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Unified Diff: cc/CCLayerTreeHostCommon.cpp

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/CCLayerTreeHostCommon.cpp
diff --git a/cc/CCLayerTreeHostCommon.cpp b/cc/CCLayerTreeHostCommon.cpp
deleted file mode 100644
index 24274a6f6f59f4213fdfc1fe73a6070a74b84329..0000000000000000000000000000000000000000
--- a/cc/CCLayerTreeHostCommon.cpp
+++ /dev/null
@@ -1,865 +0,0 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-
-#include "config.h"
-
-#include "CCLayerTreeHostCommon.h"
-
-#include "CCLayerImpl.h"
-#include "CCLayerIterator.h"
-#include "CCLayerSorter.h"
-#include "CCMathUtil.h"
-#include "CCRenderSurface.h"
-#include "FloatQuad.h"
-#include "IntRect.h"
-#include "LayerChromium.h"
-#include "RenderSurfaceChromium.h"
-#include <public/WebTransformationMatrix.h>
-
-using WebKit::WebTransformationMatrix;
-
-namespace cc {
-
-CCScrollAndScaleSet::CCScrollAndScaleSet()
-{
-}
-
-CCScrollAndScaleSet::~CCScrollAndScaleSet()
-{
-}
-
-IntRect CCLayerTreeHostCommon::calculateVisibleRect(const IntRect& targetSurfaceRect, const IntRect& layerBoundRect, const WebTransformationMatrix& transform)
-{
- // Is this layer fully contained within the target surface?
- IntRect layerInSurfaceSpace = CCMathUtil::mapClippedRect(transform, layerBoundRect);
- if (targetSurfaceRect.contains(layerInSurfaceSpace))
- return layerBoundRect;
-
- // If the layer doesn't fill up the entire surface, then find the part of
- // the surface rect where the layer could be visible. This avoids trying to
- // project surface rect points that are behind the projection point.
- IntRect minimalSurfaceRect = targetSurfaceRect;
- minimalSurfaceRect.intersect(layerInSurfaceSpace);
-
- // Project the corners of the target surface rect into the layer space.
- // This bounding rectangle may be larger than it needs to be (being
- // axis-aligned), but is a reasonable filter on the space to consider.
- // Non-invertible transforms will create an empty rect here.
- const WebTransformationMatrix surfaceToLayer = transform.inverse();
- IntRect layerRect = enclosingIntRect(CCMathUtil::projectClippedRect(surfaceToLayer, FloatRect(minimalSurfaceRect)));
- layerRect.intersect(layerBoundRect);
- return layerRect;
-}
-
-template<typename LayerType>
-static inline bool layerIsInExisting3DRenderingContext(LayerType* layer)
-{
- // According to current W3C spec on CSS transforms, a layer is part of an established
- // 3d rendering context if its parent has transform-style of preserves-3d.
- return layer->parent() && layer->parent()->preserves3D();
-}
-
-template<typename LayerType>
-static bool layerIsRootOfNewRenderingContext(LayerType* layer)
-{
- // According to current W3C spec on CSS transforms (Section 6.1), a layer is the
- // beginning of 3d rendering context if its parent does not have transform-style:
- // preserve-3d, but this layer itself does.
- if (layer->parent())
- return !layer->parent()->preserves3D() && layer->preserves3D();
-
- return layer->preserves3D();
-}
-
-template<typename LayerType>
-static bool isLayerBackFaceVisible(LayerType* layer)
-{
- // The current W3C spec on CSS transforms says that backface visibility should be
- // determined differently depending on whether the layer is in a "3d rendering
- // context" or not. For Chromium code, we can determine whether we are in a 3d
- // rendering context by checking if the parent preserves 3d.
-
- if (layerIsInExisting3DRenderingContext(layer))
- return layer->drawTransform().isBackFaceVisible();
-
- // In this case, either the layer establishes a new 3d rendering context, or is not in
- // a 3d rendering context at all.
- return layer->transform().isBackFaceVisible();
-}
-
-template<typename LayerType>
-static bool isSurfaceBackFaceVisible(LayerType* layer, const WebTransformationMatrix& drawTransform)
-{
- if (layerIsInExisting3DRenderingContext(layer))
- return drawTransform.isBackFaceVisible();
-
- if (layerIsRootOfNewRenderingContext(layer))
- return layer->transform().isBackFaceVisible();
-
- // If the renderSurface is not part of a new or existing rendering context, then the
- // layers that contribute to this surface will decide back-face visibility for themselves.
- return false;
-}
-
-template<typename LayerType>
-static inline bool layerClipsSubtree(LayerType* layer)
-{
- return layer->masksToBounds() || layer->maskLayer();
-}
-
-template<typename LayerType>
-static IntRect calculateVisibleContentRect(LayerType* layer)
-{
- ASSERT(layer->renderTarget());
-
- // Nothing is visible if the layer bounds are empty.
- if (!layer->drawsContent() || layer->contentBounds().isEmpty() || layer->drawableContentRect().isEmpty())
- return IntRect();
-
- IntRect targetSurfaceClipRect;
-
- // First, compute visible bounds in target surface space.
- if (layer->renderTarget()->renderSurface()->clipRect().isEmpty())
- targetSurfaceClipRect = layer->drawableContentRect();
- else {
- // In this case the target surface does clip layers that contribute to it. So, we
- // have convert the current surface's clipRect from its ancestor surface space to
- // the current surface space.
