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Side by Side Diff: cc/CCLayerIterator.cpp

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "config.h"
6
7 #if USE(ACCELERATED_COMPOSITING)
8
9 #include "CCLayerIterator.h"
10
11 #include "CCLayerImpl.h"
12 #include "CCRenderSurface.h"
13 #include "LayerChromium.h"
14 #include "RenderSurfaceChromium.h"
15
16 namespace cc {
17
18 template <typename LayerType, typename LayerList, typename RenderSurfaceType, ty pename ActionType>
19 void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<LayerType, Layer List, RenderSurfaceType, ActionType>& it)
20 {
21 it.m_targetRenderSurfaceLayerIndex = 0;
22 it.m_currentLayerIndex = CCLayerIteratorValue::LayerIndexRepresentingTargetR enderSurface;
23
24 m_highestTargetRenderSurfaceLayer = 0;
25 }
26
27 template <typename LayerType, typename LayerList, typename RenderSurfaceType, ty pename ActionType>
28 void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<LayerType, LayerLi st, RenderSurfaceType, ActionType>& it)
29 {
30 it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRend erSurfaceLayerIndex;
31 it.m_currentLayerIndex = 0;
32 }
33
34 template <typename LayerType, typename LayerList, typename RenderSurfaceType, ty pename ActionType>
35 void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<LayerType, LayerL ist, RenderSurfaceType, ActionType>& it)
36 {
37 // If the current layer has a RS, move to its layer list. Otherwise, visit t he next layer in the current RS layer list.
38 if (it.currentLayerRepresentsContributingRenderSurface()) {
39 // Save our position in the childLayer list for the RenderSurface, then jump to the next RenderSurface. Save where we
40 // came from in the next RenderSurface so we can get back to it.
41 it.targetRenderSurface()->m_currentLayerIndexHistory = it.m_currentLayer Index;
42 int previousTargetRenderSurfaceLayer = it.m_targetRenderSurfaceLayerInde x;
43
44 it.m_targetRenderSurfaceLayerIndex = ++m_highestTargetRenderSurfaceLayer ;
45 it.m_currentLayerIndex = CCLayerIteratorValue::LayerIndexRepresentingTar getRenderSurface;
46
47 it.targetRenderSurface()->m_targetRenderSurfaceLayerIndexHistory = previ ousTargetRenderSurfaceLayer;
48 } else {
49 ++it.m_currentLayerIndex;
50
51 int targetRenderSurfaceNumChildren = it.targetRenderSurfaceChildren().si ze();
52 while (it.m_currentLayerIndex == targetRenderSurfaceNumChildren) {
53 // Jump back to the previous RenderSurface, and get back the positio n where we were in that list, and move to the next position there.
54 if (!it.m_targetRenderSurfaceLayerIndex) {
55 // End of the list
56 it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::Inval idTargetRenderSurfaceLayerIndex;
57 it.m_currentLayerIndex = 0;
58 return;
59 }
60 it.m_targetRenderSurfaceLayerIndex = it.targetRenderSurface()->m_tar getRenderSurfaceLayerIndexHistory;
61 it.m_currentLayerIndex = it.targetRenderSurface()->m_currentLayerInd exHistory + 1;
62
63 targetRenderSurfaceNumChildren = it.targetRenderSurfaceChildren().si ze();
64 }
65 }
66 }
67
68 template <typename LayerType, typename LayerList, typename RenderSurfaceType, ty pename ActionType>
69 void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<LayerType, Layer List, RenderSurfaceType, ActionType>& it)
70 {
71 it.m_targetRenderSurfaceLayerIndex = 0;
72 it.m_currentLayerIndex = it.targetRenderSurfaceChildren().size() - 1;
73 goToHighestInSubtree(it);
74 }
75
76 template <typename LayerType, typename LayerList, typename RenderSurfaceType, ty pename ActionType>
77 void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<LayerType, LayerLi st, RenderSurfaceType, ActionType>& it)
78 {
79 it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRend erSurfaceLayerIndex;
80 it.m_currentLayerIndex = 0;
81 }
82
83 template <typename LayerType, typename LayerList, typename RenderSurfaceType, ty pename ActionType>
84 void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<LayerType, LayerL ist, RenderSurfaceType, ActionType>& it)
85 {
86 // Moves to the previous layer in the current RS layer list. Then we check i f the
87 // new current layer has its own RS, in which case there are things in that RS layer list that are higher, so
88 // we find the highest layer in that subtree.
