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Side by Side Diff: cc/CCLayerAnimationController.cpp

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "config.h"
6
7 #include "CCLayerAnimationController.h"
8
9 #include "CCActiveAnimation.h"
10 #include "CCKeyframedAnimationCurve.h"
11 #include <public/WebTransformationMatrix.h>
12 #include <wtf/CurrentTime.h>
13 #include <wtf/HashMap.h>
14
15 using WebKit::WebTransformationMatrix;
16
17 namespace cc {
18
19 CCLayerAnimationController::CCLayerAnimationController(CCLayerAnimationControlle rClient* client)
20 : m_forceSync(false)
21 , m_client(client)
22 {
23 }
24
25 CCLayerAnimationController::~CCLayerAnimationController()
26 {
27 }
28
29 scoped_ptr<CCLayerAnimationController> CCLayerAnimationController::create(CCLaye rAnimationControllerClient* client)
30 {
31 return make_scoped_ptr(new CCLayerAnimationController(client));
32 }
33
34 void CCLayerAnimationController::pauseAnimation(int animationId, double timeOffs et)
35 {
36 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
37 if (m_activeAnimations[i]->id() == animationId)
38 m_activeAnimations[i]->setRunState(CCActiveAnimation::Paused, timeOf fset + m_activeAnimations[i]->startTime());
39 }
40 }
41
42 void CCLayerAnimationController::removeAnimation(int animationId)
43 {
44 for (size_t i = 0; i < m_activeAnimations.size();) {
45 if (m_activeAnimations[i]->id() == animationId)
46 m_activeAnimations.remove(i);
47 else
48 i++;
49 }
50 }
51
52 void CCLayerAnimationController::removeAnimation(int animationId, CCActiveAnimat ion::TargetProperty targetProperty)
53 {
54 for (size_t i = 0; i < m_activeAnimations.size();) {
55 if (m_activeAnimations[i]->id() == animationId && m_activeAnimations[i]- >targetProperty() == targetProperty)
56 m_activeAnimations.remove(i);
57 else
58 i++;
59 }
60 }
61
62 // According to render layer backing, these are for testing only.
63 void CCLayerAnimationController::suspendAnimations(double monotonicTime)
64 {
65 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
66 if (!m_activeAnimations[i]->isFinished())
67 m_activeAnimations[i]->setRunState(CCActiveAnimation::Paused, monoto nicTime);
68 }
69 }
70
71 // Looking at GraphicsLayerCA, this appears to be the analog to suspendAnimation s, which is for testing.
72 void CCLayerAnimationController::resumeAnimations(double monotonicTime)
73 {
74 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
75 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Paused)
76 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monot onicTime);
77 }
78 }
79
80 // Ensures that the list of active animations on the main thread and the impl th read
81 // are kept in sync.
82 void CCLayerAnimationController::pushAnimationUpdatesTo(CCLayerAnimationControll er* controllerImpl)
83 {
84 if (m_forceSync) {
85 replaceImplThreadAnimations(controllerImpl);
86 m_forceSync = false;
87 } else {
88 purgeAnimationsMarkedForDeletion();
89 pushNewAnimationsToImplThread(controllerImpl);
90
91 // Remove finished impl side animations only after pushing,
92 // and only after the animations are deleted on the main thread
93 // this insures we will never push an animation twice.