- targetSurfaceClipRect = enclosingIntRect(CCMathUtil::projectClippedRect(layer->renderTarget()->renderSurface()->drawTransform().inverse(), layer->renderTarget()->renderSurface()->clipRect()));
- targetSurfaceClipRect.intersect(layer->drawableContentRect());
- }
-
- if (targetSurfaceClipRect.isEmpty())
- return IntRect();
-
- return CCLayerTreeHostCommon::calculateVisibleRect(targetSurfaceClipRect, IntRect(IntPoint(), layer->contentBounds()), layer->drawTransform());
-}
-
-static bool isScaleOrTranslation(const WebTransformationMatrix& m)
-{
- return !m.m12() && !m.m13() && !m.m14()
- && !m.m21() && !m.m23() && !m.m24()
- && !m.m31() && !m.m32() && !m.m43()
- && m.m44();
-}
-
-static inline bool transformToParentIsKnown(CCLayerImpl*)
-{
- return true;
-}
-
-static inline bool transformToParentIsKnown(LayerChromium* layer)
-{
- return !layer->transformIsAnimating();
-}
-
-static inline bool transformToScreenIsKnown(CCLayerImpl*)
-{
- return true;
-}
-
-static inline bool transformToScreenIsKnown(LayerChromium* layer)
-{
- return !layer->screenSpaceTransformIsAnimating();
-}
-
-template<typename LayerType>
-static bool layerShouldBeSkipped(LayerType* layer)
-{
- // Layers can be skipped if any of these conditions are met.
- // - does not draw content.
- // - is transparent
- // - has empty bounds
- // - the layer is not double-sided, but its back face is visible.
- //
- // Some additional conditions need to be computed at a later point after the recursion is finished.
- // - the intersection of render surface content and layer clipRect is empty
- // - the visibleContentRect is empty
- //
- // Note, if the layer should not have been drawn due to being fully transparent,
- // we would have skipped the entire subtree and never made it into this function,
- // so it is safe to omit this check here.
-
- if (!layer->drawsContent() || layer->bounds().isEmpty())
- return true;
-
- LayerType* backfaceTestLayer = layer;
- if (layer->useParentBackfaceVisibility()) {
- ASSERT(layer->parent());
- ASSERT(!layer->parent()->useParentBackfaceVisibility());
- backfaceTestLayer = layer->parent();
- }
-
- // The layer should not be drawn if (1) it is not double-sided and (2) the back of the layer is known to be facing the screen.
- if (!backfaceTestLayer->doubleSided() && transformToScreenIsKnown(backfaceTestLayer) && isLayerBackFaceVisible(backfaceTestLayer))
- return true;
-
- return false;
-}
-
-static inline bool subtreeShouldBeSkipped(CCLayerImpl* layer)
-{
- // The opacity of a layer always applies to its children (either implicitly
- // via a render surface or explicitly if the parent preserves 3D), so the
- // entire subtree can be skipped if this layer is fully transparent.
- return !layer->opacity();
-}
-
-static inline bool subtreeShouldBeSkipped(LayerChromium* layer)
-{
- // If the opacity is being animated then the opacity on the main thread is unreliable
- // (since the impl thread may be using a different opacity), so it should not be trusted.
- // In particular, it should not cause the subtree to be skipped.
- return !layer->opacity() && !layer->opacityIsAnimating();
-}
-
-template<typename LayerType>
-static bool subtreeShouldRenderToSeparateSurface(LayerType* layer, bool axisAlignedWithRespectToParent)
-{
- // The root layer has a special render surface that is set up externally, so
- // it shouldn't be treated as a surface in this code.
- if (!layer->parent())
- return false;
-
- // Cache this value, because otherwise it walks the entire subtree several times.
- bool descendantDrawsContent = layer->descendantDrawsContent();
-
- //
- // A layer and its descendants should render onto a new RenderSurface if any of these rules hold:
- //
-
- // If we force it.
- if (layer->forceRenderSurface())
- return true;
-
- // If the layer uses a mask.
- if (layer->maskLayer())
- return true;
-
- // If the layer has a reflection.
- if (layer->replicaLayer())
- return true;
-
- // If the layer uses a CSS filter.
- if (!layer->filters().isEmpty() || !layer->backgroundFilters().isEmpty())
- return true;
-
- // If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), but it is
- // treated as a 3D object by its parent (i.e. parent does preserve-3d).
- if (layerIsInExisting3DRenderingContext(layer) && !layer->preserves3D() && descendantDrawsContent)
- return true;
-
- // If the layer clips its descendants but it is not axis-aligned with respect to its parent.
- if (layerClipsSubtree(layer) && !axisAlignedWithRespectToParent && descendantDrawsContent)
- return true;
-
- // If the layer has opacity != 1 and does not have a preserves-3d transform style.
- if (layer->opacity() != 1 && !layer->preserves3D() && descendantDrawsContent)
- return true;
-
- return false;
-}
-
-WebTransformationMatrix computeScrollCompensationForThisLayer(CCLayerImpl* scrollingLayer, const WebTransformationMatrix& parentMatrix)
-{
- // For every layer that has non-zero scrollDelta, we have to compute a transform that can undo the
- // scrollDelta translation. In particular, we want this matrix to premultiply a fixed-position layer's
- // parentMatrix, so we design this transform in three steps as follows. The steps described here apply
- // from right-to-left, so Step 1 would be the right-most matrix:
- //
- // Step 1. transform from target surface space to the exact space where scrollDelta is actually applied.
- // -- this is inverse of the matrix in step 3
- // Step 2. undo the scrollDelta
- // -- this is just a translation by scrollDelta.
