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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 | |
| 6 #include "config.h" | |
| 7 | |
| 8 #if USE(ACCELERATED_COMPOSITING) | |
| 9 #include "CCRendererGL.h" | |
| 10 | |
| 11 #include "CCDamageTracker.h" | |
| 12 #include "CCLayerQuad.h" | |
| 13 #include "CCMathUtil.h" | |
| 14 #include "CCProxy.h" | |
| 15 #include "CCRenderPass.h" | |
| 16 #include "CCRenderSurfaceFilters.h" | |
| 17 #include "CCScopedTexture.h" | |
| 18 #include "CCSettings.h" | |
| 19 #include "CCSingleThreadProxy.h" | |
| 20 #include "CCVideoLayerImpl.h" | |
| 21 #include "Extensions3D.h" | |
| 22 #include "FloatQuad.h" | |
| 23 #include "GeometryBinding.h" | |
| 24 #include "GrTexture.h" | |
| 25 #include "NotImplemented.h" | |
| 26 #include "PlatformColor.h" | |
| 27 #include "SkBitmap.h" | |
| 28 #include "SkColor.h" | |
| 29 #include "TraceEvent.h" | |
| 30 #ifdef LOG | |
| 31 #undef LOG | |
| 32 #endif | |
| 33 #include "base/string_split.h" | |
| 34 #include "base/string_util.h" | |
| 35 #include <public/WebGraphicsContext3D.h> | |
| 36 #include <public/WebSharedGraphicsContext3D.h> | |
| 37 #include <public/WebVideoFrame.h> | |
| 38 #include <set> | |
| 39 #include <string> | |
| 40 #include <vector> | |
| 41 #include <wtf/CurrentTime.h> | |
| 42 #include <wtf/OwnArrayPtr.h> | |
| 43 | |
| 44 using namespace std; | |
| 45 using WebKit::WebGraphicsContext3D; | |
| 46 using WebKit::WebGraphicsMemoryAllocation; | |
| 47 using WebKit::WebSharedGraphicsContext3D; | |
| 48 using WebKit::WebTransformationMatrix; | |
| 49 | |
| 50 namespace cc { | |
| 51 | |
| 52 namespace { | |
| 53 | |
| 54 bool needsIOSurfaceReadbackWorkaround() | |
| 55 { | |
| 56 #if OS(DARWIN) | |
| 57 return true; | |
| 58 #else | |
| 59 return false; | |
| 60 #endif | |
| 61 } | |
| 62 | |
| 63 } // anonymous namespace | |
| 64 | |
| 65 PassOwnPtr<CCRendererGL> CCRendererGL::create(CCRendererClient* client, CCResour
ceProvider* resourceProvider) | |
| 66 { | |
| 67 OwnPtr<CCRendererGL> renderer(adoptPtr(new CCRendererGL(client, resourceProv
ider))); | |
| 68 if (!renderer->initialize()) | |
| 69 return nullptr; | |
| 70 | |
| 71 return renderer.release(); | |
| 72 } | |
| 73 | |
| 74 CCRendererGL::CCRendererGL(CCRendererClient* client, | |
| 75 CCResourceProvider* resourceProvider) | |
| 76 : CCDirectRenderer(client, resourceProvider) | |
| 77 , m_offscreenFramebufferId(0) | |
| 78 , m_sharedGeometryQuad(FloatRect(-0.5f, -0.5f, 1.0f, 1.0f)) | |
| 79 , m_context(resourceProvider->graphicsContext3D()) | |
| 80 , m_isViewportChanged(false) | |
| 81 , m_isFramebufferDiscarded(false) | |
| 82 , m_isUsingBindUniform(false) | |
| 83 , m_visible(true) | |
| 84 { | |
| 85 ASSERT(m_context); | |
| 86 } | |
| 87 | |
| 88 bool CCRendererGL::initialize() | |
| 89 { | |
| 90 if (!m_context->makeContextCurrent()) | |
| 91 return false; | |
| 92 | |
| 93 m_context->setContextLostCallback(this); | |
| 94 m_context->pushGroupMarkerEXT("CompositorContext"); | |
| 95 | |
| 96 std::string extensionsString = UTF16ToASCII(m_context->getString(GraphicsCon
text3D::EXTENSIONS)); | |
| 97 std::vector<std::string> extensionsList; | |
| 98 base::SplitString(extensionsString, ' ', &extensionsList); | |
| 99 std::set<string> extensions(extensionsList.begin(), extensionsList.end()); | |
| 100 | |
| 101 if (settings().acceleratePainting && extensions.count("GL_EXT_texture_format
_BGRA8888") | |
| 102 && extensions.count("GL_EXT_read_format_bg
ra")) | |
| 103 m_capabilities.usingAcceleratedPainting = true; | |
| 104 else | |
| 105 m_capabilities.usingAcceleratedPainting = false; | |
| 106 | |
| 107 | |
| 108 m_capabilities.contextHasCachedFrontBuffer = extensions.count("GL_CHROMIUM_f
ront_buffer_cached"); | |
| 109 | |
| 110 m_capabilities.usingPartialSwap = CCSettings::partialSwapEnabled() && extens
ions.count("GL_CHROMIUM_post_sub_buffer"); | |
| 111 | |
| 112 // Use the swapBuffers callback only with the threaded proxy. | |
| 113 if (CCProxy::hasImplThread()) | |
| 114 m_capabilities.usingSwapCompleteCallback = extensions.count("GL_CHROMIUM
_swapbuffers_complete_callback"); | |
| 115 if (m_capabilities.usingSwapCompleteCallback) | |
| 116 m_context->setSwapBuffersCompleteCallbackCHROMIUM(this); | |
| 117 | |
| 118 m_capabilities.usingSetVisibility = extensions.count("GL_CHROMIUM_set_visibi
lity"); | |
| 119 | |
| 120 if (extensions.count("GL_CHROMIUM_iosurface")) | |
| 121 ASSERT(extensions.count("GL_ARB_texture_rectangle")); | |
| 122 | |
| 123 m_capabilities.usingGpuMemoryManager = extensions.count("GL_CHROMIUM_gpu_mem
ory_manager"); | |
| 124 if (m_capabilities.usingGpuMemoryManager) | |
| 125 m_context->setMemoryAllocationChangedCallbackCHROMIUM(this); | |
| 126 | |
| 127 m_capabilities.usingDiscardFramebuffer = extensions.count("GL_CHROMIUM_disca
rd_framebuffer"); | |
| 128 | |
| 129 m_capabilities.usingEglImage = extensions.count("GL_OES_EGL_image_external")
; | |
| 130 | |
| 131 GLC(m_context, m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &
m_capabilities.maxTextureSize)); | |
| 132 m_capabilities.bestTextureFormat = PlatformColor::bestTextureFormat(m_contex
t, extensions.count("GL_EXT_texture_format_BGRA8888")); | |
| 133 | |
| 134 m_isUsingBindUniform = extensions.count("GL_CHROMIUM_bind_uniform_location")
; | |
| 135 | |
| 136 if (!initializeSharedObjects()) | |
| 137 return false; | |
| 138 | |
| 139 // Make sure the viewport and context gets initialized, even if it is to zer
o. | |
| 140 viewportChanged(); | |
| 141 return true; | |
| 142 } | |
| 143 | |
| 144 CCRendererGL::~CCRendererGL() | |
| 145 { | |
| 146 ASSERT(CCProxy::isImplThread()); | |
| 147 m_context->setSwapBuffersCompleteCallbackCHROMIUM(0); | |
| 148 m_context->setMemoryAllocationChangedCallbackCHROMIUM(0); | |
| 149 m_context->setContextLostCallback(0); | |
| 150 cleanupSharedObjects(); | |
| 151 } | |
| 152 | |
| 153 const RendererCapabilities& CCRendererGL::capabilities() const | |
| 154 { | |
| 155 return m_capabilities; | |
| 156 } | |
| 157 | |
| 158 WebGraphicsContext3D* CCRendererGL::context() | |
| 159 { | |
| 160 return m_context; | |
| 161 } | |
| 162 | |
| 163 void CCRendererGL::debugGLCall(WebGraphicsContext3D* context, const char* comman
d, const char* file, int line) | |
| 164 { | |
| 165 unsigned long error = context->getError(); | |
| 166 if (error != GraphicsContext3D::NO_ERROR) | |
| 167 LOG_ERROR("GL command failed: File: %s\n\tLine %d\n\tcommand: %s, error
%x\n", file, line, command, static_cast<int>(error)); | |
| 168 } | |
| 169 | |
| 170 void CCRendererGL::setVisible(bool visible) | |
| 171 { | |
| 172 if (m_visible == visible) | |
| 173 return; | |
| 174 m_visible = visible; | |
| 175 | |
| 176 // TODO: Replace setVisibilityCHROMIUM with an extension to explicitly manag
e front/backbuffers | |
| 177 // crbug.com/116049 | |
| 178 if (m_capabilities.usingSetVisibility) | |
| 179 m_context->setVisibilityCHROMIUM(visible); | |
| 180 } | |
| 181 | |
| 182 void CCRendererGL::releaseRenderPassTextures() | |
| 183 { | |
| 184 m_renderPassTextures.clear(); | |
| 185 } | |
| 186 | |
| 187 void CCRendererGL::viewportChanged() | |
| 188 { | |
| 189 m_isViewportChanged = true; | |
| 190 } | |
| 191 | |
| 192 void CCRendererGL::clearFramebuffer(DrawingFrame& frame) | |
| 193 { | |
| 194 // On DEBUG builds, opaque render passes are cleared to blue to easily see r
egions that were not drawn on the screen. | |
| 195 if (frame.currentRenderPass->hasTransparentBackground()) | |
| 196 GLC(m_context, m_context->clearColor(0, 0, 0, 0)); | |
| 197 else | |
| 198 GLC(m_context, m_context->clearColor(0, 0, 1, 1)); | |
| 199 | |
| 200 #if defined(NDEBUG) | |
| 201 if (frame.currentRenderPass->hasTransparentBackground()) | |
| 202 #endif | |
| 203 m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT); | |
| 204 } | |
| 205 | |
| 206 void CCRendererGL::beginDrawingFrame(DrawingFrame& frame) | |
| 207 { | |
| 208 // FIXME: Remove this once framebuffer is automatically recreated on first u
se | |
| 209 ensureFramebuffer(); | |
| 210 | |
| 211 if (viewportSize().isEmpty()) | |
| 212 return; | |
| 213 | |
| 214 TRACE_EVENT0("cc", "CCRendererGL::drawLayers"); | |
| 215 if (m_isViewportChanged) { | |
| 216 // Only reshape when we know we are going to draw. Otherwise, the reshap
e | |
| 217 // can leave the window at the wrong size if we never draw and the prope
r | |
| 218 // viewport size is never set. | |
| 219 m_isViewportChanged = false; | |
| 220 m_context->reshape(viewportWidth(), viewportHeight()); | |
| 221 } | |
| 222 | |
| 223 makeContextCurrent(); | |
| 224 // Bind the common vertex attributes used for drawing all the layers. | |
| 225 m_sharedGeometry->prepareForDraw(); | |
| 226 | |
| 227 GLC(m_context, m_context->disable(GraphicsContext3D::DEPTH_TEST)); | |
| 228 GLC(m_context, m_context->disable(GraphicsContext3D::CULL_FACE)); | |
| 229 GLC(m_context, m_context->colorMask(true, true, true, true)); | |
| 230 GLC(m_context, m_context->enable(GraphicsContext3D::BLEND)); | |
| 231 GLC(m_context, m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3
D::ONE_MINUS_SRC_ALPHA)); | |
| 232 } | |
| 233 | |
| 234 void CCRendererGL::doNoOp() | |
| 235 { | |
| 236 GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0)
); | |
| 237 GLC(m_context, m_context->flush()); | |
| 238 } | |
| 239 | |
| 240 void CCRendererGL::drawQuad(DrawingFrame& frame, const CCDrawQuad* quad) | |
