OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 | 5 // Temporary forwarding header |
6 #ifndef CCLayerQuad_h | 6 #include "cc/layer_quad.h" |
7 #define CCLayerQuad_h | |
8 | |
9 #if USE(ACCELERATED_COMPOSITING) | |
10 | |
11 #include "FloatPoint3D.h" | |
12 #include "FloatQuad.h" | |
13 | |
14 static const float kAntiAliasingInflateDistance = 0.5f; | |
15 | |
16 namespace cc { | |
17 | |
18 class CCLayerQuad { | |
19 public: | |
20 class Edge { | |
21 public: | |
22 Edge() | |
23 : m_x(0) | |
24 , m_y(0) | |
25 , m_z(0) | |
26 { | |
27 } | |
28 Edge(const FloatPoint&, const FloatPoint&); | |
29 | |
30 float x() const { return m_x; } | |
31 float y() const { return m_y; } | |
32 float z() const { return m_z; } | |
33 | |
34 void setX(float x) { m_x = x; } | |
35 void setY(float y) { m_y = y; } | |
36 void setZ(float z) { m_z = z; } | |
37 void set(float x, float y, float z) | |
38 { | |
39 m_x = x; | |
40 m_y = y; | |
41 m_z = z; | |
42 } | |
43 | |
44 void moveX(float dx) { m_x += dx; } | |
45 void moveY(float dy) { m_y += dy; } | |
46 void moveZ(float dz) { m_z += dz; } | |
47 void move(float dx, float dy, float dz) | |
48 { | |
49 m_x += dx; | |
50 m_y += dy; | |
51 m_z += dz; | |
52 } | |
53 | |
54 void scaleX(float sx) { m_x *= sx; } | |
55 void scaleY(float sy) { m_y *= sy; } | |
56 void scaleZ(float sz) { m_z *= sz; } | |
57 void scale(float sx, float sy, float sz) | |
58 { | |
59 m_x *= sx; | |
60 m_y *= sy; | |
61 m_z *= sz; | |
62 } | |
63 void scale(float s) { scale(s, s, s); } | |
64 | |
65 FloatPoint intersect(const Edge& e) const | |
66 { | |
67 return FloatPoint( | |
68 (y() * e.z() - e.y() * z()) / (x() * e.y() - e.x() * y()), | |
69 (x() * e.z() - e.x() * z()) / (e.x() * y() - x() * e.y())); | |
70 } | |
71 | |
72 private: | |
73 float m_x; | |
74 float m_y; | |
75 float m_z; | |
76 }; | |
77 | |
78 CCLayerQuad(const Edge& left, const Edge& top, const Edge& right, const Edge
& bottom); | |
79 CCLayerQuad(const FloatQuad&); | |
80 | |
81 Edge left() const { return m_left; } | |
82 Edge top() const { return m_top; } | |
83 Edge right() const { return m_right; } | |
84 Edge bottom() const { return m_bottom; } | |
85 | |
86 void inflateX(float dx) { m_left.moveZ(dx); m_right.moveZ(dx); } | |
87 void inflateY(float dy) { m_top.moveZ(dy); m_bottom.moveZ(dy); } | |
88 void inflate(float d) { inflateX(d); inflateY(d); } | |
89 void inflateAntiAliasingDistance() { inflate(kAntiAliasingInflateDistance);
} | |
90 | |
91 FloatQuad floatQuad() const; | |
92 | |
93 void toFloatArray(float[12]) const; | |
94 | |
95 private: | |
96 Edge m_left; | |
97 Edge m_top; | |
98 Edge m_right; | |
99 Edge m_bottom; | |
100 }; | |
101 | |
102 } | |
103 | |
104 #endif // USE(ACCELERATED_COMPOSITING) | |
105 | |
106 #endif | |
OLD | NEW |