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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "config.h" | |
| 6 | |
| 7 #include "CCPriorityCalculator.h" | |
| 8 | |
| 9 using namespace std; | |
| 10 | |
| 11 namespace cc { | |
| 12 | |
| 13 static const int uiDrawsToRootSurfacePriority = -1; | |
| 14 static const int visibleDrawsToRootSurfacePriority = 0; | |
| 15 static const int renderSurfacesPriority = 1; | |
| 16 static const int uiDoesNotDrawToRootSurfacePriority = 2; | |
| 17 static const int visibleDoesNotDrawToRootSurfacePriority = 3; | |
| 18 | |
| 19 // The lower digits are how far from being visible the texture is, | |
| 20 // in pixels. | |
| 21 static const int notVisibleBasePriority = 1000000; | |
| 22 static const int notVisibleLimitPriority = 1900000; | |
| 23 | |
| 24 // Small animated layers are treated as though they are 512 pixels | |
| 25 // from being visible. | |
| 26 static const int smallAnimatedLayerPriority = notVisibleBasePriority + 512; | |
| 27 | |
| 28 static const int lingeringBasePriority = 2000000; | |
| 29 static const int lingeringLimitPriority = 2900000; | |
| 30 | |
| 31 // static | |
| 32 int CCPriorityCalculator::uiPriority(bool drawsToRootSurface) | |
| 33 { | |
| 34 return drawsToRootSurface ? uiDrawsToRootSurfacePriority : uiDoesNotDrawToRo
otSurfacePriority; | |
| 35 } | |
| 36 | |
| 37 // static | |
| 38 int CCPriorityCalculator::visiblePriority(bool drawsToRootSurface) | |
| 39 { | |
| 40 return drawsToRootSurface ? visibleDrawsToRootSurfacePriority : visibleDoesN
otDrawToRootSurfacePriority; | |
| 41 } | |
| 42 | |
| 43 // static | |
| 44 int CCPriorityCalculator::renderSurfacePriority() | |
| 45 { | |
| 46 return renderSurfacesPriority; | |
| 47 } | |
| 48 | |
| 49 // static | |
| 50 int CCPriorityCalculator::lingeringPriority(int previousPriority) | |
| 51 { | |
| 52 // FIXME: We should remove this once we have priorities for all | |
| 53 // textures (we can't currently calculate distances for | |
| 54 // off-screen textures). | |
| 55 return min(lingeringLimitPriority, | |
| 56 max(lingeringBasePriority, previousPriority + 1)); | |
| 57 } | |
| 58 | |
| 59 namespace { | |
| 60 int manhattanDistance(const IntRect& a, const IntRect& b) | |
| 61 { | |
| 62 IntRect c = unionRect(a, b); | |
| 63 int x = max(0, c.width() - a.width() - b.width() + 1); | |
| 64 int y = max(0, c.height() - a.height() - b.height() + 1); | |
| 65 return (x + y); | |
| 66 } | |
| 67 } | |
| 68 | |
| 69 // static | |
| 70 int CCPriorityCalculator::priorityFromDistance(const IntRect& visibleRect, const
IntRect& textureRect, bool drawsToRootSurface) | |
| 71 { | |
| 72 int distance = manhattanDistance(visibleRect, textureRect); | |
| 73 if (!distance) | |
| 74 return visiblePriority(drawsToRootSurface); | |
| 75 return min(notVisibleLimitPriority, notVisibleBasePriority + distance); | |
| 76 } | |
| 77 | |
| 78 // static | |
| 79 int CCPriorityCalculator::smallAnimatedLayerMinPriority() | |
| 80 { | |
| 81 return smallAnimatedLayerPriority; | |
| 82 } | |
| 83 | |
| 84 } // cc | |
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