| 241 { | |
| 242 if (quad->needsBlending()) | |
| 243 GLC(m_context, m_context->enable(GraphicsContext3D::BLEND)); | |
| 244 else | |
| 245 GLC(m_context, m_context->disable(GraphicsContext3D::BLEND)); | |
| 246 | |
| 247 switch (quad->material()) { | |
| 248 case CCDrawQuad::Invalid: | |
| 249 ASSERT_NOT_REACHED(); | |
| 250 break; | |
| 251 case CCDrawQuad::Checkerboard: | |
| 252 drawCheckerboardQuad(frame, CCCheckerboardDrawQuad::materialCast(quad)); | |
| 253 break; | |
| 254 case CCDrawQuad::DebugBorder: | |
| 255 drawDebugBorderQuad(frame, CCDebugBorderDrawQuad::materialCast(quad)); | |
| 256 break; | |
| 257 case CCDrawQuad::IOSurfaceContent: | |
| 258 drawIOSurfaceQuad(frame, CCIOSurfaceDrawQuad::materialCast(quad)); | |
| 259 break; | |
| 260 case CCDrawQuad::RenderPass: | |
| 261 drawRenderPassQuad(frame, CCRenderPassDrawQuad::materialCast(quad)); | |
| 262 break; | |
| 263 case CCDrawQuad::SolidColor: | |
| 264 drawSolidColorQuad(frame, CCSolidColorDrawQuad::materialCast(quad)); | |
| 265 break; | |
| 266 case CCDrawQuad::StreamVideoContent: | |
| 267 drawStreamVideoQuad(frame, CCStreamVideoDrawQuad::materialCast(quad)); | |
| 268 break; | |
| 269 case CCDrawQuad::TextureContent: | |
| 270 drawTextureQuad(frame, CCTextureDrawQuad::materialCast(quad)); | |
| 271 break; | |
| 272 case CCDrawQuad::TiledContent: | |
| 273 drawTileQuad(frame, CCTileDrawQuad::materialCast(quad)); | |
| 274 break; | |
| 275 case CCDrawQuad::YUVVideoContent: | |
| 276 drawYUVVideoQuad(frame, CCYUVVideoDrawQuad::materialCast(quad)); | |
| 277 break; | |
| 278 } | |
| 279 } | |
| 280 | |
| 281 void CCRendererGL::drawCheckerboardQuad(const DrawingFrame& frame, const CCCheck
erboardDrawQuad* quad) | |
| 282 { | |
| 283 const TileCheckerboardProgram* program = tileCheckerboardProgram(); | |
| 284 ASSERT(program && program->initialized()); | |
| 285 GLC(context(), context()->useProgram(program->program())); | |
| 286 | |
| 287 SkColor color = quad->color(); | |
| 288 GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation(
), SkColorGetR(color) / 255.0, SkColorGetG(color) / 255.0, SkColorGetB(color) /
255.0, 1)); | |
| 289 | |
| 290 const int checkerboardWidth = 16; | |
| 291 float frequency = 1.0 / checkerboardWidth; | |
| 292 | |
| 293 IntRect tileRect = quad->quadRect(); | |
| 294 float texOffsetX = tileRect.x() % checkerboardWidth; | |
| 295 float texOffsetY = tileRect.y() % checkerboardWidth; | |
| 296 float texScaleX = tileRect.width(); | |
| 297 float texScaleY = tileRect.height(); | |
| 298 GLC(context(), context()->uniform4f(program->fragmentShader().texTransformLo
cation(), texOffsetX, texOffsetY, texScaleX, texScaleY)); | |
| 299 | |
| 300 GLC(context(), context()->uniform1f(program->fragmentShader().frequencyLocat
ion(), frequency)); | |
| 301 | |
| 302 setShaderOpacity(quad->opacity(), program->fragmentShader().alphaLocation())
; | |
| 303 drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), program->ve
rtexShader().matrixLocation()); | |
| 304 } | |
| 305 | |
| 306 void CCRendererGL::drawDebugBorderQuad(const DrawingFrame& frame, const CCDebugB
orderDrawQuad* quad) | |
| 307 { | |
| 308 static float glMatrix[16]; | |
| 309 const SolidColorProgram* program = solidColorProgram(); | |
| 310 ASSERT(program && program->initialized()); | |
| 311 GLC(context(), context()->useProgram(program->program())); | |
| 312 | |
| 313 // Use the full quadRect for debug quads to not move the edges based on part
ial swaps. | |
| 314 const IntRect& layerRect = quad->quadRect(); | |
| 315 WebTransformationMatrix renderMatrix = quad->quadTransform(); | |
| 316 renderMatrix.translate(0.5 * layerRect.width() + layerRect.x(), 0.5 * layerR
ect.height() + layerRect.y()); | |
| 317 renderMatrix.scaleNonUniform(layerRect.width(), layerRect.height()); | |
| 318 CCRendererGL::toGLMatrix(&glMatrix[0], frame.projectionMatrix * renderMatrix
); | |
| 319 GLC(context(), context()->uniformMatrix4fv(program->vertexShader().matrixLoc
ation(), 1, false, &glMatrix[0])); | |
| 320 | |
| 321 SkColor color = quad->color(); | |
| 322 float alpha = SkColorGetA(color) / 255.0; | |
| 323 | |
| 324 GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation(
), (SkColorGetR(color) / 255.0) * alpha, (SkColorGetG(color) / 255.0) * alpha, (
SkColorGetB(color) / 255.0) * alpha, alpha)); | |
| 325 | |
| 326 GLC(context(), context()->lineWidth(quad->width())); | |
| 327 | |
| 328 // The indices for the line are stored in the same array as the triangle ind
ices. | |
| 329 GLC(context(), context()->drawElements(GraphicsContext3D::LINE_LOOP, 4, Grap
hicsContext3D::UNSIGNED_SHORT, 6 * sizeof(unsigned short))); | |
| 330 } | |
| 331 | |
| 332 static inline SkBitmap applyFilters(CCRendererGL* renderer, const WebKit::WebFil
terOperations& filters, CCScopedTexture* sourceTexture) | |
| 333 { | |
| 334 if (filters.isEmpty()) | |
| 335 return SkBitmap(); | |
| 336 | |
| 337 WebGraphicsContext3D* filterContext = CCProxy::hasImplThread() ? WebSharedGr
aphicsContext3D::compositorThreadContext() : WebSharedGraphicsContext3D::mainThr
eadContext(); | |
| 338 GrContext* filterGrContext = CCProxy::hasImplThread() ? WebSharedGraphicsCon
text3D::compositorThreadGrContext() : WebSharedGraphicsContext3D::mainThreadGrCo
ntext(); | |
| 339 | |
| 340 if (!filterContext || !filterGrContext) | |
| 341 return SkBitmap(); | |
| 342 | |
| 343 renderer->context()->flush(); | |
| 344 | |
| 345 CCResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sou
rceTexture->id()); | |
| 346 SkBitmap source = CCRenderSurfaceFilters::apply(filters, lock.textureId(), s
ourceTexture->size(), filterContext, filterGrContext); | |
| 347 return source; | |
| 348 } | |
| 349 | |
| 350 PassOwnPtr<CCScopedTexture> CCRendererGL::drawBackgroundFilters(DrawingFrame& fr
ame, const CCRenderPassDrawQuad* quad, const WebKit::WebFilterOperations& filter
s, const WebTransformationMatrix& contentsDeviceTransform) | |
| 351 { | |
| 352 // This method draws a background filter, which applies a filter to any pixe
ls behind the quad and seen through its background. | |
| 353 // The algorithm works as follows: | |
| 354 // 1. Compute a bounding box around the pixels that will be visible through
the quad. | |
| 355 // 2. Read the pixels in the bounding box into a buffer R. | |
| 356 // 3. Apply the background filter to R, so that it is applied in the pixels'
coordinate space. | |
| 357 // 4. Apply the quad's inverse transform to map the pixels in R into the qua
d's content space. This implicitly | |
| 358 // clips R by the content bounds of the quad since the destination texture h
as bounds matching the quad's content. | |
| 359 // 5. Draw the background texture for the contents using the same transform
as used to draw the contents itself. This is done | |
| 360 // without blending to replace the current background pixels with the new fi
ltered background. | |
| 361 // 6. Draw the contents of the quad over drop of the new background with ble
nding, as per usual. The filtered background | |
| 362 // pixels will show through any non-opaque pixels in this draws. | |
| 363 // | |
| 364 // Pixel copies in this algorithm occur at steps 2, 3, 4, and 5. | |
| 365 | |
| 366 // FIXME: When this algorithm changes, update CCLayerTreeHost::prioritizeTex
tures() accordingly. | |
| 367 | |
| 368 if (filters.isEmpty()) | |
| 369 return nullptr; | |
| 370 | |
| 371 // FIXME: We only allow background filters on an opaque render surface becau
se other surfaces may contain | |
| 372 // translucent pixels, and the contents behind those translucent pixels woul
dn't have the filter applied. | |
| 373 if (frame.currentRenderPass->hasTransparentBackground()) | |
| 374 return nullptr; | |
| 375 ASSERT(!frame.currentTexture); | |
| 376 | |
| 377 // FIXME: Do a single readback for both the surface and replica and cache th
e filtered results (once filter textures are not reused). | |
| 378 IntRect deviceRect = enclosingIntRect(CCMathUtil::mapClippedRect(contentsDev
iceTransform, sharedGeometryQuad().boundingBox())); | |
| 379 | |
| 380 int top, right, bottom, left; | |
| 381 filters.getOutsets(top, right, bottom, left); | |
| 382 deviceRect.move(-left, -top); | |
| 383 deviceRect.expand(left + right, top + bottom); | |
| 384 | |
| 385 deviceRect.intersect(frame.currentRenderPass->outputRect()); | |
| 386 | |
| 387 OwnPtr<CCScopedTexture> deviceBackgroundTexture = CCScopedTexture::create(m_
resourceProvider); | |
| 388 if (!getFramebufferTexture(deviceBackgroundTexture.get(), deviceRect)) | |
| 389 return nullptr; | |
| 390 | |
| 391 SkBitmap filteredDeviceBackground = applyFilters(this, filters, deviceBackgr
oundTexture.get()); | |
| 392 if (!filteredDeviceBackground.getTexture()) | |
| 393 return nullptr; | |
| 394 | |
| 395 GrTexture* texture = reinterpret_cast<GrTexture*>(filteredDeviceBackground.g
etTexture()); | |
| 396 int filteredDeviceBackgroundTextureId = texture->getTextureHandle(); | |
| 397 | |
| 398 OwnPtr<CCScopedTexture> backgroundTexture = CCScopedTexture::create(m_resour
ceProvider); | |
| 399 if (!backgroundTexture->allocate(CCRenderer::ImplPool, quad->quadRect().size
(), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageFramebuffer)) | |
| 400 return nullptr; | |
| 401 | |
| 402 const CCRenderPass* targetRenderPass = frame.currentRenderPass; | |
| 403 bool usingBackgroundTexture = useScopedTexture(frame, backgroundTexture.get(
