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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 | 5 // Temporary forwarding header |
| 6 #ifndef CCLayerQuad_h | 6 #include "cc/layer_quad.h" |
| 7 #define CCLayerQuad_h | |
| 8 | |
| 9 #if USE(ACCELERATED_COMPOSITING) | |
| 10 | |
| 11 #include "FloatPoint3D.h" | |
| 12 #include "FloatQuad.h" | |
| 13 | |
| 14 static const float kAntiAliasingInflateDistance = 0.5f; | |
| 15 | |
| 16 namespace cc { | |
| 17 | |
| 18 class CCLayerQuad { | |
| 19 public: | |
| 20 class Edge { | |
| 21 public: | |
| 22 Edge() | |
| 23 : m_x(0) | |
| 24 , m_y(0) | |
| 25 , m_z(0) | |
| 26 { | |
| 27 } | |
| 28 Edge(const FloatPoint&, const FloatPoint&); | |
| 29 | |
| 30 float x() const { return m_x; } | |
| 31 float y() const { return m_y; } | |
| 32 float z() const { return m_z; } | |
| 33 | |
| 34 void setX(float x) { m_x = x; } | |
| 35 void setY(float y) { m_y = y; } | |
| 36 void setZ(float z) { m_z = z; } | |
| 37 void set(float x, float y, float z) | |
| 38 { | |
| 39 m_x = x; | |
| 40 m_y = y; | |
| 41 m_z = z; | |
| 42 } | |
| 43 | |
| 44 void moveX(float dx) { m_x += dx; } | |
| 45 void moveY(float dy) { m_y += dy; } | |
| 46 void moveZ(float dz) { m_z += dz; } | |
| 47 void move(float dx, float dy, float dz) | |
| 48 { | |
| 49 m_x += dx; | |
| 50 m_y += dy; | |
| 51 m_z += dz; | |
| 52 } | |
| 53 | |
| 54 void scaleX(float sx) { m_x *= sx; } | |
| 55 void scaleY(float sy) { m_y *= sy; } | |
| 56 void scaleZ(float sz) { m_z *= sz; } | |
| 57 void scale(float sx, float sy, float sz) | |
| 58 { | |
| 59 m_x *= sx; | |
| 60 m_y *= sy; | |
| 61 m_z *= sz; | |
| 62 } | |
| 63 void scale(float s) { scale(s, s, s); } | |
| 64 | |
| 65 FloatPoint intersect(const Edge& e) const | |
| 66 { | |
| 67 return FloatPoint( | |
| 68 (y() * e.z() - e.y() * z()) / (x() * e.y() - e.x() * y()), | |
| 69 (x() * e.z() - e.x() * z()) / (e.x() * y() - x() * e.y())); | |
| 70 } | |
| 71 | |
| 72 private: | |
| 73 float m_x; | |
| 74 float m_y; | |
| 75 float m_z; | |
| 76 }; | |
| 77 | |
| 78 CCLayerQuad(const Edge& left, const Edge& top, const Edge& right, const Edge
& bottom); | |
| 79 CCLayerQuad(const FloatQuad&); | |
| 80 | |
| 81 Edge left() const { return m_left; } | |
| 82 Edge top() const { return m_top; } | |
| 83 Edge right() const { return m_right; } | |
| 84 Edge bottom() const { return m_bottom; } | |
| 85 | |
| 86 void inflateX(float dx) { m_left.moveZ(dx); m_right.moveZ(dx); } | |
| 87 void inflateY(float dy) { m_top.moveZ(dy); m_bottom.moveZ(dy); } | |
| 88 void inflate(float d) { inflateX(d); inflateY(d); } | |
| 89 void inflateAntiAliasingDistance() { inflate(kAntiAliasingInflateDistance);
} | |
| 90 | |
| 91 FloatQuad floatQuad() const; | |
| 92 | |
| 93 void toFloatArray(float[12]) const; | |
| 94 | |
| 95 private: | |
| 96 Edge m_left; | |
| 97 Edge m_top; | |
| 98 Edge m_right; | |
| 99 Edge m_bottom; | |
| 100 }; | |
| 101 | |
| 102 } | |
| 103 | |
| 104 #endif // USE(ACCELERATED_COMPOSITING) | |
| 105 | |
| 106 #endif | |
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