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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "config.h" | |
| 6 | |
| 7 #include "CCTextureUpdateController.h" | |
| 8 | |
| 9 #include "GraphicsContext3D.h" | |
| 10 #include "TextureCopier.h" | |
| 11 #include "TextureUploader.h" | |
| 12 #include "TraceEvent.h" | |
| 13 #include <limits> | |
| 14 #include <wtf/CurrentTime.h> | |
| 15 | |
| 16 namespace { | |
| 17 | |
| 18 // Number of partial updates we allow. | |
| 19 static const size_t partialTextureUpdatesMax = 12; | |
| 20 | |
| 21 // Measured in seconds. | |
| 22 static const double textureUpdateTickRate = 0.004; | |
| 23 | |
| 24 // Measured in seconds. | |
| 25 static const double uploaderBusyTickRate = 0.001; | |
| 26 | |
| 27 // Flush interval when performing texture uploads. | |
| 28 static const int textureUploadFlushPeriod = 4; | |
| 29 | |
| 30 // Number of blocking update intervals to allow. | |
| 31 static const size_t maxBlockingUpdateIntervals = 4; | |
| 32 | |
| 33 } // anonymous namespace | |
| 34 | |
| 35 namespace cc { | |
| 36 | |
| 37 size_t CCTextureUpdateController::maxPartialTextureUpdates() | |
| 38 { | |
| 39 return partialTextureUpdatesMax; | |
| 40 } | |
| 41 | |
| 42 size_t CCTextureUpdateController::maxFullUpdatesPerTick(TextureUploader* uploade
r) | |
| 43 { | |
| 44 double texturesPerSecond = uploader->estimatedTexturesPerSecond(); | |
| 45 size_t texturesPerTick = floor(textureUpdateTickRate * texturesPerSecond); | |
| 46 return texturesPerTick ? texturesPerTick : 1; | |
| 47 } | |
| 48 | |
| 49 CCTextureUpdateController::CCTextureUpdateController(CCTextureUpdateControllerCl
ient* client, CCThread* thread, PassOwnPtr<CCTextureUpdateQueue> queue, CCResour
ceProvider* resourceProvider, TextureUploader* uploader) | |
| 50 : m_client(client) | |
| 51 , m_timer(adoptPtr(new CCTimer(thread, this))) | |
| 52 , m_queue(queue) | |
| 53 , m_resourceProvider(resourceProvider) | |
| 54 , m_uploader(uploader) | |
| 55 , m_textureUpdatesPerTick(maxFullUpdatesPerTick(uploader)) | |
| 56 , m_firstUpdateAttempt(true) | |
| 57 { | |
| 58 } | |
| 59 | |
| 60 CCTextureUpdateController::~CCTextureUpdateController() | |
| 61 { | |
| 62 } | |
| 63 | |
| 64 void CCTextureUpdateController::performMoreUpdates( | |
| 65 base::TimeTicks timeLimit) | |
| 66 { | |
| 67 m_timeLimit = timeLimit; | |
| 68 | |
| 69 // Update already in progress. | |
| 70 if (m_timer->isActive()) | |
| 71 return; | |
| 72 | |
| 73 // Call updateMoreTexturesNow() directly unless it's the first update | |
| 74 // attempt. This ensures that we empty the update queue in a finite | |
| 75 // amount of time. | |
| 76 if (m_firstUpdateAttempt) { | |
| 77 // Post a 0-delay task when no updates were left. When it runs, | |
| 78 // readyToFinalizeTextureUpdates() will be called. | |
| 79 if (!updateMoreTexturesIfEnoughTimeRemaining()) | |
| 80 m_timer->startOneShot(0); | |
| 81 | |
| 82 m_firstUpdateAttempt = false; | |
| 83 } else | |
| 84 updateMoreTexturesNow(); | |
| 85 } | |
| 86 | |
| 87 void CCTextureUpdateController::discardUploadsToEvictedResources() | |
| 88 { | |
| 89 m_queue->clearUploadsToEvictedResources(); | |
| 90 } | |
| 91 | |
| 92 void CCTextureUpdateController::finalize() | |
| 93 { | |
| 94 size_t uploadCount = 0; | |
| 95 while (m_queue->fullUploadSize()) { | |
| 96 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount) | |
| 97 m_resourceProvider->shallowFlushIfSupported(); | |
| 98 | |
| 99 m_uploader->uploadTexture( | |
| 100 m_resourceProvider, m_queue->takeFirstFullUpload()); | |
| 101 uploadCount++; | |
