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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #if USE(ACCELERATED_COMPOSITING) | 7 #if USE(ACCELERATED_COMPOSITING) |
| 8 | 8 |
| 9 #include "ProgramBinding.h" | 9 #include "ProgramBinding.h" |
| 10 | 10 |
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| 138 } | 138 } |
| 139 if (m_fragmentShaderId) { | 139 if (m_fragmentShaderId) { |
| 140 GLC(context, context->deleteShader(m_fragmentShaderId)); | 140 GLC(context, context->deleteShader(m_fragmentShaderId)); |
| 141 m_fragmentShaderId = 0; | 141 m_fragmentShaderId = 0; |
| 142 } | 142 } |
| 143 } | 143 } |
| 144 | 144 |
| 145 } // namespace cc | 145 } // namespace cc |
| 146 | 146 |
| 147 #endif // USE(ACCELERATED_COMPOSITING) | 147 #endif // USE(ACCELERATED_COMPOSITING) |
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