- // Step 3. transform back to target surface space.
- // -- this transform is the "partialLayerOriginTransform" = (parentMatrix * scale(layer->pageScaleDelta()));
- //
- // These steps create a matrix that both start and end in targetSurfaceSpace. So this matrix can
- // pre-multiply any fixed-position layer's drawTransform to undo the scrollDeltas -- as long as
- // that fixed position layer is fixed onto the same renderTarget as this scrollingLayer.
- //
-
- WebTransformationMatrix partialLayerOriginTransform = parentMatrix;
- partialLayerOriginTransform.multiply(scrollingLayer->implTransform());
-
- WebTransformationMatrix scrollCompensationForThisLayer = partialLayerOriginTransform; // Step 3
- scrollCompensationForThisLayer.translate(scrollingLayer->scrollDelta().width(), scrollingLayer->scrollDelta().height()); // Step 2
- scrollCompensationForThisLayer.multiply(partialLayerOriginTransform.inverse()); // Step 1
- return scrollCompensationForThisLayer;
-}
-
-WebTransformationMatrix computeScrollCompensationMatrixForChildren(LayerChromium* currentLayer, const WebTransformationMatrix& currentParentMatrix, const WebTransformationMatrix& currentScrollCompensation)
-{
- // The main thread (i.e. LayerChromium) does not need to worry about scroll compensation.
- // So we can just return an identity matrix here.
- return WebTransformationMatrix();
-}
-
-WebTransformationMatrix computeScrollCompensationMatrixForChildren(CCLayerImpl* layer, const WebTransformationMatrix& parentMatrix, const WebTransformationMatrix& currentScrollCompensationMatrix)
-{
- // "Total scroll compensation" is the transform needed to cancel out all scrollDelta translations that
- // occurred since the nearest container layer, even if there are renderSurfaces in-between.
- //
- // There are some edge cases to be aware of, that are not explicit in the code:
- // - A layer that is both a fixed-position and container should not be its own container, instead, that means
- // it is fixed to an ancestor, and is a container for any fixed-position descendants.
- // - A layer that is a fixed-position container and has a renderSurface should behave the same as a container
- // without a renderSurface, the renderSurface is irrelevant in that case.
- // - A layer that does not have an explicit container is simply fixed to the viewport
- // (i.e. the root renderSurface, and it would still compensate for root layer's scrollDelta).
- // - If the fixed-position layer has its own renderSurface, then the renderSurface is
- // the one who gets fixed.
- //
- // This function needs to be called AFTER layers create their own renderSurfaces.
- //
-
- // Avoid the overheads (including stack allocation and matrix initialization/copy) if we know that the scroll compensation doesn't need to be reset or adjusted.
- if (!layer->isContainerForFixedPositionLayers() && layer->scrollDelta().isZero() && !layer->renderSurface())
- return currentScrollCompensationMatrix;
-
- // Start as identity matrix.
- WebTransformationMatrix nextScrollCompensationMatrix;
-
- // If this layer is not a container, then it inherits the existing scroll compensations.
- if (!layer->isContainerForFixedPositionLayers())
- nextScrollCompensationMatrix = currentScrollCompensationMatrix;
-
- // If the current layer has a non-zero scrollDelta, then we should compute its local scrollCompensation
- // and accumulate it to the nextScrollCompensationMatrix.
- if (!layer->scrollDelta().isZero()) {
- WebTransformationMatrix scrollCompensationForThisLayer = computeScrollCompensationForThisLayer(layer, parentMatrix);
- nextScrollCompensationMatrix.multiply(scrollCompensationForThisLayer);
- }
-
- // If the layer created its own renderSurface, we have to adjust nextScrollCompensationMatrix.
- // The adjustment allows us to continue using the scrollCompensation on the next surface.
- // Step 1 (right-most in the math): transform from the new surface to the original ancestor surface
- // Step 2: apply the scroll compensation
- // Step 3: transform back to the new surface.
- if (layer->renderSurface() && !nextScrollCompensationMatrix.isIdentity())
- nextScrollCompensationMatrix = layer->renderSurface()->drawTransform().inverse() * nextScrollCompensationMatrix * layer->renderSurface()->drawTransform();
-
- return nextScrollCompensationMatrix;
-}
-
-// Should be called just before the recursive calculateDrawTransformsInternal().
-template<typename LayerType, typename LayerList>
-void setupRootLayerAndSurfaceForRecursion(LayerType* rootLayer, LayerList& renderSurfaceLayerList, const IntSize& deviceViewportSize)
-{
- if (!rootLayer->renderSurface())
- rootLayer->createRenderSurface();
-
- rootLayer->renderSurface()->setContentRect(IntRect(IntPoint::zero(), deviceViewportSize));
- rootLayer->renderSurface()->clearLayerLists();
-
- ASSERT(renderSurfaceLayerList.empty());
- renderSurfaceLayerList.push_back(rootLayer);
-}
-
-// Recursively walks the layer tree starting at the given node and computes all the
-// necessary transformations, clipRects, render surfaces, etc.
-template<typename LayerType, typename LayerList, typename RenderSurfaceType, typename LayerSorter>
-static void calculateDrawTransformsInternal(LayerType* layer, LayerType* rootLayer, const WebTransformationMatrix& parentMatrix,
- const WebTransformationMatrix& fullHierarchyMatrix, const WebTransformationMatrix& currentScrollCompensationMatrix,
- const IntRect& clipRectFromAncestor, bool ancestorClipsSubtree,
- RenderSurfaceType* nearestAncestorThatMovesPixels, LayerList& renderSurfaceLayerList, LayerList& layerList,
- LayerSorter* layerSorter, int maxTextureSize, float deviceScaleFactor, IntRect& drawableContentRectOfSubtree)
-{
- // This function computes the new matrix transformations recursively for this
- // layer and all its descendants. It also computes the appropriate render surfaces.
