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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #if USE(ACCELERATED_COMPOSITING) | 7 #if USE(ACCELERATED_COMPOSITING) |
| 8 | 8 |
| 9 #include "ShaderChromium.h" | 9 #include "ShaderChromium.h" |
| 10 | 10 |
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| 879 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); | 879 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); |
| 880 float picker = abs(coord.x - coord.y); | 880 float picker = abs(coord.x - coord.y); |
| 881 gl_FragColor = mix(color1, color2, picker) * alpha; | 881 gl_FragColor = mix(color1, color2, picker) * alpha; |
| 882 } | 882 } |
| 883 ); | 883 ); |
| 884 } | 884 } |
| 885 | 885 |
| 886 } // namespace cc | 886 } // namespace cc |
| 887 | 887 |
| 888 #endif // USE(ACCELERATED_COMPOSITING) | 888 #endif // USE(ACCELERATED_COMPOSITING) |
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