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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef TextureLayerChromiumClient_h |
| 6 #define TextureLayerChromiumClient_h |
| 7 |
| 8 namespace WebKit { |
| 9 class WebGraphicsContext3D; |
| 10 } |
| 11 |
| 12 namespace cc { |
| 13 class CCTextureUpdateQueue; |
| 14 |
| 15 class TextureLayerChromiumClient { |
| 16 public: |
| 17 // Called to prepare this layer's texture for compositing. The client may qu
eue a texture |
| 18 // upload or copy on the CCTextureUpdateQueue. |
| 19 // Returns the texture ID to be used for compositing. |
| 20 virtual unsigned prepareTexture(CCTextureUpdateQueue&) = 0; |
| 21 |
| 22 // Returns the context that is providing the texture. Used for rate limiting
and detecting lost context. |
| 23 virtual WebKit::WebGraphicsContext3D* context() = 0; |
| 24 |
| 25 protected: |
| 26 virtual ~TextureLayerChromiumClient() { } |
| 27 }; |
| 28 |
| 29 } |
| 30 |
| 31 #endif // TextureLayerChromiumClient_h |
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