94 removeAnimationsCompletedOnMainThread(controllerImpl);
95
96 pushPropertiesToImplThread(controllerImpl);
97 }
98 }
99
100 void CCLayerAnimationController::animate(double monotonicTime, CCAnimationEvents Vector* events)
101 {
102 startAnimationsWaitingForNextTick(monotonicTime, events);
103 startAnimationsWaitingForStartTime(monotonicTime, events);
104 startAnimationsWaitingForTargetAvailability(monotonicTime, events);
105 resolveConflicts(monotonicTime);
106 tickAnimations(monotonicTime);
107 markAnimationsForDeletion(monotonicTime, events);
108 startAnimationsWaitingForTargetAvailability(monotonicTime, events);
109 }
110
111 void CCLayerAnimationController::addAnimation(scoped_ptr<CCActiveAnimation> anim ation)
112 {
113 m_activeAnimations.append(animation.Pass());
114 }
115
116 CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(int groupId, C CActiveAnimation::TargetProperty targetProperty) const
117 {
118 for (size_t i = 0; i < m_activeAnimations.size(); ++i)
119 if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]-> targetProperty() == targetProperty)
120 return m_activeAnimations[i];
121 return 0;
122 }
123
124 CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(CCActiveAnimat ion::TargetProperty targetProperty) const
125 {
126 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
127 size_t index = m_activeAnimations.size() - i - 1;
128 if (m_activeAnimations[index]->targetProperty() == targetProperty)
129 return m_activeAnimations[index];
130 }
131 return 0;
132 }
133
134 bool CCLayerAnimationController::hasActiveAnimation() const
135 {
136 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
137 if (!m_activeAnimations[i]->isFinished())
138 return true;
139 }
140 return false;
141 }
142
143 bool CCLayerAnimationController::isAnimatingProperty(CCActiveAnimation::TargetPr operty targetProperty) const
144 {
145 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
146 if (m_activeAnimations[i]->runState() != CCActiveAnimation::Finished && m_activeAnimations[i]->runState() != CCActiveAnimation::Aborted && m_activeAnima tions[i]->targetProperty() == targetProperty)
147 return true;
148 }
149 return false;
150 }
151
152 void CCLayerAnimationController::notifyAnimationStarted(const CCAnimationEvent& event)
153 {
154 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
155 if (m_activeAnimations[i]->group() == event.groupId && m_activeAnimation s[i]->targetProperty() == event.targetProperty && m_activeAnimations[i]->needsSy nchronizedStartTime()) {
156 m_activeAnimations[i]->setNeedsSynchronizedStartTime(false);
157 m_activeAnimations[i]->setStartTime(event.monotonicTime);
158 return;
159 }
160 }
161 }
162
163 void CCLayerAnimationController::setClient(CCLayerAnimationControllerClient* cli ent)
164 {
165 m_client = client;
166 }
167
168 void CCLayerAnimationController::pushNewAnimationsToImplThread(CCLayerAnimationC ontroller* controllerImpl) const
169 {
170 // Any new animations owned by the main thread's controller are cloned and a dde to the impl thread's controller.
171 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
172 // If the animation is already running on the impl thread, there is no n eed to copy it over.
173 if (controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m _activeAnimations[i]->targetProperty()))
174 continue;
175
176 // If the animation is not running on the impl thread, it does not neces sarily mean that it needs
177 // to be copied over and started; it may have already finished. In this case, the impl thread animation
178 // will have already notified that it has started and the main thread an imation will no longer need
179 // a synchronized start time.
180 if (!m_activeAnimations[i]->needsSynchronizedStartTime())
181 continue;
182
183 // The new animation should be set to run as soon as possible.
184 CCActiveAnimation::RunState initialRunState = CCActiveAnimation::Waiting ForTargetAvailability;
185 double startTime = 0;
186 scoped_ptr<CCActiveAnimation> toAdd(m_activeAnimations[i]->cloneAndIniti alize(CCActiveAnimation::ControllingInstance, initialRunState, startTime));
187 ASSERT(!toAdd->needsSynchronizedStartTime());
188 controllerImpl->addAnimation(toAdd.Pass());
189 }
190 }
191
192 void CCLayerAnimationController::removeAnimationsCompletedOnMainThread(CCLayerAn imationController* controllerImpl) const
193 {
194 // Delete all impl thread animations for which there is no corresponding mai n thread animation.
195 // Each iteration, controller->m_activeAnimations.size() is decremented or i is incremented
196 // guaranteeing progress towards loop termination.
