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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #if USE(ACCELERATED_COMPOSITING) | 7 #if USE(ACCELERATED_COMPOSITING) |
8 | 8 |
9 #include "ProgramBinding.h" | 9 #include "ProgramBinding.h" |
10 | 10 |
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138 } | 138 } |
139 if (m_fragmentShaderId) { | 139 if (m_fragmentShaderId) { |
140 GLC(context, context->deleteShader(m_fragmentShaderId)); | 140 GLC(context, context->deleteShader(m_fragmentShaderId)); |
141 m_fragmentShaderId = 0; | 141 m_fragmentShaderId = 0; |
142 } | 142 } |
143 } | 143 } |
144 | 144 |
145 } // namespace cc | 145 } // namespace cc |
146 | 146 |
147 #endif // USE(ACCELERATED_COMPOSITING) | 147 #endif // USE(ACCELERATED_COMPOSITING) |
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