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Side by Side Diff: cc/FrameBufferSkPictureCanvasLayerTextureUpdater.cpp

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5
6 #include "config.h"
7
8 #if USE(ACCELERATED_COMPOSITING)
9
10 #include "FrameBufferSkPictureCanvasLayerTextureUpdater.h"
11
12 #include "CCProxy.h"
13 #include "LayerPainterChromium.h"
14 #include "SkCanvas.h"
15 #include "SkGpuDevice.h"
16 #include <public/WebGraphicsContext3D.h>
17 #include <public/WebSharedGraphicsContext3D.h>
18
19 using WebKit::WebGraphicsContext3D;
20 using WebKit::WebSharedGraphicsContext3D;
21
22 namespace cc {
23
24 static PassOwnPtr<SkCanvas> createAcceleratedCanvas(GrContext* grContext,
25 IntSize canvasSize,
26 unsigned textureId)
27 {
28 GrPlatformTextureDesc textureDesc;
29 textureDesc.fFlags = kRenderTarget_GrPlatformTextureFlag;
30 textureDesc.fWidth = canvasSize.width();
31 textureDesc.fHeight = canvasSize.height();
32 textureDesc.fConfig = kSkia8888_GrPixelConfig;
33 textureDesc.fTextureHandle = textureId;
34 SkAutoTUnref<GrTexture> target(grContext->createPlatformTexture(textureDesc) );
35 SkAutoTUnref<SkDevice> device(new SkGpuDevice(grContext, target.get()));
36 return adoptPtr(new SkCanvas(device.get()));
37 }
38
39 FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::Texture(FrameBufferSkPic tureCanvasLayerTextureUpdater* textureUpdater, scoped_ptr<CCPrioritizedTexture> texture)
40 : LayerTextureUpdater::Texture(texture.Pass())
41 , m_textureUpdater(textureUpdater)
42 {
43 }
44
45 FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::~Texture()
46 {
47 }
48
49 void FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::updateRect(CCResour ceProvider* resourceProvider, const IntRect& sourceRect, const IntSize& destOffs et)
50 {
51 WebGraphicsContext3D* sharedContext = CCProxy::hasImplThread() ? WebSharedGr aphicsContext3D::compositorThreadContext() : WebSharedGraphicsContext3D::mainThr eadContext();
52 GrContext* sharedGrContext = CCProxy::hasImplThread() ? WebSharedGraphicsCon text3D::compositorThreadGrContext() : WebSharedGraphicsContext3D::mainThreadGrCo ntext();
53 if (!sharedContext || !sharedGrContext)
54 return;
55 textureUpdater()->updateTextureRect(sharedContext, sharedGrContext, resource Provider, texture(), sourceRect, destOffset);
56 }
57
58 PassRefPtr<FrameBufferSkPictureCanvasLayerTextureUpdater> FrameBufferSkPictureCa nvasLayerTextureUpdater::create(PassOwnPtr<LayerPainterChromium> painter)
59 {
60 return adoptRef(new FrameBufferSkPictureCanvasLayerTextureUpdater(painter));
61 }
62
63 FrameBufferSkPictureCanvasLayerTextureUpdater::FrameBufferSkPictureCanvasLayerTe xtureUpdater(PassOwnPtr<LayerPainterChromium> painter)
64 : SkPictureCanvasLayerTextureUpdater(painter)
65 {
66 }
67
68 FrameBufferSkPictureCanvasLayerTextureUpdater::~FrameBufferSkPictureCanvasLayerT extureUpdater()
69 {
70 }
71
72 PassOwnPtr<LayerTextureUpdater::Texture> FrameBufferSkPictureCanvasLayerTextureU pdater::createTexture(CCPrioritizedTextureManager* manager)
73 {
74 return adoptPtr(new Texture(this, CCPrioritizedTexture::create(manager)));
75 }
76
77 LayerTextureUpdater::SampledTexelFormat FrameBufferSkPictureCanvasLayerTextureUp dater::sampledTexelFormat(GC3Denum textureFormat)
78 {
79 // Here we directly render to the texture, so the component order is always correct.
80 return LayerTextureUpdater::SampledTexelFormatRGBA;
81 }
82
83 void FrameBufferSkPictureCanvasLayerTextureUpdater::updateTextureRect(WebGraphic sContext3D* context, GrContext* grContext, CCResourceProvider* resourceProvider, CCPrioritizedTexture* texture, const IntRect& sourceRect, const IntSize& destOf fset)
84 {
85 texture->acquireBackingTexture(resourceProvider);
86 // Flush the context in which the backing texture is created so that it
87 // is available in other shared contexts. It is important to do here
88 // because the backing texture is created in one context while it is
89 // being written to in another.
90 resourceProvider->flush();
91 CCResourceProvider::ScopedWriteLockGL lock(resourceProvider, texture->resour ceId());
92
93 // Make sure ganesh uses the correct GL context.
94 context->makeContextCurrent();
95 // Create an accelerated canvas to draw on.
96 OwnPtr<SkCanvas> canvas = createAcceleratedCanvas(grContext, texture->size() , lock.textureId());
97
98 // The compositor expects the textures to be upside-down so it can flip
99 // the final composited image. Ganesh renders the image upright so we
100 // need to do a y-flip.
101 canvas->translate(0.0, texture->size().height());
102 canvas->scale(1.0, -1.0);
103 // Clip to the destination on the texture that must be updated.
104 canvas->clipRect(SkRect::MakeXYWH(destOffset.width(), destOffset.height(), s ourceRect.width(), sourceRect.height()));
105 // Translate the origin of contentRect to that of destRect.
106 // Note that destRect is defined relative to sourceRect.
107 canvas->translate(contentRect().x() - sourceRect.x() + destOffset.width(),
108 contentRect().y() - sourceRect.y() + destOffset.height());
109 drawPicture(canvas.get());
110
111 // Flush ganesh context so that all the rendered stuff appears on the textur e.
112 grContext->flush();
113
114 // Flush the GL context so rendering results from this context are visible i n the compositor's context.
115 context->flush();
116 }
117
118 } // namespace cc
119 #endif // USE(ACCELERATED_COMPOSITING)
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