- // Some important points to remember:
- //
- // 0. Here, transforms are notated in Matrix x Vector order, and in words we describe what
- // the transform does from left to right.
- //
- // 1. In our terminology, the "layer origin" refers to the top-left corner of a layer, and the
- // positive Y-axis points downwards. This interpretation is valid because the orthographic
- // projection applied at draw time flips the Y axis appropriately.
- //
- // 2. The anchor point, when given as a FloatPoint object, is specified in "unit layer space",
- // where the bounds of the layer map to [0, 1]. However, as a WebTransformationMatrix object,
- // the transform to the anchor point is specified in "layer space", where the bounds
- // of the layer map to [bounds.width(), bounds.height()].
- //
- // 3. Definition of various transforms used:
- // M[parent] is the parent matrix, with respect to the nearest render surface, passed down recursively.
- // M[root] is the full hierarchy, with respect to the root, passed down recursively.
- // Tr[origin] is the translation matrix from the parent's origin to this layer's origin.
- // Tr[origin2anchor] is the translation from the layer's origin to its anchor point
- // Tr[origin2center] is the translation from the layer's origin to its center
- // M[layer] is the layer's matrix (applied at the anchor point)
- // M[sublayer] is the layer's sublayer transform (applied at the layer's center)
- // S[layer2content] is the ratio of a layer's contentBounds() to its bounds().
- //
- // Some composite transforms can help in understanding the sequence of transforms:
- // compositeLayerTransform = Tr[origin2anchor] * M[layer] * Tr[origin2anchor].inverse()
- // compositeSublayerTransform = Tr[origin2center] * M[sublayer] * Tr[origin2center].inverse()
- //
- // In words, the layer transform is applied about the anchor point, and the sublayer transform is
- // applied about the center of the layer.
- //
- // 4. When a layer (or render surface) is drawn, it is drawn into a "target render surface". Therefore the draw
- // transform does not necessarily transform from screen space to local layer space. Instead, the draw transform
- // is the transform between the "target render surface space" and local layer space. Note that render surfaces,
- // except for the root, also draw themselves into a different target render surface, and so their draw
- // transform and origin transforms are also described with respect to the target.
- //
- // Using these definitions, then:
- //
- // The draw transform for the layer is:
- // M[draw] = M[parent] * Tr[origin] * compositeLayerTransform * S[layer2content]
- // = M[parent] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content]
- //
- // Interpreting the math left-to-right, this transforms from the layer's render surface to the origin of the layer in content space.
- //
- // The screen space transform is:
- // M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform * S[layer2content]
- // = M[root] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content]
- //
- // Interpreting the math left-to-right, this transforms from the root render surface's content space to the local layer's origin in layer space.
- //
- // The transform hierarchy that is passed on to children (i.e. the child's parentMatrix) is:
- // M[parent]_for_child = M[parent] * Tr[origin] * compositeLayerTransform * compositeSublayerTransform
- // = M[parent] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * compositeSublayerTransform
- //
- // and a similar matrix for the full hierarchy with respect to the root.
- //
- // Finally, note that the final matrix used by the shader for the layer is P * M[draw] * S . This final product
- // is computed in drawTexturedQuad(), where:
- // P is the projection matrix
- // S is the scale adjustment (to scale up a canonical quad to the layer's size)
- //
- // When a render surface has a replica layer, that layer's transform is used to draw a second copy of the surface.
- // Transforms named here are relative to the surface, unless they specify they are relative to the replica layer.
- //
- // We will denote a scale by device scale S[deviceScale]
- //
- // The render surface draw transform to its target surface origin is:
- // M[surfaceDraw] = M[owningLayer->Draw]
- //
- // The render surface origin transform to its the root (screen space) origin is:
- // M[surface2root] = M[owningLayer->screenspace] * S[deviceScale].inverse()
- //
- // The replica draw transform to its target surface origin is:
- // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * Tr[replica->position() + replica->anchor()] * Tr[replica] * Tr[origin2anchor].inverse() * S[contentsScale].inverse()
- //
- // The replica draw transform to the root (screen space) origin is:
- // M[replica2root] = M[surface2root] * Tr[replica->position()] * Tr[replica] * Tr[origin2anchor].inverse()
- //
-
- // If we early-exit anywhere in this function, the drawableContentRect of this subtree should be considered empty.
