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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CCPriorityCalculator_h | 5 // Temporary forwarding header |
6 #define CCPriorityCalculator_h | 6 #include "cc/priority_calculator.h" |
7 | |
8 #include "GraphicsContext3D.h" | |
9 #include "IntRect.h" | |
10 #include "IntSize.h" | |
11 | |
12 namespace cc { | |
13 | |
14 class CCPriorityCalculator { | |
15 public: | |
16 static int uiPriority(bool drawsToRootSurface); | |
17 static int visiblePriority(bool drawsToRootSurface); | |
18 static int renderSurfacePriority(); | |
19 static int lingeringPriority(int previousPriority); | |
20 static int priorityFromDistance(const IntRect& visibleRect, const IntRect& t
extureRect, bool drawsToRootSurface); | |
21 static int smallAnimatedLayerMinPriority(); | |
22 | |
23 static inline int highestPriority() { return std::numeric_limits<int>::min()
; } | |
24 static inline int lowestPriority() { return std::numeric_limits<int>::max();
} | |
25 static inline bool priorityIsLower(int a, int b) { return a > b; } | |
26 static inline bool priorityIsHigher(int a, int b) { return a < b; } | |
27 static inline bool maxPriority(int a, int b) { return priorityIsHigher(a, b)
? a : b; } | |
28 }; | |
29 | |
30 } | |
31 | |
32 #endif | |
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