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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #if USE(ACCELERATED_COMPOSITING) | 7 #if USE(ACCELERATED_COMPOSITING) |
8 | 8 |
9 #include "ShaderChromium.h" | 9 #include "ShaderChromium.h" |
10 | 10 |
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879 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); | 879 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); |
880 float picker = abs(coord.x - coord.y); | 880 float picker = abs(coord.x - coord.y); |
881 gl_FragColor = mix(color1, color2, picker) * alpha; | 881 gl_FragColor = mix(color1, color2, picker) * alpha; |
882 } | 882 } |
883 ); | 883 ); |
884 } | 884 } |
885 | 885 |
886 } // namespace cc | 886 } // namespace cc |
887 | 887 |
888 #endif // USE(ACCELERATED_COMPOSITING) | 888 #endif // USE(ACCELERATED_COMPOSITING) |
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