), quad->quadRect()); | |
| 404 | |
| 405 if (usingBackgroundTexture) { | |
| 406 // Copy the readback pixels from device to the background texture for th
e surface. | |
| 407 WebTransformationMatrix deviceToFramebufferTransform; | |
| 408 deviceToFramebufferTransform.translate(quad->quadRect().width() / 2.0, q
uad->quadRect().height() / 2.0); | |
| 409 deviceToFramebufferTransform.scale3d(quad->quadRect().width(), quad->qua
dRect().height(), 1); | |
| 410 deviceToFramebufferTransform.multiply(contentsDeviceTransform.inverse())
; | |
| 411 copyTextureToFramebuffer(frame, filteredDeviceBackgroundTextureId, devic
eRect, deviceToFramebufferTransform); | |
| 412 } | |
| 413 | |
| 414 useRenderPass(frame, targetRenderPass); | |
| 415 | |
| 416 if (!usingBackgroundTexture) | |
| 417 return nullptr; | |
| 418 return backgroundTexture.release(); | |
| 419 } | |
| 420 | |
| 421 void CCRendererGL::drawRenderPassQuad(DrawingFrame& frame, const CCRenderPassDra
wQuad* quad) | |
| 422 { | |
| 423 CachedTexture* contentsTexture = m_renderPassTextures.get(quad->renderPassId
()); | |
| 424 if (!contentsTexture || !contentsTexture->id()) | |
| 425 return; | |
| 426 | |
| 427 const CCRenderPass* renderPass = frame.renderPassesById->get(quad->renderPas
sId()); | |
| 428 ASSERT(renderPass); | |
| 429 if (!renderPass) | |
| 430 return; | |
| 431 | |
| 432 WebTransformationMatrix renderMatrix = quad->quadTransform(); | |
| 433 renderMatrix.translate(0.5 * quad->quadRect().width() + quad->quadRect().x()
, 0.5 * quad->quadRect().height() + quad->quadRect().y()); | |
| 434 WebTransformationMatrix deviceMatrix = renderMatrix; | |
| 435 deviceMatrix.scaleNonUniform(quad->quadRect().width(), quad->quadRect().heig
ht()); | |
| 436 WebTransformationMatrix contentsDeviceTransform = WebTransformationMatrix(fr
ame.windowMatrix * frame.projectionMatrix * deviceMatrix).to2dTransform(); | |
| 437 | |
| 438 // Can only draw surface if device matrix is invertible. | |
| 439 if (!contentsDeviceTransform.isInvertible()) | |
| 440 return; | |
| 441 | |
| 442 OwnPtr<CCScopedTexture> backgroundTexture = drawBackgroundFilters(frame, qua
d, renderPass->backgroundFilters(), contentsDeviceTransform); | |
| 443 | |
| 444 // FIXME: Cache this value so that we don't have to do it for both the surfa
ce and its replica. | |
| 445 // Apply filters to the contents texture. | |
| 446 SkBitmap filterBitmap = applyFilters(this, renderPass->filters(), contentsTe
xture); | |
| 447 OwnPtr<CCResourceProvider::ScopedReadLockGL> contentsResourceLock; | |
| 448 unsigned contentsTextureId = 0; | |
| 449 if (filterBitmap.getTexture()) { | |
| 450 GrTexture* texture = reinterpret_cast<GrTexture*>(filterBitmap.getTextur
e()); | |
| 451 contentsTextureId = texture->getTextureHandle(); | |
| 452 } else { | |
| 453 contentsResourceLock = adoptPtr(new CCResourceProvider::ScopedReadLockGL
(m_resourceProvider, contentsTexture->id())); | |
| 454 contentsTextureId = contentsResourceLock->textureId(); | |
| 455 } | |
| 456 | |
| 457 // Draw the background texture if there is one. | |
| 458 if (backgroundTexture) { | |
| 459 ASSERT(backgroundTexture->size() == quad->quadRect().size()); | |
| 460 CCResourceProvider::ScopedReadLockGL lock(m_resourceProvider, background
Texture->id()); | |
| 461 copyTextureToFramebuffer(frame, lock.textureId(), quad->quadRect(), quad
->quadTransform()); | |
| 462 } | |
| 463 | |
| 464 bool clipped = false; | |
| 465 FloatQuad deviceQuad = CCMathUtil::mapQuad(contentsDeviceTransform, sharedGe
ometryQuad(), clipped); | |
| 466 ASSERT(!clipped); | |
| 467 CCLayerQuad deviceLayerBounds = CCLayerQuad(FloatQuad(deviceQuad.boundingBox
())); | |
| 468 CCLayerQuad deviceLayerEdges = CCLayerQuad(deviceQuad); | |
| 469 | |
| 470 // Use anti-aliasing programs only when necessary. | |
| 471 bool useAA = (!deviceQuad.isRectilinear() || !deviceQuad.boundingBox().isExp
ressibleAsIntRect()); | |
| 472 if (useAA) { | |
| 473 deviceLayerBounds.inflateAntiAliasingDistance(); | |
| 474 deviceLayerEdges.inflateAntiAliasingDistance(); | |
| 475 } | |
| 476 | |
| 477 OwnPtr<CCResourceProvider::ScopedReadLockGL> maskResourceLock; | |
| 478 unsigned maskTextureId = 0; | |
| 479 if (quad->maskResourceId()) { | |
| 480 maskResourceLock = adoptPtr(new CCResourceProvider::ScopedReadLockGL(m_r
esourceProvider, quad->maskResourceId())); | |
| 481 maskTextureId = maskResourceLock->textureId(); | |
| 482 } | |
| 483 | |
| 484 // FIXME: use the backgroundTexture and blend the background in with this dr
aw instead of having a separate copy of the background texture. | |
| 485 | |
| 486 GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); | |
| 487 context()->bindTexture(GraphicsContext3D::TEXTURE_2D, contentsTextureId); | |
| 488 | |
| 489 int shaderQuadLocation = -1; | |
| 490 int shaderEdgeLocation = -1; | |
| 491 int shaderMaskSamplerLocation = -1; | |
| 492 int shaderMaskTexCoordScaleLocation = -1; | |
| 493 int shaderMaskTexCoordOffsetLocation = -1; | |
| 494 int shaderMatrixLocation = -1; | |
| 495 int shaderAlphaLocation = -1; | |
| 496 if (useAA && maskTextureId) { | |
| 497 const RenderPassMaskProgramAA* program = renderPassMaskProgramAA(); | |
| 498 GLC(context(), context()->useProgram(program->program())); | |
| 499 GLC(context(), context()->uniform1i(program->fragmentShader().samplerLoc
ation(), 0)); | |
| 500 | |
| 501 shaderQuadLocation = program->vertexShader().pointLocation(); | |
| 502 shaderEdgeLocation = program->fragmentShader().edgeLocation(); | |
| 503 shaderMaskSamplerLocation = program->fragmentShader().maskSamplerLocatio
n(); | |
| 504 shaderMaskTexCoordScaleLocation = program->fragmentShader().maskTexCoord
ScaleLocation(); | |
| 505 shaderMaskTexCoordOffsetLocation = program->fragmentShader().maskTexCoor
dOffsetLocation(); | |
| 506 shaderMatrixLocation = program->vertexShader().matrixLocation(); | |
| 507 shaderAlphaLocation = program->fragmentShader().alphaLocation(); | |
| 508 } else if (!useAA && maskTextureId) { | |
| 509 const RenderPassMaskProgram* program = renderPassMaskProgram(); | |
| 510 GLC(context(), context()->useProgram(program->program())); | |
| 511 GLC(context(), context()->uniform1i(program->fragmentShader().samplerLoc
ation(), 0)); | |
| 512 | |
| 513 shaderMaskSamplerLocation = program->fragmentShader().maskSamplerLocatio
n(); | |
| 514 shaderMaskTexCoordScaleLocation = program->fragmentShader().maskTexCoord
ScaleLocation(); | |
| 515 shaderMaskTexCoordOffsetLocation = program->fragmentShader().maskTexCoor
dOffsetLocation(); | |
| 516 shaderMatrixLocation = program->vertexShader().matrixLocation(); | |
| 517 shaderAlphaLocation = program->fragmentShader().alphaLocation(); | |
| 518 } else if (useAA && !maskTextureId) { | |
| 519 const RenderPassProgramAA* program = renderPassProgramAA(); | |
| 520 GLC(context(), context()->useProgram(program->program())); | |
| 521 GLC(context(), context()->uniform1i(program->fragmentShader().samplerLoc
ation(), 0)); | |
| 522 | |
| 523 shaderQuadLocation = program->vertexShader().pointLocation(); | |
| 524 shaderEdgeLocation = program->fragmentShader().edgeLocation(); | |
| 525 shaderMatrixLocation = program->vertexShader().matrixLocation(); | |
| 526 shaderAlphaLocation = program->fragmentShader().alphaLocation(); | |
| 527 } else { | |
| 528 const RenderPassProgram* program = renderPassProgram(); | |
| 529 GLC(context(), context()->useProgram(program->program())); | |
| 530 GLC(context(), context()->uniform1i(program->fragmentShader().samplerLoc
ation(), 0)); | |
| 531 | |
| 532 shaderMatrixLocation = program->vertexShader().matrixLocation(); | |
| 533 shaderAlphaLocation = program->fragmentShader().alphaLocation(); | |
| 534 } | |
| 535 | |
| 536 if (shaderMaskSamplerLocation != -1) { | |
| 537 ASSERT(shaderMaskTexCoordScaleLocation != 1); | |
| 538 ASSERT(shaderMaskTexCoordOffsetLocation != 1); | |
| 539 GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE1)); | |
| 540 GLC(context(), context()->uniform1i(shaderMaskSamplerLocation, 1)); | |
| 541 GLC(context(), context()->uniform2f(shaderMaskTexCoordScaleLocation, qua
d->maskTexCoordScaleX(), quad->maskTexCoordScaleY())); | |
| 542 GLC(context(), context()->uniform2f(shaderMaskTexCoordOffsetLocation, qu
ad->maskTexCoordOffsetX(), quad->maskTexCoordOffsetY())); | |
| 543 context()->bindTexture(GraphicsContext3D::TEXTURE_2D, maskTextureId); | |
| 544 GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); | |
| 545 } | |
| 546 | |
| 547 if (shaderEdgeLocation != -1) { | |
| 548 float edge[24]; | |
| 549 deviceLayerEdges.toFloatArray(edge); | |
| 550 deviceLayerBounds.toFloatArray(&edge[12]); | |
| 551 GLC(context(), context()->uniform3fv(shaderEdgeLocation, 8, edge)); | |
| 552 } | |
| 553 | |
| 554 // Map device space quad to surface space. contentsDeviceTransform has no 3d
component since it was generated with to2dTransform() so we don't need to proje
ct. | |
| 555 FloatQuad surfaceQuad = CCMathUtil::mapQuad(contentsDeviceTransform.inverse(
), deviceLayerEdges.floatQuad(), clipped); | |
| 556 ASSERT(!clipped); | |
| 557 | |
| 558 setShaderOpacity(quad->opacity(), shaderAlphaLocation); | |
| 559 setShaderFloatQuad(surfaceQuad, shaderQuadLocation); | |
| 560 drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), shaderMatri
xLocation); | |
| 561 } | |
| 562 | |
| 563 void CCRendererGL::drawSolidColorQuad(const DrawingFrame& frame, const CCSolidCo