| 102 } | |
| 103 | |
| 104 while (m_queue->partialUploadSize()) { | |
| 105 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount) | |
| 106 m_resourceProvider->shallowFlushIfSupported(); | |
| 107 | |
| 108 m_uploader->uploadTexture( | |
| 109 m_resourceProvider, m_queue->takeFirstPartialUpload()); | |
| 110 uploadCount++; | |
| 111 } | |
| 112 | |
| 113 if (uploadCount) | |
| 114 m_resourceProvider->shallowFlushIfSupported(); | |
| 115 | |
| 116 if (m_queue->copySize()) { | |
| 117 TextureCopier* copier = m_resourceProvider->textureCopier(); | |
| 118 while (m_queue->copySize()) | |
| 119 copier->copyTexture(m_queue->takeFirstCopy()); | |
| 120 | |
| 121 // If we've performed any texture copies, we need to insert a flush | |
| 122 // here into the compositor context before letting the main thread | |
| 123 // proceed as it may make draw calls to the source texture of one of | |
| 124 // our copy operations. | |
| 125 copier->flush(); | |
| 126 } | |
| 127 } | |
| 128 | |
| 129 void CCTextureUpdateController::onTimerFired() | |
| 130 { | |
| 131 if (!updateMoreTexturesIfEnoughTimeRemaining()) | |
| 132 m_client->readyToFinalizeTextureUpdates(); | |
| 133 } | |
| 134 | |
| 135 base::TimeTicks CCTextureUpdateController::now() const | |
| 136 { | |
| 137 return base::TimeTicks::Now(); | |
| 138 } | |
| 139 | |
| 140 base::TimeDelta CCTextureUpdateController::updateMoreTexturesTime() const | |
| 141 { | |
| 142 return base::TimeDelta::FromMilliseconds(textureUpdateTickRate * 1000); | |
| 143 } | |
| 144 | |
| 145 size_t CCTextureUpdateController::updateMoreTexturesSize() const | |
| 146 { | |
| 147 return m_textureUpdatesPerTick; | |
| 148 } | |
| 149 | |
| 150 size_t CCTextureUpdateController::maxBlockingUpdates() const | |
| 151 { | |
| 152 return updateMoreTexturesSize() * maxBlockingUpdateIntervals; | |
| 153 } | |
| 154 | |
| 155 bool CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining() | |
| 156 { | |
| 157 // Blocking uploads will increase when we're too aggressive in our upload | |
| 158 // time estimate. We use a different timeout here to prevent unnecessary | |
| 159 // amounts of idle time when blocking uploads have reached the max. | |
| 160 if (m_uploader->numBlockingUploads() >= maxBlockingUpdates()) { | |
| 161 m_timer->startOneShot(uploaderBusyTickRate); | |
| 162 return true; | |
| 163 } | |
| 164 | |
| 165 if (!m_queue->fullUploadSize()) | |
| 166 return false; | |
| 167 | |
| 168 bool hasTimeRemaining = m_timeLimit.is_null() || | |
| 169 this->now() < m_timeLimit - updateMoreTexturesTime(); | |
| 170 if (hasTimeRemaining) | |
| 171 updateMoreTexturesNow(); | |
| 172 | |
| 173 return true; | |
| 174 } | |
| 175 | |
| 176 void CCTextureUpdateController::updateMoreTexturesNow() | |
| 177 { | |
| 178 size_t uploads = std::min( | |
| 179 m_queue->fullUploadSize(), updateMoreTexturesSize()); | |
| 180 m_timer->startOneShot( | |
| 181 updateMoreTexturesTime().InSecondsF() / updateMoreTexturesSize() * | |
| 182 uploads); | |
| 183 | |
| 184 if (!uploads) | |
| 185 return; | |
| 186 | |
| 187 size_t uploadCount = 0; | |
| 188 while (m_queue->fullUploadSize() && uploadCount < uploads) { | |
| 189 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount) | |
| 190 m_resourceProvider->shallowFlushIfSupported(); | |
| 191 m_uploader->uploadTexture(m_resourceProvider, m_queue->takeFirstFullUplo
ad()); | |
| 192 uploadCount++; | |
| 193 } | |
| 194 m_resourceProvider->shallowFlushIfSupported(); | |
| 195 } | |
| 196 | |
| 197 } | |
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