- drawableContentRectOfSubtree = IntRect();
-
- if (subtreeShouldBeSkipped(layer))
- return;
-
- IntRect clipRectForSubtree;
- bool subtreeShouldBeClipped = false;
-
- float drawOpacity = layer->opacity();
- bool drawOpacityIsAnimating = layer->opacityIsAnimating();
- if (layer->parent() && layer->parent()->preserves3D()) {
- drawOpacity *= layer->parent()->drawOpacity();
- drawOpacityIsAnimating |= layer->parent()->drawOpacityIsAnimating();
- }
-
- IntSize bounds = layer->bounds();
- FloatPoint anchorPoint = layer->anchorPoint();
- FloatPoint position = layer->position() - layer->scrollDelta();
-
- WebTransformationMatrix layerLocalTransform;
- // LT = M[impl transformation]
- layerLocalTransform.multiply(layer->implTransform());
- // LT = M[impl transformation] * Tr[origin] * Tr[origin2anchor]
- layerLocalTransform.translate3d(position.x() + anchorPoint.x() * bounds.width(), position.y() + anchorPoint.y() * bounds.height(), layer->anchorPointZ());
- // LT = M[impl transformation] * Tr[origin] * Tr[origin2anchor] * M[layer]
- layerLocalTransform.multiply(layer->transform());
- // LT = S[impl transformation] * Tr[origin] * Tr[origin2anchor] * M[layer] * Tr[anchor2origin]
- layerLocalTransform.translate3d(-anchorPoint.x() * bounds.width(), -anchorPoint.y() * bounds.height(), -layer->anchorPointZ());
-
- WebTransformationMatrix combinedTransform = parentMatrix;
- combinedTransform.multiply(layerLocalTransform);
-
- if (layer->fixedToContainerLayer()) {
- // Special case: this layer is a composited fixed-position layer; we need to
- // explicitly compensate for all ancestors' nonzero scrollDeltas to keep this layer
- // fixed correctly.
- combinedTransform = currentScrollCompensationMatrix * combinedTransform;
- }
-
- // The drawTransform that gets computed below is effectively the layer's drawTransform, unless
- // the layer itself creates a renderSurface. In that case, the renderSurface re-parents the transforms.
- WebTransformationMatrix drawTransform = combinedTransform;
- if (!layer->contentBounds().isEmpty() && !layer->bounds().isEmpty()) {
- // M[draw] = M[parent] * LT * S[layer2content]
- drawTransform.scaleNonUniform(layer->bounds().width() / static_cast<double>(layer->contentBounds().width()),
- layer->bounds().height() / static_cast<double>(layer->contentBounds().height()));
- }
-
- // layerScreenSpaceTransform represents the transform between root layer's "screen space" and local content space.
- WebTransformationMatrix layerScreenSpaceTransform = fullHierarchyMatrix;
- if (!layer->preserves3D())
- CCMathUtil::flattenTransformTo2d(layerScreenSpaceTransform);
- layerScreenSpaceTransform.multiply(drawTransform);
- layer->setScreenSpaceTransform(layerScreenSpaceTransform);
-
- bool animatingTransformToTarget = layer->transformIsAnimating();
- bool animatingTransformToScreen = animatingTransformToTarget;
- if (layer->parent()) {
- animatingTransformToTarget |= layer->parent()->drawTransformIsAnimating();
- animatingTransformToScreen |= layer->parent()->screenSpaceTransformIsAnimating();
- }
-
- FloatRect contentRect(FloatPoint(), layer->contentBounds());
-
- // fullHierarchyMatrix is the matrix that transforms objects between screen space (except projection matrix) and the most recent RenderSurface's space.
- // nextHierarchyMatrix will only change if this layer uses a new RenderSurface, otherwise remains the same.
- WebTransformationMatrix nextHierarchyMatrix = fullHierarchyMatrix;
- WebTransformationMatrix sublayerMatrix;
-
- if (subtreeShouldRenderToSeparateSurface(layer, isScaleOrTranslation(combinedTransform))) {
- // Check back-face visibility before continuing with this surface and its subtree
- if (!layer->doubleSided() && transformToParentIsKnown(layer) && isSurfaceBackFaceVisible(layer, combinedTransform))
- return;
-
- if (!layer->renderSurface())
- layer->createRenderSurface();
-
- RenderSurfaceType* renderSurface = layer->renderSurface();
- renderSurface->clearLayerLists();
-
- // The origin of the new surface is the upper left corner of the layer.
- renderSurface->setDrawTransform(drawTransform);
- WebTransformationMatrix layerDrawTransform;
- layerDrawTransform.scale(deviceScaleFactor);
- if (!layer->contentBounds().isEmpty() && !layer->bounds().isEmpty()) {
- layerDrawTransform.scaleNonUniform(layer->bounds().width() / static_cast<double>(layer->contentBounds().width()),
- layer->bounds().height() / static_cast<double>(layer->contentBounds().height()));
- }
- layer->setDrawTransform(layerDrawTransform);
-
- // The sublayer matrix transforms centered layer rects into target
- // surface content space.
- sublayerMatrix.makeIdentity();
- sublayerMatrix.scale(deviceScaleFactor);
-
- // The opacity value is moved from the layer to its surface, so that the entire subtree properly inherits opacity.
- renderSurface->setDrawOpacity(drawOpacity);
- renderSurface->setDrawOpacityIsAnimating(drawOpacityIsAnimating);
- layer->setDrawOpacity(1);
- layer->setDrawOpacityIsAnimating(false);
-
- renderSurface->setTargetSurfaceTransformsAreAnimating(animatingTransformToTarget);
- renderSurface->setScreenSpaceTransformsAreAnimating(animatingTransformToScreen);
- animatingTransformToTarget = false;
- layer->setDrawTransformIsAnimating(animatingTransformToTarget);
- layer->setScreenSpaceTransformIsAnimating(animatingTransformToScreen);
-
- // Update the aggregate hierarchy matrix to include the transform of the
- // newly created RenderSurface.
- nextHierarchyMatrix.multiply(renderSurface->drawTransform());
-
- // The new renderSurface here will correctly clip the entire subtree. So, we do
- // not need to continue propagating the clipping state further down the tree. This
- // way, we can avoid transforming clipRects from ancestor target surface space to
- // current target surface space that could cause more w < 0 headaches.