lorDrawQuad* quad) | |
| 564 { | |
| 565 const SolidColorProgram* program = solidColorProgram(); | |
| 566 GLC(context(), context()->useProgram(program->program())); | |
| 567 | |
| 568 SkColor color = quad->color(); | |
| 569 float opacity = quad->opacity(); | |
| 570 float alpha = (SkColorGetA(color) / 255.0) * opacity; | |
| 571 | |
| 572 GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation(
), (SkColorGetR(color) / 255.0) * alpha, (SkColorGetG(color) / 255.0) * alpha, (
SkColorGetB(color) / 255.0) * alpha, alpha)); | |
| 573 | |
| 574 drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), program->ve
rtexShader().matrixLocation()); | |
| 575 } | |
| 576 | |
| 577 struct TileProgramUniforms { | |
| 578 unsigned program; | |
| 579 unsigned samplerLocation; | |
| 580 unsigned vertexTexTransformLocation; | |
| 581 unsigned fragmentTexTransformLocation; | |
| 582 unsigned edgeLocation; | |
| 583 unsigned matrixLocation; | |
| 584 unsigned alphaLocation; | |
| 585 unsigned pointLocation; | |
| 586 }; | |
| 587 | |
| 588 template<class T> | |
| 589 static void tileUniformLocation(T program, TileProgramUniforms& uniforms) | |
| 590 { | |
| 591 uniforms.program = program->program(); | |
| 592 uniforms.vertexTexTransformLocation = program->vertexShader().vertexTexTrans
formLocation(); | |
| 593 uniforms.matrixLocation = program->vertexShader().matrixLocation(); | |
| 594 uniforms.pointLocation = program->vertexShader().pointLocation(); | |
| 595 | |
| 596 uniforms.samplerLocation = program->fragmentShader().samplerLocation(); | |
| 597 uniforms.alphaLocation = program->fragmentShader().alphaLocation(); | |
| 598 uniforms.fragmentTexTransformLocation = program->fragmentShader().fragmentTe
xTransformLocation(); | |
| 599 uniforms.edgeLocation = program->fragmentShader().edgeLocation(); | |
| 600 } | |
| 601 | |
| 602 void CCRendererGL::drawTileQuad(const DrawingFrame& frame, const CCTileDrawQuad*
quad) | |
| 603 { | |
| 604 IntRect tileRect = quad->quadVisibleRect(); | |
| 605 | |
| 606 FloatRect clampRect(tileRect); | |
| 607 // Clamp texture coordinates to avoid sampling outside the layer | |
| 608 // by deflating the tile region half a texel or half a texel | |
| 609 // minus epsilon for one pixel layers. The resulting clamp region | |
| 610 // is mapped to the unit square by the vertex shader and mapped | |
| 611 // back to normalized texture coordinates by the fragment shader | |
| 612 // after being clamped to 0-1 range. | |
| 613 const float epsilon = 1 / 1024.0f; | |
| 614 float clampX = min(0.5, clampRect.width() / 2.0 - epsilon); | |
| 615 float clampY = min(0.5, clampRect.height() / 2.0 - epsilon); | |
| 616 clampRect.inflateX(-clampX); | |
| 617 clampRect.inflateY(-clampY); | |
| 618 FloatSize clampOffset = clampRect.minXMinYCorner() - FloatRect(tileRect).min
XMinYCorner(); | |
| 619 | |
| 620 FloatPoint textureOffset = quad->textureOffset() + clampOffset + | |
| 621 IntPoint(tileRect.location() - quad->quadRect().l
ocation()); | |
| 622 | |
| 623 // Map clamping rectangle to unit square. | |
| 624 float vertexTexTranslateX = -clampRect.x() / clampRect.width(); | |
| 625 float vertexTexTranslateY = -clampRect.y() / clampRect.height(); | |
| 626 float vertexTexScaleX = tileRect.width() / clampRect.width(); | |
| 627 float vertexTexScaleY = tileRect.height() / clampRect.height(); | |
| 628 | |
| 629 // Map to normalized texture coordinates. | |
| 630 const IntSize& textureSize = quad->textureSize(); | |
| 631 float fragmentTexTranslateX = textureOffset.x() / textureSize.width(); | |
| 632 float fragmentTexTranslateY = textureOffset.y() / textureSize.height(); | |
| 633 float fragmentTexScaleX = clampRect.width() / textureSize.width(); | |
| 634 float fragmentTexScaleY = clampRect.height() / textureSize.height(); | |
| 635 | |
| 636 | |
| 637 FloatQuad localQuad; | |
| 638 WebTransformationMatrix deviceTransform = WebTransformationMatrix(frame.wind
owMatrix * frame.projectionMatrix * quad->quadTransform()).to2dTransform(); | |
| 639 if (!deviceTransform.isInvertible()) | |
| 640 return; | |
| 641 | |
| 642 bool clipped = false; | |
| 643 FloatQuad deviceLayerQuad = CCMathUtil::mapQuad(deviceTransform, FloatQuad(q
uad->visibleContentRect()), clipped); | |
| 644 ASSERT(!clipped); | |
| 645 | |
| 646 TileProgramUniforms uniforms; | |
| 647 // For now, we simply skip anti-aliasing with the quad is clipped. This only
happens | |
| 648 // on perspective transformed layers that go partially behind the camera. | |
| 649 if (quad->isAntialiased() && !clipped) { | |
| 650 if (quad->swizzleContents()) | |
| 651 tileUniformLocation(tileProgramSwizzleAA(), uniforms); | |
| 652 else | |
| 653 tileUniformLocation(tileProgramAA(), uniforms); | |
| 654 } else { | |
| 655 if (quad->needsBlending()) { | |
| 656 if (quad->swizzleContents()) | |
| 657 tileUniformLocation(tileProgramSwizzle(), uniforms); | |
| 658 else | |
| 659 tileUniformLocation(tileProgram(), uniforms); | |
| 660 } else { | |
| 661 if (quad->swizzleContents()) | |
| 662 tileUniformLocation(tileProgramSwizzleOpaque(), uniforms); | |
| 663 else | |
| 664 tileUniformLocation(tileProgramOpaque(), uniforms); | |
| 665 } | |
| 666 } | |
| 667 | |
| 668 GLC(context(), context()->useProgram(uniforms.program)); | |
| 669 GLC(context(), context()->uniform1i(uniforms.samplerLocation, 0)); | |
| 670 GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); | |
| 671 CCResourceProvider::ScopedReadLockGL quadResourceLock(m_resourceProvider, qu
ad->resourceId()); | |
| 672 GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, quadRes
ourceLock.textureId())); | |
| 673 GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, Graph
icsContext3D::TEXTURE_MIN_FILTER, quad->textureFilter())); | |
| 674 GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, Graph
icsContext3D::TEXTURE_MAG_FILTER, quad->textureFilter())); | |
| 675 | |
| 676 bool useAA = !clipped && quad->isAntialiased(); | |
| 677 if (useAA) { | |
| 678 CCLayerQuad deviceLayerBounds = CCLayerQuad(FloatQuad(deviceLayerQuad.bo
undingBox())); | |
| 679 deviceLayerBounds.inflateAntiAliasingDistance(); | |
| 680 | |
| 681 CCLayerQuad deviceLayerEdges = CCLayerQuad(deviceLayerQuad); | |
| 682 deviceLayerEdges.inflateAntiAliasingDistance(); | |
| 683 | |
| 684 float edge[24]; | |
| 685 deviceLayerEdges.toFloatArray(edge); | |
| 686 deviceLayerBounds.toFloatArray(&edge[12]); | |
| 687 GLC(context(), context()->uniform3fv(uniforms.edgeLocation, 8, edge)); | |
| 688 | |
| 689 GLC(context(), context()->uniform4f(uniforms.vertexTexTransformLocation,
vertexTexTranslateX, vertexTexTranslateY, vertexTexScaleX, vertexTexScaleY)); | |
| 690 GLC(context(), context()->uniform4f(uniforms.fragmentTexTransformLocatio
n, fragmentTexTranslateX, fragmentTexTranslateY, fragmentTexScaleX, fragmentTexS
caleY)); | |
| 691 | |
| 692 FloatPoint bottomRight(tileRect.maxX(), tileRect.maxY()); | |
| 693 FloatPoint bottomLeft(tileRect.x(), tileRect.maxY()); | |
| 694 FloatPoint topLeft(tileRect.x(), tileRect.y()); | |
| 695 FloatPoint topRight(tileRect.maxX(), tileRect.y()); | |
| 696 | |
| 697 // Map points to device space. | |
| 698 bottomRight = CCMathUtil::mapPoint(deviceTransform, bottomRight, clipped
); | |
| 699 ASSERT(!clipped); | |
| 700 bottomLeft = CCMathUtil::mapPoint(deviceTransform, bottomLeft, clipped); | |
| 701 ASSERT(!clipped); | |
| 702 topLeft = CCMathUtil::mapPoint(deviceTransform, topLeft, clipped); | |
| 703 ASSERT(!clipped); | |
| 704 topRight = CCMathUtil::mapPoint(deviceTransform, topRight, clipped); | |
| 705 ASSERT(!clipped); | |
| 706 | |
| 707 CCLayerQuad::Edge bottomEdge(bottomRight, bottomLeft); | |
| 708 CCLayerQuad::Edge leftEdge(bottomLeft, topLeft); | |
| 709 CCLayerQuad::Edge topEdge(topLeft, topRight); | |
| 710 CCLayerQuad::Edge rightEdge(topRight, bottomRight); | |
| 711 | |
| 712 // Only apply anti-aliasing to edges not clipped by culling or scissorin
g. | |
| 713 if (quad->topEdgeAA() && tileRect.y() == quad->quadRect().y()) | |
| 714 topEdge = deviceLayerEdges.top(); | |
| 715 if (quad->leftEdgeAA() && tileRect.x() == quad->quadRect().x()) | |
| 716 leftEdge = deviceLayerEdges.left(); | |
| 717 if (quad->rightEdgeAA() && tileRect.maxX() == quad->quadRect().maxX()) | |
| 718 rightEdge = deviceLayerEdges.right(); | |
| 719 if (quad->bottomEdgeAA() && tileRect.maxY() == quad->quadRect().maxY()) | |
| 720 bottomEdge = deviceLayerEdges.bottom(); | |
| 721 | |
| 722 float sign = FloatQuad(tileRect).isCounterclockwise() ? -1 : 1; | |
| 723 bottomEdge.scale(sign); | |
| 724 leftEdge.scale(sign); | |
| 725 topEdge.scale(sign); | |
| 726 rightEdge.scale(sign); | |
| 727 | |
| 728 // Create device space quad. | |
| 729 CCLayerQuad deviceQuad(leftEdge, topEdge, rightEdge, bottomEdge); | |
| 730 | |
| 731 // Map device space quad to local space. contentsDeviceTransform has no
3d component since it was generated with to2dTransform() so we don't need to pro
ject. | |
| 732 WebTransformationMatrix inverseDeviceTransform = deviceTransform.inverse
(); | |
| 733 localQuad = CCMathUtil::mapQuad(inverseDeviceTransform, deviceQuad.float
Quad(), clipped); | |
| 734 | |
| 735 // We should not ASSERT(!clipped) here, because anti-aliasing inflation
may cause deviceQuad to become | |
| 736 // clipped. To our knowledge this scenario does not need to be handled d
ifferently than the unclipped case. | |
