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Side by Side Diff: cc/TextureCopier.h

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef TextureCopier_h 5 // Temporary forwarding header
6 #define TextureCopier_h 6 #include "cc/texture_copier.h"
7
8 #include "base/basictypes.h"
9 #include "GraphicsContext3D.h"
10 #include "ProgramBinding.h"
11 #include "ShaderChromium.h"
12 #include <wtf/OwnPtr.h>
13 #include <wtf/PassOwnPtr.h>
14
15 namespace WebKit {
16 class WebGraphicsContext3D;
17 }
18
19 namespace cc {
20 class IntSize;
21
22 class TextureCopier {
23 public:
24 struct Parameters {
25 unsigned sourceTexture;
26 unsigned destTexture;
27 IntSize size;
28 };
29 // Copy the base level contents of |sourceTexture| to |destTexture|. Both te xture objects
30 // must be complete and have a base level of |size| dimensions. The color fo rmats do not need
31 // to match, but |destTexture| must have a renderable format.
32 virtual void copyTexture(Parameters) = 0;
33 virtual void flush() = 0;
34
35 virtual ~TextureCopier() { }
36 };
37
38 #if USE(ACCELERATED_COMPOSITING)
39
40 class AcceleratedTextureCopier : public TextureCopier {
41 public:
42 static PassOwnPtr<AcceleratedTextureCopier> create(WebKit::WebGraphicsContex t3D* context, bool usingBindUniforms)
43 {
44 return adoptPtr(new AcceleratedTextureCopier(context, usingBindUniforms) );
45 }
46 virtual ~AcceleratedTextureCopier();
47
48 virtual void copyTexture(Parameters) OVERRIDE;
49 virtual void flush() OVERRIDE;
50
51 protected:
52 AcceleratedTextureCopier(WebKit::WebGraphicsContext3D*, bool usingBindUnifor ms);
53
54 private:
55 typedef ProgramBinding<VertexShaderPosTexIdentity, FragmentShaderRGBATex> Bl itProgram;
56
57 WebKit::WebGraphicsContext3D* m_context;
58 Platform3DObject m_fbo;
59 Platform3DObject m_positionBuffer;
60 OwnPtr<BlitProgram> m_blitProgram;
61 bool m_usingBindUniforms;
62
63 DISALLOW_COPY_AND_ASSIGN(AcceleratedTextureCopier);
64 };
65
66 #endif // USE(ACCELERATED_COMPOSITING)
67
68 }
69
70 #endif
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