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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GeometryBinding_h | 5 // Temporary forwarding header |
6 #define GeometryBinding_h | 6 #include "cc/geometry_binding.h" |
7 | |
8 #include "FloatRect.h" | |
9 | |
10 #if USE(ACCELERATED_COMPOSITING) | |
11 | |
12 namespace WebKit { | |
13 class WebGraphicsContext3D; | |
14 } | |
15 | |
16 namespace cc { | |
17 | |
18 class GeometryBinding { | |
19 public: | |
20 GeometryBinding(WebKit::WebGraphicsContext3D*, const FloatRect& quadVertexRe
ct); | |
21 ~GeometryBinding(); | |
22 | |
23 bool initialized() const { return m_initialized; } | |
24 | |
25 WebKit::WebGraphicsContext3D* context() const { return m_context; } | |
26 unsigned quadVerticesVbo() const { return m_quadVerticesVbo; } | |
27 unsigned quadElementsVbo() const { return m_quadElementsVbo; } | |
28 | |
29 void prepareForDraw(); | |
30 | |
31 // All layer shaders share the same attribute locations for the vertex | |
32 // positions and texture coordinates. This allows switching shaders without | |
33 // rebinding attribute arrays. | |
34 static int positionAttribLocation() { return 0; } | |
35 static int texCoordAttribLocation() { return 1; } | |
36 | |
37 private: | |
38 WebKit::WebGraphicsContext3D* m_context; | |
39 unsigned m_quadVerticesVbo; | |
40 unsigned m_quadElementsVbo; | |
41 bool m_initialized; | |
42 }; | |
43 | |
44 } // namespace cc | |
45 | |
46 #endif // USE(ACCELERATED_COMPOSITING) | |
47 | |
48 #endif | |
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