| 737 } else { | |
| 738 // Move fragment shader transform to vertex shader. We can do this while | |
| 739 // still producing correct results as fragmentTexTransformLocation | |
| 740 // should always be non-negative when tiles are transformed in a way | |
| 741 // that could result in sampling outside the layer. | |
| 742 vertexTexScaleX *= fragmentTexScaleX; | |
| 743 vertexTexScaleY *= fragmentTexScaleY; | |
| 744 vertexTexTranslateX *= fragmentTexScaleX; | |
| 745 vertexTexTranslateY *= fragmentTexScaleY; | |
| 746 vertexTexTranslateX += fragmentTexTranslateX; | |
| 747 vertexTexTranslateY += fragmentTexTranslateY; | |
| 748 | |
| 749 GLC(context(), context()->uniform4f(uniforms.vertexTexTransformLocation,
vertexTexTranslateX, vertexTexTranslateY, vertexTexScaleX, vertexTexScaleY)); | |
| 750 | |
| 751 localQuad = FloatRect(tileRect); | |
| 752 } | |
| 753 | |
| 754 // Normalize to tileRect. | |
| 755 localQuad.scale(1.0f / tileRect.width(), 1.0f / tileRect.height()); | |
| 756 | |
| 757 setShaderOpacity(quad->opacity(), uniforms.alphaLocation); | |
| 758 setShaderFloatQuad(localQuad, uniforms.pointLocation); | |
| 759 | |
| 760 // The tile quad shader behaves differently compared to all other shaders. | |
| 761 // The transform and vertex data are used to figure out the extents that the | |
| 762 // un-antialiased quad should have and which vertex this is and the float | |
| 763 // quad passed in via uniform is the actual geometry that gets used to draw | |
| 764 // it. This is why this centered rect is used and not the original quadRect. | |
| 765 FloatRect centeredRect(FloatPoint(-0.5 * tileRect.width(), -0.5 * tileRect.h
eight()), tileRect.size()); | |
| 766 drawQuadGeometry(frame, quad->quadTransform(), centeredRect, uniforms.matrix
Location); | |
| 767 } | |
| 768 | |
| 769 void CCRendererGL::drawYUVVideoQuad(const DrawingFrame& frame, const CCYUVVideoD
rawQuad* quad) | |
| 770 { | |
| 771 const VideoYUVProgram* program = videoYUVProgram(); | |
| 772 ASSERT(program && program->initialized()); | |
| 773 | |
| 774 const CCVideoLayerImpl::FramePlane& yPlane = quad->yPlane(); | |
| 775 const CCVideoLayerImpl::FramePlane& uPlane = quad->uPlane(); | |
| 776 const CCVideoLayerImpl::FramePlane& vPlane = quad->vPlane(); | |
| 777 | |
| 778 CCResourceProvider::ScopedReadLockGL yPlaneLock(m_resourceProvider, yPlane.r
esourceId); | |
| 779 CCResourceProvider::ScopedReadLockGL uPlaneLock(m_resourceProvider, uPlane.r
esourceId); | |
| 780 CCResourceProvider::ScopedReadLockGL vPlaneLock(m_resourceProvider, vPlane.r
esourceId); | |
| 781 GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE1)); | |
| 782 GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, yPlaneL
ock.textureId())); | |
| 783 GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE2)); | |
| 784 GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, uPlaneL
ock.textureId())); | |
| 785 GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE3)); | |
| 786 GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, vPlaneL
ock.textureId())); | |
| 787 | |
| 788 GLC(context(), context()->useProgram(program->program())); | |
| 789 | |
| 790 float yWidthScaleFactor = static_cast<float>(yPlane.visibleSize.width()) / y
Plane.size.width(); | |
| 791 // Arbitrarily take the u sizes because u and v dimensions are identical. | |
| 792 float uvWidthScaleFactor = static_cast<float>(uPlane.visibleSize.width()) /
uPlane.size.width(); | |
| 793 GLC(context(), context()->uniform1f(program->vertexShader().yWidthScaleFacto
rLocation(), yWidthScaleFactor)); | |
| 794 GLC(context(), context()->uniform1f(program->vertexShader().uvWidthScaleFact
orLocation(), uvWidthScaleFactor)); | |
| 795 | |
| 796 GLC(context(), context()->uniform1i(program->fragmentShader().yTextureLocati
on(), 1)); | |
| 797 GLC(context(), context()->uniform1i(program->fragmentShader().uTextureLocati
on(), 2)); | |
| 798 GLC(context(), context()->uniform1i(program->fragmentShader().vTextureLocati
on(), 3)); | |
| 799 | |
| 800 // These values are magic numbers that are used in the transformation from Y
UV to RGB color values. | |
| 801 // They are taken from the following webpage: http://www.fourcc.org/fccyvrgb
.php | |
| 802 float yuv2RGB[9] = { | |
| 803 1.164f, 1.164f, 1.164f, | |
| 804 0.f, -.391f, 2.018f, | |
| 805 1.596f, -.813f, 0.f, | |
| 806 }; | |
| 807 GLC(context(), context()->uniformMatrix3fv(program->fragmentShader().ccMatri
xLocation(), 1, 0, yuv2RGB)); | |
| 808 | |
| 809 // These values map to 16, 128, and 128 respectively, and are computed | |
| 810 // as a fraction over 256 (e.g. 16 / 256 = 0.0625). | |
| 811 // They are used in the YUV to RGBA conversion formula: | |
| 812 // Y - 16 : Gives 16 values of head and footroom for overshooting | |
| 813 // U - 128 : Turns unsigned U into signed U [-128,127] | |
| 814 // V - 128 : Turns unsigned V into signed V [-128,127] | |
| 815 float yuvAdjust[3] = { | |
| 816 -0.0625f, | |
| 817 -0.5f, | |
| 818 -0.5f, | |
| 819 }; | |
| 820 GLC(context(), context()->uniform3fv(program->fragmentShader().yuvAdjLocatio
n(), 1, yuvAdjust)); | |
| 821 | |
| 822 setShaderOpacity(quad->opacity(), program->fragmentShader().alphaLocation())
; | |
| 823 drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), program->ve
rtexShader().matrixLocation()); | |
| 824 | |
| 825 // Reset active texture back to texture 0. | |
| 826 GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); | |
| 827 } | |
| 828 | |
| 829 void CCRendererGL::drawStreamVideoQuad(const DrawingFrame& frame, const CCStream
VideoDrawQuad* quad) | |
| 830 { | |
| 831 static float glMatrix[16]; | |
| 832 | |
| 833 ASSERT(m_capabilities.usingEglImage); | |
| 834 | |
| 835 const VideoStreamTextureProgram* program = videoStreamTextureProgram(); | |
| 836 GLC(context(), context()->useProgram(program->program())); | |
| 837 | |
| 838 toGLMatrix(&glMatrix[0], quad->matrix()); | |
| 839 GLC(context(), context()->uniformMatrix4fv(program->vertexShader().texMatrix
Location(), 1, false, glMatrix)); | |
| 840 | |
| 841 GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); | |
| 842 GLC(context(), context()->bindTexture(Extensions3DChromium::GL_TEXTURE_EXTER
NAL_OES, quad->textureId())); | |
| 843 | |
| 844 GLC(context(), context()->uniform1i(program->fragmentShader().samplerLocatio
n(), 0)); | |
| 845 | |
| 846 setShaderOpacity(quad->opacity(), program->fragmentShader().alphaLocation())
; | |
| 847 drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), program->ve
rtexShader().matrixLocation()); | |
| 848 } | |
| 849 | |
| 850 struct TextureProgramBinding { | |
| 851 template<class Program> void set(Program* program) | |
| 852 { | |
| 853 ASSERT(program && program->initialized()); | |
| 854 programId = program->program(); | |
| 855 samplerLocation = program->fragmentShader().samplerLocation(); | |
| 856 matrixLocation = program->vertexShader().matrixLocation(); | |
| 857 alphaLocation = program->fragmentShader().alphaLocation(); | |
| 858 } | |
| 859 int programId; | |
| 860 int samplerLocation; | |
| 861 int matrixLocation; | |
| 862 int alphaLocation; | |
| 863 }; | |
| 864 | |
| 865 struct TexTransformTextureProgramBinding : TextureProgramBinding { | |
| 866 template<class Program> void set(Program* program) | |
| 867 { | |
| 868 TextureProgramBinding::set(program); | |
| 869 texTransformLocation = program->vertexShader().texTransformLocation(); | |
| 870 } | |
| 871 int texTransformLocation; | |
| 872 }; | |
| 873 | |
| 874 void CCRendererGL::drawTextureQuad(const DrawingFrame& frame, const CCTextureDra
wQuad* quad) | |
| 875 { | |
| 876 ASSERT(CCProxy::isImplThread()); | |
| 877 | |
| 878 TexTransformTextureProgramBinding binding; | |
| 879 if (quad->flipped()) | |
| 880 binding.set(textureProgramFlip()); | |
| 881 else | |
| 882 binding.set(textureProgram()); | |
| 883 GLC(context(), context()->useProgram(binding.programId)); | |
| 884 GLC(context(), context()->uniform1i(binding.samplerLocation, 0)); | |
| 885 const FloatRect& uvRect = quad->uvRect(); | |
| 886 GLC(context(), context()->uniform4f(binding.texTransformLocation, uvRect.x()
, uvRect.y(), uvRect.width(), uvRect.height())); | |
| 887 | |
| 888 GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); | |
| 889 CCResourceProvider::ScopedReadLockGL quadResourceLock(m_resourceProvider, qu
ad->resourceId()); | |
| 890 GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, quadRes
ourceLock.textureId())); | |
| 891 | |
| 892 // FIXME: setting the texture parameters every time is redundant. Move this
code somewhere | |
| 893 // where it will only happen once per texture. | |
| 894 GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, Graph
icsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); | |
| 895 GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, Graph
icsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR)); | |
| 896 GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, Graph
icsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE)); | |
| 897 GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, Graph
icsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE)); | |
| 898 | |
| 899 if (!quad->premultipliedAlpha()) { | |
| 900 // As it turns out, the premultiplied alpha blending function (ONE, ONE_
MINUS_SRC_ALPHA) | |
| 901 // will never cause the alpha channel to be set to anything less than 1.