197 for (size_t i = 0; i < controllerImpl->m_activeAnimations.size();) {
198 CCActiveAnimation* current = getActiveAnimation(controllerImpl->m_active Animations[i]->group(), controllerImpl->m_activeAnimations[i]->targetProperty()) ;
199 if (!current)
200 controllerImpl->m_activeAnimations.remove(i);
201 else
202 i++;
203 }
204 }
205
206 void CCLayerAnimationController::pushPropertiesToImplThread(CCLayerAnimationCont roller* controllerImpl) const
207 {
208 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
209 CCActiveAnimation* currentImpl = controllerImpl->getActiveAnimation(m_ac tiveAnimations[i]->group(), m_activeAnimations[i]->targetProperty());
210 if (currentImpl)
211 m_activeAnimations[i]->pushPropertiesTo(currentImpl);
212 }
213 }
214
215 void CCLayerAnimationController::startAnimationsWaitingForNextTick(double monoto nicTime, CCAnimationEventsVector* events)
216 {
217 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
218 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForNe xtTick) {
219 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monot onicTime);
220 if (!m_activeAnimations[i]->hasSetStartTime())
221 m_activeAnimations[i]->setStartTime(monotonicTime);
222 if (events)
223 events->push_back(CCAnimationEvent(CCAnimationEvent::Started, m_ client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetPrope rty(), monotonicTime));
224 }
225 }
226 }
227
228 void CCLayerAnimationController::startAnimationsWaitingForStartTime(double monot onicTime, CCAnimationEventsVector* events)
229 {
230 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
231 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForSt artTime && m_activeAnimations[i]->startTime() <= monotonicTime) {
232 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monot onicTime);
233 if (events)
234 events->push_back(CCAnimationEvent(CCAnimationEvent::Started, m_ client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetPrope rty(), monotonicTime));
235 }
236 }
237 }
238
239 void CCLayerAnimationController::startAnimationsWaitingForTargetAvailability(dou ble monotonicTime, CCAnimationEventsVector* events)
240 {
241 // First collect running properties.
242 TargetProperties blockedProperties;
243 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
244 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running || m _activeAnimations[i]->runState() == CCActiveAnimation::Finished)
245 blockedProperties.insert(m_activeAnimations[i]->targetProperty());
246 }
247
248 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
249 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForTa rgetAvailability) {
250 // Collect all properties for animations with the same group id (the y should all also be in the list of animations).
251 TargetProperties enqueuedProperties;
252 enqueuedProperties.insert(m_activeAnimations[i]->targetProperty());
253 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
254 if (m_activeAnimations[i]->group() == m_activeAnimations[j]->gro up())
255 enqueuedProperties.insert(m_activeAnimations[j]->targetPrope rty());
256 }
257
258 // Check to see if intersection of the list of properties affected b y the group and the list of currently
259 // blocked properties is null. In any case, the group's target prope rties need to be added to the list
260 // of blocked properties.
261 bool nullIntersection = true;
262 for (TargetProperties::iterator pIter = enqueuedProperties.begin(); pIter != enqueuedProperties.end(); ++pIter) {
263 if (!blockedProperties.insert(*pIter).second)
264 nullIntersection = false;
265 }
266
267 // If the intersection is null, then we are free to start the animat ions in the group.
268 if (nullIntersection) {
269 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, m onotonicTime);
270 if (!m_activeAnimations[i]->hasSetStartTime())
271 m_activeAnimations[i]->setStartTime(monotonicTime);
272 if (events)
273 events->push_back(CCAnimationEvent(CCAnimationEvent::Started , m_client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetP roperty(), monotonicTime));
274 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
275 if (m_activeAnimations[i]->group() == m_activeAnimations[j]- >group()) {
276 m_activeAnimations[j]->setRunState(CCActiveAnimation::Ru nning, monotonicTime);
277 if (!m_activeAnimations[j]->hasSetStartTime())
278 m_activeAnimations[j]->setStartTime(monotonicTime);
279 }
280 }
281 }
282 }
283 }
284 }
285
286 void CCLayerAnimationController::resolveConflicts(double monotonicTime)
287 {
288 // Find any animations that are animating the same property and resolve the
289 // confict. We could eventually blend, but for now we'll just abort the
290 // previous animation (where 'previous' means: (1) has a prior start time or
291 // (2) has an equal start time, but was added to the queue earlier, i.e.,
292 // has a lower index in m_activeAnimations).
293 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
294 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running) {
295 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
296 if (m_activeAnimations[j]->runState() == CCActiveAnimation::Runn ing && m_activeAnimations[i]->targetProperty() == m_activeAnimations[j]->targetP roperty()) {
297 if (m_activeAnimations[i]->startTime() > m_activeAnimations[ j]->startTime())
298 m_activeAnimations[j]->setRunState(CCActiveAnimation::Ab orted, monotonicTime);
299 else
300 m_activeAnimations[i]->setRunState(CCActiveAnimation::Ab orted, monotonicTime);
301 }
302 }
303 }
304 }
305 }
306
307 void CCLayerAnimationController::markAnimationsForDeletion(double monotonicTime, CCAnimationEventsVector* events)
308 {
309 for (size_t i = 0; i < m_activeAnimations.size(); i++) {
310 int groupId = m_activeAnimations[i]->group();
311 bool allAnimsWithSameIdAreFinished = false;
312 // If an animation is finished, and not already marked for deletion,
313 // Find out if all other animations in the same group are also finished.
