerList().size()) { |
- // FIXME: Originally we asserted that this layer was already at the end of the |
- // list, and only needed to remove that layer. For now, we remove the |
- // entire subtree of surfaces to fix a crash bug. The root cause is |
- // https://bugs.webkit.org/show_bug.cgi?id=74147 and we should be able |
- // to put the original assert after fixing that. |
- while (renderSurfaceLayerList.back() != layer) { |
- renderSurfaceLayerList.back()->clearRenderSurface(); |
- renderSurfaceLayerList.pop_back(); |
- } |
- ASSERT(renderSurfaceLayerList.back() == layer); |
- renderSurfaceLayerList.pop_back(); |
- layer->clearRenderSurface(); |
- return; |
- } |
- } |
- |
- // If neither this layer nor any of its children were added, early out. |
- if (sortingStartIndex == descendants.size()) |
- return; |
- |
- // If preserves-3d then sort all the descendants in 3D so that they can be |
- // drawn from back to front. If the preserves-3d property is also set on the parent then |
- // skip the sorting as the parent will sort all the descendants anyway. |
- if (descendants.size() && layer->preserves3D() && (!layer->parent() || !layer->parent()->preserves3D())) |
- sortLayers(descendants.begin() + sortingStartIndex, descendants.end(), layerSorter); |
- |
- if (layer->renderSurface()) |
- drawableContentRectOfSubtree = enclosingIntRect(layer->renderSurface()->drawableContentRect()); |
- else |
- drawableContentRectOfSubtree = localDrawableContentRectOfSubtree; |
- |
- if (layer->hasContributingDelegatedRenderPasses()) |
- layer->renderTarget()->renderSurface()->addContributingDelegatedRenderPassLayer(layer); |
-} |
- |
-void CCLayerTreeHostCommon::calculateDrawTransforms(LayerChromium* rootLayer, const IntSize& deviceViewportSize, float deviceScaleFactor, int maxTextureSize, std::vector<scoped_refptr<LayerChromium> >& renderSurfaceLayerList) |
-{ |
- IntRect totalDrawableContentRect; |
- WebTransformationMatrix identityMatrix; |
- WebTransformationMatrix deviceScaleTransform; |
- deviceScaleTransform.scale(deviceScaleFactor); |
- |
- setupRootLayerAndSurfaceForRecursion<LayerChromium, std::vector<scoped_refptr<LayerChromium> > >(rootLayer, renderSurfaceLayerList, deviceViewportSize); |
- |
- cc::calculateDrawTransformsInternal<LayerChromium, std::vector<scoped_refptr<LayerChromium> >, RenderSurfaceChromium, void>(rootLayer, rootLayer, deviceScaleTransform, identityMatrix, identityMatrix, |
- rootLayer->renderSurface()->contentRect(), true, 0, renderSurfaceLayerList, |
- rootLayer->renderSurface()->layerList(), 0, maxTextureSize, deviceScaleFactor, totalDrawableContentRect); |
-} |
- |
-void CCLayerTreeHostCommon::calculateDrawTransforms(CCLayerImpl* rootLayer, const IntSize& deviceViewportSize, float deviceScaleFactor, CCLayerSorter* layerSorter, int maxTextureSize, std::vector<CCLayerImpl*>& renderSurfaceLayerList) |
-{ |
- IntRect totalDrawableContentRect; |
- WebTransformationMatrix identityMatrix; |
- WebTransformationMatrix deviceScaleTransform; |
- deviceScaleTransform.scale(deviceScaleFactor); |
- |
- setupRootLayerAndSurfaceForRecursion<CCLayerImpl, std::vector<CCLayerImpl*> >(rootLayer, renderSurfaceLayerList, deviceViewportSize); |
- |
- cc::calculateDrawTransformsInternal<CCLayerImpl, std::vector<CCLayerImpl*>, CCRenderSurface, CCLayerSorter>(rootLayer, rootLayer, deviceScaleTransform, identityMatrix, identityMatrix, |
- rootLayer->renderSurface()->contentRect(), true, 0, renderSurfaceLayerList, |