0 if it is | |
| 902 // initialized to that value! Therefore, premultipliedAlpha being false
is the first | |
| 903 // situation we can generally see an alpha channel less than 1.0 coming
out of the | |
| 904 // compositor. This is causing platform differences in some layout tests
(see | |
| 905 // https://bugs.webkit.org/show_bug.cgi?id=82412), so in this situation,
use a separate | |
| 906 // blend function for the alpha channel to avoid modifying it. Don't use
colorMask for this | |
| 907 // as it has performance implications on some platforms. | |
| 908 GLC(context(), context()->blendFuncSeparate(GraphicsContext3D::SRC_ALPHA
, GraphicsContext3D::ONE_MINUS_SRC_ALPHA, GraphicsContext3D::ZERO, GraphicsConte
xt3D::ONE)); | |
| 909 } | |
| 910 | |
| 911 setShaderOpacity(quad->opacity(), binding.alphaLocation); | |
| 912 drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), binding.mat
rixLocation); | |
| 913 | |
| 914 if (!quad->premultipliedAlpha()) | |
| 915 GLC(m_context, m_context->blendFunc(GraphicsContext3D::ONE, GraphicsCont
ext3D::ONE_MINUS_SRC_ALPHA)); | |
| 916 } | |
| 917 | |
| 918 void CCRendererGL::drawIOSurfaceQuad(const DrawingFrame& frame, const CCIOSurfac
eDrawQuad* quad) | |
| 919 { | |
| 920 ASSERT(CCProxy::isImplThread()); | |
| 921 TexTransformTextureProgramBinding binding; | |
| 922 binding.set(textureIOSurfaceProgram()); | |
| 923 | |
| 924 GLC(context(), context()->useProgram(binding.programId)); | |
| 925 GLC(context(), context()->uniform1i(binding.samplerLocation, 0)); | |
| 926 if (quad->orientation() == CCIOSurfaceDrawQuad::Flipped) | |
| 927 GLC(context(), context()->uniform4f(binding.texTransformLocation, 0, qua
d->ioSurfaceSize().height(), quad->ioSurfaceSize().width(), quad->ioSurfaceSize(
).height() * -1.0)); | |
| 928 else | |
| 929 GLC(context(), context()->uniform4f(binding.texTransformLocation, 0, 0,
quad->ioSurfaceSize().width(), quad->ioSurfaceSize().height())); | |
| 930 | |
| 931 GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); | |
| 932 GLC(context(), context()->bindTexture(Extensions3D::TEXTURE_RECTANGLE_ARB, q
uad->ioSurfaceTextureId())); | |
| 933 | |
| 934 setShaderOpacity(quad->opacity(), binding.alphaLocation); | |
| 935 drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), binding.mat
rixLocation); | |
| 936 | |
| 937 GLC(context(), context()->bindTexture(Extensions3D::TEXTURE_RECTANGLE_ARB, 0
)); | |
| 938 } | |
| 939 | |
| 940 void CCRendererGL::finishDrawingFrame(DrawingFrame& frame) | |
| 941 { | |
| 942 m_currentFramebufferLock.clear(); | |
| 943 m_swapBufferRect.unite(enclosingIntRect(frame.rootDamageRect)); | |
| 944 | |
| 945 GLC(m_context, m_context->disable(GraphicsContext3D::SCISSOR_TEST)); | |
| 946 GLC(m_context, m_context->disable(GraphicsContext3D::BLEND)); | |
| 947 } | |
| 948 | |
| 949 bool CCRendererGL::flippedFramebuffer() const | |
| 950 { | |
| 951 return true; | |
| 952 } | |
| 953 | |
| 954 void CCRendererGL::toGLMatrix(float* flattened, const WebTransformationMatrix& m
) | |
| 955 { | |
| 956 flattened[0] = m.m11(); | |
| 957 flattened[1] = m.m12(); | |
| 958 flattened[2] = m.m13(); | |
| 959 flattened[3] = m.m14(); | |
| 960 flattened[4] = m.m21(); | |
| 961 flattened[5] = m.m22(); | |
| 962 flattened[6] = m.m23(); | |
| 963 flattened[7] = m.m24(); | |
| 964 flattened[8] = m.m31(); | |
| 965 flattened[9] = m.m32(); | |
| 966 flattened[10] = m.m33(); | |
| 967 flattened[11] = m.m34(); | |
| 968 flattened[12] = m.m41(); | |
| 969 flattened[13] = m.m42(); | |
| 970 flattened[14] = m.m43(); | |
| 971 flattened[15] = m.m44(); | |
| 972 } | |
| 973 | |
| 974 void CCRendererGL::setShaderFloatQuad(const FloatQuad& quad, int quadLocation) | |
| 975 { | |
| 976 if (quadLocation == -1) | |
| 977 return; | |
| 978 | |
| 979 float point[8]; | |
| 980 point[0] = quad.p1().x(); | |
| 981 point[1] = quad.p1().y(); | |
| 982 point[2] = quad.p2().x(); | |
| 983 point[3] = quad.p2().y(); | |
| 984 point[4] = quad.p3().x(); | |
| 985 point[5] = quad.p3().y(); | |
| 986 point[6] = quad.p4().x(); | |
| 987 point[7] = quad.p4().y(); | |
| 988 GLC(m_context, m_context->uniform2fv(quadLocation, 4, point)); | |
| 989 } | |
| 990 | |
| 991 void CCRendererGL::setShaderOpacity(float opacity, int alphaLocation) | |
| 992 { | |
| 993 if (alphaLocation != -1) | |
| 994 GLC(m_context, m_context->uniform1f(alphaLocation, opacity)); | |
| 995 } | |
| 996 | |
| 997 void CCRendererGL::drawQuadGeometry(const DrawingFrame& frame, const WebKit::Web
TransformationMatrix& drawTransform, const FloatRect& quadRect, int matrixLocati
on) | |
| 998 { | |
| 999 WebTransformationMatrix quadRectMatrix; | |
| 1000 quadRectTransform(&quadRectMatrix, drawTransform, quadRect); | |
| 1001 static float glMatrix[16]; | |
| 1002 toGLMatrix(&glMatrix[0], frame.projectionMatrix * quadRectMatrix); | |
| 1003 GLC(m_context, m_context->uniformMatrix4fv(matrixLocation, 1, false, &glMatr
ix[0])); | |
| 1004 | |
| 1005 GLC(m_context, m_context->drawElements(GraphicsContext3D::TRIANGLES, 6, Grap
hicsContext3D::UNSIGNED_SHORT, 0)); | |
| 1006 } | |
| 1007 | |
| 1008 void CCRendererGL::copyTextureToFramebuffer(const DrawingFrame& frame, int textu
reId, const IntRect& rect, const WebTransformationMatrix& drawMatrix) | |
| 1009 { | |
| 1010 const RenderPassProgram* program = renderPassProgram(); | |
| 1011 | |
| 1012 GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); | |
| 1013 GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, texture
Id)); | |
| 1014 GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, Graph
icsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); | |
| 1015 GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, Graph
icsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR)); | |
| 1016 GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, Graph
icsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE)); | |
| 1017 GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, Graph
icsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE)); | |
| 1018 | |
| 1019 GLC(context(), context()->useProgram(program->program())); | |
| 1020 GLC(context(), context()->uniform1i(program->fragmentShader().samplerLocatio
n(), 0)); | |
| 1021 setShaderOpacity(1, program->fragmentShader().alphaLocation()); | |
| 1022 drawQuadGeometry(frame, drawMatrix, rect, program->vertexShader().matrixLoca
tion()); | |
| 1023 } | |
| 1024 | |
| 1025 void CCRendererGL::finish() | |
| 1026 { | |
| 1027 TRACE_EVENT0("cc", "CCRendererGL::finish"); | |
| 1028 m_context->finish(); | |
| 1029 } | |
| 1030 | |
| 1031 bool CCRendererGL::swapBuffers() | |
| 1032 { | |
| 1033 ASSERT(m_visible); | |
| 1034 ASSERT(!m_isFramebufferDiscarded); | |
| 1035 | |
| 1036 TRACE_EVENT0("cc", "CCRendererGL::swapBuffers"); | |
| 1037 // We're done! Time to swapbuffers! | |
| 1038 | |
| 1039 if (m_capabilities.usingPartialSwap) { | |
| 1040 // If supported, we can save significant bandwidth by only swapping the
damaged/scissored region (clamped to the viewport) | |
| 1041 m_swapBufferRect.intersect(IntRect(IntPoint(), viewportSize())); | |
| 1042 int flippedYPosOfRectBottom = viewportHeight() - m_swapBufferRect.y() -
m_swapBufferRect.height(); | |
| 1043 m_context->postSubBufferCHROMIUM(m_swapBufferRect.x(), flippedYPosOfRect
Bottom, m_swapBufferRect.width(), m_swapBufferRect.height()); | |
| 1044 } else { | |
| 1045 // Note that currently this has the same effect as swapBuffers; we shoul
d | |
| 1046 // consider exposing a different entry point on WebGraphicsContext3D. | |
| 1047 m_context->prepareTexture(); | |
| 1048 } | |
| 1049 | |
| 1050 m_swapBufferRect = IntRect(); | |
| 1051 | |
| 1052 return true; | |
| 1053 } | |
| 1054 | |
| 1055 void CCRendererGL::onSwapBuffersComplete() | |
| 1056 { | |
| 1057 m_client->onSwapBuffersComplete(); | |
| 1058 } | |
| 1059 | |
| 1060 void CCRendererGL::onMemoryAllocationChanged(WebGraphicsMemoryAllocation allocat
ion) | |
| 1061 { | |
| 1062 // FIXME: This is called on the main thread in single threaded mode, but we
expect it on the impl thread. | |
| 1063 if (!CCProxy::hasImplThread()) { | |
| 1064 ASSERT(CCProxy::isMainThread()); | |
| 1065 DebugScopedSetImplThread impl; | |
| 1066 onMemoryAllocationChangedOnImplThread(allocation); | |
| 1067 } else { | |
| 1068 ASSERT(CCProxy::isImplThread()); | |
| 1069 onMemoryAllocationChangedOnImplThread(allocation); | |
| 1070 } | |
| 1071 } | |
| 1072 | |
| 1073 void CCRendererGL::onMemoryAllocationChangedOnImplThread(WebKit::WebGraphicsMemo
ryAllocation allocation) | |
| 1074 { | |
| 1075 if (m_visible && !allocation.gpuResourceSizeInBytes) | |
| 1076 return; | |
| 1077 | |
| 1078 if (!allocation.suggestHaveBackbuffer && !m_visible) | |
| 1079 discardFramebuffer(); | |
| 1080 | |
| 1081 if (!allocation.gpuResourceSizeInBytes) { | |
| 1082 releaseRenderPassTextures(); | |
| 1083 m_client->releaseContentsTextures(); | |
| 1084 GLC(m_context, m_context->flush()); | |
| 1085 } else | |
| 1086 m_client->setMemoryAllocationLimitBytes(allocation.gpuResourceSizeInByte
s); | |
| 1087 } | |
| 1088 | |
| 1089 void CCRendererGL::discardFramebuffer() | |
| 1090 { | |
| 1091 if (m_isFramebufferDiscarded) | |
| 1092 return; | |
| 1093 | |
| 1094 if (!m_capabilities.usingDiscardFramebuffer) | |
| 1095 return; | |
| 1096 | |
| 1097 // FIXME: Update attachments argument to appropriate values once they are no
longer ignored. | |
| 1098 m_context->discardFramebufferEXT(GraphicsContext3D::TEXTURE_2D, 0, 0); | |
| 1099 m_isFramebufferDiscarded = true; | |
| 1100 | |
| 1101 // Damage tracker needs a full reset every time framebuffer is discarded. | |
| 1102 m_client->setFullRootLayerDamage(); | |
| 1103 } | |
| 1104 | |
| 1105 void CCRendererGL::ensureFramebuffer() | |
| 1106 { | |
| 1107 if (!m_isFramebufferDiscarded) | |
| 1108 return; | |
| 1109 | |
| 1110 if (!m_capabilities.usingDiscardFramebuffer) | |