89 // If we move back past the front of the list, we jump up to the previous RS layer list, picking up again where we
90 // had previously recursed into the current RS layer list.
91
92 if (!it.currentLayerRepresentsTargetRenderSurface()) {
93 // Subtracting one here will eventually cause the current layer to becom e that layer
94 // representing the target render surface.
95 --it.m_currentLayerIndex;
96 goToHighestInSubtree(it);
97 } else {
98 while (it.currentLayerRepresentsTargetRenderSurface()) {
99 if (!it.m_targetRenderSurfaceLayerIndex) {
100 // End of the list
101 it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::Inval idTargetRenderSurfaceLayerIndex;
102 it.m_currentLayerIndex = 0;
103 return;
104 }
105 it.m_targetRenderSurfaceLayerIndex = it.targetRenderSurface()->m_tar getRenderSurfaceLayerIndexHistory;
106 it.m_currentLayerIndex = it.targetRenderSurface()->m_currentLayerInd exHistory;
107 }
108 }
109 }
110
111 template <typename LayerType, typename LayerList, typename RenderSurfaceType, ty pename ActionType>
112 void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerIterator<L ayerType, LayerList, RenderSurfaceType, ActionType>& it)
113 {
114 if (it.currentLayerRepresentsTargetRenderSurface())
115 return;
116 while (it.currentLayerRepresentsContributingRenderSurface()) {
117 // Save where we were in the current target surface, move to the next on e, and save the target surface that we
118 // came from there so we can go back to it.
119 it.targetRenderSurface()->m_currentLayerIndexHistory = it.m_currentLayer Index;
120 int previousTargetRenderSurfaceLayer = it.m_targetRenderSurfaceLayerInde x;
121
122 for (LayerType* layer = it.currentLayer(); it.targetRenderSurfaceLayer() != layer; ++it.m_targetRenderSurfaceLayerIndex) { }
123 it.m_currentLayerIndex = it.targetRenderSurfaceChildren().size() - 1;
124
125 it.targetRenderSurface()->m_targetRenderSurfaceLayerIndexHistory = previ ousTargetRenderSurfaceLayer;
126 }
127 }
128
129 typedef std::vector<scoped_refptr<LayerChromium> > LayerChromiumList;
130 typedef std::vector<CCLayerImpl*> CCLayerImplList;
131
132 // Declare each of the above functions for LayerChromium and CCLayerImpl classes so that they are linked.
133 template void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<LayerCh romium, LayerChromiumList, RenderSurfaceChromium, BackToFront> &);
134 template void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<LayerChro mium, LayerChromiumList, RenderSurfaceChromium, BackToFront>&);
135 template void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<LayerChr omium, LayerChromiumList, RenderSurfaceChromium, BackToFront>&);
136
137 template void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<CCLayer Impl, CCLayerImplList, CCRenderSurface, BackToFront>&);
138 template void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<CCLayerIm pl, CCLayerImplList, CCRenderSurface, BackToFront>&);
139 template void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<CCLayerI mpl, CCLayerImplList, CCRenderSurface, BackToFront>&);
140
141 template void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<LayerChr omium, LayerChromiumList, RenderSurfaceChromium, FrontToBack>&);
142 template void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<LayerChro mium, LayerChromiumList, RenderSurfaceChromium, FrontToBack>&);
143 template void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<LayerCh romium, LayerChromiumList, RenderSurfaceChromium, FrontToBack>&);
144 template void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerI terator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, FrontToBack>&);
145
146 template void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<CCLayerI mpl, CCLayerImplList, CCRenderSurface, FrontToBack>&);
147 template void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<CCLayerIm pl, CCLayerImplList, CCRenderSurface, FrontToBack>&);
148 template void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<CCLayer Impl, CCLayerImplList, CCRenderSurface, FrontToBack>&);
149 template void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerI terator<CCLayerImpl, CCLayerImplList, CCRenderSurface, FrontToBack>&);
150
151 } // namespace cc
152
153 #endif // USE(ACCELERATED_COMPOSITING)
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