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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CCDebugRectHistory_h |
| 6 #define CCDebugRectHistory_h |
| 7 |
| 8 #if USE(ACCELERATED_COMPOSITING) |
| 9 |
| 10 #include "base/basictypes.h" |
| 11 #include "FloatRect.h" |
| 12 #include "IntRect.h" |
| 13 #include <wtf/PassOwnPtr.h> |
| 14 #include <wtf/Vector.h> |
| 15 #include <vector> |
| 16 |
| 17 namespace cc { |
| 18 |
| 19 class CCLayerImpl; |
| 20 struct CCLayerTreeSettings; |
| 21 |
| 22 // There are currently six types of debug rects: |
| 23 // |
| 24 // - Paint rects (update rects): regions of a layer that needed to be re-uploade
d to the |
| 25 // texture resource; in most cases implying that they had to be repainted, too
. |
| 26 // |
| 27 // - Property-changed rects: enclosing bounds of layers that cause changes to th
e screen |
| 28 // even if the layer did not change internally. (For example, if the layer's o
pacity or |
| 29 // position changes.) |
| 30 // |
| 31 // - Surface damage rects: the aggregate damage on a target surface that is caus
ed by all |
| 32 // layers and surfaces that contribute to it. This includes (1) paint rects, (
2) property- |
| 33 // changed rects, and (3) newly exposed areas. |
| 34 // |
| 35 // - Screen space rects: this is the region the contents occupy in screen space. |
| 36 // |
| 37 // - Replica screen space rects: this is the region the replica's contents occup
y in screen space. |
| 38 // |
| 39 // - Occluding rects: these are the regions that contribute to the occluded regi
on. |
| 40 // |
| 41 enum DebugRectType { PaintRectType, PropertyChangedRectType, SurfaceDamageRectTy
pe, ScreenSpaceRectType, ReplicaScreenSpaceRectType, OccludingRectType }; |
| 42 |
| 43 struct CCDebugRect { |
| 44 CCDebugRect(DebugRectType newType, FloatRect newRect) |
| 45 : type(newType) |
| 46 , rect(newRect) { } |
| 47 |
| 48 DebugRectType type; |
| 49 FloatRect rect; |
| 50 }; |
| 51 |
| 52 // This class maintains a history of rects of various types that can be used |
| 53 // for debugging purposes. The overhead of collecting rects is performed only if |
| 54 // the appropriate CCLayerTreeSettings are enabled. |
| 55 class CCDebugRectHistory { |
| 56 public: |
| 57 static PassOwnPtr<CCDebugRectHistory> create() |
| 58 { |
| 59 return adoptPtr(new CCDebugRectHistory()); |
| 60 } |
| 61 |
| 62 ~CCDebugRectHistory(); |
| 63 |
| 64 // Note: Saving debug rects must happen before layers' change tracking is re
set. |
| 65 void saveDebugRectsForCurrentFrame(CCLayerImpl* rootLayer, const std::vector
<CCLayerImpl*>& renderSurfaceLayerList, const Vector<IntRect>& occludingScreenSp
aceRects, const CCLayerTreeSettings&); |
| 66 |
| 67 const Vector<CCDebugRect>& debugRects() { return m_debugRects; } |
| 68 |
| 69 private: |
| 70 CCDebugRectHistory(); |
| 71 |
| 72 void savePaintRects(CCLayerImpl*); |
| 73 void savePropertyChangedRects(const std::vector<CCLayerImpl*>& renderSurface
LayerList); |
| 74 void saveSurfaceDamageRects(const std::vector<CCLayerImpl* >& renderSurfaceL
ayerList); |
| 75 void saveScreenSpaceRects(const std::vector<CCLayerImpl* >& renderSurfaceLay
erList); |
| 76 void saveOccludingRects(const Vector<IntRect>& occludingScreenSpaceRects); |
| 77 |
| 78 Vector<CCDebugRect> m_debugRects; |
| 79 |
| 80 DISALLOW_COPY_AND_ASSIGN(CCDebugRectHistory); |
| 81 }; |
| 82 |
| 83 } // namespace cc |
| 84 |
| 85 #endif // USE(ACCELERATED_COMPOSITING) |
| 86 |
| 87 #endif |
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