| 1111 return; | |
| 1112 | |
| 1113 m_context->ensureFramebufferCHROMIUM(); | |
| 1114 m_isFramebufferDiscarded = false; | |
| 1115 } | |
| 1116 | |
| 1117 void CCRendererGL::onContextLost() | |
| 1118 { | |
| 1119 m_client->didLoseContext(); | |
| 1120 } | |
| 1121 | |
| 1122 | |
| 1123 void CCRendererGL::getFramebufferPixels(void *pixels, const IntRect& rect) | |
| 1124 { | |
| 1125 ASSERT(rect.maxX() <= viewportWidth() && rect.maxY() <= viewportHeight()); | |
| 1126 | |
| 1127 if (!pixels) | |
| 1128 return; | |
| 1129 | |
| 1130 makeContextCurrent(); | |
| 1131 | |
| 1132 bool doWorkaround = needsIOSurfaceReadbackWorkaround(); | |
| 1133 | |
| 1134 Platform3DObject temporaryTexture = 0; | |
| 1135 Platform3DObject temporaryFBO = 0; | |
| 1136 | |
| 1137 if (doWorkaround) { | |
| 1138 // On Mac OS X, calling glReadPixels against an FBO whose color attachme
nt is an | |
| 1139 // IOSurface-backed texture causes corruption of future glReadPixels cal
ls, even those on | |
| 1140 // different OpenGL contexts. It is believed that this is the root cause
of top crasher | |
| 1141 // http://crbug.com/99393. <rdar://problem/10949687> | |
| 1142 | |
| 1143 temporaryTexture = m_context->createTexture(); | |
| 1144 GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, tem
poraryTexture)); | |
| 1145 GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, G
raphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); | |
| 1146 GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, G
raphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR)); | |
| 1147 GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, G
raphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE)); | |
| 1148 GLC(m_context, m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, G
raphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE)); | |
| 1149 // Copy the contents of the current (IOSurface-backed) framebuffer into
a temporary texture. | |
| 1150 GLC(m_context, m_context->copyTexImage2D(GraphicsContext3D::TEXTURE_2D,
0, GraphicsContext3D::RGBA, 0, 0, viewportSize().width(), viewportSize().height(
), 0)); | |
| 1151 temporaryFBO = m_context->createFramebuffer(); | |
| 1152 // Attach this texture to an FBO, and perform the readback from that FBO
. | |
| 1153 GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER
, temporaryFBO)); | |
| 1154 GLC(m_context, m_context->framebufferTexture2D(GraphicsContext3D::FRAMEB
UFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, temp
oraryTexture, 0)); | |
| 1155 | |
| 1156 ASSERT(m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER)
== GraphicsContext3D::FRAMEBUFFER_COMPLETE); | |
| 1157 } | |
| 1158 | |
| 1159 OwnArrayPtr<uint8_t> srcPixels = adoptArrayPtr(new uint8_t[rect.width() * re
ct.height() * 4]); | |
| 1160 GLC(m_context, m_context->readPixels(rect.x(), viewportSize().height() - rec
t.maxY(), rect.width(), rect.height(), | |
| 1161 GraphicsContext3D::RGBA, GraphicsContext3D:
:UNSIGNED_BYTE, srcPixels.get())); | |
| 1162 | |
| 1163 uint8_t* destPixels = static_cast<uint8_t*>(pixels); | |
| 1164 size_t rowBytes = rect.width() * 4; | |
| 1165 int numRows = rect.height(); | |
| 1166 size_t totalBytes = numRows * rowBytes; | |
| 1167 for (size_t destY = 0; destY < totalBytes; destY += rowBytes) { | |
| 1168 // Flip Y axis. | |
| 1169 size_t srcY = totalBytes - destY - rowBytes; | |
| 1170 // Swizzle BGRA -> RGBA. | |
| 1171 for (size_t x = 0; x < rowBytes; x += 4) { | |
| 1172 destPixels[destY + (x+0)] = srcPixels.get()[srcY + (x+2)]; | |
| 1173 destPixels[destY + (x+1)] = srcPixels.get()[srcY + (x+1)]; | |
| 1174 destPixels[destY + (x+2)] = srcPixels.get()[srcY + (x+0)]; | |
| 1175 destPixels[destY + (x+3)] = srcPixels.get()[srcY + (x+3)]; | |
| 1176 } | |
| 1177 } | |
| 1178 | |
| 1179 if (doWorkaround) { | |
| 1180 // Clean up. | |
| 1181 GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER
, 0)); | |
| 1182 GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0))
; | |
| 1183 GLC(m_context, m_context->deleteFramebuffer(temporaryFBO)); | |
| 1184 GLC(m_context, m_context->deleteTexture(temporaryTexture)); | |
| 1185 } | |
| 1186 | |
| 1187 if (!m_visible) { | |
| 1188 TRACE_EVENT0("cc", "CCRendererGL::getFramebufferPixels dropping resource
s after readback"); | |
| 1189 discardFramebuffer(); | |
| 1190 releaseRenderPassTextures(); | |
| 1191 m_client->releaseContentsTextures(); | |
| 1192 GLC(m_context, m_context->flush()); | |
| 1193 } | |
| 1194 } | |
| 1195 | |
| 1196 bool CCRendererGL::getFramebufferTexture(CCScopedTexture* texture, const IntRect
& deviceRect) | |
| 1197 { | |
| 1198 ASSERT(!texture->id() || (texture->size() == deviceRect.size() && texture->f
ormat() == GraphicsContext3D::RGB)); | |
| 1199 | |
| 1200 if (!texture->id() && !texture->allocate(CCRenderer::ImplPool, deviceRect.si
ze(), GraphicsContext3D::RGB, CCResourceProvider::TextureUsageAny)) | |
| 1201 return false; | |
| 1202 | |
| 1203 CCResourceProvider::ScopedWriteLockGL lock(m_resourceProvider, texture->id()
); | |
| 1204 GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, lock.te
xtureId())); | |
| 1205 GLC(m_context, m_context->copyTexImage2D(GraphicsContext3D::TEXTURE_2D, 0, t
exture->format(), | |
| 1206 deviceRect.x(), deviceRect.y(), dev
iceRect.width(), deviceRect.height(), 0)); | |
| 1207 return true; | |
| 1208 } | |
| 1209 | |
| 1210 bool CCRendererGL::useScopedTexture(DrawingFrame& frame, const CCScopedTexture*
texture, const IntRect& viewportRect) | |
| 1211 { | |
| 1212 ASSERT(texture->id()); | |
| 1213 frame.currentRenderPass = 0; | |
| 1214 frame.currentTexture = texture; | |
| 1215 | |
| 1216 return bindFramebufferToTexture(frame, texture, viewportRect); | |
| 1217 } | |
| 1218 | |
| 1219 void CCRendererGL::bindFramebufferToOutputSurface(DrawingFrame& frame) | |
| 1220 { | |
| 1221 m_currentFramebufferLock.clear(); | |
| 1222 GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0)
); | |
| 1223 } | |
| 1224 | |
| 1225 bool CCRendererGL::bindFramebufferToTexture(DrawingFrame& frame, const CCScopedT
exture* texture, const IntRect& framebufferRect) | |
| 1226 { | |
| 1227 ASSERT(texture->id()); | |
| 1228 | |
| 1229 GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_
offscreenFramebufferId)); | |
| 1230 m_currentFramebufferLock = adoptPtr(new CCResourceProvider::ScopedWriteLockG
L(m_resourceProvider, texture->id())); | |
| 1231 unsigned textureId = m_currentFramebufferLock->textureId(); | |
| 1232 GLC(m_context, m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFE
R, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, textureI
d, 0)); | |
| 1233 | |
| 1234 #if !defined ( NDEBUG ) | |
| 1235 if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != Gra
phicsContext3D::FRAMEBUFFER_COMPLETE) { | |
| 1236 ASSERT_NOT_REACHED(); | |
| 1237 return false; | |
| 1238 } | |
| 1239 #endif | |
| 1240 | |
| 1241 initializeMatrices(frame, framebufferRect, false); | |
| 1242 setDrawViewportSize(framebufferRect.size()); | |
| 1243 | |
| 1244 return true; | |
| 1245 } | |
| 1246 | |
| 1247 void CCRendererGL::enableScissorTestRect(const IntRect& scissorRect) | |
| 1248 { | |
| 1249 GLC(m_context, m_context->enable(GraphicsContext3D::SCISSOR_TEST)); | |
| 1250 GLC(m_context, m_context->scissor(scissorRect.x(), scissorRect.y(), scissorR
ect.width(), scissorRect.height())); | |
| 1251 } | |
| 1252 | |
| 1253 void CCRendererGL::disableScissorTest() | |
| 1254 { | |
| 1255 GLC(m_context, m_context->disable(GraphicsContext3D::SCISSOR_TEST)); | |
| 1256 } | |
| 1257 | |
| 1258 void CCRendererGL::setDrawViewportSize(const IntSize& viewportSize) | |
| 1259 { | |
| 1260 GLC(m_context, m_context->viewport(0, 0, viewportSize.width(), viewportSize.
height())); | |
| 1261 } | |
| 1262 | |
| 1263 bool CCRendererGL::makeContextCurrent() | |
| 1264 { | |
| 1265 return m_context->makeContextCurrent(); | |
| 1266 } | |
| 1267 | |
| 1268 bool CCRendererGL::initializeSharedObjects() | |
| 1269 { | |
| 1270 TRACE_EVENT0("cc", "CCRendererGL::initializeSharedObjects"); | |
| 1271 makeContextCurrent(); | |
| 1272 | |
| 1273 // Create an FBO for doing offscreen rendering. | |
| 1274 GLC(m_context, m_offscreenFramebufferId = m_context->createFramebuffer()); | |
| 1275 | |
| 1276 // We will always need these programs to render, so create the programs eage
rly so that the shader compilation can | |
| 1277 // start while we do other work. Other programs are created lazily on first
access. | |
| 1278 m_sharedGeometry = adoptPtr(new GeometryBinding(m_context, quadVertexRect())
); | |
| 1279 m_renderPassProgram = adoptPtr(new RenderPassProgram(m_context)); | |
| 1280 m_tileProgram = adoptPtr(new TileProgram(m_context)); | |
| 1281 m_tileProgramOpaque = adoptPtr(new TileProgramOpaque(m_context)); | |
| 1282 | |
| 1283 GLC(m_context, m_context->flush()); | |
| 1284 | |
| 1285 return true; | |
| 1286 } | |
| 1287 | |
| 1288 const CCRendererGL::TileCheckerboardProgram* CCRendererGL::tileCheckerboardProgr
am() | |
| 1289 { | |
| 1290 if (!m_tileCheckerboardProgram) | |
| 1291 m_tileCheckerboardProgram = adoptPtr(new TileCheckerboardProgram(m_conte
xt)); | |
| 1292 if (!m_tileCheckerboardProgram->initialized()) { | |
| 1293 TRACE_EVENT0("cc", "CCRendererGL::checkerboardProgram::initalize"); | |
| 1294 m_tileCheckerboardProgram->initialize(m_context, m_isUsingBindUniform); | |
| 1295 } | |
| 1296 return m_tileCheckerboardProgram.get(); | |
| 1297 } | |
| 1298 | |
| 1299 const CCRendererGL::SolidColorProgram* CCRendererGL::solidColorProgram() | |
| 1300 { | |
| 1301 if (!m_solidColorProgram) | |
| 1302 m_solidColorProgram = adoptPtr(new SolidColorProgram(m_context)); | |
| 1303 if (!m_solidColorProgram->initialized()) { | |
| 1304 TRACE_EVENT0("cc", "CCRendererGL::solidColorProgram::initialize"); | |
| 1305 m_solidColorProgram->initialize(m_context, m_isUsingBindUniform); | |