- subtreeShouldBeClipped = false;
-
- if (layer->maskLayer()) {
- layer->maskLayer()->setRenderTarget(layer);
- layer->maskLayer()->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds()));
- }
-
- if (layer->replicaLayer() && layer->replicaLayer()->maskLayer()) {
- layer->replicaLayer()->maskLayer()->setRenderTarget(layer);
- layer->replicaLayer()->maskLayer()->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds()));
- }
-
- if (layer->filters().hasFilterThatMovesPixels())
- nearestAncestorThatMovesPixels = renderSurface;
-
- // The render surface clipRect is expressed in the space where this surface draws, i.e. the same space as clipRectFromAncestor.
- if (ancestorClipsSubtree)
- renderSurface->setClipRect(clipRectFromAncestor);
- else
- renderSurface->setClipRect(IntRect());
-
- renderSurface->setNearestAncestorThatMovesPixels(nearestAncestorThatMovesPixels);
-
- renderSurfaceLayerList.push_back(layer);
- } else {
- layer->setDrawTransform(drawTransform);
- layer->setDrawTransformIsAnimating(animatingTransformToTarget);
- layer->setScreenSpaceTransformIsAnimating(animatingTransformToScreen);
- sublayerMatrix = combinedTransform;
-
- layer->setDrawOpacity(drawOpacity);
- layer->setDrawOpacityIsAnimating(drawOpacityIsAnimating);
-
- if (layer != rootLayer) {
- ASSERT(layer->parent());
- layer->clearRenderSurface();
-
- // Layers without renderSurfaces directly inherit the ancestor's clip status.
- subtreeShouldBeClipped = ancestorClipsSubtree;
- if (ancestorClipsSubtree)
- clipRectForSubtree = clipRectFromAncestor;
-
- // Layers that are not their own renderTarget will render into the target of their nearest ancestor.
- layer->setRenderTarget(layer->parent()->renderTarget());
- } else {
- // FIXME: This root layer special case code should eventually go away. https://bugs.webkit.org/show_bug.cgi?id=92290
- ASSERT(!layer->parent());
- ASSERT(layer->renderSurface());
- ASSERT(ancestorClipsSubtree);
- layer->renderSurface()->setClipRect(clipRectFromAncestor);
- subtreeShouldBeClipped = false;
- }
- }
-
- IntRect rectInTargetSpace = enclosingIntRect(CCMathUtil::mapClippedRect(layer->drawTransform(), contentRect));
-
- if (layerClipsSubtree(layer)) {
- subtreeShouldBeClipped = true;
- if (ancestorClipsSubtree && !layer->renderSurface()) {
- clipRectForSubtree = clipRectFromAncestor;
- clipRectForSubtree.intersect(rectInTargetSpace);
- } else
- clipRectForSubtree = rectInTargetSpace;
- }
-
- // Flatten to 2D if the layer doesn't preserve 3D.
- if (!layer->preserves3D())
- CCMathUtil::flattenTransformTo2d(sublayerMatrix);
-
- // Apply the sublayer transform at the center of the layer.
- sublayerMatrix.translate(0.5 * bounds.width(), 0.5 * bounds.height());
- sublayerMatrix.multiply(layer->sublayerTransform());
- sublayerMatrix.translate(-0.5 * bounds.width(), -0.5 * bounds.height());
-
- LayerList& descendants = (layer->renderSurface() ? layer->renderSurface()->layerList() : layerList);
-
- // Any layers that are appended after this point are in the layer's subtree and should be included in the sorting process.
- unsigned sortingStartIndex = descendants.size();
-
- if (!layerShouldBeSkipped(layer))
- descendants.push_back(layer);
-
- WebTransformationMatrix nextScrollCompensationMatrix = computeScrollCompensationMatrixForChildren(layer, parentMatrix, currentScrollCompensationMatrix);;
-
- IntRect accumulatedDrawableContentRectOfChildren;
- for (size_t i = 0; i < layer->children().size(); ++i) {
- LayerType* child = CCLayerTreeHostCommon::getChildAsRawPtr(layer->children(), i);
- IntRect drawableContentRectOfChildSubtree;
- calculateDrawTransformsInternal<LayerType, LayerList, RenderSurfaceType, LayerSorter>(child, rootLayer, sublayerMatrix, nextHierarchyMatrix, nextScrollCompensationMatrix,
- clipRectForSubtree, subtreeShouldBeClipped, nearestAncestorThatMovesPixels,
- renderSurfaceLayerList, descendants, layerSorter, maxTextureSize, deviceScaleFactor, drawableContentRectOfChildSubtree);
- if (!drawableContentRectOfChildSubtree.isEmpty()) {
- accumulatedDrawableContentRectOfChildren.unite(drawableContentRectOfChildSubtree);
- if (child->renderSurface())
- descendants.push_back(child);
- }
- }
-
- // Compute the total drawableContentRect for this subtree (the rect is in targetSurface space)
- IntRect localDrawableContentRectOfSubtree = accumulatedDrawableContentRectOfChildren;
- if (layer->drawsContent())
- localDrawableContentRectOfSubtree.unite(rectInTargetSpace);
- if (subtreeShouldBeClipped)
- localDrawableContentRectOfSubtree.intersect(clipRectForSubtree);
-
- // Compute the layer's drawable content rect (the rect is in targetSurface space)
- IntRect drawableContentRectOfLayer = rectInTargetSpace;
- if (subtreeShouldBeClipped)
- drawableContentRectOfLayer.intersect(clipRectForSubtree);
- layer->setDrawableContentRect(drawableContentRectOfLayer);
-
- // Compute the layer's visible content rect (the rect is in content space)
- IntRect visibleContentRectOfLayer = calculateVisibleContentRect(layer);
- layer->setVisibleContentRect(visibleContentRectOfLayer);
-
- // Compute the remaining properties for the render surface, if the layer has one.
