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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 | 5 |
6 #include "config.h" | 6 #include "config.h" |
7 | 7 |
8 #if USE(ACCELERATED_COMPOSITING) | 8 #if USE(ACCELERATED_COMPOSITING) |
9 | 9 |
10 #include "FrameBufferSkPictureCanvasLayerTextureUpdater.h" | 10 #include "FrameBufferSkPictureCanvasLayerTextureUpdater.h" |
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110 | 110 |
111 // Flush ganesh context so that all the rendered stuff appears on the textur
e. | 111 // Flush ganesh context so that all the rendered stuff appears on the textur
e. |
112 grContext->flush(); | 112 grContext->flush(); |
113 | 113 |
114 // Flush the GL context so rendering results from this context are visible i
n the compositor's context. | 114 // Flush the GL context so rendering results from this context are visible i
n the compositor's context. |
115 context->flush(); | 115 context->flush(); |
116 } | 116 } |
117 | 117 |
118 } // namespace cc | 118 } // namespace cc |
119 #endif // USE(ACCELERATED_COMPOSITING) | 119 #endif // USE(ACCELERATED_COMPOSITING) |
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