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Side by Side Diff: cc/active_animation.h

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4
5 #ifndef CCActiveAnimation_h
6 #define CCActiveAnimation_h
7
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10
11 namespace cc {
12
13 class CCAnimationCurve;
14
15 // A CCActiveAnimation, contains all the state required to play a CCAnimationCur ve.
16 // Specifically, the affected property, the run state (paused, finished, etc.),
17 // loop count, last pause time, and the total time spent paused.
18 class CCActiveAnimation {
19 public:
20 // Animations begin in one of the 'waiting' states. Animations waiting for t he next tick
21 // will start the next time the controller animates. Animations waiting for target
22 // availibility will run as soon as their target property is free (and all t he animations
23 // animating with it are also able to run). Animations waiting for their sta rt time to
24 // come have be scheduled to run at a particular point in time. When this ti me arrives,
25 // the controller will move the animations into the Running state. Running a nimations
26 // may toggle between Running and Paused, and may be stopped by moving into either the
27 // Aborted or Finished states. A Finished animation was allowed to run to co mpletion, but
28 // an Aborted animation was not.
29 enum RunState {
30 WaitingForNextTick = 0,
31 WaitingForTargetAvailability,
32 WaitingForStartTime,
33 WaitingForDeletion,
34 Running,
35 Paused,
36 Finished,
37 Aborted,
38 // This sentinel must be last.
39 RunStateEnumSize
40 };
41
42 enum TargetProperty {
43 Transform = 0,
44 Opacity,
45 // This sentinel must be last.
46 TargetPropertyEnumSize
47 };
48
49 static scoped_ptr<CCActiveAnimation> create(scoped_ptr<CCAnimationCurve>, in t animationId, int groupId, TargetProperty);
50
51 virtual ~CCActiveAnimation();
52
53 int id() const { return m_id; }
54 int group() const { return m_group; }
55 TargetProperty targetProperty() const { return m_targetProperty; }
56
57 RunState runState() const { return m_runState; }
58 void setRunState(RunState, double monotonicTime);
59
60 // This is the number of times that the animation will play. If this
61 // value is zero the animation will not play. If it is negative, then
62 // the animation will loop indefinitely.
63 int iterations() const { return m_iterations; }
64 void setIterations(int n) { m_iterations = n; }
65
66 double startTime() const { return m_startTime; }
67 void setStartTime(double monotonicTime) { m_startTime = monotonicTime; }
68 bool hasSetStartTime() const { return m_startTime; }
69
70 double timeOffset() const { return m_timeOffset; }
71 void setTimeOffset(double monotonicTime) { m_timeOffset = monotonicTime; }
72
73 void suspend(double monotonicTime);
74 void resume(double monotonicTime);
75
76 // If alternatesDirection is true, on odd numbered iterations we reverse the curve.
77 bool alternatesDirection() const { return m_alternatesDirection; }
78 void setAlternatesDirection(bool alternates) { m_alternatesDirection = alter nates; }
79
80 bool isFinishedAt(double monotonicTime) const;
81 bool isFinished() const { return m_runState == Finished
82 || m_runState == Aborted
83 || m_runState == WaitingForDeletion; }
84
85 CCAnimationCurve* curve() { return m_curve.get(); }
86 const CCAnimationCurve* curve() const { return m_curve.get(); }
87
88 // If this is true, even if the animation is running, it will not be tickabl e until
89 // it is given a start time. This is true for animations running on the main thread.
90 bool needsSynchronizedStartTime() const { return m_needsSynchronizedStartTim e; }
91 void setNeedsSynchronizedStartTime(bool needsSynchronizedStartTime) { m_need sSynchronizedStartTime = needsSynchronizedStartTime; }
92
93 // Takes the given absolute time, and using the start time and the number
94 // of iterations, returns the relative time in the current iteration.
95 double trimTimeToCurrentIteration(double monotonicTime) const;
96
97 enum InstanceType {
98 ControllingInstance = 0,
99 NonControllingInstance
100 };
101
102 scoped_ptr<CCActiveAnimation> clone(InstanceType) const;
103 scoped_ptr<CCActiveAnimation> cloneAndInitialize(InstanceType, RunState init ialRunState, double startTime) const;
104 bool isControllingInstance() const { return m_isControllingInstance; }
105
106 void pushPropertiesTo(CCActiveAnimation*) const;
107
108 private:
109 CCActiveAnimation(scoped_ptr<CCAnimationCurve>, int animationId, int groupId , TargetProperty);
110
111 scoped_ptr<CCAnimationCurve> m_curve;
112
113 // IDs are not necessarily unique.
114 int m_id;
115
116 // Animations that must be run together are called 'grouped' and have the sa me group id
117 // Grouped animations are guaranteed to start at the same time and no other animations
118 // may animate any of the group's target properties until all animations in the
119 // group have finished animating. Note: an active animation's group id and t arget
120 // property uniquely identify that animation.
121 int m_group;
122
123 TargetProperty m_targetProperty;
124 RunState m_runState;
125 int m_iterations;
126 double m_startTime;
127 bool m_alternatesDirection;
128
129 // The time offset effectively pushes the start of the animation back in tim e. This is
130 // used for resuming paused animations -- an animation is added with a non-z ero time
131 // offset, causing the animation to skip ahead to the desired point in time.
132 double m_timeOffset;
133
134 bool m_needsSynchronizedStartTime;
135
136 // When an animation is suspended, it behaves as if it is paused and it also ignores
137 // all run state changes until it is resumed. This is used for testing purpo ses.
138 bool m_suspended;
139
140 // These are used in trimTimeToCurrentIteration to account for time
141 // spent while paused. This is not included in AnimationState since it
142 // there is absolutely no need for clients of this controller to know
143 // about these values.
144 double m_pauseTime;
145 double m_totalPausedTime;
146
147 // Animations lead dual lives. An active animation will be conceptually owne d by
148 // two controllers, one on the impl thread and one on the main. In reality, there
149 // will be two separate CCActiveAnimation instances for the same animation. They
150 // will have the same group id and the same target property (these two value s
151 // uniquely identify an animation). The instance on the impl thread is the i nstance
152 // that ultimately controls the values of the animating layer and so we will refer
153 // to it as the 'controlling instance'.
154 bool m_isControllingInstance;
155
156 DISALLOW_COPY_AND_ASSIGN(CCActiveAnimation);
157 };
158
159 } // namespace cc
160
161 #endif // CCActiveAnimation_h
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