- if (layer->renderSurface() && layer != rootLayer) {
- RenderSurfaceType* renderSurface = layer->renderSurface();
- IntRect clippedContentRect = localDrawableContentRectOfSubtree;
-
- // Don't clip if the layer is reflected as the reflection shouldn't be
- // clipped. If the layer is animating, then the surface's transform to
- // its target is not known on the main thread, and we should not use it
- // to clip.
- if (!layer->replicaLayer() && transformToParentIsKnown(layer)) {
- // Note, it is correct to use ancestorClipsSubtree here, because we are looking at this layer's renderSurface, not the layer itself.
- if (ancestorClipsSubtree && !clippedContentRect.isEmpty()) {
- IntRect surfaceClipRect = CCLayerTreeHostCommon::calculateVisibleRect(renderSurface->clipRect(), clippedContentRect, renderSurface->drawTransform());
- clippedContentRect.intersect(surfaceClipRect);
- }
- }
-
- // The RenderSurface backing texture cannot exceed the maximum supported
- // texture size.
- clippedContentRect.setWidth(std::min(clippedContentRect.width(), maxTextureSize));
- clippedContentRect.setHeight(std::min(clippedContentRect.height(), maxTextureSize));
-
- if (clippedContentRect.isEmpty())
- renderSurface->clearLayerLists();
-
- renderSurface->setContentRect(clippedContentRect);
- renderSurface->setScreenSpaceTransform(layer->screenSpaceTransform());
-
- if (layer->replicaLayer()) {
- WebTransformationMatrix surfaceOriginToReplicaOriginTransform;
- surfaceOriginToReplicaOriginTransform.scale(deviceScaleFactor);
- surfaceOriginToReplicaOriginTransform.translate(layer->replicaLayer()->position().x() + layer->replicaLayer()->anchorPoint().x() * bounds.width(),
- layer->replicaLayer()->position().y() + layer->replicaLayer()->anchorPoint().y() * bounds.height());
- surfaceOriginToReplicaOriginTransform.multiply(layer->replicaLayer()->transform());
- surfaceOriginToReplicaOriginTransform.translate(-layer->replicaLayer()->anchorPoint().x() * bounds.width(), -layer->replicaLayer()->anchorPoint().y() * bounds.height());
- surfaceOriginToReplicaOriginTransform.scale(1 / deviceScaleFactor);
-
- // Compute the replica's "originTransform" that maps from the replica's origin space to the target surface origin space.
- WebTransformationMatrix replicaOriginTransform = layer->renderSurface()->drawTransform() * surfaceOriginToReplicaOriginTransform;
- renderSurface->setReplicaDrawTransform(replicaOriginTransform);
-
- // Compute the replica's "screenSpaceTransform" that maps from the replica's origin space to the screen's origin space.
- WebTransformationMatrix replicaScreenSpaceTransform = layer->renderSurface()->screenSpaceTransform() * surfaceOriginToReplicaOriginTransform;
- renderSurface->setReplicaScreenSpaceTransform(replicaScreenSpaceTransform);
- }
-
- // If a render surface has no layer list, then it and none of its children needed to get drawn.
- if (!layer->renderSurface()->layerList().size()) {
- // FIXME: Originally we asserted that this layer was already at the end of the
- // list, and only needed to remove that layer. For now, we remove the
- // entire subtree of surfaces to fix a crash bug. The root cause is
- // https://bugs.webkit.org/show_bug.cgi?id=74147 and we should be able
- // to put the original assert after fixing that.
- while (renderSurfaceLayerList.back() != layer) {
- renderSurfaceLayerList.back()->clearRenderSurface();
- renderSurfaceLayerList.pop_back();
- }
- ASSERT(renderSurfaceLayerList.back() == layer);
- renderSurfaceLayerList.pop_back();
- layer->clearRenderSurface();
- return;
- }
- }
-
- // If neither this layer nor any of its children were added, early out.
- if (sortingStartIndex == descendants.size())
- return;
-
- // If preserves-3d then sort all the descendants in 3D so that they can be
- // drawn from back to front. If the preserves-3d property is also set on the parent then
- // skip the sorting as the parent will sort all the descendants anyway.