| 1306 } | |
| 1307 return m_solidColorProgram.get(); | |
| 1308 } | |
| 1309 | |
| 1310 const CCRendererGL::RenderPassProgram* CCRendererGL::renderPassProgram() | |
| 1311 { | |
| 1312 ASSERT(m_renderPassProgram); | |
| 1313 if (!m_renderPassProgram->initialized()) { | |
| 1314 TRACE_EVENT0("cc", "CCRendererGL::renderPassProgram::initialize"); | |
| 1315 m_renderPassProgram->initialize(m_context, m_isUsingBindUniform); | |
| 1316 } | |
| 1317 return m_renderPassProgram.get(); | |
| 1318 } | |
| 1319 | |
| 1320 const CCRendererGL::RenderPassProgramAA* CCRendererGL::renderPassProgramAA() | |
| 1321 { | |
| 1322 if (!m_renderPassProgramAA) | |
| 1323 m_renderPassProgramAA = adoptPtr(new RenderPassProgramAA(m_context)); | |
| 1324 if (!m_renderPassProgramAA->initialized()) { | |
| 1325 TRACE_EVENT0("cc", "CCRendererGL::renderPassProgramAA::initialize"); | |
| 1326 m_renderPassProgramAA->initialize(m_context, m_isUsingBindUniform); | |
| 1327 } | |
| 1328 return m_renderPassProgramAA.get(); | |
| 1329 } | |
| 1330 | |
| 1331 const CCRendererGL::RenderPassMaskProgram* CCRendererGL::renderPassMaskProgram() | |
| 1332 { | |
| 1333 if (!m_renderPassMaskProgram) | |
| 1334 m_renderPassMaskProgram = adoptPtr(new RenderPassMaskProgram(m_context))
; | |
| 1335 if (!m_renderPassMaskProgram->initialized()) { | |
| 1336 TRACE_EVENT0("cc", "CCRendererGL::renderPassMaskProgram::initialize"); | |
| 1337 m_renderPassMaskProgram->initialize(m_context, m_isUsingBindUniform); | |
| 1338 } | |
| 1339 return m_renderPassMaskProgram.get(); | |
| 1340 } | |
| 1341 | |
| 1342 const CCRendererGL::RenderPassMaskProgramAA* CCRendererGL::renderPassMaskProgram
AA() | |
| 1343 { | |
| 1344 if (!m_renderPassMaskProgramAA) | |
| 1345 m_renderPassMaskProgramAA = adoptPtr(new RenderPassMaskProgramAA(m_conte
xt)); | |
| 1346 if (!m_renderPassMaskProgramAA->initialized()) { | |
| 1347 TRACE_EVENT0("cc", "CCRendererGL::renderPassMaskProgramAA::initialize"); | |
| 1348 m_renderPassMaskProgramAA->initialize(m_context, m_isUsingBindUniform); | |
| 1349 } | |
| 1350 return m_renderPassMaskProgramAA.get(); | |
| 1351 } | |
| 1352 | |
| 1353 const CCRendererGL::TileProgram* CCRendererGL::tileProgram() | |
| 1354 { | |
| 1355 ASSERT(m_tileProgram); | |
| 1356 if (!m_tileProgram->initialized()) { | |
| 1357 TRACE_EVENT0("cc", "CCRendererGL::tileProgram::initialize"); | |
| 1358 m_tileProgram->initialize(m_context, m_isUsingBindUniform); | |
| 1359 } | |
| 1360 return m_tileProgram.get(); | |
| 1361 } | |
| 1362 | |
| 1363 const CCRendererGL::TileProgramOpaque* CCRendererGL::tileProgramOpaque() | |
| 1364 { | |
| 1365 ASSERT(m_tileProgramOpaque); | |
| 1366 if (!m_tileProgramOpaque->initialized()) { | |
| 1367 TRACE_EVENT0("cc", "CCRendererGL::tileProgramOpaque::initialize"); | |
| 1368 m_tileProgramOpaque->initialize(m_context, m_isUsingBindUniform); | |
| 1369 } | |
| 1370 return m_tileProgramOpaque.get(); | |
| 1371 } | |
| 1372 | |
| 1373 const CCRendererGL::TileProgramAA* CCRendererGL::tileProgramAA() | |
| 1374 { | |
| 1375 if (!m_tileProgramAA) | |
| 1376 m_tileProgramAA = adoptPtr(new TileProgramAA(m_context)); | |
| 1377 if (!m_tileProgramAA->initialized()) { | |
| 1378 TRACE_EVENT0("cc", "CCRendererGL::tileProgramAA::initialize"); | |
| 1379 m_tileProgramAA->initialize(m_context, m_isUsingBindUniform); | |
| 1380 } | |
| 1381 return m_tileProgramAA.get(); | |
| 1382 } | |
| 1383 | |
| 1384 const CCRendererGL::TileProgramSwizzle* CCRendererGL::tileProgramSwizzle() | |
| 1385 { | |
| 1386 if (!m_tileProgramSwizzle) | |
| 1387 m_tileProgramSwizzle = adoptPtr(new TileProgramSwizzle(m_context)); | |
| 1388 if (!m_tileProgramSwizzle->initialized()) { | |
| 1389 TRACE_EVENT0("cc", "CCRendererGL::tileProgramSwizzle::initialize"); | |
| 1390 m_tileProgramSwizzle->initialize(m_context, m_isUsingBindUniform); | |
| 1391 } | |
| 1392 return m_tileProgramSwizzle.get(); | |
| 1393 } | |
| 1394 | |
| 1395 const CCRendererGL::TileProgramSwizzleOpaque* CCRendererGL::tileProgramSwizzleOp
aque() | |
| 1396 { | |
| 1397 if (!m_tileProgramSwizzleOpaque) | |
| 1398 m_tileProgramSwizzleOpaque = adoptPtr(new TileProgramSwizzleOpaque(m_con
text)); | |
| 1399 if (!m_tileProgramSwizzleOpaque->initialized()) { | |
| 1400 TRACE_EVENT0("cc", "CCRendererGL::tileProgramSwizzleOpaque::initialize")
; | |
| 1401 m_tileProgramSwizzleOpaque->initialize(m_context, m_isUsingBindUniform); | |
| 1402 } | |
| 1403 return m_tileProgramSwizzleOpaque.get(); | |
| 1404 } | |
| 1405 | |
| 1406 const CCRendererGL::TileProgramSwizzleAA* CCRendererGL::tileProgramSwizzleAA() | |
| 1407 { | |
| 1408 if (!m_tileProgramSwizzleAA) | |
| 1409 m_tileProgramSwizzleAA = adoptPtr(new TileProgramSwizzleAA(m_context)); | |
| 1410 if (!m_tileProgramSwizzleAA->initialized()) { | |
| 1411 TRACE_EVENT0("cc", "CCRendererGL::tileProgramSwizzleAA::initialize"); | |
| 1412 m_tileProgramSwizzleAA->initialize(m_context, m_isUsingBindUniform); | |
| 1413 } | |
| 1414 return m_tileProgramSwizzleAA.get(); | |
| 1415 } | |
| 1416 | |
| 1417 const CCRendererGL::TextureProgram* CCRendererGL::textureProgram() | |
| 1418 { | |
| 1419 if (!m_textureProgram) | |
| 1420 m_textureProgram = adoptPtr(new TextureProgram(m_context)); | |
| 1421 if (!m_textureProgram->initialized()) { | |
| 1422 TRACE_EVENT0("cc", "CCRendererGL::textureProgram::initialize"); | |
| 1423 m_textureProgram->initialize(m_context, m_isUsingBindUniform); | |
| 1424 } | |
| 1425 return m_textureProgram.get(); | |
| 1426 } | |
| 1427 | |
| 1428 const CCRendererGL::TextureProgramFlip* CCRendererGL::textureProgramFlip() | |
| 1429 { | |
| 1430 if (!m_textureProgramFlip) | |
| 1431 m_textureProgramFlip = adoptPtr(new TextureProgramFlip(m_context)); | |
| 1432 if (!m_textureProgramFlip->initialized()) { | |
| 1433 TRACE_EVENT0("cc", "CCRendererGL::textureProgramFlip::initialize"); | |
| 1434 m_textureProgramFlip->initialize(m_context, m_isUsingBindUniform); | |
| 1435 } | |
| 1436 return m_textureProgramFlip.get(); | |
| 1437 } | |
| 1438 | |
| 1439 const CCRendererGL::TextureIOSurfaceProgram* CCRendererGL::textureIOSurfaceProgr
am() | |
| 1440 { | |
| 1441 if (!m_textureIOSurfaceProgram) | |
| 1442 m_textureIOSurfaceProgram = adoptPtr(new TextureIOSurfaceProgram(m_conte
xt)); | |
| 1443 if (!m_textureIOSurfaceProgram->initialized()) { | |
| 1444 TRACE_EVENT0("cc", "CCRendererGL::textureIOSurfaceProgram::initialize"); | |
| 1445 m_textureIOSurfaceProgram->initialize(m_context, m_isUsingBindUniform); | |
| 1446 } | |
| 1447 return m_textureIOSurfaceProgram.get(); | |
| 1448 } | |
| 1449 | |
| 1450 const CCRendererGL::VideoYUVProgram* CCRendererGL::videoYUVProgram() | |
| 1451 { | |
| 1452 if (!m_videoYUVProgram) | |
| 1453 m_videoYUVProgram = adoptPtr(new VideoYUVProgram(m_context)); | |
| 1454 if (!m_videoYUVProgram->initialized()) { | |
| 1455 TRACE_EVENT0("cc", "CCRendererGL::videoYUVProgram::initialize"); | |
| 1456 m_videoYUVProgram->initialize(m_context, m_isUsingBindUniform); | |
| 1457 } | |
| 1458 return m_videoYUVProgram.get(); | |
| 1459 } | |
| 1460 | |
| 1461 const CCRendererGL::VideoStreamTextureProgram* CCRendererGL::videoStreamTextureP
rogram() | |
| 1462 { | |
| 1463 if (!m_videoStreamTextureProgram) | |
| 1464 m_videoStreamTextureProgram = adoptPtr(new VideoStreamTextureProgram(m_c
ontext)); | |
| 1465 if (!m_videoStreamTextureProgram->initialized()) { | |
| 1466 TRACE_EVENT0("cc", "CCRendererGL::streamTextureProgram::initialize"); | |
| 1467 m_videoStreamTextureProgram->initialize(m_context, m_isUsingBindUniform)
; | |
| 1468 } | |
| 1469 return m_videoStreamTextureProgram.get(); | |
| 1470 } | |
| 1471 | |
| 1472 void CCRendererGL::cleanupSharedObjects() | |
| 1473 { | |
| 1474 makeContextCurrent(); | |
| 1475 | |
| 1476 m_sharedGeometry.clear(); | |
| 1477 | |
| 1478 if (m_tileProgram) | |
| 1479 m_tileProgram->cleanup(m_context); | |
| 1480 if (m_tileProgramOpaque) | |
| 1481 m_tileProgramOpaque->cleanup(m_context); | |
| 1482 if (m_tileProgramSwizzle) | |
| 1483 m_tileProgramSwizzle->cleanup(m_context); | |
| 1484 if (m_tileProgramSwizzleOpaque) | |
| 1485 m_tileProgramSwizzleOpaque->cleanup(m_context); | |
| 1486 if (m_tileProgramAA) | |
| 1487 m_tileProgramAA->cleanup(m_context); | |
| 1488 if (m_tileProgramSwizzleAA) | |
| 1489 m_tileProgramSwizzleAA->cleanup(m_context); | |
| 1490 if (m_tileCheckerboardProgram) | |
| 1491 m_tileCheckerboardProgram->cleanup(m_context); | |
| 1492 | |
| 1493 if (m_renderPassMaskProgram) | |
| 1494 m_renderPassMaskProgram->cleanup(m_context); | |
| 1495 if (m_renderPassProgram) | |
| 1496 m_renderPassProgram->cleanup(m_context); | |
| 1497 if (m_renderPassMaskProgramAA) | |
| 1498 m_renderPassMaskProgramAA->cleanup(m_context); | |
| 1499 if (m_renderPassProgramAA) | |
| 1500 m_renderPassProgramAA->cleanup(m_context); | |
| 1501 | |
| 1502 if (m_textureProgram) | |
| 1503 m_textureProgram->cleanup(m_context); | |
| 1504 if (m_textureProgramFlip) | |
| 1505 m_textureProgramFlip->cleanup(m_context); | |
| 1506 if (m_textureIOSurfaceProgram) | |
| 1507 m_textureIOSurfaceProgram->cleanup(m_context); | |
| 1508 | |
| 1509 if (m_videoYUVProgram) | |
| 1510 m_videoYUVProgram->cleanup(m_context); | |
| 1511 if (m_videoStreamTextureProgram) | |
| 1512 m_videoStreamTextureProgram->cleanup(m_context); | |
| 1513 | |
| 1514 if (m_solidColorProgram) | |
| 1515 m_solidColorProgram->cleanup(m_context); | |
| 1516 | |
| 1517 if (m_offscreenFramebufferId) | |
| 1518 GLC(m_context, m_context->deleteFramebuffer(m_offscreenFramebufferId)); | |
| 1519 | |
| 1520 releaseRenderPassTextures(); | |
| 1521 } | |
| 1522 | |
| 1523 bool CCRendererGL::isContextLost() | |
| 1524 { | |
| 1525 return (m_context->getGraphicsResetStatusARB() != GraphicsContext3D::NO_ERRO
R); | |
| 1526 } | |
| 1527 | |
| 1528 } // namespace cc | |
| 1529 | |
| 1530 #endif // USE(ACCELERATED_COMPOSITING) | |
| OLD | NEW |