- rootLayer->renderSurface()->layerList(), layerSorter, maxTextureSize, deviceScaleFactor, totalDrawableContentRect); |
-} |
- |
-static bool pointHitsRect(const IntPoint& viewportPoint, const WebTransformationMatrix& localSpaceToScreenSpaceTransform, FloatRect localSpaceRect) |
-{ |
- // If the transform is not invertible, then assume that this point doesn't hit this rect. |
- if (!localSpaceToScreenSpaceTransform.isInvertible()) |
- return false; |
- |
- // Transform the hit test point from screen space to the local space of the given rect. |
- bool clipped = false; |
- FloatPoint hitTestPointInLocalSpace = CCMathUtil::projectPoint(localSpaceToScreenSpaceTransform.inverse(), FloatPoint(viewportPoint), clipped); |
- |
- // If projectPoint could not project to a valid value, then we assume that this point doesn't hit this rect. |
- if (clipped) |
- return false; |
- |
- return localSpaceRect.contains(hitTestPointInLocalSpace); |
-} |
- |
-static bool pointIsClippedBySurfaceOrClipRect(const IntPoint& viewportPoint, CCLayerImpl* layer) |
-{ |
- CCLayerImpl* currentLayer = layer; |
- |
- // Walk up the layer tree and hit-test any renderSurfaces and any layer clipRects that are active. |
- while (currentLayer) { |
- if (currentLayer->renderSurface() && !pointHitsRect(viewportPoint, currentLayer->renderSurface()->screenSpaceTransform(), currentLayer->renderSurface()->contentRect())) |
- return true; |
- |
- // Note that drawableContentRects are actually in targetSurface space, so the transform we |
- // have to provide is the target surface's screenSpaceTransform. |
- CCLayerImpl* renderTarget = currentLayer->renderTarget(); |
- if (layerClipsSubtree(currentLayer) && !pointHitsRect(viewportPoint, renderTarget->renderSurface()->screenSpaceTransform(), currentLayer->drawableContentRect())) |
- return true; |
- |
- currentLayer = currentLayer->parent(); |
- } |
- |
- // If we have finished walking all ancestors without having already exited, then the point is not clipped by any ancestors. |
- return false; |
-} |
- |
-CCLayerImpl* CCLayerTreeHostCommon::findLayerThatIsHitByPoint(const IntPoint& viewportPoint, std::vector<CCLayerImpl*>& renderSurfaceLayerList) |
-{ |
- CCLayerImpl* foundLayer = 0; |
- |
- typedef CCLayerIterator<CCLayerImpl, std::vector<CCLayerImpl*>, CCRenderSurface, CCLayerIteratorActions::FrontToBack> CCLayerIteratorType; |
- CCLayerIteratorType end = CCLayerIteratorType::end(&renderSurfaceLayerList); |
- |
- for (CCLayerIteratorType it = CCLayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) { |
- // We don't want to consider renderSurfaces for hit testing. |
- if (!it.representsItself()) |
- continue; |
- |
- CCLayerImpl* currentLayer = (*it); |
- |
- FloatRect contentRect(FloatPoint::zero(), currentLayer->contentBounds()); |
- if (!pointHitsRect(viewportPoint, currentLayer->screenSpaceTransform(), contentRect)) |
- continue; |
- |
- // At this point, we think the point does hit the layer, but we need to walk up |
- // the parents to ensure that the layer was not clipped in such a way that the |
- // hit point actually should not hit the layer. |
- if (pointIsClippedBySurfaceOrClipRect(viewportPoint, currentLayer)) |
- continue; |
- |
- foundLayer = currentLayer; |
- break; |
- } |
- |
- // This can potentially return 0, which means the viewportPoint did not successfully hit test any layers, not even the root layer. |
- return foundLayer; |
-} |
- |
-} // namespace cc |