314 if (m_activeAnimations[i]->isFinished()) {
315 allAnimsWithSameIdAreFinished = true;
316 for (size_t j = 0; j < m_activeAnimations.size(); ++j) {
317 if (groupId == m_activeAnimations[j]->group() && !m_activeAnimat ions[j]->isFinished()) {
318 allAnimsWithSameIdAreFinished = false;
319 break;
320 }
321 }
322 }
323 if (allAnimsWithSameIdAreFinished) {
324 // We now need to remove all animations with the same group id as gr oupId
325 // (and send along animation finished notifications, if necessary).
326 for (size_t j = i; j < m_activeAnimations.size(); j++) {
327 if (groupId == m_activeAnimations[j]->group()) {
328 if (events)
329 events->push_back(CCAnimationEvent(CCAnimationEvent::Fin ished, m_client->id(), m_activeAnimations[j]->group(), m_activeAnimations[j]->ta rgetProperty(), monotonicTime));
330 m_activeAnimations[j]->setRunState(CCActiveAnimation::Waitin gForDeletion, monotonicTime);
331 }
332 }
333 }
334 }
335 }
336
337 void CCLayerAnimationController::purgeAnimationsMarkedForDeletion()
338 {
339 for (size_t i = 0; i < m_activeAnimations.size();) {
340 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForDe letion)
341 m_activeAnimations.remove(i);
342 else
343 i++;
344 }
345 }
346
347 void CCLayerAnimationController::replaceImplThreadAnimations(CCLayerAnimationCon troller* controllerImpl) const
348 {
349 controllerImpl->m_activeAnimations.clear();
350 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
351 scoped_ptr<CCActiveAnimation> toAdd;
352 if (m_activeAnimations[i]->needsSynchronizedStartTime()) {
353 // We haven't received an animation started notification yet, so it
354 // is important that we add it in a 'waiting' and not 'running' stat e.
355 CCActiveAnimation::RunState initialRunState = CCActiveAnimation::Wai tingForTargetAvailability;
356 double startTime = 0;
357 toAdd = m_activeAnimations[i]->cloneAndInitialize(CCActiveAnimation: :ControllingInstance, initialRunState, startTime).Pass();
358 } else
359 toAdd = m_activeAnimations[i]->clone(CCActiveAnimation::ControllingI nstance).Pass();
360
361 controllerImpl->addAnimation(toAdd.Pass());
362 }
363 }
364
365 void CCLayerAnimationController::tickAnimations(double monotonicTime)
366 {
367 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
368 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running || m _activeAnimations[i]->runState() == CCActiveAnimation::Paused) {
369 double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(m onotonicTime);
370
371 // Animation assumes its initial value until it gets the synchronize d start time
372 // from the impl thread and can start ticking.
373 if (m_activeAnimations[i]->needsSynchronizedStartTime())
374 trimmed = 0;
375
376 switch (m_activeAnimations[i]->targetProperty()) {
377
378 case CCActiveAnimation::Transform: {
379 const CCTransformAnimationCurve* transformAnimationCurve = m_act iveAnimations[i]->curve()->toTransformAnimationCurve();
380 const WebTransformationMatrix matrix = transformAnimationCurve-> getValue(trimmed);
381 if (m_activeAnimations[i]->isFinishedAt(monotonicTime))
382 m_activeAnimations[i]->setRunState(CCActiveAnimation::Finish ed, monotonicTime);
383
384 m_client->setTransformFromAnimation(matrix);
385 break;
386 }
387
388 case CCActiveAnimation::Opacity: {
389 const CCFloatAnimationCurve* floatAnimationCurve = m_activeAnima tions[i]->curve()->toFloatAnimationCurve();
390 const float opacity = floatAnimationCurve->getValue(trimmed);
391 if (m_activeAnimations[i]->isFinishedAt(monotonicTime))
392 m_activeAnimations[i]->setRunState(CCActiveAnimation::Finish ed, monotonicTime);
393
394 m_client->setOpacityFromAnimation(opacity);
395 break;
396 }
397
398 // Do nothing for sentinel value.
399 case CCActiveAnimation::TargetPropertyEnumSize:
400 ASSERT_NOT_REACHED();
401
402 }
403 }
404 }
405 }
406
407 } // namespace cc
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