- if (descendants.size() && layer->preserves3D() && (!layer->parent() || !layer->parent()->preserves3D()))
- sortLayers(descendants.begin() + sortingStartIndex, descendants.end(), layerSorter);
-
- if (layer->renderSurface())
- drawableContentRectOfSubtree = enclosingIntRect(layer->renderSurface()->drawableContentRect());
- else
- drawableContentRectOfSubtree = localDrawableContentRectOfSubtree;
-
- if (layer->hasContributingDelegatedRenderPasses())
- layer->renderTarget()->renderSurface()->addContributingDelegatedRenderPassLayer(layer);
-}
-
-void CCLayerTreeHostCommon::calculateDrawTransforms(LayerChromium* rootLayer, const IntSize& deviceViewportSize, float deviceScaleFactor, int maxTextureSize, std::vector<scoped_refptr<LayerChromium> >& renderSurfaceLayerList)
-{
- IntRect totalDrawableContentRect;
- WebTransformationMatrix identityMatrix;
- WebTransformationMatrix deviceScaleTransform;
- deviceScaleTransform.scale(deviceScaleFactor);
-
- setupRootLayerAndSurfaceForRecursion<LayerChromium, std::vector<scoped_refptr<LayerChromium> > >(rootLayer, renderSurfaceLayerList, deviceViewportSize);
-
- cc::calculateDrawTransformsInternal<LayerChromium, std::vector<scoped_refptr<LayerChromium> >, RenderSurfaceChromium, void>(rootLayer, rootLayer, deviceScaleTransform, identityMatrix, identityMatrix,
- rootLayer->renderSurface()->contentRect(), true, 0, renderSurfaceLayerList,
- rootLayer->renderSurface()->layerList(), 0, maxTextureSize, deviceScaleFactor, totalDrawableContentRect);
-}
-
-void CCLayerTreeHostCommon::calculateDrawTransforms(CCLayerImpl* rootLayer, const IntSize& deviceViewportSize, float deviceScaleFactor, CCLayerSorter* layerSorter, int maxTextureSize, std::vector<CCLayerImpl*>& renderSurfaceLayerList)
-{
- IntRect totalDrawableContentRect;
- WebTransformationMatrix identityMatrix;
- WebTransformationMatrix deviceScaleTransform;
- deviceScaleTransform.scale(deviceScaleFactor);
-
- setupRootLayerAndSurfaceForRecursion<CCLayerImpl, std::vector<CCLayerImpl*> >(rootLayer, renderSurfaceLayerList, deviceViewportSize);
-
- cc::calculateDrawTransformsInternal<CCLayerImpl, std::vector<CCLayerImpl*>, CCRenderSurface, CCLayerSorter>(rootLayer, rootLayer, deviceScaleTransform, identityMatrix, identityMatrix,
- rootLayer->renderSurface()->contentRect(), true, 0, renderSurfaceLayerList,
- rootLayer->renderSurface()->layerList(), layerSorter, maxTextureSize, deviceScaleFactor, totalDrawableContentRect);
-}
-
-static bool pointHitsRect(const IntPoint& viewportPoint, const WebTransformationMatrix& localSpaceToScreenSpaceTransform, FloatRect localSpaceRect)
-{
- // If the transform is not invertible, then assume that this point doesn't hit this rect.
- if (!localSpaceToScreenSpaceTransform.isInvertible())
- return false;
-
- // Transform the hit test point from screen space to the local space of the given rect.
- bool clipped = false;
- FloatPoint hitTestPointInLocalSpace = CCMathUtil::projectPoint(localSpaceToScreenSpaceTransform.inverse(), FloatPoint(viewportPoint), clipped);
-
- // If projectPoint could not project to a valid value, then we assume that this point doesn't hit this rect.
- if (clipped)
- return false;
-
- return localSpaceRect.contains(hitTestPointInLocalSpace);
-}
-
-static bool pointIsClippedBySurfaceOrClipRect(const IntPoint& viewportPoint, CCLayerImpl* layer)
-{
- CCLayerImpl* currentLayer = layer;
-
- // Walk up the layer tree and hit-test any renderSurfaces and any layer clipRects that are active.
- while (currentLayer) {
- if (currentLayer->renderSurface() && !pointHitsRect(viewportPoint, currentLayer->renderSurface()->screenSpaceTransform(), currentLayer->renderSurface()->contentRect()))
- return true;
-
- // Note that drawableContentRects are actually in targetSurface space, so the transform we
- // have to provide is the target surface's screenSpaceTransform.
- CCLayerImpl* renderTarget = currentLayer->renderTarget();
- if (layerClipsSubtree(currentLayer) && !pointHitsRect(viewportPoint, renderTarget->renderSurface()->screenSpaceTransform(), currentLayer->drawableContentRect()))
- return true;
-
- currentLayer = currentLayer->parent();
- }
-
- // If we have finished walking all ancestors without having already exited, then the point is not clipped by any ancestors.
- return false;
-}
-
-CCLayerImpl* CCLayerTreeHostCommon::findLayerThatIsHitByPoint(const IntPoint& viewportPoint, std::vector<CCLayerImpl*>& renderSurfaceLayerList)
-{
- CCLayerImpl* foundLayer = 0;
-
- typedef CCLayerIterator<CCLayerImpl, std::vector<CCLayerImpl*>, CCRenderSurface, CCLayerIteratorActions::FrontToBack> CCLayerIteratorType;
- CCLayerIteratorType end = CCLayerIteratorType::end(&renderSurfaceLayerList);
-
- for (CCLayerIteratorType it = CCLayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) {
- // We don't want to consider renderSurfaces for hit testing.
- if (!it.representsItself())
- continue;
-
- CCLayerImpl* currentLayer = (*it);
-
- FloatRect contentRect(FloatPoint::zero(), currentLayer->contentBounds());
- if (!pointHitsRect(viewportPoint, currentLayer->screenSpaceTransform(), contentRect))
- continue;
-
- // At this point, we think the point does hit the layer, but we need to walk up
- // the parents to ensure that the layer was not clipped in such a way that the
- // hit point actually should not hit the layer.
- if (pointIsClippedBySurfaceOrClipRect(viewportPoint, currentLayer))
- continue;
-
- foundLayer = currentLayer;
- break;
- }
-
- // This can potentially return 0, which means the viewportPoint did not successfully hit test any layers, not even the root layer.
- return foundLayer;
-}
-
-} // namespace cc
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